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My Xsyon Beta/Release Review

olepiolepi Member EpicPosts: 3,064

Latest update based on the March 15 release date; the game has gone "live", so here is my updated review:

- as far as I can tell, no new features have been turned on for release. I would move my original 7.0 rating to a 7.2, since when the game works, it is really fun.

- as befitting an indie developer, the game is far from being done. The response to the inspired intent of the game has been overwhelming, and the server has been swamped. Patches are coming in 2-3 per day.

So it kind of boils down to what you are looking for: if you are looking for a solid, dependable, full featured and complete game, this is not it. If you like the fun(?) of an ever-changing game, with lots of bumps on the way, this could be the game for you. We complained about a problem, within 3 hours it is fixed, except the game has to be brought down, patched,  and we all login again. That is both good and bad, depending on what you are looking for.

Final Rating: 7.2 -- this is for when the game is up.

------------------------------------------------------------------------

edit: I changed the title to Beta review, because the game is not fully released yet.

-

I've only been playing for a few weeks, so this is an early review of the game. I've played DAOC, CoH, Vanguard, Ryzom, and PoTBS as main games.

Overview

    Xsyon is a fairly primitve game, with decent graphics, basic sounds, and a decent UI. Animations are primitive, and combat is basic. There are no ranged weapons, no spells, no fancy move-combinations to complete. Combat is just melee "hit at the enemy". There is also no map of any kind, so it is easy to get lost. Where the games excels is in crafting and gameplay.

Graphics and the World -- 7.5

    The graphics seem to be primitive. They remind me of Ryzom, which came out around 2004. Seasons do occur (everything is covered in snow in winter, for example), and the grass and trees sway violently like in Ryzom. Two things rescue this for me:

    - "wow" moments, like the first time I saw a sunset shining on a big waterfall. Or the distant purple hills in the haze. The graphics are good enough to have this effect sometimes.

    - object placement seems to me to be very well done. The trees, hills, boulders, streams and creeks, are all well done and believeable. You can change the world too, say by chopping down all the trees around your camp. Or terraforming. The world is seamless, instance-less, and, without a map, easy to get lost in.

    All in all, the graphics are good enough, and even startle you with a "wow" moment every now and then.  The character graphics are also primitive, perhaps in the ballpark of PoTBS characters on land. Not bad, and usable. But certainly not "ZOMG look at that detail!"

Sound -- 6.0

    There is not much sound in the game, although what is there is decent. It's not so bad you have to turn it off, but there are long segments of silence. Basically a skeleton sound system. There are sounds for chopping wood, running, swimming, etc.  This could actually be a boon to those who like to listen to music when they play. The "emotes" have cool sounds.

UI and Social -- 7.5

    The UI is functional; you can move stuff around, inventory opens new windows, etc. The standard fare. The crafting windows are nice, with slots for the components of recipes. There is no map window, and no "notes" window that I found.

    The social side of things is still primitive. There is no global chat (there is now, in beta, supposed to go away), and regional "zone" chats  are fairly short range.  This could be seen as a plus or minus. Tribes are the equivalent of guilds, and there are all the standard features here, such as officer grades, permissions, etc. There is also a Tribe chat that is useful.  There are some stubbed-out functions for "group" chat, etc.

Combat and Gameplay -- 7.5

    The game is mostly crafting and PvP. In the beta so far, there are few animals, but they are deadly. I've been run off by a racoon that was hard to see and faster than me. :) Most of the combat will be PvP.  This is a lot of fun, even if you are two cavemen swinging clubs at each other.

    Combat is mostly that, just swinging your weapon or fists at the enemy. There is no crowd control, no spells, no bows and arrows with range. It is all basic melee: swing that weapon. Stats like strength and dex exist and make a difference. There are also different weapon types, like axes, bare knuckles, blades, etc. The combat is not leading edge, but still fun enough. Good PvP is always fun.

    Crafting is the other main activity, and this is the game's strength. I'd put the combat at 6.5 and the crafting at 8.5. Gathering resources like chopping wood, foraging and fishing are fun and can be dangerous due to PvP.  Crafting is involved, with lots of recipes and advancement.  There are no competing NPC vendors to worry about (no NPC's at ALL, really), so you have to make everything. This is good for crafters.

