There is no difference between KOS control of a scrap pile and KOS control of an enemy by camping his borders. The only difference is what your controlling. Both are griefing if you abuse it. And that is what the devs and guides were trying to explain to you.
I dont see how either of those could be considered griefing, but especially the 1st one. Is there only 1 scrap pile in the game? No. That enemy who you keep killing at that scrap pile has another option, go find another scrap pile. If they insist on returning to that same scrap pile, then they are knowingly and willingly walking into a killzone and it is their own fault.
They could easily seek out a different scrap pile to get their stuff at. Yeah the pile may be further away, but i dont see anything that says "Youre guaranteed to always be able to use the resources nearest to you". Hell just look at RL & history. Has every nation, city, tribe, whatever had access to the nearest resources outside their own borders? No.
Lets just use lumber as an example. If there are 2 nearby opposing countries that need access to more trees & lumber at the same time and there is an area somewhere between the 2 of them that is loaded with dense forests, what normally happens? The stronger one (country A) will take over that land and claim the resources as their own even though the land may be outside of their defined borders, and if the other country (country wants access to it they need to either a) use diplomacy b) trade for it c) fight for it d) find another place, perhaps further away/tougher to access to get their lumber from.
Now in that scenario, if country A sets up patrols around the forest to kill/capture anyone from Country B trying to get to those resources, are they really "griefing" them as we think of it? No, they are merely protecting a resource which they have claimed as their own through force. It may not be the "nice" thing to do, but hey theyre protecting & providing for their own people and Country B coming into their forest is potentially harmful to their own people & supplies.
Lets say its your job to protect a junk pile outside of the tribe safezone from all non tribe members. Along comes someone with the "you cant tell me what to do, you cant make me, and i have a right to use this area" attitude. You kill them (even with warning them of the situation), they can then return over and over again, racking up kills, send in a report, and your now a griefer. ...
Well, you ARE the griefer in this scenario, little doubt about it. You are actively hindering other people from playing the game.
How do you come upon the idea that you have the authority to define that this junk pile is yours? It isn't and you have no authority whatsoever to claim otherwise.
Instead you demand that you should be allowed to repeatedly kill another player who does not more than play the game. One could call that griefing.
It's mine because I have the ability to defend it. If they want to claim it then they should be able to defend it.
-------- "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt: Front: UNO Chemistry Club Back: /\OH --> Bad Decisions
Lets say its your job to protect a junk pile outside of the tribe safezone from all non tribe members. Along comes someone with the "you cant tell me what to do, you cant make me, and i have a right to use this area" attitude. You kill them (even with warning them of the situation), they can then return over and over again, racking up kills, send in a report, and your now a griefer. ...
Well, you ARE the griefer in this scenario, little doubt about it. You are actively hindering other people from playing the game.
How do you come upon the idea that you have the authority to define that this junk pile is yours? It isn't and you have no authority whatsoever to claim otherwise.
Instead you demand that you should be allowed to repeatedly kill another player who does not more than play the game. One could call that griefing.
It's mine because I have the ability to defend it. If they want to claim it then they should be able to defend it.
to be completely honest the only things in the game worth taking from a player which you can reasonably take with you after a gank are crafted items. So it makes sense to have them craft the items first, then wait until they have it on their toon anyway.
Have any of you actually given thought to how you actually plan to bring in more items of worth than a crafter can? think it thru guys or you will lose.
I snicker at a lot of stradegies of PVP I see talked about here ALL of which are more time consuming then just bending over and picking up items yourself
Please do not respond to me, even if I ask you a question, its rhetorical.
Lets say its your job to protect a junk pile outside of the tribe safezone from all non tribe members. Along comes someone with the "you cant tell me what to do, you cant make me, and i have a right to use this area" attitude. You kill them (even with warning them of the situation), they can then return over and over again, racking up kills, send in a report, and your now a griefer. ...
Well, you ARE the griefer in this scenario, little doubt about it. You are actively hindering other people from playing the game.
How do you come upon the idea that you have the authority to define that this junk pile is yours? It isn't and you have no authority whatsoever to claim otherwise.
Instead you demand that you should be allowed to repeatedly kill another player who does not more than play the game. One could call that griefing.
