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Bounty hunter class vid up at ign

here you go image

http://www.ign.com/videos/2011/03/03/star-wars-the-old-republic-class-video

 

Edit: Here is a new interview with Erickson and Zoeller about the bounty hunter. In Zoeller confirms BH has a healing tree.



http://uk.pc.ign.com/articles/115/1153371p1.html



IGN: As development continues, would you be able to provide any details as to how the Bounty Hunter's changed? How have his primary skills evolved and what tend to be the most effective skills once a large amount has been unlocked?



Zoeller: Here are some examples of recent changes to the class: the introduction of the Bodyguard skillset which adds a healing and support role to the class [and] the addition of talent choices to create synergy between blasters and tech attacks. There aren't really 'most effective' skills for any class, as what is effective varies between encounters, different builds and whether or not you are in a group or not.

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Comments

  • NazgolNazgol Member Posts: 864

    I hate you so much firewall. Your making me angry, you won't like me when I am angry.

    In Bioware we trust!

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Interesting,  flying and shooting down on opponents with force fields... wonder if thats the viable counter attack to what troopers and smugglers may be using...



  • RednecksithRednecksith Member Posts: 1,238

    The more I read/see about the bounty hunter class, the more I realize I may not be rolling an inquisitor right away after all...


  • Originally posted by Nazgol

    I hate you so much firewall. Your making me angry, you won't like me when I am angry.

    its just trying to protect you from the awesomeness image

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Guess we know this fridays update!

    Although Stephen promised an update that was "one and a half" of the usual, so maybe this will be paired with the official comic announcement or something.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • DarkPonyDarkPony Member Posts: 5,566



    Originally posted by Rednecksith
    The more I read/see about the bounty hunter class, the more I realize I may not be rolling an inquisitor right away after all...

    Yeah, thinking the same. Only thing I dislike is the 'Mister Tough Guy' attitude + clich
  • WilliacWilliac Member Posts: 212

    Wauw. If this is actual gameplay and cinematics and not something purely animated for the purpose of hype... damn. Probably the best I have seen up til now

  • SwaneaSwanea Member UncommonPosts: 2,401

    Very cool stuff.  I think I still like the Trooper one better, just because of Hale.

  • jarchhjarchh Member Posts: 8

    Amazing, with every reveal this game makes me more and more excited. Looks like gameplay is going to be extremely fun.

    Eagerly awaiting the release of Star Wars: The Old Republic.
    Veteran of far too MMO's to count: EQ,SWG, EQII,FFXI,EVE,COX,CO,LOTRO,MxO,WoW, etc etc.. I just love the genre.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    So I'm guessing since BH and Trooper are close to being mirrored, that the trooper will become the 3rd healing class as well.

     

    That makes Smuggler, Consular, and Trooper as possible healers for the rebublic. (two of which have stealth abilities too) and  the Bounty Hunter,  Inquisitor, and the Imperial Agent for the empire. 

     

    That leaves out the more melee styled Jedi and Sith classes for any kind of underlying healing class,  but I think both of them have more of a tank/DPS focus.   

     

    I like how the classes are stacking up,  it gives me a lot of different options on which classes to play and how I want to spec them.



  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    What I'm curious about, is how they actually did this and how the healing will work for those classes.

    It seems like a daunting task to add it late in development.

    Maybe it will be similar to the doing damage = doing healing you see in Rift's chloromancer and some of the Archmage skills in WAR.

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  • Punk999Punk999 Member UncommonPosts: 882

    HURRRR!!!image

    "Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
    ^MMORPG.com

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    For some reason I imagine the consular and inquisitor being more of longer range casting types, more like main healers with both direct heals and AOE,  but I think the smuggler would be more direct heals while the trooper or bounty hunter would probably put down something more AOE focused as they have more of a tank set on them.  Like dropping some small bacta tanks for the trooper, or setting up a healing droid for the bounty hunter.  

