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rift pvp

PapajahatPapajahat Member CommonPosts: 37

i haven't get my copy or play beta. currently just reading about pvp info and visit char builder site. i don't care about pve.

waiting for queue problem clear b4 getting my copy.

i just feel there just too many cc. i'm surprise that no complain so far about cc in pvp. atm ppl only whine about burst dmg and demand for nerf.

any pvp'ers can share some insight about cc in pvp?

i love WAR cc b4 those immunity and other cc nerf/changes that comes along.

Comments

  • ScotScot Member LegendaryPosts: 24,495

    Players will complain about whatever the latest hot issueis that they see on the horizon. I have not found CC to be an issue yet, maybe it will be at higher levels.

    We allways need something to complain about, if it was not burst damage it would be something else.

  • XasapisXasapis Member RarePosts: 6,337

    I'm playing healer, I should complain about mana drains hehe.

     

    People complain about things that counter their classes strengths, while don't realise that their team does nothing to deny the opposition of the tools that make that possible.

    Like my example above. How many people have attacked the mage that shoots the blue beam (mana drain) against your teams's healers, thus draining their entire mana pool in 4-5secs and leaving your team without heals?

    At this point, the CC issue might be real or might be a LTP thing. We're too new to the system and most people play in random groups, thus do not take into consideration any group synergies.

  • PapajahatPapajahat Member CommonPosts: 37

    what about AoE? not just saboteur it seems. AoE bomb + tons of CC...bad recipe for PvP.

     about mana drain, what about those infiltrator pvp soul? can you imagine every mdps rouge can drain mana? i doubt ppl will train other line since rouge are meant to kill mage & cleric. nothing better than spell interrupt + mana drain.

  • XasapisXasapis Member RarePosts: 6,337

    Saboteur needs 4 secs to charge his bombs. If you don't leave the highlighted area, who's fault is it?

    Also, mages are not the only ones that can drain mana from your healers (I say healers, because casters and melee clerics have abilities to restore mana, healers need to either use pots or ooc drink or regenerate). It's just that the mage beam is very visible. If you just sit there apathetic while any kind of rogue or warrior is hitting on your healers, then we got more fundamental problems than worry about than just class/team synergies.

  • ScribZScribZ Member Posts: 424

    There are an absolute ton of different specs accross each calling that have thier own quirky little specialties. Depending on how smart the person is, and how willing he is to work with the system, he can come up with some crazy nasty effects. Wait till you see a fully spec'd cabalist at work with all the tricks on a maelstrom and his AoE spells tweaked with sign of asias active. Your mana drain is going to be the least of your troubles. My inquisitor is already nasty with the soul drain even with me missing half the tweaks I have planned on it later on.

    Everyone right now is still stuck in teh 'familiar' on the classes and souls. Believing them to be niche with WoW classes. Once they start to ignore WoW and really look at what is there on those souls, then you will see the abilities open up accross the spectrum. Stop thining warrior for tank, cleric for healer, rogue and mage for DPS. Start thinking DD DPS, DoT, HoT, AOE, PbAOE, mitigation, evasion, instant cast. Start looking at the cross soul adds, does one soul give a + to healing and damage, another give a bonus to instant cast damage, another give a bonus to life magic damage, and can you put all 3 of those together to turn a single simple spell thats normally nothing special into a god like attack? Thats what everyone needs to be looking for, not is my DPS warrior the cookie cutter spec.

    My inquisitor may not be great at everything in PvP, but when I enter I flip from toolbar 1 to toolbar 2, and every 3 sec, 2 sec, and 1.5 second attack gets removed - replaced by nothing but instant casts and PbAOE attacks. I want people to run from me because I do so much up front DPS on my instant casts. And if they all run to me even better, shield, HoT, and Soul Drain the hell outta them. When I finally get my circle of oblivion, fanatisism, and shroud of agony back, coming in on me is going to become the least favorite thing anyone will want to do. And if it gets too hot to handle toss out a trepidation, heal back up and hit the shield again.