It's mine because I have the ability to defend it. If they want to claim it then they should be able to defend it.
to be completely honest the only things in the game worth taking from a player which you can reasonably take with you after a gank are crafted items. So it makes sense to have them craft the items first, then wait until they have it on their toon anyway.
Have any of you actually given thought to how you actually plan to bring in more items of worth than a crafter can? think it thru guys or you will lose.
I snicker at a lot of stradegies of PVP I see talked about here ALL of which are more time consuming then just bending over and picking up items yourself
You seem to be assuming that the people doing the PvPing are ONLY PvPing and them & their tribe never craft anything for themselves and couldnt possibly have any reason to control those resources for themselves.
Lets say its your job to protect a junk pile outside of the tribe safezone from all non tribe members. Along comes someone with the "you cant tell me what to do, you cant make me, and i have a right to use this area" attitude. You kill them (even with warning them of the situation), they can then return over and over again, racking up kills, send in a report, and your now a griefer. ...
Well, you ARE the griefer in this scenario, little doubt about it. You are actively hindering other people from playing the game.
How do you come upon the idea that you have the authority to define that this junk pile is yours? It isn't and you have no authority whatsoever to claim otherwise.
Instead you demand that you should be allowed to repeatedly kill another player who does not more than play the game. One could call that griefing.
It's mine because I have the ability to defend it. If they want to claim it then they should be able to defend it.
to be completely honest the only things in the game worth taking from a player which you can reasonably take with you after a gank are crafted items. So it makes sense to have them craft the items first, then wait until they have it on their toon anyway.
Have any of you actually given thought to how you actually plan to bring in more items of worth than a crafter can? think it thru guys or you will lose.
I snicker at a lot of stradegies of PVP I see talked about here ALL of which are more time consuming then just bending over and picking up items yourself
You seem to be assuming that the people doing the PvPing are ONLY PvPing and them & their tribe never craft anything for themselves and couldnt possibly have any reason to control those resources for themselves.
This. If a certain tribe controlls an area, it is probably a good idea to see if they are friendly first or can be friended. However, it is fully within their right to slaughter all deemed to be tresspassers.
Since there are no more single tribes controlling access to large area's you really are limited to what you can control via a Homestead or Tribal Totem. If something is OUTSIDE of your boundary then YOU DON'T OWN IT. Only if you see a message XXX is encrouching on tribal land can you do anything about it.
Since there are no more single tribes controlling access to large area's you really are limited to what you can control via a Homestead or Tribal Totem. If something is OUTSIDE of your boundary then YOU DON'T OWN IT. Only if you see a message XXX is encrouching on tribal land can you do anything about it.
Sorry, but that's not a function of a sandbox game.
In a sandbox game I can go stand on XYZ and yell out to all the world that 'It is MINE" and then defend my claim. If my actions are against the rules of society then society will come and remove me. Sandbox games should not revolve around system messages telling YOU how to play.
Again.. this is not griefing. This is staking a claim in the world and defending it. If the OP were to follow the other player around to repeatedly kill him.. THAT is griefing.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I did read somewhere that if you die youu lose all your loot , can you store your loot somewhere safe ?
Yeah, you can make grass baskets to store stuff in and you can set their access level - private, friends, tribe, public. While they're empty you can lug them around to have a kind of a movable banking system. It's one of the most basic items in the game really.
If you can't make them yourself (don't have the tools) it's pretty easy to trade for a few with your friendly local basketeer neighbour.
Snail I have been seeing your posts here allot and they are all the same. You want to be able to kill people without penalty or restrictions, we get it. What you DONT get is that this is not DF or MO. In your example of the guy that comes back to you and you kill him 20 times it doesnt matter at that point why he is coming back., junk pile or not. Hes not coming back to kill you. So get freaking over it. Learn to co exist with other players in a game regardless of your strong desire to kill anyone that comes within sight of you. Guess what? You might just have to share that junk pile regardless. You are not going to change the deveolpers vision of this game by your continued postings regarding you obsession with Full Loot Free For All PvP.
Snail I have been seeing your posts here allot and they are all the same. You want to be able to kill people without penalty or restrictions, we get it. What you DONT get is that this is not DF or MO. In your example of the guy that comes back to you and you kill him 20 times it doesnt matter at that point why he is coming back., junk pile or not. Hes not coming back to kill you. So get freaking over it. Learn to co exist with other players in a game regardless of your strong desire to kill anyone that comes within sight of you. Guess what? You might just have to share that junk pile regardless. You are not going to change the deveolpers vision of this game by your continued postings regarding you obsession with Full Loot Free For All PvP.
