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Even this "prelude" release has the most potential out of any mmo i've ever played.
This is a must buy if you were let down by the lack of sand in Darkfall or Mortal Online or the terrible pvp combat and item mall (PLEX) in EVE, but love full loot pvp.
This game has a high population of players already, so much so that they were going to split the servers, but they decided not to split the community in the end. I would recommend buying this and getting your tribe area before the official launch, because all the best spots will be taken day 1.
Comments
A question, if you don't mind.
You say that most spots are already taken? How big is the world actually?
open world is great
full loot pvp is cool
terraforming is great
having to spend 1/3 of you time eating and drinking not so cool.
being able to terraform only in your totem's area not so cool.
large safe zones arround the tribe's totem not so cool.
crafting focused game lame.
Did they do the wipe and replace the servers already? Been holding off going back until that happened.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
World is big(120 sq km) but mostly mountains so not that many spots for tribes especialy big ones(220m radius). Also there is big amount of homesteads (1-4 players) taking every decent spot.
Right now I'd actually wait with buying till end of April when gameworld will expand.
Servers are ready, wipe will be sometime this week.
lol thats one of the game's highlights how can you say it's lame?Oo
If the wipe hasn't happened yet and it's after that cutoff date for the placed tribe areas, then what's been taken over the past two weeks is sort of immaterial as it won't be taken after wipe, right?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I wouldn't really suggest anyone Xsyon if they were looking for PvP... crafting and building / community yes however.
And what game would you suggest for players looking for FULL LOOT PVP? I only find pvp interesting when there is risk/reward.
Darkfall and Mortal Online: Suffer from VERY low population servers. No sand in the sand box. Poor development teams and lack of new content.
Eve Online: No competive aspect because of the Item Mall ( PLEX ) and legit sales of characters through CCP's website for in game and out of game currency. Buy as much ISK and highly skilled characters as you want. Also suffers from point to click movement and pvp that requires very little player skill, only character skillpoints and how much isk you spend on your ship matter.
Xsyon is the only full loot pvp sandbox with any potential that I see at the moment.
I think what he ment was Xsyon's PvP mechanics are bad. If your going for a truely skilled based full loot PvP game then Darkfall would be the best to go for. Sure it has problems but it still trumps Xsyon in the PvP department.
Still having this discussion are we? Look, its very simple, if you want a performance sports car and go out and buy a compact, economy, great gas milage hybrid, dont complain when you step on the gas petal and dont haul ass. Xsyon has open world PvP yes, but it is not what it was build for. Attention was not put into the PvP and combat....well because its not a damn sports car. Get it yet??
I ask this not to troll, but out of sincere curiosity. As someone who isn't interested in games with legalized RMT or full loot PvP, I'd like to know how one affects the other. What is it about the Item Mall takes away from the risk/reward aspect of full loot PvP?
When you can loot everything from defeated opponents, there's a sense (at least in my opinion) that your gear isn't "earned" in the same way that it is in a PvE game. If you have a Ring of Shielding +28, maybe it took you 6 weeks of gathering and crafting to make it yourself, or maybe it took you 4 seconds of stumbling on a dying player and beating him up.
If you fight against someone who has a Ring of Shielding +28 and they beat you because they had a overpowered ring, I imagine that it would feel like their victory over you was a "cheap" win if they paid real money to get that ring. But doesn't it feel just as cheap to get beaten by someone who has an overpowered item that they got by pure chance?
And as far as risk/reward goes, I would think that the threat of losing items that are worth real American dollars is more of a risk than losing items that have in-game value only.
so are you saying this game is equivalent to a nice gas saving cheap economic car ? lol
its got the price tag of a beamer but its loaded with the accesories of a honda if thats a good analogy
I never wasted my time with DF or MO since i was wasting my time in that Space-Based Spreadsheet known as Eve Online.
I really dont understand the fascination with full loot PvP games, I simply have no interest in someone else stuff.
You want to be able to make boobs in ground out where someone else can really "appreciate" it?
