DA2 was produced by the Edmonton team, SWTOR will be produced in Austin and watched by LucasArts (well that's even worse then EA for me but lets see). I will play it and then make my own assumptions.
I'll say it this way, I am happy bioware has Tor under another division of it's company. The story in DA2 sucked, to put in honestly the game could have been a cutscene and went ahead with DA2 from the ending scene of the game. Though it does make me worry for ToR on this, DA2 was a game that was vastly different from what they had done for years. What is ToR? It is different from the games they have done for years, so we do get to wonder will they screw it up or not? For most of us bioware fans we expected they could do it because they were smart when they did something new, I.E. ME1 but after the loss of quality in ME2 and DA2 I find myself wondering if they are getting to focused on action and story and loseing the idea of gameplay and choice.
agreed, i missed ME1 the first time around, but liked ME2 so much that i thought i'd try it.. and it was a lot better than ME2, so, whether ME3 will be any good.. is something im beginning to wonder about. with DA:O2 being such a .. .. well.. it doesnt look good for ME3 anyway, is Bioware losing focus.. or taking bad advice on game direction.. i don't know.. but i do know what i don't like
I can't comment on whether i think DA2 was rushed or not because i didn't play it. I do plan to, the moment i can get some money ahead. I tend to buy all Bioware games, at least for the story element. I'll cross my fingers that i like it. If i don't it will be a first for them.
The best thing you can do with playing DA2 is forget about Origins. Go into playing the game as if it were a brand new game (even a new IP if you want to go that far) and not a sequel. I mean the game does have its faults but I feel a lot of people's disappointment is that they wanted Origins 2.
Well the issue I have with that is, It is Dragon Age 2. If they wanted it to be a stand alone game, then it should have been Dragon Age: Champion of Kirkwall, not Dragon Age 2. 2 denotes a succesion on the first game, so it will be judged by the standards of the first. When snowblind made Champions of Norrath, or Baldur's gate dark alliance, they did not use a number in the name to insinuate that they were a sequel. They were different games from EQ and Baldur's Gate. If they had said they were EQ3 or BG3 we would have laughed in snowblind's face. But they didn't they named the games something else so we knew it was just that a stand alone game in those worlds we could enjoy. Don't tell me a game is a sequel to something great to sell it to me, then go but you can't compair it to the first game.
Why? Because it becomes that american godzilla movie, thats why.
Actually, DA:0 has me concerned about SWTOR, as I did not enjoy the linear nature of the gameplay and could not stick with it. I hope SWTOR is nothing like DA:0 or I know I'll be disappointed.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I feel more uneasy now about SWTOR, now that I finished DA2. Just some examples:
- super simplified RPG system down to more of an action game with dialogue
- railroaded tunnel levels
- levels copy-pasted all over
- uber long dialogues
- bad handling of romances (I won't spoil, but they are very... problematic in DA2)
- overall storytelling in DA2 was in many places quite questionable, so say it mildly
I must say having finished DA2 I feel less confident about SWTOR atm. Especially looking at the romances, I guess I will never ever follow a romance plot in SWTOR now. Don't ask me why! I won't spoil, but DA2 kinda burned me in doing that.
Im only afraid they will ban me from the game for posting anti-bioware sentence on their forums
I can't comment on whether i think DA2 was rushed or not because i didn't play it. I do plan to, the moment i can get some money ahead. I tend to buy all Bioware games, at least for the story element. I'll cross my fingers that i like it. If i don't it will be a first for them.
The best thing you can do with playing DA2 is forget about Origins. Go into playing the game as if it were a brand new game (even a new IP if you want to go that far) and not a sequel. I mean the game does have its faults but I feel a lot of people's disappointment is that they wanted Origins 2.
Well the issue I have with that is, It is Dragon Age 2. If they wanted it to be a stand alone game, then it should have been Dragon Age: Champion of Kirkwall, not Dragon Age 2.
Nope, you're wrong. Even if it was named Dragon Age Champion of Kirkwall it would've still been considered a sequel. There a quite a few games which I have seen which were sequels and did not attach the 2 to the title. You can't use the same name for a game and say it's a standalone game. It's can be an expansion (standalone is still an xpac) or it can be a sequel. So there is no way you can use the name Dragon Age and say it's a separate game.
On topic, no. I will still play SWTOR no matter what. I was never into DAO that much and DA2 is just about the same in my book but with more fun combat system. However, SWTOR takes place in the same time as KOTOR. How can I not play that? I don't care if it's a single player game with a sub. I really don't. I want my KOTOR fix
If anything I will judge based on Mass Effect. I loved ME1 and I was like there's no way ME2 can be better. Then I played ME2 and I was drooling all over the place. It was much better than ME1
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
DA2 isn't a bad game, just not as good as DAO. At the very least, it feels like it sets its self apart from DAO enough that I can still play DAO.