If it is simply a case of '20 strikes and you're out', then regardless of your take on pvp that is a dumb ass system. I'm going to go out on a limb and guess that that really cannot be the case and as such a set number of kills in a set time frame should not have been mentioned in the first place.
Consensual pvp will be a laugh with tribe vs tribe, I guess focusing down key members will be a no no, unless you are going to artificially cut short every battle. What if some nutter runs up and keeps trying to attack you, when you are not actually protecting something but simply exploring say? Are you going to defend yourself 19 times and then let him roll you and take your stuff?
The game is clearly not pvp centric, it couldn't be any clearer frankly, but mentioning a set number of kills per hour as griefing, really?
"Come and have a look at what you could have won."
Snail I have been seeing your posts here allot and they are all the same. You want to be able to kill people without penalty or restrictions, we get it. What you DONT get is that this is not DF or MO. In your example of the guy that comes back to you and you kill him 20 times it doesnt matter at that point why he is coming back., junk pile or not. Hes not coming back to kill you. So get freaking over it. Learn to co exist with other players in a game regardless of your strong desire to kill anyone that comes within sight of you. Guess what? You might just have to share that junk pile regardless. You are not going to change the deveolpers vision of this game by your continued postings regarding you obsession with Full Loot Free For All PvP.
If it is simply a case of '20 strikes and you're out', then regardless of your take on pvp that is a dumb ass system. I'm going to go out on a limb and guess that that really cannot be the case and as such a set number of kills in a set time frame should not have been mentioned in the first place.
Consensual pvp will be a laugh with tribe vs tribe, I guess focusing down key members will be a no no, unless you are going to artificially cut short every battle. What if some nutter runs up and keeps trying to attack you, when you are not actually protecting something but simply exploring say? Are you going to defend yourself 19 times and then let him roll you and take your stuff?
The game is clearly not pvp centric, it couldn't be any clearer frankly, but mentioning a set number of kills per hour as griefing, really?
he has basically made a statement (which I dont have handy) giving himself full authority to ban whomever he wants if he feels they are grieving, peroid.
Yes its true, if you want to make a mark for yourself as a pvp player a game that has just about as much of a combat engine as Tales in the Desert does with a developer who will not accept greiving as he personally sees it and when there are better games for pvp like Darkfall the answer for what game to not play for pvp is painfully clear.
Please do not respond to me, even if I ask you a question, its rhetorical.
Lets say its your job to protect a junk pile outside of the tribe safezone from all non tribe members. Along comes someone with the "you cant tell me what to do, you cant make me, and i have a right to use this area" attitude. You kill them (even with warning them of the situation), they can then return over and over again, racking up kills, send in a report, and your now a griefer. ...
Well, you ARE the griefer in this scenario, little doubt about it. You are actively hindering other people from playing the game.
How do you come upon the idea that you have the authority to define that this junk pile is yours? It isn't and you have no authority whatsoever to claim otherwise.
Instead you demand that you should be allowed to repeatedly kill another player who does not more than play the game. One could call that griefing.
It's mine because I have the ability to defend it. If they want to claim it then they should be able to defend it.
to be completely honest the only things in the game worth taking from a player which you can reasonably take with you after a gank are crafted items. So it makes sense to have them craft the items first, then wait until they have it on their toon anyway.
Have any of you actually given thought to how you actually plan to bring in more items of worth than a crafter can? think it thru guys or you will lose.
I snicker at a lot of stradegies of PVP I see talked about here ALL of which are more time consuming then just bending over and picking up items yourself
You seem to be assuming that the people doing the PvPing are ONLY PvPing and them & their tribe never craft anything for themselves and couldnt possibly have any reason to control those resources for themselves.
This. If a certain tribe controlls an area, it is probably a good idea to see if they are friendly first or can be friended. However, it is fully within their right to slaughter all deemed to be tresspassers.
Yes, your absolutely right, but exactly where do you draw the line of reasonable?
