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Skill System is genius

gessekai332gessekai332 Member UncommonPosts: 861

Anyone else completely in love with the soul skill system? Its so flexible that I can experiment with all the builds and combos I want without having to reroll a new character every time. I really enjoy the fact that I can have fun with all my experimental builds while I solo quest or do rift pugs, but when i need to do a guild raid or something I can switch to current cookie cutter build to get the maximum potential out of my class.  It makes the game SO much more enjoyable being able to level with a build that you truly love and are comfortable with instead of being forced to level a stupid cookie cutter build that you are only going to use for pvp or for guild raids.

thanks trion !!

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

Comments

  • KostKost Member CommonPosts: 1,975

    I'm a huge fan myself.

    Someone did the math awhile back and came to the conclusion that there are 143 possible build combinations with the games Soul System, you won't find that level of flexibility in any other mmo.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    it only seems genius and wonderfull but if you think about it carefully it's quite the opposite. at the beginning you think you have incredible customisation possibilites and endless choices but the fact is that it will be impossible to balance so many possible builds especially in pvp. in the end there will be 2 or 3 insanely OP builds that EVERYONE will use because otherwise you wont be viable. you think WoW was unbalanced with 1 (some classes 2) optimal pvp specs? try balancing 50 or 100 possible builds.

     

    look no further then DF for this. there are no classe in DF, you have complete freedom of choosing ANY possible skill you want to train, and build your character ANY way you want. there is no game that is actually quite as open to customisation as DF, but in the end there are always 2/3 builds that are OP and EVERYONE ends up picking those up. it's just the nature of things.  the same thing will happen to Rift. just watch and see.

  • ghaianaghaiana Member UncommonPosts: 106

    I never use "OP  builds" of others. I always fit my builds to my playstyle. So this is heaven for me.

  • dragonbranddragonbrand Member UncommonPosts: 441

    Originally posted by Jakdstripper

    it only seems genius and wonderfull but if you think about it carefully it's quite the opposite. at the beginning you think you have incredible customisation possibilites and endless choices but the fact is that it will be impossible to balance so many possible builds especially in pvp. in the end there will be 2 or 3 insanely OP builds that EVERYONE will use because otherwise you wont be viable. you think WoW was unbalanced with 1 (some classes 2) optimal pvp specs? try balancing 50 or 100 possible builds.

     snip

     Trion has stated that they have no intention of trying to balance every possible build. Many builds will be viable and I don't think any one or two will be insanely overpowered. For PVP, Trion has instituted a primary PVP soul, so that all of the other souls will be complimentary to that one. While this may mean that all souls combinations are balanced, they will be close enough in viability that all PVPers won't be running around with the same build. Trion has also said that RIFT will be a primarily PVE-focused game. So it doesn't make sense to balance PVE souls for a secondary feature of the game.

    Gaming since Avalon Hill was making board games.

    Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
    Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS

  • godzilr1godzilr1 Member UncommonPosts: 550

    i agree i love the way can mix and match whatever to make whatever.  the only think i wish you could do is change the models on the pet class a little. 

  • mackdawg19mackdawg19 Member UncommonPosts: 842

    Originally posted by Jakdstripper

    it only seems genius and wonderfull but if you think about it carefully it's quite the opposite. at the beginning you think you have incredible customisation possibilites and endless choices but the fact is that it will be impossible to balance so many possible builds especially in pvp. in the end there will be 2 or 3 insanely OP builds that EVERYONE will use because otherwise you wont be viable. you think WoW was unbalanced with 1 (some classes 2) optimal pvp specs? try balancing 50 or 100 possible builds.

     

    look no further then DF for this. there are no classe in DF, you have complete freedom of choosing ANY possible skill you want to train, and build your character ANY way you want. there is no game that is actually quite as open to customisation as DF, but in the end there are always 2/3 builds that are OP and EVERYONE ends up picking those up. it's just the nature of things.  the same thing will happen to Rift. just watch and see.

    Not sure why you posted this, it doesn't negate that fact that there still is 100+ diff builds. And I doubt it will come down to two or three FoTM builds. Especially since your talking about PVP, which has its own soul. Also to note, not everyone goes for OP builds, it usually boils down to only the minority hardcore gamers going for them. So yes, they system offers a lot of flexibility.

  • stayontargetstayontarget Member RarePosts: 6,519

    It's to bad the combat that goes with it is so bland.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Jakdstripper

    it only seems genius and wonderfull but if you think about it carefully it's quite the opposite. at the beginning you think you have incredible customisation possibilites and endless choices but the fact is that it will be impossible to balance so many possible builds especially in pvp. in the end there will be 2 or 3 insanely OP builds that EVERYONE will use because otherwise you wont be viable.

    Just like in EVE Online, right?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • JakdstripperJakdstripper Member RarePosts: 2,410

    Originally posted by Loktofeit

    Just like in EVE Online, right?

