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Sleeping System in MO Explained in More Detail

RohnRohn Member UncommonPosts: 3,730

On the official forums, Flintwick started a great thread discussing his hopes for how Sleeping would be implemented into the game, to maintain a greater RPG flavor.

http://www.mortalonline.com/forums/59929-my-thoughts-sleeping.html#post1117121

Later in the thread, one of the developers (Mats Persson) chimed in with quite a bit more detail about the system as planned, saying:

"I spent a lot of time trying to answer and explain how sleep could affect PvP in particular, and that angle continued in that answer. What I mean is that if you start to loose a lot of your HP and Stamina Reserves ("Pools"), you can either eat and/or sleep to regain them a bit to minimize risks and penalties. Now this is because Hunger and Tiredness (or whatever they will be called) are two different attributes, although they both affect HP, Mana and Stamina Reserve.



So if you are fighting (and have gotten killed and lost your food), you can always resort to sleeping for a short time. This is obviously more "difficult" to do than eating, as you need to find a place that you regard as safe enough for closing your eyes for awhile.



Sleeping will be calculated differently depending on if you sleep offline or online. In my comment I was referring to "online sleeping", which would be extremely boring if it required you to stare at a black screen for a long time. I doubt that even the more hardcore RP's would find that to be an awesome feature.



However Tiredness and Hunger are separate attributes that work differently. It is not recommended to go through the game never sleeping and only eating. And vice versa, only sleep and never eat. Taking the above mentioned power naps in the wild will not be enough to completely refill you Reserves, although they will be able to hold you on a "risk-free" level for as long as you are online and continue to use them.



In other words, if you for instance have depleted your "extra" HP Reserve, it will start to affect your Current HP. You will also risk getting Wounds. At this point you can use food or "fast-sleep" to get the HP Reserve back above that point, but you will have to sleep again from time to time if you only take power naps. Which is possible, but not very practical. You cannot completely refill your Reserve unless you sleep in a better environment, or for a longer amount of time.



Then there is offline sleeping, which will work similar to this:

If you log out standing at the town square, or in the wilderness, and log back in a day later, nothing will have happened to your Tiredness. You will not have lost any points, and you won't have gained any. The offline time is not taken into account.



But if you log out while sleeping, and then log back in at a later time, the offline time spent sleeping will count, and the quality and amount of sleep will depend on where you slept. Needless to say you will get much better sleep in a bed than without even a rug in the wilderness. This way, by setting up a basic camp or sleeping in a bed, you can make sure you log back in to a fully sleep-restored character. Or you can log out sleeping on the ground, which at least is better than nothing.



So again, just to be clear. In the HoC it may sound like you will have to sleep in the middle of fights, which is not really the case. As long as you take care of your character by for instance sleeping when logged out, Tiredness won't interfere with your fighting. However, if your Reserves run low, you will be able to sleep for awhile instead of eating, but that is more risky, and it won't refill your Hunger."

From what I can see, this system as proposed should open some new doors in gameplay, making things like inns, cooks, healers, and the like, a viable part of the gameworld.  It should also have an impact on current gameplay, making the world a bit more realistic, and players will likely need to engage in some new ways of thinking and planning ahead.

Hell hath no fury like an MMORPG player scorned.

Comments

  • RohnRohn Member UncommonPosts: 3,730

    One interesting side conversation regarding sleeping specifically was brought up by Ruellis on the official forum, regarding dreaming:

     


    Old Today, 00:21

      #1 (permalink)


    Ruellis vbmenu_register("postmenu_1117311", true);


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    Join Date: Sep 2009


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    default No sleep without dream




    If sleep is in game, dream should be too.



    When you sleep you will not be able to sense your proximity. Dreams should be interuppted by any interaction from another players or npcs.



    You dream when you sleep. Dream should be a way to learn things. You should have random telepathic view of events that happens far away, now or in history, or that may happen in the future, or you will meet your God.


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    A very interesting concept that one of the devs had a curious comment on.

    Hell hath no fury like an MMORPG player scorned.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,721

    Is any of this going to be patched into the game in the next few weeks?

    If so, how much?

    Will it be finished (other than any tweaks.. but will it be the full system)?