If I am one person in Xsyon, and I walk out to a spot of grass and decide to myself that all the grass for as far as I can see is now mine, by decree, because I said so, and I have now claimed it. I also decide that your rule is in fact not only plausible but my right. And I go all over this patch of grass, this field and kill anyone who I see enter MY field of grass, as many times as I want, because its MY grass. At which point does this become a legitimate claim and at what point does this become the actions of a PvP griefer? The only difference between a griefer, a non-discriminate killer who repeatedly kills anyone on site for no reason, and this guy who claims the grass to be his, is nothing more than the fact he believes he has ownership over the grass. That is it. His actions are no different.
So as I said, when do you draw the line between griefer and reasonable conduct? If you are a KOS instructed guard on a field of grass, no matter who thinks its thier right or not, and you continually track down and kill the SAME PERSON over 20 TIMES IN ONE HOUR wether they initiate it or you initiate it, then I say your a griefer. If you dont want to break this rule, and you know you have just killed the exact same guy 18 times in this hour, then walk the hell away. It seems some of you believe its fine to say the one who didn't claim it should be the one to walk away, why should that only apply to the non-PvP player? Why shouldnt it also apply to the one doing the killing?
And I dont care if you think its your right or not, because what you think as a player really means nothing does it. The rule is set, the owner of the game and its vision has spoken. If you can not abide by the rules of the game, request your money back and move on. But dont come on here or the Xsyon forums and complain because you think its not right, becuase it isnt' your choice to make. The developer of this game has a vision for it, has had a vision for it, and is the one making it - so it will be his vsion which drives it. And make no mistake, he will not allow his vision to be destroyed to please a few people who give him nothing but greif and headaches on a daily basis. His llife would be SO much easier if some of you never found Xsyon in the first place.
This isnt a matter of what some of you think Xsyon should be because its what your envision a sandbox to be. No its a matter of what Xsyon is, and wether or not you can accept that and play it, or if you should get a refund and move on. Xsyon is Xsyon, are you a Xsyon player or are you not?
EDIT: Just wanted to point out the reason the 20 in an hour was chosen, or why I see it to have been chosen. To meet this point, you will have to in fact be camping a person in order to accomplish this feat. 20 times in a hour, thats 1 kill every 3 minutes, respawn timer is 1 minute when your dead. So that means every 2 minutes you will have to kill the exact same guy. In order to accomplish this, you will in fact have to be intentially trying to locate them the instant they come out of spirit walk and jump them almost immediately there after. And thats just to reach 20 in an hour, the rule is more than 20 times in an hour. Do any of you honestly think this is an easy task to accomplish? Without intent of doing it? I think not, I think the only way you can meet this rule is if you are in fact trying to grief another player. And to those who claim some guy can throw themselves at you just to report you...the attacker always has the option to just walk away from the fight.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
why is everyone talking about easily adjustable rulesets to a game that barely has any combat at all?
Here everyone is concerned about 20 kill rule yet at the same time appears to have complete confidence that the developer can re-create mount and blade becuase he hired one developer.
To be completely frank, I will be surprised if this game really even takes off with 1/2 the features discussed, let alone your concerns with 20 kills (and I have logged around 50 hours of game play I might add)
Please do not respond to me, even if I ask you a question, its rhetorical.
Xyson is a real life sim game, with terrain modification. Currently all crafted structures are pointless, for close to a year, and even then, why build defensive structures when you can just turn pvp off?
I just hope people learn from this, Xyson is not for pvpers.
Worng.
Xsyon is not for gankers/griefers. Not all PvPers are gankers and griefers.
Well for my real life sim I wanna make a mass murder/pvp/ganker/griefer. That can modify terrain and make armor from your skull. So I guess this is for PVPers then. Thanks and it is for all the above it seems.
How many delicate flowers have you met in Counterstrike?
I got a case of beer and a chainsaw waiting for me at home after work.
Xyson is a real life sim game, with terrain modification. Currently all crafted structures are pointless, for close to a year, and even then, why build defensive structures when you can just turn pvp off?
I just hope people learn from this, Xyson is not for pvpers.
Worng.
Xsyon is not for gankers/griefers. Not all PvPers are gankers and griefers.
Well for my real life sim I wanna make a mass murder/pvp/ganker/griefer. That can modify terrain and make armor from your skull. So I guess this is for PVPers then. Thanks and it is for all the above it seems.
before idiots l;ike this one above and others buy the game and also get the wrong idea when they read that the game is ffa full loot.