     

    Its all just supposition,  but I would think smugglers wouldn't want AOE heals unless they were ranged AOE like some kind of healing grenade.. but they don't want PBAOE heals as they'll be behind cover most of the time or on the move.   Heavier armored characters like troopers and BHs though,  I see them being able to take enough damage in the heat of the battle to get out some necessary heals.  Consulars sound like they'll be able to do it all as they also have a lot of CC etc.



  • mrw0lfmrw0lf Member Posts: 2,269

    Nice Vid

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Thes best from Bioware so far. Nicely done.

    30
  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Williac

    Wauw. If this is actual gameplay and cinematics and not something purely animated for the purpose of hype... damn. Probably the best I have seen up til now

    Nope thats all in game footage.  Typically when they show hype trailers (not ingame) they tend to allow Blur to do their work.  Everything else is in game footage.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    All the animation is looking good, better than I recall from earlier footage from last year.

     

    That quirky unnatural feeling I had with some of the the running and walking animation shots I saw before, I didn't have that with the running and walking in this video.

    Nice to see the animation gradually improve.

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  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Nazgol

    I hate you so much firewall. Your making me angry, you won't like me when I am angry.

     

     

    Here is the text from the ign report.  I can't embed a video so you'll have to find some other way to see that.

     

    Star Wars: The Old Republic is a kind of a big deal, as most that follow video games know at this point. It's the first massively multiplayer online game built by BioWare, and the next serious attempt after Star Wars: Galaxies to offer a persistent online world in the Star Wars universe. The game features fairly traditional MMO mechanics mixed with fully-voiced character interactions usually found in single-player role-playing games. The strong focus on story helps set apart The Old Republic from many other games in the genre, and I think it's safe to say there are a lot of people very curious about the impact it'll make when it's finally ready for launch. 



    While we wait, let's talk about bounty hunters. As one of the eight classes offered in The Old Republic, the Bounty Hunter class is available to those who choose to fight on the Empire side. BioWare writing director Daniel Erickson and principal lead combat designer Georg Zoeller offer more information. 



    IGN: How do you go about designing specific missions for the Bounty Hunter class? What types of objectives, goals and narrative framing is important to get right? 



    Erickson
    : The Bounty Hunter is his own man and always needs space to stretch out, so as much as possible missions take you into situations you won't see with other classes. Conflicts with authority figures on both sides, stand offs with other individualists, and, of course, the epic chase are all important parts of designing a Bounty Hunter story. For tone and texture we look a great deal at classic Westerns: a man, a gun and a world (galaxy) of trouble. 





    Bounty Hunter Video


    IGN: What does "Star Wars bounty hunter" mean to BioWare? The movies don't really get into it all that much, but the comics and extended fiction get into the idea of the Bounty Hunter's guild, and how that's a source of tension for certain Bounty Hunters in the future. Is that sort of political environment present for Bounty Hunters in The Old Republic? 



    Erickson
    : As an unknown Bounty Hunter, early in your career the galaxy is pretty open. As you become more famous there are several different interested groups that can make life interesting. The Mandalorians are an obvious one, but the Republic has their own secret band of Hunters as well and there are always those trying to organize by force or bribe. 



    IGN: Did you ever find that it was difficult to ally Bounty Hunters with a specific faction? Is there every any indication in the game as to why Bounty Hunters are allied with the Dark Side when really they're just entrepreneurs working for the highest bidder? 



    Erickson
    : Bounty Hunters in Star Wars will kill people for money. They'll capture innocent people for the right price and do all sorts of things that a modern democratic government would have problems associating with on a large scale. The Empire was just a much easier place to put them than the Republic would have been. 



    IGN: Besides the obvious Boba Fett, what other Star Wars Bounty Hunters did you draw upon for inspiration? 



    Erickson
    : Before originally planning the first chapter of the Bounty Hunter I read every Bounty Hunter comic and book I could get my hands on. Dengar is a particular favorite both for his complicated friendship with Boba Fett and his gritty, old cowboy attitude towards life. 



