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I always play two mmo's at the same time. This basically lets me not get burnt out on anything for a very long time.
My question is I've done the 14 day trial of Darkfall. giant sandbox, Huge open world, Full looting ect ect.
It sounds like Mortal online has all those things too. So my question is whats the difference?
I'm NOT asking which is better. Since thats opinion based and it makes babies bleed.
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Darkfall is alot, Alot more complete. It has fewer bugs, fewer exploits and tons of more content and the UI, crappy as it is, is better than MOs and you have an IG map.
Mortal Online got better gfx and thats pretty much it. The rest is a mess...
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Ohh, this discussion again! Well, for me Mortal Online fits better. Better feeling, better crafting, more fun to play, more skill bsed etc etc! Did I say it look better?
Well, it does not matter what I write since I am Mortal Online fan!
And all the trolls here will tell you how much the game sux etc (just wait for all the lies and see )..
They have a free trial now, try it out! If you liked DFO some, you will probably like Mortal Online as well, and hopefully, like me, like it even better!
See you in game!
Pretty much this. Concept-wise they are similar, but regardless of peoples personal opinions/bias, it's hard to argue against the fact that MO is a bug ridden mess with an incompetent dev team.
"Come and have a look at what you could have won."
OP.. please do the trial and then come back here and clarify exactly who is lying. For refernece simply look at the personal thread here (http://www.mmorpg.com/discussion2.cfm/thread/308348/My-NEW-journey-into-Mortal-Online.html ) where I document my Journey into the trial. It includes screenshots and short videos. The game stability was so bad the first week of the 2 week trial that it was crashing 3 times an hour so I stopped playing. After I was promised that it was all fixed I actually agreed to meet one of the fans last night in game and allow him to FRAPS our travels together. Guess what happened. 5 seconds after he said "HI!" the game server crashed and was down for an hour. That's not made up lies.. thats the documented truth. It was suggested that I doctored some of the screens in my initial posts so I made actual FRAPS proving everything I said.
There are two things that MO has over DF. The first is graphics. The second is a powerpoint presentation they created years ago that described this amazing world. Sadly, that promise was never fulfilled and given the recent financial statements of the company it seems unlikely to ever change.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
This.
I pre-ordered, played a little in beta, played at launch. The concept behind the game is awesome. The things you "should" be able to do in it are as well.
That being said, the game is crippled by bugs/exploits/glitches. That + the severe favortisim that is placed by the gm's on certain guilds is ridiculous and I wouldn't touch the game now.
My first experience in the game was going out to harvest to raise stats, sitting in the town for a few days trying to get someone to make me a bow since the bow class type did not come with one. I then went out to explore. A few minutes out I see an "object" floating across a canyon at me. Next thing I know I got one shot by someone who then floated back over the canyon after he killed me. Needless to say you can't fly over a canyon. Exploited and pissed I quit and deleted the game.
DF has a 3rd person view of melee combat as well as for normal walking and riding, MO has a first person view all the time.
DF has a more cartoony graphics, MO has much better "photo like" grahics.
DF has an endless skill grind, MO has a very short and limited skill system with far less skill grind.
DF has a ton load of combat skills to learn, MO has very few combat skills when compared.
DF has a much bigger world then MO size wise.
DF has many quests and lots of NPC mobs, MO has no quests and very few NPC mobs besides animals.
DF is incredibly more polished, MO has crap for coding and tons of glitches.
DF has stable servers, MO has very unstable servers.
DF has ships and ships battles, MO doesnt.
DF has no thief system, MO does.
DF doesnt have a pet system ,MO has a very fun and usefull pet system.
DF has usable world drops, MO doesnt.
DF has a teleporting system that lest you port through the world, MO doesnt.
DF doesnt have a ghost system after you die, MO does.
DF has a very limited mounted combat system, MO has a much better and funner mounted combat system.
DF has world wide storage system, MO has a very regional storage system.
DF has many many types of chat system (local, whisper, clan, trade, alliance, etc), MO has only proximity chat and giuld chat.
DF has an extensive tutorial and help system, MO has very little tutorial/help wise.
DF has only 1 character per account, MO has 3 characters per account.
in DF your 1 character can pretty much learn all skills in the game, in MO you are very restricted as to what each character can learn and do.
DF is very solo friendly, MO is not unless you have multiple accounts.
ah ok excellent.
Thank you for the info. Last I saw Mortal Online didn't have a trial. Now they do. I'll give them a shot.
DF is selling the game and 1 month sub for $10. I grabbed it anyways.
It all comes down to what you value -- do you want to play a game for a few hours, or do you want to play for a few minutes? MO has been "live" for what, 6 or 8 months now, and their server stability has always ranged in the "a few hours" range. Lately it's been even worse, and plus -- they don't work weekends.
At least if you decide to invest into an MMO and your time and effort are being put in, you should at least play an MMO that doesn't frustrate you because it keeps crashing. I don't find Darkfall much fun, but it's infinitely more fun than MO.
I agree with everything here, except the thief system is a complete joke. They only threw it in to sooth the mob that was calling for it. I will add a couple to it tho.
DF has a territory control system where you actually control resources so the Keeps have something worth fighting for. MO has a territory control system that is a placeholder. (nothing worth fighting for. And you have to spend more money than it is worth to destroy a keep you can not capture them)
DF has dungeons that are actually fun with varied mobs and levels of mobs. MO has a bunch of empty dungeons, but they have one with spiders and one with Risars (orcs).