It's not a sign that SWTOR could be bad.
its doubtful that it will have any effect on the development of SW:TOR, though Biowares reputation is certainly being dragged through the mud with DA:O2, the game itself is extremely forgettable, and with the securom debacle, it all gets a bit nasty.. so its inevitable that Biowares reputation is suffering.. for me it can only be EA's influence on Bioware that is to blame, DA:O2 as a game is a railroad of cutscenes and limited options, and.. 25 hrs of gameplay.. seriously? for a game with so little content, i really have to wonder what it was they have been doing for the last year.. DA:O2 is not the kind of game i expect from Bioware.. i do expect more, but more than anything else.. i expected a lot better.
25 hours on low difficulty and skipping stuff.
I'm playing on nightmare and have 25 hours halfway through act II.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Actually, DA:0 has me concerned about SWTOR, as I did not enjoy the linear nature of the gameplay and could not stick with it. I hope SWTOR is nothing like DA:0 or I know I'll be disappointed.
Well i know some of the major concerns with DA:O were some of the following. I don't know if these are yours.
Place feels like areas not apart of the world.
All the areas feel rather small or guided
You get the origin story as unique but everything else is almost exactly the same
The combat felt more turn based/ tatical and not real time.
To adress each one of these
Places feel like areas not apart of the world
They stated that all the worlds are wide open and that 85% of them are open shared space with others, that you can go anywhere you like at any time you like.
All the areas feel rather small or guided
As above areas are big and can be explored anyway you want them to, they actually give you rewards (though we don't know what they are) for going out of the way.
You get the origin story as unique but everything else is almost exactly the same.
Your origin or personal story in this game is completely unique, and this is true for all of the 8 classes.
The combat felt more turn based/tatical and not real time.
Well from most of the videos we can easily see it's skill based but it's also done in real time, you can fire off a skill while your moving in most cases and using cover is useful in certain situations. You'll still have to think while in combat but theres no pausing in game so you'll have to think on your feet.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Don't understand the negative vide. Bioware took DA2 on a different path to DA:O and came up with a different game.
I thought the story elements were vastly superior in DA2. DA:O was 'stop this evil thing' while DA2 had a lot more grey stuff which is a lot harder to do. The combat mechanics were a lot better as well.
Since the focus was all about the protaganist and not the 'end of world' stuff, story had a lot more tangents and choices extended far beyond what you normally assume. (A good thing in a story driven RPG)
I think this game showed Bioware can do different style of games and do them well.
I would say it gave me faith on the DA series and not SWTOR though since SWTOR mechanics/overall visions are already done (which looks damn good btw).
Samesies. I liked it a lot.
Originally posted by Fdzzaigl
Originally posted by Phry
Originally posted by theratmonkey
DA2 isn't a bad game, just not as good as DAO. At the very least, it feels like it sets its self apart from DAO enough that I can still play DAO.
It's not a sign that SWTOR could be bad.
its doubtful that it will have any effect on the development of SW:TOR, though Biowares reputation is certainly being dragged through the mud with DA:O2, the game itself is extremely forgettable, and with the securom debacle, it all gets a bit nasty.. so its inevitable that Biowares reputation is suffering.. for me it can only be EA's influence on Bioware that is to blame, DA:O2 as a game is a railroad of cutscenes and limited options, and.. 25 hrs of gameplay.. seriously? for a game with so little content, i really have to wonder what it was they have been doing for the last year.. DA:O2 is not the kind of game i expect from Bioware.. i do expect more, but more than anything else.. i expected a lot better.
25 hours on low difficulty and skipping stuff.
I'm playing on nightmare and have 25 hours halfway through act II.
I'm going to bump up the difficulty to at least hard on my next playthrough. It makes such a difference =3.
I feel more uneasy now about SWTOR, now that I finished DA2. Just some examples:
- super simplified RPG system down to more of an action game with dialogue
- railroaded tunnel levels
- levels copy-pasted all over
- uber long dialogues
- bad handling of romances (I won't spoil, but they are very... problematic in DA2)
- overall storytelling in DA2 was in many places quite questionable, so say it mildly
I must say having finished DA2 I feel less confident about SWTOR atm. Especially looking at the romances, I guess I will never ever follow a romance plot in SWTOR now. Don't ask me why! I won't spoil, but DA2 kinda burned me in doing that.
Is SWTOR made with the same dev team, same budget, same timeline, same goals in mind, same long term plans, same attentiont overall etc etc. Why does DA2 has the flaws it does? I dont know every reason, but I know that EA wants more and more focus on SWTOR so other titles being developed at the same time suffers a bit when resources are being transferred to SWTOR.
