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Mars War: F2P MMOFPS (Planetside clone)

citizen059citizen059 Member Posts: 3

I'm throwing out a mention for Mars War - essentially a westernized version of Welkin 4591, the Chinese knockoff of Planetside.

I've been putting some serious time into it the last few nights, and aside from poorly translated "engrish", a few little bugs here and there, and some questionable issues of balance...it's actually a very fun game.

If you've played Planetside in the past, you know for the most part what to expect.  It's very similar in style, with a few differences.

For those with no PS background, here's the rundown.

 


  1. When you first start, you choose a side...Federal or Alliance.  These are the two factions that are battling for control.

  2. Upon entering the battlefield you have a choice of "robots" - your avatar in the world.  There is a soldier type, an engineer type, and a scout/spy type.  The soldier is straightforward...focus on armor (higher than other classes) and weaponry (two standard weapon slots, two equipment slots).  The engineer gets one standard weapon, but four equipment slots.  The scout type gets equipment slots only, no standard weapons.  

  3. Standard weapons are your rifle/machine gun/sniper/anti-vehicle type of weapons.  Equipment includes a pistol, a "knife", grenades of various types, and engineer equipment like C4, land mines, defense turrets, and repair tools.

  4. Upon configuring your class and loadout, you spawn inside of a base.  Most maps have four or five bases total, and the objective is to capture all the bases on the map in order to win.  You can also capture strongholds (like towers in PS) for extra spawn points on the map, but strongholds do not factor into the conditions for winning the map...only bases.

  5. Each base contains, at the very least, a respawn room, weapon terminals where you can reload or choose different weapons, a generator that provides power to the base, and a command console that can be hacked to gain control of the base.

  6. Most bases also have a ground vehicle pad that can spawn tanks and other ground-based vehicles for one or more passengers.

  7. Military bases also have an air vehicle pad that can produce single-pilot fighters or multi-passenger assault craft.

 


As stated, the objective of each map is to control all the bases.  Once your faction has hacked and holds control of every base on the map, the round ends.  Unlike planetside, there is not a world or system of worlds that you travel between to wage war.  Everything is done one round at a time with everyone on the same map.


 


Levelling up grants access to talent points which can be used to upgrade to more powerful forms of each robot class.  Soldier class 'bots become huge, hulking piles of armor and weaponry that resemble a small mech.  Engineers gain extra defensive capability (extremely tough armor for Alliance, energy shield for Federal), Scout classes gain the ability to disguise or even cloak.


 


You earn in-game currency called "Crystals" which can be used to purchase certain items, and the cash shop lets you purchase "Credits" to then purchase other items.  I have been rewarded a few cash shop items as a level-up package, but I have not purchased anything myself so I can't yet vouch for the process or most of the items there.


 


There are a lot of things this game does well, and some things where it falls short...but the core gameplay, being heavily based on Planetside (pre-BFR era) is very, very solid.  


 


What's lacking right now is a playerbase.  Which is why I'm posting here and other sites; I'm trying to raise awareness.  I'm really enjoying this game...first MMO I've played in years where I've had this much fun...and I want it to continue.


 


Give it a shot; I'm on the Federal side with this same username ingame, so feel free to look me up.

Comments

  • Mad+DogMad+Dog Member UncommonPosts: 785

    looks fun, thanks for the heads up!

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  • KazuhiroKazuhiro Member UncommonPosts: 608

    Sadly the game is completely unplayable for many currently. The game is just terribly coded, and for many the game will not leave 1024x768 resolution, and the text will not go above 640x320 resolution. Making everyting completely unreadable and unplayable. (Imagine playing a game where there is no text on any buttons, menus, or descriptions. That is this game in a nuitshell.)

     

    Great game concept, horrible programming. Can't speak on the gameplay itself, as it's not possible to get that far into it without a half hour of clicking randomly.

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • RogueSevenRogueSeven Member Posts: 321

    definitely something to watch, might check it out tomorrow

  • citizen059citizen059 Member Posts: 3

    Yeah, there are definitely still a few bugs to work out.  That said, when everything works it works well.

    Apparently there is an update coming on the 28th that may add some new content; it'll be interesting to see what happens.

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