Summary -- 7.0 -- a pretty good game with a lot of potential

    I've killed other players, been killed by them. Killed animals, and been killed. Played solo and in a Tribe. Right now, I want to play the game, waiting for the latest bug fix to go in. This is a good feeling, you don't get that with many games. The graphics, sound, and UI are serviceable and the game is stable. It is fun as it is, and has a lot of potential.

    Xsyon still only gets a 7.0, even though the original ideas seem to be better than this, because the implementation is not AAA level. The game is primitive, but fun.    

------------
2024: 47 years on the Net.


Comments

  • InveritusInveritus Member UncommonPosts: 55

    Originally posted by olepi

    I've only been playing for a few weeks, so this is an early review of the game. I've played DAOC, CoH, Vanguard, Ryzom, and PoTBS as main games.

    Overview

        Xsyon is a fairly primitve game, with decent graphics, basic sounds, and a decent UI. Animations are primitive, and combat is basic. There are no ranged weapons, no spells, no fancy move-combinations to complete (These things are planned, though with the MMORPG community today promises hold little water). Combat is just melee "hit at the enemy". There is also no map of any kind, so it is easy to get lost (Some gamers like that feeling. I find myself hoping that Jooky plans to implement some form of player-made in-game map, though, so I don't have to keep alt-tabbing to the forums). Where the games excels is in crafting and gameplay.

    Graphics and the World -- 7.5

        The graphics seem to be primitive (Not primitive, necessarily. Just not emphasized in the development process) . They remind me of Ryzom, which came out around 2004. Seasons do occur (everything is covered in snow in winter, for example (when it snows, yes. Snow accumulates on the ground realistically)), and the grass and trees sway violently like in Ryzom. Two things rescue this for me:

        - "wow" moments, like the first time I saw a sunset shining on a big waterfall. Or the distant purple hills in the haze. The graphics are good enough to have this effect sometimes. (Indeed. Some people dismiss the graphics as bad, but they are actually very well done, especially when all the various effects are added in.)

        - object placement seems to me to be very well done. The trees, hills, boulders, streams and creeks, are all well done and believeable (I would certainly hope so; the world is a scaled version of the real-life area directly around Lake Tahoe). You can change the world too, say by chopping down all the trees around your camp. Or terraforming. The world is seamless, instance-less, and, without a map, easy to get lost in (Indeed.).

        All in all, the graphics are good enough, and even startle you with a "wow" moment every now and then.  The character graphics are also primitive, perhaps in the ballpark of PoTBS characters on land. Not bad, and usable. But certainly not "ZOMG look at that detail!"

    Sound -- 6.0

        There is not much sound in the game, although what is there is decent. It's not so bad you have to turn it off, but there are long segments of silence. Basically a skeleton sound system (This is exactly what it is.). There are sounds for chopping wood, running, swimming, etc.  This could actually be a boon to those who like to listen to music when they play. The "emotes" have cool sounds.

    UI and Social -- 7.5

        The UI is functional; you can move stuff around, inventory opens new windows, etc. The standard fare. The crafting windows are nice, with slots for the components of recipes. There is no map window, and no "notes" window that I found (Notes window?).

        The social side of things is still primitive. There is no global chat (there is now, in beta, supposed to go away), and regional "zone" chats  are fairly short range.  This could be seen as a plus or minus (A plus, if you value realism and immersion). Tribes are the equivalent of guilds, and there are all the standard features here, such as officer grades, permissions, etc (Actually, the tribe system is fairly advanced. You can customize your rankings and the permissions for each individual rank, establish a tribal area, terraform and build on it, etc.). There is also a Tribe chat that is useful.  There are some stubbed-out functions for "group" chat, etc.

    Combat and Gameplay -- 7.5

        The game is mostly crafting and PvP (crafting, mostly. I don't think PvP will be as emphasized until the revamped combat is added). In the beta so far, there are few animals, but they are deadly. I've been run off by a racoon that was hard to see and faster than me (Just wait until you meet a bear alone in the dark). :) Most of the combat will be PvP (Not true, according to Jooky. According to a forum post that I read a while ago, he has 120 animals ready and planned, as well as mutants and legendary creatures).  This is a lot of fun, even if you are two cavemen swinging clubs at each other.