LEAD DEV HAS ALREADY STATED 1 GREIFING IS NOT ALLOWED AND PUNISHABLE BY BANS.2 XYSON IS A WORLD BUILDER.SURVIVAL GAME WITH PVP ELEMENTS.
theres your warning.
alot of u probaly thinking this gonna be like darkfail that u can get away with anyting and every thing. your wrong. there already even before launch people thats been perma banned from greifing.and yes camping where someone spawns in is considered greifing to the pvp centrics.
ok now a discription of what xyson is since alot read ffa pvp and epeen stroke themself.
this game is a world builder/survial game with ffa pvp. notice how that reads with ffa pvp. pvp is not and will never be the central thing of the game. even right now combat is broken and is not expected to be fixed till after the other stuff. in otherword pvp takes bottom ring to everything else. that means everything like say a bugg that makes say fishing not work right will take prioty always to anything pvp related. had to describe but thats the best way to put it is that pvp is secondary to anything else.
right now the only real draw backs of being a evil charcter( as of right now evil or good isnt realy activated ingame) is that if u die u go back to your totem well that in itself can hurt cause travel in xyson is very slow.the system he wants to use is like this
good players no real benefits but can trade with neutral and good players only
neutral players have benefit they can trade with anyone
evil players can only trade with neutral and evil players. when they die they go back to their totem. he also says he gonna add more drawbacks to being evil.
when he puts it ingame it will be like this there realy be 2 types of ways to beat someone.
1. u beat them in pvp yet instead of killing u just knock out and u get to choise 1 item on their body to loot
2 u kill them and loot everything.
when its activated if u do action 1 u stay neutral or good with no change but if u do 2 u turn evil and a evil charter is auto kicked from their neutral or good tribe if they become evil.
hopely this clears up some of the missunderstanding that some in the pvp crowd have from reading ffa.just to state it i dont mind ffa pvp but i dont like greifers. imo its 2 strikes u perma banned is what i belive greifers should receive but thats justr my opinion.
Comments
I dont see how either of those could be considered griefing, but especially the 1st one. Is there only 1 scrap pile in the game? No. That enemy who you keep killing at that scrap pile has another option, go find another scrap pile. If they insist on returning to that same scrap pile, then they are knowingly and willingly walking into a killzone and it is their own fault.
They could easily seek out a different scrap pile to get their stuff at. Yeah the pile may be further away, but i dont see anything that says "Youre guaranteed to always be able to use the resources nearest to you". Hell just look at RL & history. Has every nation, city, tribe, whatever had access to the nearest resources outside their own borders? No.
Lets just use lumber as an example. If there are 2 nearby opposing countries that need access to more trees & lumber at the same time and there is an area somewhere between the 2 of them that is loaded with dense forests, what normally happens? The stronger one (country A) will take over that land and claim the resources as their own even though the land may be outside of their defined borders, and if the other country (country wants access to it they need to either a) use diplomacy b) trade for it c) fight for it d) find another place, perhaps further away/tougher to access to get their lumber from.
Now in that scenario, if country A sets up patrols around the forest to kill/capture anyone from Country B trying to get to those resources, are they really "griefing" them as we think of it? No, they are merely protecting a resource which they have claimed as their own through force. It may not be the "nice" thing to do, but hey theyre protecting & providing for their own people and Country B coming into their forest is potentially harmful to their own people & supplies.
It's mine because I have the ability to defend it. If they want to claim it then they should be able to defend it.
--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
to be completely honest the only things in the game worth taking from a player which you can reasonably take with you after a gank are crafted items. So it makes sense to have them craft the items first, then wait until they have it on their toon anyway.
Have any of you actually given thought to how you actually plan to bring in more items of worth than a crafter can? think it thru guys or you will lose.
I snicker at a lot of stradegies of PVP I see talked about here ALL of which are more time consuming then just bending over and picking up items yourself
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You seem to be assuming that the people doing the PvPing are ONLY PvPing and them & their tribe never craft anything for themselves and couldnt possibly have any reason to control those resources for themselves.
This. If a certain tribe controlls an area, it is probably a good idea to see if they are friendly first or can be friended. However, it is fully within their right to slaughter all deemed to be tresspassers.
Since there are no more single tribes controlling access to large area's you really are limited to what you can control via a Homestead or Tribal Totem. If something is OUTSIDE of your boundary then YOU DON'T OWN IT. Only if you see a message XXX is encrouching on tribal land can you do anything about it.