    Point I'm trying to make is its not all about CC or DPS, its about what you can do and how you use it. I'm plannig on going PbAOE DPS wanting peopel to come in on me. A Cabalist is not going to care where you are, he will just pull you all to the spot he wants and AOE the hell outta you from a distance. And these are just clerics I'm talking about here, you should see what some of the top end mages CAN do if they are built right.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    It does seem somewhat early for people to complain but a borked CC system (not saying it has one btw) is far more problematic than issues with overly powerful dps, AoE's or counter heals. You can attempt to counter heal through dps, or visa versa blitz through heals, but if there is a massive amount of stuns, roots, kd's, disarms and the likes there is absolutely nothing you can do about it (tactics will not serve you well enough if there is an excessive amount of CC in the game).

     

    People will always complain about something in a class/class-hybrid game which has pvp within it, that's natural as people always see the grass as being greened on the other side. But CC abilities do actually have game breaking, at least in terms of pvp, effects and do need to be handled correctly. Far more so than perhaps any other mechanic.

     

    The thing is, until more people are at 'endgame' and have discovered exactly what they can do with their characters and templates, then people wont know if there are any issues or not.

    "Come and have a look at what you could have won."

  • XasapisXasapis Member RarePosts: 6,337

    In my level bracket (30+) you just can't kill me 1vs1 or even 1vs3 as a fully healing cleric unless:


    • You have a way to interrupt my casting when I eventually need to revert to non instant heals

    • You can drain my mana

    • You stun me or silence me while focus fire me

    Put two healers togethre covering each other and it becomes progressively harder. A good team of 10 will have three healers (imho) or two healers and two support. Really really hard to take them down without using a combination of the above mentioned tricks.

  • AcvivmAcvivm Member UncommonPosts: 323

    Originally posted by Xasapis

    In my level bracket (30+) you just can't kill me 1vs1 or even 1vs3 as a fully healing cleric unless:


    • You have a way to interrupt my casting when I eventually need to revert to non instant heals

    • You can drain my mana

    • You stun me or silence me while focus fire me

    Put two healers togethre covering each other and it becomes progressively harder. A good team of 10 will have three healers (imho) or two healers and two support. Really really hard to take them down without using a combination of the above mentioned tricks.

    ^ this, I play a full range dps class (ranger, marksmen, sabotuer), I played about 30 warfronts last night in the 20-29 bracket and honestly I think as I go higher in levels the more clerics I have come across who are a nightmare to take down. Most of the matches I played (mostly in Black Gardens), if the guardian side managed to get a lvl 26+ cleric to grab the fang, that pretty much ended the match right there.

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  • mainvein33mainvein33 Member Posts: 406

    No matter whar fotm build peeps use the truth is this good players tend to win no matter what class they are playing if they are good at it they will win. The other thing is since there are so many souls and you can switch specs even in the BGs there is really no excuse for feeling ran over by other teams except a lack of gear, level, but most of all player skill. There are cc breaks all over the warrior souls, sabs have little defense and their burst doesnt burst as well as they level. Healing clerics get harder as you level unless you roll a soul with silence, spell interrupts, and or mana eating (off hand I am not going to look it up) Champions, nightblades, paragons, dominators, voidknights (obvious), paladins, assassins, its goes on and on.

  • PapajahatPapajahat Member CommonPosts: 37

    well, in warfront cc and aoe might not over powered coz you have fair fight in numbers

    imo, open world pvp on the other hand will suffer if too much cc.

    without immunity, chain cc will lead to more qq.

     

    one more thing i come across about why open pvp is broken due to pvp tagging. you do not get any reward if your opponent is tagged.

    example:

    A fight mob, B gank = no reward

    A fight B and kill B, C kill A = no reward

    A & B fight C & D (both side not grouping), A aoe C & D. A gets killed. B kill C & D = no reward

     

    i would love to see this fixed b4 i sub.

  • Justarius1Justarius1 Member Posts: 381

    Originally posted by Papajahat

    i haven't get my copy or play beta. currently just reading about pvp info and visit char builder site. i don't care about pve.

    waiting for queue problem clear b4 getting my copy.

    i just feel there just too many cc. i'm surprise that no complain so far about cc in pvp. atm ppl only whine about burst dmg and demand for nerf.

    any pvp'ers can share some insight about cc in pvp?

    i love WAR cc b4 those immunity and other cc nerf/changes that comes along.

     

    If you're looking for PvP; skip Rift.  It doesn't offer much in terms of PvP, period.  4 warfronts and some *very* limited "World PvP" does not a PvP game make.

    image

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Justarius1

    ...