1. A good story, very dark at places, and very human
2. Combat, ramp up the difficulty and it is even more challenging than DA:O was
3. PC graphics, looks pretty amazing.
Bad things:
1. Re-use of locations, yes don't like it, feels like rushed.
2. Crafting, streamlined way too much
3. Inventory, well at least they should have let us equip head, feet and hand gear to our companions even if the graphics do not show.
4. No sense of exploration, Kirkwall is fine, but the rest of the areas, like Deep Roads, could have been done with a lot more exploration. Chance encounters and no-story based dungeons waiting to be found.
5. Companions, apart from few, are not very interesting. In fact, I hope Bioware would do fewer companions, but with more engrossing story and a lot more customisation. My companion choices when playing on Nightmare are very limited.
"The person who experiences greatness must have a feeling for the myth he is in."
Actually, DA:0 has me concerned about SWTOR, as I did not enjoy the linear nature of the gameplay and could not stick with it. I hope SWTOR is nothing like DA:0 or I know I'll be disappointed.
Well i know some of the major concerns with DA:O were some of the following. I don't know if these are yours.
Place feels like areas not apart of the world.
All the areas feel rather small or guided
You get the origin story as unique but everything else is almost exactly the same
The combat felt more turn based/ tatical and not real time.
To adress each one of these
Places feel like areas not apart of the world
They stated that all the worlds are wide open and that 85% of them are open shared space with others, that you can go anywhere you like at any time you like.
All the areas feel rather small or guided
As above areas are big and can be explored anyway you want them to, they actually give you rewards (though we don't know what they are) for going out of the way.
You get the origin story as unique but everything else is almost exactly the same.
Your origin or personal story in this game is completely unique, and this is true for all of the 8 classes.
The combat felt more turn based/tatical and not real time.
Well from most of the videos we can easily see it's skill based but it's also done in real time, you can fire off a skill while your moving in most cases and using cover is useful in certain situations. You'll still have to think while in combat but theres no pausing in game so you'll have to think on your feet.
The whole so call "new improved combat system" imo is ridiculous and pointless, Dragon Age is suppose to be the successor to the Baldur's Gate, but Bioware attempt to make it into slash and hack actually made DA2 less fun.
Kotor is turn/pause base combat, it's fun as hell
Maybe i am just a stubborn RPG old schooler. DA2 just feels like a faster pace JRPG (railroaded tunnel+ linear story)
agreed, i missed ME1 the first time around, but liked ME2 so much that i thought i'd try it.. and it was a lot better than ME2, so, whether ME3 will be any good.. is something im beginning to wonder about. with DA:O2 being such a .. .. well.. it doesnt look good for ME3 anyway, is Bioware losing focus.. or taking bad advice on game direction.. i don't know.. but i do know what i don't like
Tastes differ. I found ME2 a lot better than ME1, and with me many others.
If you didn't like it, too bad for you. Fortunately, your taste isn't the same as the taste and preference of others. Mass Effect scored in general higher with the professional reviewers AND with the players' approval than Mass Effect, so that's saying enough, I think. Not much losing focus there, your taste in gaming just wasn't conform the taste in gaming of the majority of other gamers.
Nothing wrong with that, only when you start believing that your opinion about a game or company equals the Truth does it go wrong.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
- Companion romance arcs are very diverse with "dozens of arcs".
- Some are classic romances while others are bad relationship with one even cheating on you "after romancing her you will come back to your ship and see a guy leaving it".
- Smugglers have the most romance arcs.
- Imperial Agents have the most sexual options (related IA to James Bond).
Didn't notice this thread before i posted mine i don't think the question is whether SWTOR will be good because of DA2 but whether EA will also make similar decisions of squeezing every $$ from SWTOR post release. By doing the following:
Yearly expansion and content packs instead of free content release
Throwing in unlockable SWTOR content codes (pets, gear) in other EA games.
Didn't notice this thread before i posted mine i don't think the question is whether SWTOR will be good because of DA2 but whether EA will also make similar decisions of squeezing every $$ from SWTOR post release. By doing the following:
Yearly expansion and content packs instead of free content release
Throwing in unlockable SWTOR content codes (pets, gear) in other EA games.
Item shops
No issue with paying for (typically large mmorpg) expansions here. The cross game candy tossing is not much of an issue either. Only an item shop would be evil in my eyes.
I think BW is very protective of the consistancy of the lore and realism within the game though: they already stated there won't be any non-star wars related holiday events in SWTOR for example. Excellent. This also makes me think they don't want to have 50% of a server's population running around with a specific vanity pet freebie which you get for playing another of their games.
No, I really don't think it will have any effect on SWTOR, as someone stated before, it's a different team making it altogether. Especially after watching the Dev. Commentary for Taral V, and all of the other presentations they've had at PAX, I'd say my expectations are being exceeded honestly.