        Combat is mostly that, just swinging your weapon or fists at the enemy. There is no crowd control, no spells, no bows and arrows with range. It is all basic melee: swing that weapon. Stats like strength and dex exist and make a difference. There are also different weapon types, like axes, bare knuckles, blades, etc. The combat is not leading edge, but still fun enough. Good PvP is always fun.

        Crafting is the other main activity, and this is the game's strength. I'd put the combat at 6.5 and the crafting at 8.5. Gathering resources like chopping wood, foraging and fishing are fun and can be dangerous due to PvP.  Crafting is involved, with lots of recipes and advancement.  There are no competing NPC vendors to worry about (no NPC's at ALL, really [Indeed. And none ever, hopefully]), so you have to make everything. This is good for crafters (Reminds me of SWG Pre-NGE. Damn you, SOE).

    Summary -- 7.0 -- a pretty good game with a lot of potential

        I've killed other players, been killed by them. Killed animals, and been killed. Played solo and in a Tribe. Right now, I want to play the game, waiting for the latest bug fix to go in. This is a good feeling, you don't get that with many games. The graphics, sound, and UI are serviceable and the game is stable. It is fun as it is, and has a lot of potential.

        Xsyon still only gets a 7.0, even though the original ideas seem to be better than this, because the implementation is not AAA level (AAA games have dozens upon dozens of developers. This game has Jooky and a couple Russians). The game is primitive, but fun (And we're all waiting for the time that it's simply fun).    

     

    Added comments in red.

    In my palm I hold the world, in my hand I grasp it.
    I loosened my fist but for an instant,
    and thus I failed to clasp it.

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Reviewing a game before its even launched & missing many of the feature sthat will be in place at and after launch just screams of fail.....

  • olepiolepi Member EpicPosts: 3,064

    Originally posted by kaiser3282

    Reviewing a game before its even launched & missing many of the feature sthat will be in place at and after launch just screams of fail.....

    Yeah, I thought about that. But actually, I went through the "launch". We had a plan for launch day (Feb 18 I think) and we were there. The game started, but, anyway. That's why I keep saying the "beta" word in the review.

    ------------
    2024: 47 years on the Net.


  • KebeckKebeck Member Posts: 323

    A good honest review from what can be reviewed right now.. nice read. Thanks !

  • JupstoJupsto Member UncommonPosts: 2,075

    Rename it beta review and maybe I'll read it.

    My blog: image

  • SnailtrailSnailtrail Member Posts: 258

    Originally posted by Kebeck

    A good honest review from what can be reviewed right now.. nice read. Thanks !

     not sure about honest though...said not much sound but then rates sound a 6.0

    I know theres a push at the xsyon forums to viral here, and ill start supporting that when the game makes its final launch for beta.  Server has been down for over 24hrs, though is due to come online any minuet.

    Also i will feverishly start supporting the game when i am certain that the developer takes a more true sandbox approach to the game, which is still up in the air a bit.

    For anyone serious about buying, wait untill the move to the new server and the final wipe, its been quite exhausting as of yet dealing with the technical issues, lag, crashes, rollback, and wipes, not to mention extended downtimes.  And yes they are trying to launch beta, a good portion of the game is a ways off.

    However, negative facts aside, this game holds a rare potential for one of the first true sandbox games, with full loot pvp, and an amount of sand in their sandbox that currently drowns its rivals...even with a lot of systems inactive and useless.

    No in game currency

    No transportation system

    No instances

    A world you can modify and for a reason (reason comes later however) You see a tree, it can be cut down and will regrow (unless you destroy the stump i think)  See that rock?  Grab a pick and bust it to clear some space for that tent you want to pu there...want a moat?  dig a ditch, connect to water, flood the ditch...want to make trap holes...you name it.

    Everything you can make yourself, or take from others

    A hunger and thirst system the effects everything you do and can kill you

    Secret stats on gear....well basically theres a lot of intended unknows, trial and error i guess...no min maxing equipment here..even a birthdate and age system that will eventually effect your crafted good and stats and mabey more.  There is a LOT to figure out in the game.  This is a huge part of the game that im excited about, so much unknown and left that way, for us to figure out.