    If you're looking for PvP; skip Rift.  It doesn't offer much in terms of PvP, period.  4 warfronts and some *very* limited "World PvP" does not a PvP game make.

    Is this your personal experience? Because mine is different.

    I do agree that if you limit yourself to warfront, your PvP exerience will be limited.

  • Justarius1Justarius1 Member Posts: 381

    Originally posted by Xasapis

    Originally posted by Justarius1

    ...

    If you're looking for PvP; skip Rift.  It doesn't offer much in terms of PvP, period.  4 warfronts and some *very* limited "World PvP" does not a PvP game make.

    Is this your personal experience? Because mine is different.

    I do agree that if you limit yourself to warfront, your PvP exerience will be limited.

     

    Got any awesome videos of the massive world PvP you've participated in?  Screenshots?  Anything?

     

    Thought not.

     

    I know several people who play Rift.  Some like it, but nobody says they like it for the PvP content.  Saying that it's a game for PvPers is just doing people an injustice.  This includes a friend of mine with a character in his 40's, on a PvP-RP server.  He's from Warhammer.  And he's sorely, sorely disappointed by the lack of world PvP in Rift.

     

    Occasionally running into a player who you can gank (or ganks you) doesn't compelling world PvP make.

     

    But I'll bite - what Earth-shatteringly-fun world PvP have you found in Rift?  How much was there?  And do you really feel comfortable recommending the game to people who want a full-featured, fun PvP game?

     

    Really?

    image

  • XasapisXasapis Member RarePosts: 6,337

    If you like the themepark environment and are ok with it's limitations, you'll have fun in open world PvP in Rift.

    Yesterday during an invasion, our side (defiants) managed to complete the event so the end invasion boss appeared and headed to the main defiant encampment (where the teleporter is). My raid (we had two raids active) had the occassional death but was stable. Then we started dying fast. When I turned around I saw a full guardian raid having a go at us. I suppose that they didn't find it funny that we managed to gain the upper hand in that event and came to either kill the boss, kill us or both.

    And that's open world PvP in it's early 30s.

    Basically if you enjoyed the early WoW vanilla PvP game, before the battlegrounds and the arenas and the flying mounts, you'll feel at home in Rift. If you don't enjoy faction based PvP or are an advocate of FFA loot, then this is not the game for you.

    One difference from WAR is that players don't give exp when they die in PvP, they do drop loot though (just not their own items, it's usually money or greens so far).

  • Justarius1Justarius1 Member Posts: 381

    Originally posted by Xasapis

    If you like the themepark environment and are ok with it's limitations, you'll have fun in open world PvP in Rift.

    Yesterday during an invasion, our side (defiants) managed to complete the event so the end invasion boss appeared and headed to the main defiant encampment (where the teleporter is). My raid (we had two raids active) had the occassional death but was stable. Then we started dying fast. When I turned around I saw a full guardian raid having a go at us. I suppose that they didn't find it funny that we managed to gain the upper hand in that event and came to either kill the boss, kill us or both.

    And that's open world PvP in it's early 30s.

    Basically if you enjoyed the early WoW vanilla PvP game, before the battlegrounds and the arenas and the flying mounts, you'll feel at home in Rift. If you don't enjoy faction based PvP or are an advocate of FFA loot, then this is not the game for you.

    One difference from WAR is that players don't give exp when they die in PvP, they do drop loot though (just not their own items, it's usually money or greens so far).

     

    I respectfully disagree.  If you're even looking for the type of PvP in Warhammer Online - which was NOT FFA PvP - you'll be disappointed.  I guess if you're comparing the PvP to early vanilla WoW before BG's, etc... um, maybe...

     

    PM me 3 months from now and let me know how the state of PvP is doing in Rift.  I'll be curious to see if even a tenth of the player base sticks around.  The bottom line is that Rift is a small themepark PvE game; PvP seems tacked on as an afterthought... at best.

    image

  • SandvichedSandviched Member Posts: 28

    Originally posted by Justarius1

      I'll be curious to see if even a tenth of the player base sticks around.  The bottom line is that Rift is a small themepark PvE game; PvP seems tacked on as an afterthought... at best.

    You gotta love how haters spreading doom and gloom BS without any thing to back them up but their own personal opinion.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Justarius1

    ...