Sorry, but that's not a function of a sandbox game.
In a sandbox game I can go stand on XYZ and yell out to all the world that 'It is MINE" and then defend my claim. If my actions are against the rules of society then society will come and remove me. Sandbox games should not revolve around system messages telling YOU how to play.
Again.. this is not griefing. This is staking a claim in the world and defending it. If the OP were to follow the other player around to repeatedly kill him.. THAT is griefing.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I did read somewhere that if you die youu lose all your loot , can you store your loot somewhere safe ?
Yeah, you can make grass baskets to store stuff in and you can set their access level - private, friends, tribe, public. While they're empty you can lug them around to have a kind of a movable banking system. It's one of the most basic items in the game really.
If you can't make them yourself (don't have the tools) it's pretty easy to trade for a few with your friendly local basketeer neighbour.
Anyone have any projections on how the population is going to pan out for this game?
Lol I was thinking the same.
But eitherway you look at it, simply applying an arbitrary figure of kills per hour as a definition of griefing is lazy at best, deluded at worst.
"Come and have a look at what you could have won."
So you cannot create a village and kill people who try to come into it and steal things?
Sounds fun...
(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin
Snail I have been seeing your posts here allot and they are all the same. You want to be able to kill people without penalty or restrictions, we get it. What you DONT get is that this is not DF or MO. In your example of the guy that comes back to you and you kill him 20 times it doesnt matter at that point why he is coming back., junk pile or not. Hes not coming back to kill you. So get freaking over it. Learn to co exist with other players in a game regardless of your strong desire to kill anyone that comes within sight of you. Guess what? You might just have to share that junk pile regardless. You are not going to change the deveolpers vision of this game by your continued postings regarding you obsession with Full Loot Free For All PvP.
This snail, get over it.
If it is simply a case of '20 strikes and you're out', then regardless of your take on pvp that is a dumb ass system. I'm going to go out on a limb and guess that that really cannot be the case and as such a set number of kills in a set time frame should not have been mentioned in the first place.
Consensual pvp will be a laugh with tribe vs tribe, I guess focusing down key members will be a no no, unless you are going to artificially cut short every battle. What if some nutter runs up and keeps trying to attack you, when you are not actually protecting something but simply exploring say? Are you going to defend yourself 19 times and then let him roll you and take your stuff?
The game is clearly not pvp centric, it couldn't be any clearer frankly, but mentioning a set number of kills per hour as griefing, really?
"Come and have a look at what you could have won."
he has basically made a statement (which I dont have handy) giving himself full authority to ban whomever he wants if he feels they are grieving, peroid.
Yes its true, if you want to make a mark for yourself as a pvp player a game that has just about as much of a combat engine as Tales in the Desert does with a developer who will not accept greiving as he personally sees it and when there are better games for pvp like Darkfall the answer for what game to not play for pvp is painfully clear.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Yes, your absolutely right, but exactly where do you draw the line of reasonable?
If I am one person in Xsyon, and I walk out to a spot of grass and decide to myself that all the grass for as far as I can see is now mine, by decree, because I said so, and I have now claimed it. I also decide that your rule is in fact not only plausible but my right. And I go all over this patch of grass, this field and kill anyone who I see enter MY field of grass, as many times as I want, because its MY grass. At which point does this become a legitimate claim and at what point does this become the actions of a PvP griefer? The only difference between a griefer, a non-discriminate killer who repeatedly kills anyone on site for no reason, and this guy who claims the grass to be his, is nothing more than the fact he believes he has ownership over the grass. That is it. His actions are no different.
So as I said, when do you draw the line between griefer and reasonable conduct? If you are a KOS instructed guard on a field of grass, no matter who thinks its thier right or not, and you continually track down and kill the SAME PERSON over 20 TIMES IN ONE HOUR wether they initiate it or you initiate it, then I say your a griefer. If you dont want to break this rule, and you know you have just killed the exact same guy 18 times in this hour, then walk the hell away. It seems some of you believe its fine to say the one who didn't claim it should be the one to walk away, why should that only apply to the non-PvP player? Why shouldnt it also apply to the one doing the killing?