    The downside of the game, aside from current technical isses, are everything not related to the wonderful mechanics, the graphics are ok, the sound is possibly the worst part of the game, and the world looks nothing like an apocalypse happend (though later areas may change this)  Theres really nothing to kill but a animal population that must reproduce itself (basically near extict withing 15min due to everyone being crammed inside of lake taho)  The interface while not horrid needs improvment, and the chat window is poorly implimented, loaded with tons of pointless emoticon that can be amusing but in the way.

    This is a great game if you favor mechanics over raw graphical power.

    So thats my non fanboi, non hater review.  It has a long way to go, as a huge amount of potential, and somehow has been fun to play even during the hellride of a beta launch attempt.

    My only hope is that they stick to sandbox methods have a successful beta launch for once, and can get this game to a full and complete game asap.

    Keep an eye on this one, it actually does have potential

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430

    I think its a pretty good review.  I could argue some of the rankings up or down 1 or 2 notches, but overall, pretty close.  The comments about it being down, roll backs, wipes, etc were announced.  After the failure of the pre-launch, several issues were discovered, and are being addressed, so they are fixing, testing, and wiping. It is exhausting, because I really want to play, but I support it if it helps the new pre launch when the new servers are in place.

     

    I self identify as a monkey.

  • MichielMichiel Member UncommonPosts: 235

    I'm playing, but I'm not even going to read this. How are you going to review a game that's in beta? Go do something more useful with your time. I know the game is down constantly, but go work or something.

  • gracefieldgracefield Member UncommonPosts: 279

    Originally posted by Inveritus

    Originally posted by olepi

    I've only been playing for a few weeks, so this is an early review of the game. I've played DAOC, CoH, Vanguard, Ryzom, and PoTBS as main games.

    Overview

        Xsyon is a fairly primitve game, with decent graphics, basic sounds, and a decent UI. Animations are primitive, and combat is basic. There are no ranged weapons, no spells, no fancy move-combinations to complete (These things are planned, though with the MMORPG community today promises hold little water). Combat is just melee "hit at the enemy". There is also no map of any kind, so it is easy to get lost (Some gamers like that feeling. I find myself hoping that Jooky plans to implement some form of player-made in-game map, though, so I don't have to keep alt-tabbing to the forums). Where the games excels is in crafting and gameplay.

    Graphics and the World -- 7.5

        The graphics seem to be primitive (Not primitive, necessarily. Just not emphasized in the development process) . They remind me of Ryzom, which came out around 2004. Seasons do occur (everything is covered in snow in winter, for example (when it snows, yes. Snow accumulates on the ground realistically)), and the grass and trees sway violently like in Ryzom. Two things rescue this for me:

        - "wow" moments, like the first time I saw a sunset shining on a big waterfall. Or the distant purple hills in the haze. The graphics are good enough to have this effect sometimes. (Indeed. Some people dismiss the graphics as bad, but they are actually very well done, especially when all the various effects are added in.)

        - object placement seems to me to be very well done. The trees, hills, boulders, streams and creeks, are all well done and believeable (I would certainly hope so; the world is a scaled version of the real-life area directly around Lake Tahoe). You can change the world too, say by chopping down all the trees around your camp. Or terraforming. The world is seamless, instance-less, and, without a map, easy to get lost in (Indeed.).

        All in all, the graphics are good enough, and even startle you with a "wow" moment every now and then.  The character graphics are also primitive, perhaps in the ballpark of PoTBS characters on land. Not bad, and usable. But certainly not "ZOMG look at that detail!"

    Sound -- 6.0

        There is not much sound in the game, although what is there is decent. It's not so bad you have to turn it off, but there are long segments of silence. Basically a skeleton sound system (This is exactly what it is.). There are sounds for chopping wood, running, swimming, etc.  This could actually be a boon to those who like to listen to music when they play. The "emotes" have cool sounds.

    UI and Social -- 7.5

        The UI is functional; you can move stuff around, inventory opens new windows, etc. The standard fare. The crafting windows are nice, with slots for the components of recipes. There is no map window, and no "notes" window that I found (Notes window?).

