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I do not know who wrote this,found it on the wow forums and liked it enough to post here for you folks to read. It describes the game better than anything right now and I agree 100% with it. **** NOT MY PROPERTY, SOURCED FROM MMO CHAMPION AND FROM THERE, AN AMAZON REVIEW****
1. Questing. The quests are fun, but mostly only the first time around as the new "on rails" design requires each zone be done in the exact same order - no choices, skipping, or jumping around. Leveling is also too quick. It took longer to get from level 70 to 75, let alone 80. Even at a leisurely pace, it takes only days to get to...
2. Level 85. Cataclysm raid bosses are split between several raids, but don't be fooled - Naxxramas alone featured more bosses than all Cataclysm raids combined. Cata also has the fewest at-release dungeons of any expansion thus far, profession-related quests which pale in comparison to previous expansions, and few daily hubs. You get to 85 too quickly, and then there's nothing to do besides...
3. Heroics. They are too long for too little reward. For a mandatory (for progression), daily task for the entire expansion, two hours is an outright chore (and it's often still over an hour in epics). Dailies on multiple chars + raid-prep gear grinds = recipe for boredom. But the biggest problem with heroics is...
4. Healing. Universally maligned during the beta, all five specs now have identical playstyles where one spell is spammed ad infinitum. Worse yet, going from greens to epics (and healing groups in epics), the playstyle DOES NOT CHANGE. You cast the same stupid spell even more often, while your other spells remain inefficient to the point of near uselessness. To ensure hour-long queues, Blizzard also targeted the other vital group role...
5. Tanking. Tank cooldowns are now along the lines of "Reduce damage by 10% for 10 seconds" - you don't even notice you've used a special ability. Skill- and control-based mechanics were replaced by DPS-like rotations, but without the DPS. The changes to tanks and healers were part of a bigger problem...
6. Homogenization and loss of replay value. If you have one tanking or healing class, you have them all. The differences are superficial, and with few talent and glyph choices, even DPS classes all provide essentially the same experience. Every instance is the same, every character is the same, every day is the same - the game feels like a second job instead of an escape. There was only one thing left to screw up...
7. PVP. The imbalances are worse than at any point in WoW's history, and that's saying something. Tol Barad is an unmitigated disaster, with mechanics that were so poorly thought-out that it's mind-boggling. The "new" battlegrounds are quick clones of Warsong Gulch and Arathi Basin (Battle for Gilneas even displays AB node names at the start of games, to make it clear just how little work was put into it). Rated BGs are regular BGs with 90-minute queues.
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The hype coming from Blizzard simply does not resemble the reality of the game. The talent/glyph revamp made things more cookie-cutter instead of less. The healing revamp, done because some specs relied on only 2-3 spells, has all specs relying on one spell for 75% (based on log data in epics) of total healing.
The worst hype is that Heroics are "harder." Heroics are longer, but the mechanics are simpler than ever. The perceived difficulty is from the removal of error recovery. Recovering from mistakes (which even the best players make) was actually the most fun you could have in a dungeon and the true test of skill. In Cata, neither do tanks have the cooldowns nor healers the output to make up for any mistakes, and most instantly kill you to begin with.
Blizzard's greatest misstep was blaming players instead of admitting their mistakes. They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community. The devs are in a lose/lose situation now, as they'll lose players if they don't make changes, they'll lose players if they do make changes, and there will be caustic bitterness in the community no matter what.
***END OTHER PEOPLES WRITING***
Comments
Well it definitely sucks to be in a lose/lose situation.
Interesting read, and yeah OP i know you didn't write this but addressing the anonymous writer's thoughts--
To be fair, Naxxramas was recycled content and was not received very well. It was greatly nerfed and people were upset about it for an entire expansion. Granted Cata isn't directly recycling content but instead recycled mechanics and it's nice to see Onyxia again, I was worried last time we played with her when she wouldn't get back up. (lol)
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
How is this more than extreme exaggerations of various aspects of the game and put forward as facts>?
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I have two healing classes and they play very differently from each other and you most certainly don't press the same button over and over again. Every single healing ability I have has a situational use and those situations present themself pretty frequently.
I very much disagree with the hyperbole in the original post.
No.
I dont play anymore simply because i dont want to, the game is great.
I can point out the things i disagree with easily but i just dont care.
"How is this more than extreme exaggerations of various aspects of the game and put forward as facts>?"
Exactly.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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I don't think you did a research on such a scale to be able to draw such conclusions did you? Or did you start counting forum posts? I am not saying this is not correct but there is no way of knowing if this is true or not. Your guess and mine are just speculations which are not backed up by any real data.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Doktar - 70 Troll Priest - Perenolde
Cata was one of the best things that Blizzard could have done to the game. They made the entrance content at 85 difficult. The 80-85 experience was well developed and nearly bug free. The dungeons were fun and difficult in starter gear. The raids are the same way. If you think it isn't fun, don't play, but don't spread misinformation.
Doktar - 70 Troll Priest - Perenolde
What they did was transform the quest system into a single player choo choo linear train and the open world into a lobby instanced game. WoW has finally managed to become DDO after 6 years of "evolution".
Really. If I want to play Dragonage, I don't need to pay a subscription for it.
lol Just because people disagree with what was said doesnt mean they think the game is perfect, dont be stupid.
I wouldnt doubt more people like myself quit the game simply because they played it for so long and its time for something else.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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Doktar - 70 Troll Priest - Perenolde
You, sir, pulled that out of your bum. People LOVED the re-release of Naxx. Many people that never finished Naxx and EVEN MORE people that never even set foot in Naxx (Vanilla, the glory days as people like to think) were absolutely thrilled to see the instance through. The fights were a lot of fun and people received it extremely well. A lot of time and effort went into creating Naxx when something like 2% saw it, that's why it was released and I think you are dead wrong about it not being received well.