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Forsaken World: Releasing Early

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Perfect World Entertainment has announced that the official retail launch of Forsaken World has been moved up. The new release date is March 9th as opposed to the original release date of March 23rd. Devs indicate that the active and helpful feedback during several beta events helped the team complete the game two weeks early.

"Forsaken World has been our most highly anticipated game, which is evident in the fact that this has been our largest and longest closed beta to date," said Clifton Chu, Product Manager for Forsaken World. "We would like to thank all of our beta testers in making Forsaken World the most polished and best game possible, which is one of the reasons why we are able to launch two weeks ahead of schedule."

Read more here.

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Comments

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Yay, we can spend several thousand early to max out our characters. Happy day.

     

    BTW that was literal. It literally costs thousands to max out your character in Forsaken World. And you thought PW was expensive.

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  • sadiegracesadiegrace Member Posts: 3

    Well there is just one solution...dont play.  I agree it can be expensive if you major goal is to be the most op player around but many good players do very well with without spending.  I would say if you can make a top level toon without spending or with minimal spending you have created a true top toon and you are the better gamer!

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    If only perfect world can improve their games.........

    The only difference between Forsaken World and Perfect World? Different Art style, a slightly improved engine? Flying castle, and metrosexual vampires, vampires who are gay but wants an excuse to hold a girls hand. No new mechanics, still a heavy grind, the core game mechanics are practically the same, and no archers in a western style fantasy game? 

    Also false advertising.....well nearly false, they advertised human warriors will be very different to the elf warriors, but in fact, the only difference is their racial skill, some of the skills they learn from trainers, and as far as I know, their talent trees are the same. = 

    That marketing guy deserves a punch in the face for even mentioning that genre. (soz I just really don't like how that guy talks in the ads image

     

    Not to mention their shitty beta testing, I got in at phase 3, I went past my excited phase, hate phase and forgot about it phase all in their first two beta phase. I guess im now in the game is shit phase.

    All in all, Forsaken world is simply, Perfect World that got forsaken (literally and metaphorically) The earlier this gets released, the earlier the next PW game comes out, the earlier they might learn from their mistakes, in the end, everyone still wins (perhaps except the devs for FW image)

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
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  • andreika111andreika111 Member UncommonPosts: 88

    why would someone pay to skip the actual game? that doesnt make any sense

  • helthroshelthros Member UncommonPosts: 1,449

    I was accepted to the beta for this a long time ago and I just couldn't bring myself to try it out. Vampire race = the cools, but it seems like it ends there.

  • YuuiYuui Member UncommonPosts: 723

    Originally posted by andreika111



    why would someone pay to skip the actual game? that doesnt make any sense


     

    Believe it or not there's a huge ammount of people who want to "complete"a mmo. They rush through everything ignoring everything but their level(

     

    Rift was a good example. I know at least three people who capped the closed beta level cap in few days and still did not know ANYTHING about rifts or gameplay mechanics, not to mention achievements, secret puzzles, and all the overpowered secret goodies that lie in the world.

     

    There's a lot of gamers who believe that "end" is more important than road to it, which IMO is ridiculous. At least for me, the fun in mmos is more important on the road towards the end. You can have fun at lvl30, you can have fun at level 20, you can have fun at level 10, you can have fun at level1. IF those confitions are met, the game succeeds for me.

     

    Out of this year of mmo's so far only Rift, DCUO and FW have completed my expectations and requirments of having fun. In DCUO i bassically felt like playing an uber epic version of GTA, Rift was mindnubingly awesome in the little things(achievements, rewards for timewasting and exploring and so on) and big things(rifts, invasions, quests, dungeons, pvp) and FW, while a bit more "normal" mmo still had quite a lot of things one can do (like the quests presented in riddle or quests that are speciffically designed to not have any sort of autowalk or quest marker or the dungeons, some of them not even having any actual monster combat).

     

    IMO people should NOT forget that endgame is NOT all that matters. Too many people look at endgame and ignore everything else. While endgame is important, the journey towards it should be equally as important and equally as appreciated.

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  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by Yuui

    Originally posted by andreika111



    why would someone pay to skip the actual game? that doesnt make any sense


     

    Believe it or not there's a huge ammount of people who want to "complete"a mmo. They rush through everything ignoring everything but their level(

     

    Rift was a good example. I know at least three people who capped the closed beta level cap in few days and still did not know ANYTHING about rifts or gameplay mechanics, not to mention achievements, secret puzzles, and all the overpowered secret goodies that lie in the world.

     

    There's a lot of gamers who believe that "end" is more important than road to it, which IMO is ridiculous. At least for me, the fun in mmos is more important on the road towards the end. You can have fun at lvl30, you can have fun at level 20, you can have fun at level 10, you can have fun at level1. IF those confitions are met, the game succeeds for me.

     

    Out of this year of mmo's so far only Rift, DCUO and FW have completed my expectations and requirments of having fun. In DCUO i bassically felt like playing an uber epic version of GTA, Rift was mindnubingly awesome in the little things(achievements, rewards for timewasting and exploring and so on) and big things(rifts, invasions, quests, dungeons, pvp) and FW, while a bit more "normal" mmo still had quite a lot of things one can do (like the quests presented in riddle or quests that are speciffically designed to not have any sort of autowalk or quest marker or the dungeons, some of them not even having any actual monster combat).

     

    IMO people should NOT forget that endgame is NOT all that matters. Too many people look at endgame and ignore everything else. While endgame is important, the journey towards it should be equally as important and equally as appreciated.

     

    I can only speak for myself but the reason why I feel like endgame is everything is because that's when you have your character playing the way it was meant to be played. Once you have all your skills and such that's the way your character was designed to be played. I hated games like Vanguard and City of Heroes where you get to max level, you finally have everything at your disposal, but there's really nothing to practice it on. It doesn't help that you usually get your best abilities at the end of the leveling curve.

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