And I dont care if you think its your right or not, because what you think as a player really means nothing does it. The rule is set, the owner of the game and its vision has spoken. If you can not abide by the rules of the game, request your money back and move on. But dont come on here or the Xsyon forums and complain because you think its not right, becuase it isnt' your choice to make. The developer of this game has a vision for it, has had a vision for it, and is the one making it - so it will be his vsion which drives it. And make no mistake, he will not allow his vision to be destroyed to please a few people who give him nothing but greif and headaches on a daily basis. His llife would be SO much easier if some of you never found Xsyon in the first place.
This isnt a matter of what some of you think Xsyon should be because its what your envision a sandbox to be. No its a matter of what Xsyon is, and wether or not you can accept that and play it, or if you should get a refund and move on. Xsyon is Xsyon, are you a Xsyon player or are you not?
EDIT: Just wanted to point out the reason the 20 in an hour was chosen, or why I see it to have been chosen. To meet this point, you will have to in fact be camping a person in order to accomplish this feat. 20 times in a hour, thats 1 kill every 3 minutes, respawn timer is 1 minute when your dead. So that means every 2 minutes you will have to kill the exact same guy. In order to accomplish this, you will in fact have to be intentially trying to locate them the instant they come out of spirit walk and jump them almost immediately there after. And thats just to reach 20 in an hour, the rule is more than 20 times in an hour. Do any of you honestly think this is an easy task to accomplish? Without intent of doing it? I think not, I think the only way you can meet this rule is if you are in fact trying to grief another player. And to those who claim some guy can throw themselves at you just to report you...the attacker always has the option to just walk away from the fight.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
why is everyone talking about easily adjustable rulesets to a game that barely has any combat at all?
Here everyone is concerned about 20 kill rule yet at the same time appears to have complete confidence that the developer can re-create mount and blade becuase he hired one developer.
To be completely frank, I will be surprised if this game really even takes off with 1/2 the features discussed, let alone your concerns with 20 kills (and I have logged around 50 hours of game play I might add)
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Well for my real life sim I wanna make a mass murder/pvp/ganker/griefer. That can modify terrain and make armor from your skull. So I guess this is for PVPers then. Thanks and it is for all the above it seems.
How many delicate flowers have you met in Counterstrike?
I got a case of beer and a chainsaw waiting for me at home after work.
before idiots l;ike this one above and others buy the game and also get the wrong idea when they read that the game is ffa full loot.
LEAD DEV HAS ALREADY STATED 1 GREIFING IS NOT ALLOWED AND PUNISHABLE BY BANS.2 XYSON IS A WORLD BUILDER.SURVIVAL GAME WITH PVP ELEMENTS.
theres your warning.
alot of u probaly thinking this gonna be like darkfail that u can get away with anyting and every thing. your wrong. there already even before launch people thats been perma banned from greifing.and yes camping where someone spawns in is considered greifing to the pvp centrics.
ok now a discription of what xyson is since alot read ffa pvp and epeen stroke themself.
this game is a world builder/survial game with ffa pvp. notice how that reads with ffa pvp. pvp is not and will never be the central thing of the game. even right now combat is broken and is not expected to be fixed till after the other stuff. in otherword pvp takes bottom ring to everything else. that means everything like say a bugg that makes say fishing not work right will take prioty always to anything pvp related. had to describe but thats the best way to put it is that pvp is secondary to anything else.
right now the only real draw backs of being a evil charcter( as of right now evil or good isnt realy activated ingame) is that if u die u go back to your totem well that in itself can hurt cause travel in xyson is very slow.the system he wants to use is like this
good players no real benefits but can trade with neutral and good players only
neutral players have benefit they can trade with anyone
evil players can only trade with neutral and evil players. when they die they go back to their totem. he also says he gonna add more drawbacks to being evil.
when he puts it ingame it will be like this there realy be 2 types of ways to beat someone.
1. u beat them in pvp yet instead of killing u just knock out and u get to choise 1 item on their body to loot
2 u kill them and loot everything.
when its activated if u do action 1 u stay neutral or good with no change but if u do 2 u turn evil and a evil charter is auto kicked from their neutral or good tribe if they become evil.
hopely this clears up some of the missunderstanding that some in the pvp crowd have from reading ffa.just to state it i dont mind ffa pvp but i dont like greifers. imo its 2 strikes u perma banned is what i belive greifers should receive but thats justr my opinion.