    Will it be :basic: something or other placeholder to be finished at some undetermined time in the future.. maybe?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

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  • RohnRohn Member UncommonPosts: 3,730

    Personally, I think the game needs more of these types of systems.  Quite a few other players agree.

    Not every game is going to appeal to everyone.

    [Mod Edit]

    Hell hath no fury like an MMORPG player scorned.

  • SlyLoKSlyLoK Member RarePosts: 2,698

    Just seems to me they are trying to draw focus away from the broken game and to " upcoming features ".

  • TsaboTavokTsaboTavok Member Posts: 58

    I just stopped reading at the "power nap" part. 

     

    If you want this kind of realism in the game, just make it real-time-ish, and allow one to sleep when offline, with the risks of geting found and murdered in cold blood ofcourse. Have players offline sleep, leaving their charecter undefended in their house or an Inn (or in the wild if they dare risk it) for a minimum of 5 hours out of 24 online to neo get a penalty and be done with the whole sleep thing. Well maybe have some AI so that a rabbit can not nibble someone sleeping to death.

     

    Ofcourse a standart offline mode is allso a must have for players who can not play for long periods of time, allowing to only return to your home after 18-20 hours of actual played time. 

  • cirsyndiccirsyndic Member UncommonPosts: 261

    One thing to bear in mind, it always sounds "good" on paper when it comes to Starvault, the real pain begins when they actually put it in the game.

  • RuellisRuellis Member Posts: 48

    Originally posted by cirsyndic

    One thing to bear in mind, it always sounds "good" on paper when it comes to Starvault, the real pain begins when they actually put it in the game and the pain usually ends one week after.

     Corrected for you, to be a more unbiased, realistic description.

  • RawizRawiz Member UncommonPosts: 584

    Sounds pretty useless to me. This isn't even about adding sand to the non-existing sandbox, it's just one more thing they are going to put on their extremely long list of promises of improvements.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,721

    Originally posted by Rawiz

    Sounds pretty useless to me. This isn't even about adding sand to the non-existing sandbox, it's just one more thing they are going to put on their extremely long list of promises of improvements.

     On face value I would agree.  More importantl though I just really wonder if this stuff will all make it into their next patch (and when that will be).  History has demonstrated that anything promised in the future has a low degree of probability of actually making it into the game.   We will see I guess.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • RuellisRuellis Member Posts: 48

    Originally posted by Rawiz

    Sounds pretty useless to me. This isn't even about adding sand to the non-existing sandbox, it's just one more thing they are going to put on their extremely long list of promises of improvements.

    Sleep as they talked at HoC is quite useless. I don't like it either. But if they introduce dream it opens huge possibilities. Dream is confirmed by Mats. No one is satisfied by the speed of progress SV is making, but they are doing the best they can. We have already notice that things going towards right direction. Sometime I do feel that they seemed not sure what to prioritize among their long list of features, or at least they have a different priority than I have, which does not please me. Every one has a reason to be dissatisfied. The more expectations the more dissatisfactions.

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by Ruellis

    Originally posted by Rawiz

    Sounds pretty useless to me. This isn't even about adding sand to the non-existing sandbox, it's just one more thing they are going to put on their extremely long list of promises of improvements.

    Sleep as they talked at HoC is quite useless. I don't like it either. But if they introduce dream it opens huge possibilities. Dream is confirmed by Mats. No one is satisfied by the speed of progress SV is making, but they are doing the best they can. We have already notice that things going towards right direction. Sometime I do feel that they seemed not sure what to prioritize among their long list of features, or at least they have a different priority than I have, which does not please me. Every one has a reason to be dissatisfied. The more expectations the more dissatisfactions.

     

    Sleeping, and eating, are interesting systems to me, in that they will interject another dynamic into playing the game that's a bit more realistic, make the game a bit less of a "deathmatch" game, and will also provide the necessary impetus to supporting other non-combat playstyles and potentially enhance society-building.

    From the bit that we know, however, I don't think it's the game-changer that a few people reacted to too strongly.  Just a nice addition to the foundation.

    The introduction of dreaming, with the potential interface with a dreamworld/etherworld, down the road would make it much more compelling.

    It'll be a lot easier to assess when it's in the game.

    Hell hath no fury like an MMORPG player scorned.

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