     

    I respectfully disagree.  If you're even looking for the type of PvP in Warhammer Online - which was NOT FFA PvP - you'll be disappointed.  I guess if you're comparing the PvP to early vanilla WoW before BG's, etc... um, maybe...

     

    PM me 3 months from now and let me know how the state of PvP is doing in Rift.  I'll be curious to see if even a tenth of the player base sticks around.  The bottom line is that Rift is a small themepark PvE game; PvP seems tacked on as an afterthought... at best.

    If open world PvP was an afterthought, how do you explain 60% of the world in contested status, 30% faction sided and 10% safe?

    You're right of course. We'll see how the game will retain their players in the 1 month and 3 months mark. People may leave because they get bored by PvE or PvP.

    The thing is, WAR was build as a scenario game and due to popular demand the open world PvP was added at a later stage. Thus the scenarios were a lot of fun, the world part, not so much. In Rift it seems that the opposite has happened. The world was built for open world PvP and then warfronts were added because it was a feature expected by players.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Sandviched

    Originally posted by Justarius1



      I'll be curious to see if even a tenth of the player base sticks around.  The bottom line is that Rift is a small themepark PvE game; PvP seems tacked on as an afterthought... at best.

    You gotta love how haters spreading doom and gloom BS without any thing to back them up but their own personal opinion.

    Actually, one could say the same thing about the fans too. image

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  • SandvichedSandviched Member Posts: 28

    Originally posted by Quirhid

    Actually, one could say the same thing about the fans too. image

    Thing is: So far the vast majority who bought the game love it. The game being very polished, solid gameplay and loaded with content is an undeniable fact. So the fans has much higher chance to be right than the haters. The haters can point at AoC,WAR and Aion all they like but they're not the same situation as Rift. Those games were launched broken with half of the game missing.

  • ThillianThillian Member UncommonPosts: 3,156

    Originally posted by Sandviched

    Originally posted by Quirhid

    Actually, one could say the same thing about the fans too. image

    Thing is: So far the vast majority who bought the game love it. The game being very polished, solid gameplay and loaded with content is an undeniable fact. So the fans has much higher chance to be right than the haters. The haters can point at AoC,WAR and Aion all they like but they're not the same situation as Rift. Those games were launched broken with half of the game missing.

     True for AoC. But I clearly remember the WAR hype did not wear off even after weeks since release.

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  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Thillian

    Originally posted by Sandviched


    Originally posted by Quirhid



    Actually, one could say the same thing about the fans too. image

    Thing is: So far the vast majority who bought the game love it. The game being very polished, solid gameplay and loaded with content is an undeniable fact. So the fans has much higher chance to be right than the haters. The haters can point at AoC,WAR and Aion all they like but they're not the same situation as Rift. Those games were launched broken with half of the game missing.

     True for AoC. But I clearly remember the WAR hype did not wear off even after weeks since release.

    For me WAR fun died not because the game was not fun, but because it needed a full server to make it fun, which was not the case for my server. And then the EU merges took aeons, so I cancelled unfortuately.

  • ZinzanZinzan Member UncommonPosts: 1,351

    Originally posted by Xasapis

    The thing is, WAR was build as a scenario game and due to popular demand the open world PvP was added at a later stage. Thus the scenarios were a lot of fun, the world part, not so much. In Rift it seems that the opposite has happened. The world was built for open world PvP and then warfronts were added because it was a feature expected by players.

    Sorry, but this is just completely false.

    WAR was designed around open world pvp, that was the crux of the entire game from the very beginning, compete and fight in the frontiers to gain access to the enemies city (there were originally more than just the two cities btw, every race had their own city originally, but it just didn't work for them). Scenarios were a means to an end for contributing towards the overall RvR system while allowing those who wanted to compete in limited player PvP could do so in peace.

    Added at a later stage? Either you never played WAR or you have been smoking something a bit illicit.

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  • ZorlokZorlok Member UncommonPosts: 132

    Interesting htoughts about WAR.  I was anticipating this game for a long time.  When I played it I liked it for two weeks and slowly started to get more and more dissapointed.  I like a well balanced game that has great PvP and GREAT PvE.  The PvE in WaR ruined it for me.  It was horrible.  The first two weeks weere great but then it became extremly boring.  I believe Rift has a great PvE and a good PvP ideal so far.  I have been impressed with Rift, so far, with 90% of it.  This is a very good thing for a long player of MMO's

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