DF has actual loot drops. MO has carcasses (bodies you need to take to a butcher and have cut up) Now I never wanted EPIC loots but if I kill something holding and wearing crapy armor I want it to drop it not a damn carcas.
DF patches (when they do patch) go more smoothly. MO patches usually break the game, and add exploits and dupes.
I assume many might put off my comment simply because of who I am and my obvious bias towards Mortal Online; however, you shouldn't keep posting things when you really aren't aware of the current situation. Server stability has been solved; the server hasn't crashed in almost two days and counting (ignoring a short manual downtime for maintenance) and when it did last crash it was only down for minutes. I'm not saying even a minute long crash every couple days is acceptable in the end, but what you're describing is no longer the case and is simply false information from someone who is clearly not playing the game right now.
That said, I've actually played a lot of Darkfall too. I was a huge Darkfall fanboy early on pre-release for the longest time. Once I got my hands on the beta I played for a while, but I lost interest due to the heavy grind, an apparent need to AFK macro your character in order to compete, and a complete lack of skill cap which makes it nearly impossible to catch up with people who have been playing longer.
I'm not saying DF is a bad game, because I think it is good fun if that's the sort of thing you're looking for. However, in the points I described above, Mortal Online is the complete opposite where character progression is relatively painless and the focus lies more on what you do when ready.
To me, personally, Darkfall has a very PvP hack and slash feel to it while Mortal Online is more of an open-ended world and community-oriented atmosphere. I by far prefer the latter.
Give the trial a shot and join a guild to get the full experience. At that point, make up your own mind because you're the only one who can really judge what you personally find more fun. To each their own.
The server status thread implies differently.
Also, do you count offline mode as "crashing"? It's pretty much the same effect, no?
I found MO to be more immersive and fun as far as exploration goes. Having better graphic helps. But yeah everything else is a mess and no where near finished.
I find it surprising people think that the graphics of MO are better than Darkfall. I think the MO has better sky graphics. The water graphics are nicer but worse when it comes to moving water and edging. Finally the trees and shrubs in MO look awful with Darkfalls foliage looking much nicer.
MO can't touch Darkfall's in-game atmosphere though.
I only tried Darkfall so far, plan to try MO soon although after reading that list of differences above it makes me not want to, but i will.
I wanted to give Darkfall a chance but i just couldnt get past the fact that when i was in combat the mobs would teleport all over the place and it was just not fun.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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When was the last time you played? This was fixed a long time ago.
It was maybe a month or two ago. I remember them talking about it and im pretty sure they had said it was fixed before i trialed it but i could be wrong.
Im not trying to trash the game. I guess i can make a new email to try again.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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Oh paratus. paratus. paratus. The server went down between 6-8 times ysterday (saying 6-8 because I will give you the benifit of the doubt there may be a double post in the awesome pro way SV notifys you the server is down IE a thread lol) So that blows the " its been grest the last 2 days" out of the water. Also read what I highlighted.
EDIT to add actual links to downtimes in server status thread:
For the record here is the server status messages for the last 48 hours:
DOWN http://www.mortalonline.com/forums/47651-server-status-82.html#post1114259
AGAIN http://www.mortalonline.com/forums/47651-server-status-82.html#post1114283
DOWN http://www.mortalonline.com/forums/47651-server-status-82.html#post1114284
OFFLINE http://www.mortalonline.com/forums/47651-server-status-82.html#post1114458
DOWN: http://www.mortalonline.com/forums/47651-server-status-82.html#post1114519
OFFLINE http://www.mortalonline.com/forums/47651-server-status-82.html#post1114595
OFFLINE http://www.mortalonline.com/forums/47651-server-status-82.html#post1114708
DOWN http://www.mortalonline.com/forums/47651-server-status-82.html#post1115213
That's just what was self reported by players in the last 48 hours. They aren't always reported. So either it was taken down for "maintenance" 8 times.. or it crashed.. or some combination of the two. And those DOWN times were a LOT longer than a few "minutes" . I would hardly call that SOLVED although I will admit it is MUCH better than last week when it was 3 crashes an hour. Now if they can continue the trend and eliminate the crashes for a week... then come back and decalre it solved and I'll be happy to agree.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Maybe they think so because its true? I suppose DF may have a little better foliage but over all the game has pretty low res textures and hardly any shaders not mention the stiff animations. DF has better atmosphere that MO? Not for me, unless DF has had a really nice update to its sound and music in the last 4 months that I didn't know about.
The difference between Mortal Online and Darkfall? For starters, Aventurine can keep their servers stable for more than six hours at a time.
You will never be compettive in DarkFall PVP... EVER. You will never catch up with the players who have been grinding skills since day 1.
MO you can max a character in a week or so. Then pvp.
Thats one thing thats always made me want to play Darkfall.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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Those are both negatives in my book.
Just opposite ends of the same spectrum. Character development is a primary driver of what makes a game a RPG. Both games take it to extremes that ruin that for me.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Fair enough, but I prefer doing fun things as oppossed to sitting and hitting a tree to get a 0.1 skill increase!!!!! YES!!! That is not character development, just a buffer time.
"Server stability has been solved; the server hasn't crashed in almost two days and counting"
lol...i r speechless..go go M.O dev team !
man you pay them to play..be a bit more critical..it's your money they live off