        The social side of things is still primitive. There is no global chat (there is now, in beta, supposed to go away), and regional "zone" chats  are fairly short range.  This could be seen as a plus or minus (A plus, if you value realism and immersion). Tribes are the equivalent of guilds, and there are all the standard features here, such as officer grades, permissions, etc (Actually, the tribe system is fairly advanced. You can customize your rankings and the permissions for each individual rank, establish a tribal area, terraform and build on it, etc.). There is also a Tribe chat that is useful.  There are some stubbed-out functions for "group" chat, etc.

    Combat and Gameplay -- 7.5

        The game is mostly crafting and PvP (crafting, mostly. I don't think PvP will be as emphasized until the revamped combat is added). In the beta so far, there are few animals, but they are deadly. I've been run off by a racoon that was hard to see and faster than me (Just wait until you meet a bear alone in the dark). :) Most of the combat will be PvP (Not true, according to Jooky. According to a forum post that I read a while ago, he has 120 animals ready and planned, as well as mutants and legendary creatures).  This is a lot of fun, even if you are two cavemen swinging clubs at each other.

        Combat is mostly that, just swinging your weapon or fists at the enemy. There is no crowd control, no spells, no bows and arrows with range. It is all basic melee: swing that weapon. Stats like strength and dex exist and make a difference. There are also different weapon types, like axes, bare knuckles, blades, etc. The combat is not leading edge, but still fun enough. Good PvP is always fun.

        Crafting is the other main activity, and this is the game's strength. I'd put the combat at 6.5 and the crafting at 8.5. Gathering resources like chopping wood, foraging and fishing are fun and can be dangerous due to PvP.  Crafting is involved, with lots of recipes and advancement.  There are no competing NPC vendors to worry about (no NPC's at ALL, really [Indeed. And none ever, hopefully]), so you have to make everything. This is good for crafters (Reminds me of SWG Pre-NGE. Damn you, SOE).

    Summary -- 7.0 -- a pretty good game with a lot of potential

        I've killed other players, been killed by them. Killed animals, and been killed. Played solo and in a Tribe. Right now, I want to play the game, waiting for the latest bug fix to go in. This is a good feeling, you don't get that with many games. The graphics, sound, and UI are serviceable and the game is stable. It is fun as it is, and has a lot of potential.

        Xsyon still only gets a 7.0, even though the original ideas seem to be better than this, because the implementation is not AAA level (AAA games have dozens upon dozens of developers. This game has Jooky and a couple Russians). The game is primitive, but fun (And we're all waiting for the time that it's simply fun).    

     

    Added comments in red.

    That's what he said - primitive.

  • gamespamgamespam Member Posts: 456

    I see a lot of "but it's still in beta" comments. That by itself is usually a sign that the game sucks.

  • BadaboomBadaboom Member UncommonPosts: 2,380

    Originally posted by gamespam

    I see a lot of "but it's still in beta" comments. That by itself is usually a sign that the game sucks.

    If you did a little research and saw the overwhelmingly positive posts about the game you might think otherwise.

  • olepiolepi Member EpicPosts: 3,064

    Originally posted by gamespam

    I see a lot of "but it's still in beta" comments. That by itself is usually a sign that the game sucks.

    Actually, I rated the game as fun already, although kind of basic. We know that not all the features are turned on yet, and that is what kept my rating to a 7.0.

    ------------
    2024: 47 years on the Net.


  • InveritusInveritus Member UncommonPosts: 55

    Originally posted by gracefield

    Originally posted by Inveritus

    Originally posted by olepi

    I've only been playing for a few weeks, so this is an early review of the game. I've played DAOC, CoH, Vanguard, Ryzom, and PoTBS as main games.

    Overview

        Xsyon is a fairly primitve game, with decent graphics, basic sounds, and a decent UI. Animations are primitive, and combat is basic. There are no ranged weapons, no spells, no fancy move-combinations to complete (These things are planned, though with the MMORPG community today promises hold little water). Combat is just melee "hit at the enemy". There is also no map of any kind, so it is easy to get lost (Some gamers like that feeling. I find myself hoping that Jooky plans to implement some form of player-made in-game map, though, so I don't have to keep alt-tabbing to the forums). Where the games excels is in crafting and gameplay.

