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EQ rating

EQ have a 7.5 users rating but why this classic game doesnt have a mmorg.com rating and review?

Comments

  • ianubisiianubisi Member Posts: 4,201

    'tis a valid question, actually.

  • _myko_myko Member Posts: 333

    ah, but you're forgetting that GW isn't a MMORPG, I couldn't care less if it sucks after another month, i've already had over 90 hours of fun gametime, equivalent to most console RPG's. The fact that the PvP will make it last longer is a bonus. Most MMO's charge you $15 a month to wait for storyline to be fed piece by piece, or expect players to make it themselves with no reward for doing so.

    As for MMORPG's, the only one i've played is Eve and that unfortuantely became a pretty pointless exercise with the introduction lvl 4 agents, and the PvP never really appealed in terms of game mechanics (choke point based, not fixing safespots, logoff tactics and instajumps). Vendetta Online was fun, and it could still become a gem of a game (given enough time).

    ---sig---

    PvE in general is pretty lame, if you think long and hard about it. You are spending your time beating a severely gimped AI that would lose to a well trained monkey. Best not to think too long and hard why you are wasting time playing games in general actually...

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    I suppose MMORPG.com staff is indeed quite brilliant by not rating EQ.

     

    How can you rate old EQ fairly?

     

    If you ignore the fact it was release in 1999 and just judge the game, well, it will have a reasonnable score.

     

    If you consider it was released in 1999 and everything, it will be well above 9.0.  Then peoples will complain because more recents titles have some stuff this grandpa dont and they have a lower score.

     

    Why Charlie Chaplin have such a high rating?   EQ would have to be judged like Charlie Chaplin was, not like the newcomer...6 years in the MMORPG land is more then 1 generation.  So in all honesty, EQ as a newcomer would prolly receive a 7.0 from the staff(quite decent), but as a grandpa and everything under consideration, it would break the 9.0 and be near the perfection score.  So this is why they choose to leave it unrated.

    - "If I understand you well, you are telling me until next time. " - Ren

  • jonquillejonquille Member Posts: 8

    UO have a review, why not EQ. Everquest isnt only a good game in a "nostalgic way", its still the best game for raids, long-terme strategy (pve challenge and pve guilds competitions), high-end contents and responsability towards others players (officers/leaders/raidleaders).

    MMORPG can just rate what players are doing atm : mainly pop, GoD, oow and don. At least if rating EQ is a realy hot problem they can still make a good review.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by rentantilus

    I think it's just always been assumed that everyone considers EverQuest great in a "back in the day" sort of nostalgic way. Since EverQuest, it seems like MMORPGs have tried to broaden their appeal to the point of appealing to barely anyone for any length of time. They made Guild Wars so fast that people are going to ditch it without a second glance. They made World of Warcraft so easy that people shot right to maximum level before they could really implement a good PvP or strategical territory system, so people are already leaving that game by the guild-full. You're going to see the same thing with Dungeons and Dragons Online; they made it so tiny with instances that people are going to say, "Why bother to play an MMORPG if it's only a dozen people per world? Why not just gather up some friends and play real Dungeons and Dragons, it's much more fun!"
    Actually, the entire MMORPG industry can be compared to the Star Wars movie franchise in that sense. Recent releases seem to have traded fun and connection to the characters for better graphics and a shitload of advertising. Watching Episode 1 is like playing Guild Wars: Put in movie, fastforward to pod race, fastforward to Darth Maul, take out movie. In Guild Wars, you fastforward past character creation and exploration to the boss mob, then you fastforward past the travel time and risk to get right to the reward.
    Basically, since EverQuest, the MMORPG industry has gotten exponentially more volume, but retains the same mass, if you can imagine that. What used to be a kick-ass, condensed little niche genre of gaming is now an overinflated, empty behemoth of shallow content.



    So true. They figured out they can make some money and now the games don't have any soulimage 

    image
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Many reviews from at least 3 differents person is in order, so we want 3 reviews!  3 reviews!  3 reviews!

     

    At go we all start spamming Admin!  image  Hehe, joking, but yes, reviews are in order, it is the best raiding game, and by far, no matter what Afterlife cry babies are saying.

     

    I would not go as far as saying that raiding have anything to do with strategy however.  It is more about handling humans in big numbers and keeping them in line...which have very little to do with strategy.  The best strategist usually make poor raiders.  And I own 90% of the raiders in any game based turn strategy game!  Raiding is about online leadership, not about strategies.  Asking a leader to be a good strategist is like asking a dentist to perform a chirurgy...  image

    - "If I understand you well, you are telling me until next time. " - Ren

  • jonquillejonquille Member Posts: 8



    Originally posted by Anofalye
    I would not go as far as saying that raiding have anything to do with strategy however.  It is more about handling humans in big numbers and keeping them in line...which have very little to do with strategy.  The best strategist usually make poor raiders.  And I own 90% of the raiders in any game based turn strategy game!  Raiding is about online leadership, not about strategies.  Asking a leader to be a good strategist is like asking a dentist to perform a chirurgy...  image



    Will desagree here, i was speaking about long-terme startegy: organisation, internal charter, recruitment, choice of targets, loot reliable system, management of the members, ect... You arent doing a guild in EQ like you are doing a guild in many others games.
  • PsikorpsPsikorps Member Posts: 39



    Originally posted by rentantilus

    I think it's just always been assumed that everyone considers EverQuest great in a "back in the day" sort of nostalgic way. Since EverQuest, it seems like MMORPGs have tried to broaden their appeal to the point of appealing to barely anyone for any length of time. They made Guild Wars so fast that people are going to ditch it without a second glance. They made World of Warcraft so easy that people shot right to maximum level before they could really implement a good PvP or strategical territory system, so people are already leaving that game by the guild-full. You're going to see the same thing with Dungeons and Dragons Online; they made it so tiny with instances that people are going to say, "Why bother to play an MMORPG if it's only a dozen people per world? Why not just gather up some friends and play real Dungeons and Dragons, it's much more fun!"
    Actually, the entire MMORPG industry can be compared to the Star Wars movie franchise in that sense. Recent releases seem to have traded fun and connection to the characters for better graphics and a shitload of advertising. Watching Episode 1 is like playing Guild Wars: Put in movie, fastforward to pod race, fastforward to Darth Maul, take out movie. In Guild Wars, you fastforward past character creation and exploration to the boss mob, then you fastforward past the travel time and risk to get right to the reward.
    Basically, since EverQuest, the MMORPG industry has gotten exponentially more volume, but retains the same mass, if you can imagine that. What used to be a kick-ass, condensed little niche genre of gaming is now an overinflated, empty behemoth of shallow content.



    True and.....well said.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by jonquille
    Will desagree here, i was speaking about long-terme startegy: organisation, internal charter, recruitment, choice of targets, loot reliable system, management of the members, ect... You arent doing a guild in EQ like you are doing a guild in many others games.



    Those factors are to strategy what RISK is to the wargaming.  They have FAR more to do with social and leadership then with strategy per say.

    - "If I understand you well, you are telling me until next time. " - Ren

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