    IGN: Do NPCs in the world react differently to Bounty Hunters than they might other classes, and if so how? Do Bounty Hunters get unique options during conversations and what are they like? 



    Erickson
    : NPCs react differently to all classes and the Bounty Hunter and Smuggler most of all. As outsiders on their respective sides these are the people who get to shake things up and see their sides from another perspective. An Imperial officer that wouldn't dream of trying to strong arm a Sith will talk down to a Bounty Hunter, but an underworld contact might be far more likely to offer up information. 



    IGN: How early on in development was it decided that the Bounty Hunter should be included in the launch version of the game? Was there ever any debate about replacing the Bounty Hunter with another class? 



    Erickson
    : Bounty Hunter was in on day one and there has never been any thought of changing it. We just started with "Who do you want to be?" written on the white board. Obi-Wan, Luke, Qui-Gon, Darth Vader, the Emperor, Han Solo and Boba Fett were the clear leads and provided our first classes. 



    IGN: As development continues, would you be able to provide any details as to how the Bounty Hunter's changed? How have his primary skills evolved and what tend to be the most effective skills once a large amount has been unlocked? 



    Zoeller
    : Here are some examples of recent changes to the class: the introduction of the Bodyguard skillset which adds a healing and support role to the class [and] the addition of talent choices to create synergy between blasters and tech attacks. There aren't really 'most effective' skills for any class, as what is effective varies between encounters, different builds and whether or not you are in a group or not. 



    IGN: What are the signature skills? 



    Zoeller
    : The Mercenary Bounty Hunter focuses on missiles and staying at range from enemies. Devastating attacks like Heatseeker and Fusion Missile and Rail Shot make the Mercenary a sight to behold on the Battlefield. The Powertech Bounty Hunter specializes in flamethrowers and close range attacks. Attacks like Flame Burst, Flame Sweep as well as the jetpack-assisted Rocket Punch are some of the signature moves of this advanced class. 



    IGN: How does the Bounty Hunter compare to the classes available to Republic players? Is there a direct parallel class or does the Bounty Hunter have a style of its own and is there a gimmick for the Bounty Hunter the way there is with the Smuggler's cover system? 



    Zoeller
    : The Bounty Hunter's role for the Empire is similar to that of the Trooper on the Republic side. One could say that they are arch enemies. Within the class, the roles are divided as follows : the Mercenary advanced class can take the role of ranged damage dealer or healer [and] the Powertech advanced class can take the role of close range damage dealer or tank. The skill trees for these advanced classes offer various ways of sub-specializing these roles (e.g. burst vs. sustained kind of damage dealing roles, etc.) 



    IGN: What is the Bounty Hunter's resource that's drawn upon to activate special skills? 



    Zoeller 
    : The Bounty Hunter is always trying to manage the heat generated by active armor and weapon systems. As abilities are used heat is generated that naturally dissipates over time, although in a non-linear fashion. Overheating shuts down access to the more powerful abilities, so proper heat management is vital for the skilled Bounty Hunter. 



    Not all of the Bounty Hunter's abilities are constrained by heat of course and there are some emergency abilities that allow quick venting of heat when needed. 





    image

    Bounty Hunters are serious business.


    IGN: What kind of companions will a bounty hunter be able to obtain? 



    Erickson
    : The Bounty Hunter has a very diverse group of companions. Not being part of any organized group, the Bounty Hunter picks people up along the way in all sorts of odd circumstances. Former targets, rivals and what is possibly the cutest Companion Character in BioWare history all show up to make an appearance. And no, I'm not talking about Mako. 



    IGN: What are the most suitable professions for a bounty hunter? 



    Zoeller
    : The answer is it depends. Does the Bounty Hunter want to craft blasters, personal armor, or other useful types of gear? Does the Bounty Hunter want to gather resources or run missions for his craft? Or does the Bounty Hunter want to forego crafting and sell gathered or mission rewarded resources to other players? The most suitable crew skills for a Bounty Hunter that wants to craft blasters or personal armor are the following: 



    Crafting

    Armstech – The ability to work with hard metals, alloys, and synthetic materials to craft blasters. 