    Graphics and the World -- 7.5

        The graphics seem to be primitive (Not primitive, necessarily. Just not emphasized in the development process) . They remind me of Ryzom, which came out around 2004. Seasons do occur (everything is covered in snow in winter, for example (when it snows, yes. Snow accumulates on the ground realistically)), and the grass and trees sway violently like in Ryzom. Two things rescue this for me:

        - "wow" moments, like the first time I saw a sunset shining on a big waterfall. Or the distant purple hills in the haze. The graphics are good enough to have this effect sometimes. (Indeed. Some people dismiss the graphics as bad, but they are actually very well done, especially when all the various effects are added in.)

        - object placement seems to me to be very well done. The trees, hills, boulders, streams and creeks, are all well done and believeable (I would certainly hope so; the world is a scaled version of the real-life area directly around Lake Tahoe). You can change the world too, say by chopping down all the trees around your camp. Or terraforming. The world is seamless, instance-less, and, without a map, easy to get lost in (Indeed.).

        All in all, the graphics are good enough, and even startle you with a "wow" moment every now and then.  The character graphics are also primitive, perhaps in the ballpark of PoTBS characters on land. Not bad, and usable. But certainly not "ZOMG look at that detail!"

    Sound -- 6.0

        There is not much sound in the game, although what is there is decent. It's not so bad you have to turn it off, but there are long segments of silence. Basically a skeleton sound system (This is exactly what it is.). There are sounds for chopping wood, running, swimming, etc.  This could actually be a boon to those who like to listen to music when they play. The "emotes" have cool sounds.

    UI and Social -- 7.5

        The UI is functional; you can move stuff around, inventory opens new windows, etc. The standard fare. The crafting windows are nice, with slots for the components of recipes. There is no map window, and no "notes" window that I found (Notes window?).

        The social side of things is still primitive. There is no global chat (there is now, in beta, supposed to go away), and regional "zone" chats  are fairly short range.  This could be seen as a plus or minus (A plus, if you value realism and immersion). Tribes are the equivalent of guilds, and there are all the standard features here, such as officer grades, permissions, etc (Actually, the tribe system is fairly advanced. You can customize your rankings and the permissions for each individual rank, establish a tribal area, terraform and build on it, etc.). There is also a Tribe chat that is useful.  There are some stubbed-out functions for "group" chat, etc.

    Combat and Gameplay -- 7.5

        The game is mostly crafting and PvP (crafting, mostly. I don't think PvP will be as emphasized until the revamped combat is added). In the beta so far, there are few animals, but they are deadly. I've been run off by a racoon that was hard to see and faster than me (Just wait until you meet a bear alone in the dark). :) Most of the combat will be PvP (Not true, according to Jooky. According to a forum post that I read a while ago, he has 120 animals ready and planned, as well as mutants and legendary creatures).  This is a lot of fun, even if you are two cavemen swinging clubs at each other.

        Combat is mostly that, just swinging your weapon or fists at the enemy. There is no crowd control, no spells, no bows and arrows with range. It is all basic melee: swing that weapon. Stats like strength and dex exist and make a difference. There are also different weapon types, like axes, bare knuckles, blades, etc. The combat is not leading edge, but still fun enough. Good PvP is always fun.

        Crafting is the other main activity, and this is the game's strength. I'd put the combat at 6.5 and the crafting at 8.5. Gathering resources like chopping wood, foraging and fishing are fun and can be dangerous due to PvP.  Crafting is involved, with lots of recipes and advancement.  There are no competing NPC vendors to worry about (no NPC's at ALL, really [Indeed. And none ever, hopefully]), so you have to make everything. This is good for crafters (Reminds me of SWG Pre-NGE. Damn you, SOE).

    Summary -- 7.0 -- a pretty good game with a lot of potential

        I've killed other players, been killed by them. Killed animals, and been killed. Played solo and in a Tribe. Right now, I want to play the game, waiting for the latest bug fix to go in. This is a good feeling, you don't get that with many games. The graphics, sound, and UI are serviceable and the game is stable. It is fun as it is, and has a lot of potential.

        Xsyon still only gets a 7.0, even though the original ideas seem to be better than this, because the implementation is not AAA level (AAA games have dozens upon dozens of developers. This game has Jooky and a couple Russians). The game is primitive, but fun (And we're all waiting for the time that it's simply fun).    

