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I just wanted to share this video, dont know if anyone has seen it, but it show som beatiful underwater scenery.
Play it at 720p, mute the sound and enjoy!
http://www.youtube.com/watch?v=ScdR822D7n8&feature=mfu_in_order&list=UL
(Feel free to browse her other GW2 demo vids, she goes exploring )
-Tyrxz
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Comments
I disagree about turning the sound off. The girl playing the demo is hilarious.
Looking forward to the game but the character models are so generic looking.
Generic? Why? Because it has people that actually look and move like real people? Isnt that a good thing? The character models look great. Just because its a fantasy game it doesnt mean all the characters have to look stupid and over-the-top like they do in most other games.
That underwater section in that video looks very impressive. I love the way light streams down through the water. Very realistic and pretty indeed.
And what's so generic about this?
Thas some cool-lookin kitty.
Uhm a bit lame , I personally hate GW2 and the whole concept .... But not many of us are so blind that we cannot appreciate the graphics...
But then graphics are not gameplay.
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Sorcery must persist, the future is the Citadel
Ye, I know, but there is so much background noise to
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The graphics look like a child's watercolor. I do not find them appealing at all. I much prefer the original GW graphics over this crap.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
http://steamcommunity.com/id/Cloudsol/
Can't say I'm worried about the graphics even if it does look worse than usual on this video.
Looks really good to me...
No splash effects or wake when she was running in water, very fast underwater swimming, 1 minute underwater: try this at your local pool, swimming 25 meters undewater requires a good training already, plus permanent bent running as if she was dodging something, try running bent as she does and you can't breathe properly and will simply lose efficiency.
Devs need to leave their pretty graphic tools, leave their imagination aside for these basic things, and check reality before designing a "realistic" world.
Actually...
Daniel Dociu said he was NOT going for a realistic look but rather a painterly look, IE everything is supposed to look vibrant and colorful. He has also said he is NOT going for Photorealism.
So really all you people complaining about it being "bad" are actually complaining that you don't like the art direction which makes you art nerds. Enjoy.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
I'd rather say "gfx nerds".. This art nerd here quite enjoys what he's seeing...
They aren't trying to design a realistic world. How realistic can things be when you have fireballs coming out of your ass and talking plants and cats.
Personally I like the whole artistic painty look. It's visually satisfying, for me atleast.
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OMG it makes perfect sense now!
So in a Fantasy game, you have to be able to swim underwater like a dolphin and run like you have diarrhea?
This
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The girl is kind of annoying, but the view from underwater is glorious. Loving the rays of sun beaming down here n' there.
This video was taken during PAX 2010 when the game was first shown to the public. You also have to remember that this game is in alpha testing right now. Things like splash effects or wake will most likely get put in later when the game is fully-fleshed out, if they aren't already in (PAX East is in 1 week, so maybe we will get to see it there).