    Armormech – The ability to work with hard metals and electronic shielding to construct all types of personal armor. 



    Gathering

    Scavenging – the art of recovering useful materials and parts from old or damaged technology. Scavenging provides crafting materials for Armstech and Armormech. 

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • Maj_ScienceMaj_Science Member Posts: 107

    Been waiting for this ever since the Trooper vidoe.  Not bad, doesn't give us too much on the character but certainly conveys the tone of the kind of quests you'll be on.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    I'm waiting for the official word on weapon choices for this class. I like pistols, but that shouldn't be the only option for BHs. And since Boba Fett is talked about so much by the devs as the iconic person for this class it only makes sense to at least have the option of carbines.I also hope that there is a decent selection of armour to choose from so that Bhs aren't  such a cookie cutter class.

    Currently Playing: World of Warcraft

  • BarakIIIBarakIII Member Posts: 800

    Originally posted by DarkPony

     






    Originally posted by Rednecksith

    The more I read/see about the bounty hunter class, the more I realize I may not be rolling an inquisitor right away after all...






    Yeah, thinking the same. Only thing I dislike is the 'Mister Tough Guy' attitude + cliché whiskey drenched voice. Of which their storyline will probably be saturated with.

    I would expect the game to be pretty heavy on the cliches, afterall it's Star Wars.

  • BlackWatchBlackWatch Member UncommonPosts: 972

    As far as the voice acting for the BH goes... what did you want?  Pee Wee Herman?  Jar Jar Binks? Maybe some little chump to shout 'For Gnomer....'... nvmd. 

    If they are a BH, they have probably lived through quite a bit.  Not saying they are all cigar puffing J.Daniels drowning mofo's... but I don't want them sounding like some little school girl with a skinned knee either.

    And perhaps 'sounding' tough helps with intimidation?  Sure, the element of surprise is probably best of all your weapons... but if you lose that, get your mark any way you can.  And if you don't have to spend energy other than working your vocal cords doing it... 'so be it, Jedi!'

    image

  • gambe1gambe1 Member UncommonPosts: 123

    I absolutly love Bounty Hunter, and it will probably be my first character when i get to play the game :).

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Fdzzaigl

    What I'm curious about, is how they actually did this and how the healing will work for those classes.

    It seems like a daunting task to add it late in development.

    Maybe it will be similar to the doing damage = doing healing you see in Rift's chloromancer and some of the Archmage skills in WAR.

    Pretty sure most elements have been in from day one..... Amazing what a Modular design will allow.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by DarkPony

     






    Originally posted by Rednecksith

    The more I read/see about the bounty hunter class, the more I realize I may not be rolling an inquisitor right away after all...






    Yeah, thinking the same. Only thing I dislike is the 'Mister Tough Guy' attitude + cliché whiskey drenched voice. Of which their storyline will probably be saturated with.

    Dude, that's steven blum. He's the most famous and arguably the best voice actor you can get for a badass character type. He's done everything from cowboy bebop 'not about cowboys', tom on toonami, a dwarvern merchant in DAO, and one of the charr leaders in GW2.

    This guy is cash for the type of character he plays. And he is good with humor too, you can expect him to be a little witty as well.

    Personally, I can't see the BH having a another voice. The fact that they got this guy on board is pretty awesome. They will probably have a mute character option so you don't have to listen to it though.

    http://en.wikipedia.org/wiki/Steven_Blum

    Check out this old game he voice acts for. http://www.youtube.com/watch?v=7iVxsqEqK_I

    http://www.youtube.com/watch?v=F4KpdqRaldI&feature=related

    Watch near the end from 8:00 - 9:00 on this first video to see some examples of what he may be like in SWTOR. Theres some good stuff on the start of the second video as well.

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