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I couldn't see this video elsewhere on these forums, so I'll post it here:
ANet presentation walkthrough of Norn area
And one that has already been mentioned but still good to see:
This video has 2 Dynamic Events in full, an attack on a centaur camp and a village attack near Lion's Arch by pirates followed by the attack on the pirate's beach camp.
Also, not a video but a fun article about GW2:
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Comments
I wonder when they're going to go into detail about the three player factions they mentioned at the end of the hour video.
I like the sound of the Durmand Priory .
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When you do something right people won't be sure you've done anything at all.
Watching these video's has sown me that not playing rift and wayting for GW2 was a wise choice..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
That stylistic sort of blending bloom with sharp angles just isn't for me.
The actual gameplay and combat does look very nice though.
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
I love all the new things to watch and read about GW2 right now, I hope it keeps up.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
I have to say, its first time since 2 years when I really look forward to a new MMO. Arenanet seems to understand the faults of the present MMO titles:
- repatitive, boring, static quests
- static, overused combat model.
- the grind wheel of death
- the death of holy trinity of MMO titles: tank, dps and healer.
- lack of atmosphere
- following blindly WoW standards.
- many other minor isssues.
and they have found the way to turn them in advantages of their new game WITHOUT a montly subscription fee.
This game is going to create NEW standards for the mainstream MMO titles.
Here are some great videos from PAX. The 1st set features a lvl 20 something Warrior utilitizing pretty much all the weapons, which gives us a good look at the greatsword's skill. The 2nd features an Elementalist (same lvl), utilizing fire, water & air attunements and even a conjured ice bow...
- Human Warrior Pt.1 - Pt.2
- Human Elementalist
The Elementalist video shows a particulary interesting mob to fight (those things can shadow step) and the bear pet was able to tank the boss for quite a while.
check out this http://www.youtube.com/user/ImperfectBlock guys vids some good stuff here.
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
Yes. Anet wanted people to experience as much as they could so it was put on easy mode just like as Gamescon and PAX Prime.
I was more concerned with the way that all of the player characters seemed to be floating... like they're all just 1/2 above the ground, gliding on an invisible sheet of ice..
anyone else see this?
Yeah. From the looks of it, the only challenge in this game will be pvp.
It has been stated several times that the difficulty level has been decreased for the demos.
After all, it's just a demo, it's often the first time for visitors and they've only 40 minutes to get familiar with the gameplay, their skills and then to play.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Not at all. The difficulty was toned down because you can only play for 40 mins so players aren't constantly dying while trying to adjust to new gameplay, skills, etc. What fun is a demo if you keep dying over and over again and not experience at least some of the game? XD
I am really looking forward to more mist info. Was there new info on that at pax east somewhere?
There was no new information given out about PvP.
damn. anybody else dying to see some mist vids? its the one aspect that really interests me about this game.
Yes, I'm greatly looking forward to it as well. Depending on how well it's implimented it will probably be my favorite place to play in the game.
If they can pull off 300+ players in a massive zone in a 3 way battle for various objectives then my character will just live there heh.
I wouldn't mind if " some " mobs could be taken down so easy, as long as its possible that you'll be fighting 20 of them if you don't act really carefully.. This is what happens in D&D online and DCUO.
Killing 4 mobs in a single fight gives players a sense of being powerfull... But it should not be easy mode, there should be many risks attached to make things challenging.
Nevertheless its obvious that the demo was put intoo easy mode, with previoulsy stated remarks...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Actually i have watched a video and it says the higher level characters in the demo the difficulty was not modified at all. That is the difficulty you will be playing all the time. If this includes the gameplay you are talking about i don't know but i just wanted to throw that out there for you all.
Its been repeatedly stated that the demo IS EASY mode as they want people to see as much of the game as possable. They have all said several times NON story mode dungeons WILL be a challenge. As for pvp who cares its not like its important now it is :P
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
There are good reasons why they havent shown pvp yet:
All professions needs to be revealed.
When pvp players spot potential problems they go crazy on forums. So better not have many potential problems
I think you may be right. The Event where the players are trying to help the town that's burning, those guys look like they hurt if you're bad at movement/positioning. The Charr commander (or whatever he is) is basically one-shotting anyone who doesn't dodge. Compare that to the Shatterer fight (which was stated to be toned down) and I think you may be right about some of the higher level stuff in the demo not being toned down.
I like the idea of enemies being able to 1-2 shot players (bosses in this case) as it makes for a sink or swim choice in PvE. Either you learn to play cohesively with the players around you as well as keep your movement active and dodge the right attacks, or you try to "tank" the damage and learn how the downed system works.
No, the video that you watched mentioned that only the event that was being shown didn't have it's difficulty modified but everything else was.
This is not a game.
Well here's some gameplay footage courtesy of vidThru.com
- Demo Part 1 (Black Norn... booyah! ^^)
- Demo Part 2
- Demo Part 3 (Finally a brief look at Hoelbrak and the Norn home instance)