     

    Added comments in red.

    That's what he said - primitive.

     That's not really primitive, though. They're good for all that they're low priority, again, especially when the various effects are taken into consideration. I would say less primitive, and more functional. They're not good enough to compete with games designed with graphics in mind, but I'd say they're well above Darkfall.

    In my palm I hold the world, in my hand I grasp it.
    I loosened my fist but for an instant,
    and thus I failed to clasp it.

  • slippyCslippyC Member Posts: 396

    You guys are idiots...

     

    He did not say post-release review or imply it anywhere.  He reviewed the game, he has played it for a lil while.  What does review mean?  Do you know? 

    Anyway, thanks for the info.  I was never really interested in this game, not much even interested in MMO's anymore.  I swing by here randomly and check in every once in awhile to see if anything new and interesting is coming up in the near.

     

    Well... This "Review" helped me to know if I should even check into the game...

    image

  • BadaboomBadaboom Member UncommonPosts: 2,380

    Originally posted by slippyC

    You guys are idiots...

     

    He did not say post-release review or imply it anywhere.  He reviewed the game, he has played it for a lil while.  What does review mean?  Do you know? 

    Anyway, thanks for the info.  I was never really interested in this game, not much even interested in MMO's anymore.  I swing by here randomly and check in every once in awhile to see if anything new and interesting is coming up in the near.

     

    Well... This "Review" helped me to know if I should even check into the game...

    Hold off for a bit until it comes out.  Just setting yourself up for a frustrating experience by trying to get in now.

  • Gardavil2Gardavil2 Member Posts: 394


    Originally posted by kaiser3282
    Reviewing a game before its even launched & missing many of the feature sthat will be in place at and after launch just screams of fail.....

    *IF* a MMO is charging Players to log into it and play it, which Xsyon does, *IT IS A RELEASED MMO AND IS OPEN TO CRITICISM DUE TO IT'S COST TO PLAYERS REGARDLESS OF WHETHER OR NOT IT IS "OFFICIALLY" STILL IN BETA*. Somebody really should plaster this warning somewhere quite visible.

    Since Jooky is charging Players to beta test this MMO, similar to how Wurm Online does (Wurm Online is still in Beta according to it's Devs), then it's "fair game". Since in order to beta test Xsyon you need to purchase the game first, it is charging Players a fee to log in. I personally do not believe in any "early access" garbage some Devs say is acceptable, that's just a rouse.

    Now since I have said this, I will say I think the OP was a good review and the comments by Inveritus were excellent and to the point as well.

    I do in fact feel Xsyon is going to be an excellent MMO once it is officially released with all planned features. I wish Xsyon and it's Players the best.

    I am the Player that wonders... "What the %#*& just happened?!"
    ...............
    "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
    __Ever Present Cockroach of the MMO Verses__
    ...scurrying to and fro... .munching on bits of garbage... always under foot...

  • Cody1174Cody1174 Member Posts: 271

    Originally posted by kaiser3282

    Reviewing a game before its even launched & missing many of the feature sthat will be in place at and after launch just screams of fail.....

    Isn't that the point of a BETA review... to review it before the game launches.  hmm

  • mikahrmikahr Member Posts: 1,066

    Originally posted by Gardavil2

    *IF* a MMO is charging Players to log into it and play it, which Xsyon does, *IT IS A RELEASED MMO AND IS OPEN TO CRITICISM DUE TO IT'S COST TO PLAYERS REGARDLESS OF WHETHER OR NOT IT IS "OFFICIALLY" STILL IN BETA*.

    Not really, cause you are wrong, you atm have free access to server. If you had to buy subscription then he would be charging you. Legal stuff.

    40$ bucks just buys you account, and pre-order goodies (2 months sub, headstart(maybe) and pre-order weapon)

  • olepiolepi Member EpicPosts: 3,064

    It feels like we are really in a beta test. Different things are being stressed, to find lurking bugs. This is good.

    This to me feels like a legitimate pre-order: you get access to the game in it's unfinished state, and get a bonus weapon and head start when the game goes live. The extra time we are spending to debug is just added to the total, so nobody is losing anytihing. We just have to help test for a while.

    ------------
    2024: 47 years on the Net.


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