Now many PVPers will tell you that PVE is really the cheap way to victory: beating a crappy AI with predictable and repeatable scripting, and spoilers everywhere, versus besting a real live human player who may have unforseen tacticts, abilities, and gear.
Winning in PVP being called pure chance? Definately sounds like somebody, to your own admission, that doesn't really play PVP. I think one can argue very successfully that PVP victories are a higher achievement than PVE victories, and more in the spirit of MMO's than a typical PVE instance is...
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
I understand that PvP is something that takes a lot of skill to succeed at; I'm not contesting that. But it is something that CAN be won through luck, whereas PvE encounters are generally designed so that that is never the case unless you find and exploit a bug. It's possible for your PvP opponent to have an insurmountable disadvantage due to, for example, a need to go answer the doorbell or having their keyboard come unplugged. It's also possible for a huge situational advantage to tip the scales; you might stumble upon two high level characters fighting, and the victor has only a few hit points left and is out of ways to escape or heal.
There's no PvE equivalent that I can think of. You never charge in to fight with a raid boss only to have him immediately keel over from a heart attack. You never enter an instance only to find that you accidently gated into the Assassin King's vault instead of his front door, allowing you to walk out with 20x the reward and no need to fight.
And as a result of that, if you have a full set of godly gear from grinding repeatables or saving up your DKP or whatever, you know that everyone who you see in that gear had to go through the same thing you did in order to get it. That is why there's always massive nerdrage from endgame players whenever rewards are increased or difficulty is decreased on content they've already done—it means that other people get to acquire the same things without going through the same timesink. And I think that is also the basis for hatred of RMT. In a nutshell, it means that someone else gets something they didn't earn through legitimate channels.
It seems to me that that same outrage wouldn't translate to a full loot PvP server. You might see people with great equipment all the time but you haven't a clue of what they did to acquire it. On such a server, the complaint that "it's not fair that he has better gear than me even though I'm a better player and have been playing for longer" is so baseless that it's hilarious.
Have you even played Darkfall lately? Because you lumping it together with that crapfest Mortal Online suggests you do not. First of all the population is somewhat low but no where near as low as you seem to suggest.
Second of all Darkfall has plenty of sand in the sandbox. You can build ships and attack other peoples town, the crafting is rich and diverse and the PvE is alot more advanced than MO.
Dont get me wrong, Darkfall has issues, but not the ones you listed. Those describe more the issues of Mortal Online.
As for Xsyon, I saw a PvP combat video and almost throw up. It is by far the worst combat I have ever seen in an MMORPG.
My gaming blog
Have to agree with all of this.
"Come and have a look at what you could have won."
You obviously didn't play or like UO. The best part of full loot is the fact that when you kill someone you don't just get the fact or enjoyment of the moment of their demise.. You get to deprive them of their gear.. That's not including the reasons they were online, they could have been gathering resources or grinding out monsters for loot..
To say you're interested in a really good piece of gear that you got from an epic battle shows how much you really enjoy PvP..
In full loot pvp games, their stuff is the same as your stuff, typically.
As a basic example, in UO, I had a vendor at my house that would sell sets of plate armor. I had a great spot outside of Brit, and could easily sell 5-6 sets a day if i priced it competatively.
Player A kills Player B, takes his plate, and stockpiles it in his house. Player B needs a new set, and comes to my vendor to buy it. Player A eventually runs into his set of plate starting to get the effects of item decay, he needs to buy a new set, back to a players shop for some new gear.
Its not just about taking someone elses stuff, its about economy, and making crafting a focus of the game world, amongst other things.
This is Xsyon's version of non-terrible pvp combat?
http://www.youtube.com/watch?v=4Fqls2CQNmM
Interesting.
Xsyon WILL BE only full loot for evil players eventully, once the alignment system is in place Xsyon proposed on the forum.
wether or not that is in for launch is anyones guess.
Ack, promote Xyson all you want, talk the game up and encourage people to play, but please, do not talk about EVE as it's really apparent you don't understand how the game works at all from what you posted here.
No, don't respond to this, will only derail your thread further. If you care to debate I'll be glad to over in the EVE forums.
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