     Eve has no builds, only swarms. the biggest swarm wins no matter how many skills you have. Eve is also pretty much the only good sci fi game out to date and has almost no competition. Rift is not the only fantasy themeprak game out there. i merely compared Rift to one other fantasy mmo that has even more freedom of choice.

  • gessekai332gessekai332 Member UncommonPosts: 861

    Originally posted by Jakdstripper

    it only seems genius and wonderfull but if you think about it carefully it's quite the opposite. at the beginning you think you have incredible customisation possibilites and endless choices but the fact is that it will be impossible to balance so many possible builds especially in pvp. in the end there will be 2 or 3 insanely OP builds that EVERYONE will use because otherwise you wont be viable. you think WoW was unbalanced with 1 (some classes 2) optimal pvp specs? try balancing 50 or 100 possible builds.

     

    its not impossible to balance things out. If you look at guild wars they have hundred of possibile combinations of viable builds for pvp at any given time. sure some are better than others in certain situations but theres no "i win" button build out there, but instead there is a blurry gradient of builds that range in effectiveness. the only thing is,  in order to make it work, you need to have an active knowledge of what builds are currently being used, as a developer and make required changes frequently. Because of this guild wars was able to hold pvp gaming competitions with large sums of prize money. if trion can recognize the responsibility it takes to maintain a balanced and fair gaming environment (which i feel they can, given the amount of necessary nerfs made from beta to release), then they will be able to make this elaborate skill system work.

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • DeathTouchDeathTouch Member UncommonPosts: 508

    Originally posted by Jakdstripper

    Originally posted by Loktofeit

    Just like in EVE Online, right?

     Eve has no builds, only swarms. the biggest swarm wins no matter how many skills you have. Eve is also pretty much the only good sci fi game out to date and has almost no competition. Rift is not the only fantasy themeprak game out there. i merely compared Rift to one other fantasy mmo that has even more freedom of choice.

    Eve has got to be one of the WORST sci fi games i have ever played. you want real, try one of the X2 or X3 games. the original Privateer is hands down better game play then Eve. the only thing Eve has going for it is the community driven eco system and crafting system.

    Rift at least lets you experiment with every build without to much hassle getting other souls, something that takes real time in Eve.

     

    edit:spelling

  • dragonbranddragonbrand Member UncommonPosts: 441

    Originally posted by Jakdstripper

    Originally posted by Loktofeit

    Just like in EVE Online, right?

     Eve has no builds, only swarms. the biggest swarm wins no matter how many skills you have. Eve is also pretty much the only good sci fi game out to date and has almost no competition. Rift is not the only fantasy themeprak game out there. i merely compared Rift to one other fantasy mmo that has even more freedom of choice.

     Just not true . . . check out any of dozens of battles that Knights & Rooks have participated in or Paragon. I've seen vids of battle the K&R have won when the other force outnumbered them 5-to-1 in both fleet nubmers and capitals and logistics.

    Gaming since Avalon Hill was making board games.

    Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
    Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by Jakdstripper

    it only seems genius and wonderfull but if you think about it carefully it's quite the opposite. at the beginning you think you have incredible customisation possibilites and endless choices but the fact is that it will be impossible to balance so many possible builds especially in pvp. in the end there will be 2 or 3 insanely OP builds that EVERYONE will use because otherwise you wont be viable. you think WoW was unbalanced with 1 (some classes 2) optimal pvp specs? try balancing 50 or 100 possible builds.

     

    look no further then DF for this. there are no classe in DF, you have complete freedom of choosing ANY possible skill you want to train, and build your character ANY way you want. there is no game that is actually quite as open to customisation as DF, but in the end there are always 2/3 builds that are OP and EVERYONE ends up picking those up. it's just the nature of things.  the same thing will happen to Rift. just watch and see.

     

    Could you please exclude me from that everyone thing you have going. You do not speak for me, sorry. ;)

    Since I stopped playing WoW 3 years ago I have also almost completely stoppe dusing skill planner or similar toys. Beacuse it does break the games fun. Yes I still use them to an extent, but not in the same amount as for WoW where I checked for an 'optimal' build then tested/respec/tested on and on.

    In whatever game I play I usually collect point and then spend them and decide for a general plan, but actually I do most of the thinking while I spend them. It makes it my character and it makes it my game to play.

    I'm quite shure there is FoTM builds, cookie cutter or whatever. That doesn't change anything of what the OP said anyway.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Kost

    I'm a huge fan myself.

    Someone did the math awhile back and came to the conclusion that there are 143 possible build combinations with the games Soul System, you won't find that level of flexibility in any other mmo.

    I believe Guild Wars has more than 143 possible combinations that you can come up with. Also RoM most likely has more combinations with their double class system, and I hear that with their next exansion they are allowing people to mix 3 classes rather than just 2.

    image

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Jakdstripper

    Originally posted by Loktofeit

    Just like in EVE Online, right?

     Eve has no builds, only swarms.

    My mistake.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

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