I used to be a big fan of romance story arcs. But after DA2 romances, I vow to myself to NEVER EVER start ANY romance story in SWTOR.
What are you talking about? The one with Merrill is awesome. I freakin loved that elf check. first elf I didnt want to bash its head in.
Now a bad romance was anders.. I had no desire to bed him, but I got so many rivalry points for keep turning him down. I didnt even knew he was gay in Awakening.
A note to rest of the topic: I think DA2 had much better character and story, than the juvenille vaseline generic fantasy game that is DAO. I played DAO through again for the third time last week, and in the two years since it's released it has aged really poorly. Its not the same game as it was iN 2009.
DA2 has many problems, but for all that, it does better what Bioware are good at - telling stories. The overall telling from Varric, is a bit iffy. They are trying to pull a Kurosawa with a Rashomon-like way of did-he-lie-or-not sort of telling in the past sense, and the ending is aprupt.
But for all DA2s flaw, Hawke is a great character, a character you want to play as. The Hero of Fereldan you played as in DAO is just a boring generic thing. Hawke is great, and all the stuff that happens to him is crazy. you dont see where it goes. There are so many choices you have to make.
At several times in the game I had to pause and walk away because I didnt know what to do. I honestly didnt know what to decide. I was a good character, but doing the right thing had horrible consequences, and some of the characters like Anders forced ultimatums on me that made it difficult.
DA2 was rushed. the re-use of assets is a big shame. the game begs for a big city for Kirkwall.. a big city like those in GTA or Assassins Creed, with sprawling life. It didnt need these small jade empire/KOTOR areas. It would also have fleshed the crazy amounts of side quests much more.
DA2 is a fine game. the music and art is also better than the first game. It's less generic, but some things are a hit or miss. New Darkspawn designs are terrible, but then again they were also in the first game. And Darkspawns are pretty boring. crappy substitude for Orcs. The Qunari redesigns are great though. Everything involving the Qunari is outstanding in DA2. The Qunari antagonist is very good.
Didn't notice this thread before i posted mine i don't think the question is whether SWTOR will be good because of DA2 but whether EA will also make similar decisions of squeezing every $$ from SWTOR post release. By doing the following:
Yearly expansion and content packs instead of free content release
Yes. But most likely it will be every 3-6 months for "story packs" and once a year for a full expansion. All at a cost to the users.
Throwing in unlockable SWTOR content codes (pets, gear) in other EA games.
Definitely.
Item shops
Of course.
It's not a question. All of the above will happen.
"There is as yet insufficient data for a meaningful answer."
I feel more uneasy now about SWTOR, now that I finished DA2. Just some examples:
- super simplified RPG system down to more of an action game with dialogue
- railroaded tunnel levels
- levels copy-pasted all over
- uber long dialogues
- bad handling of romances (I won't spoil, but they are very... problematic in DA2)
- overall storytelling in DA2 was in many places quite questionable, so say it mildly
I must say having finished DA2 I feel less confident about SWTOR atm. Especially looking at the romances, I guess I will never ever follow a romance plot in SWTOR now. Don't ask me why! I won't spoil, but DA2 kinda burned me in doing that.
Im only afraid they will ban me from the game for posting anti-bioware sentence on their forums
I feel more uneasy now about SWTOR, now that I finished DA2. Just some examples:
- super simplified RPG system down to more of an action game with dialogue
- railroaded tunnel levels
- levels copy-pasted all over
- uber long dialogues
- bad handling of romances (I won't spoil, but they are very... problematic in DA2)
- overall storytelling in DA2 was in many places quite questionable, so say it mildly
I must say having finished DA2 I feel less confident about SWTOR atm. Especially looking at the romances, I guess I will never ever follow a romance plot in SWTOR now. Don't ask me why! I won't spoil, but DA2 kinda burned me in doing that.
Im only afraid they will ban me from the game for posting anti-bioware sentence on their forums
LOL
Bioware is dead
I wonder if this was thought through.
It's best to just ignore him. He usually just comes by to drop a couple lines of hyperbole and splits.
I feel more uneasy now about SWTOR, now that I finished DA2. Just some examples:
- super simplified RPG system down to more of an action game with dialogue
- railroaded tunnel levels
- levels copy-pasted all over
- uber long dialogues
- bad handling of romances (I won't spoil, but they are very... problematic in DA2)
- overall storytelling in DA2 was in many places quite questionable, so say it mildly
I must say having finished DA2 I feel less confident about SWTOR atm. Especially looking at the romances, I guess I will never ever follow a romance plot in SWTOR now. Don't ask me why! I won't spoil, but DA2 kinda burned me in doing that.
Im only afraid they will ban me from the game for posting anti-bioware sentence on their forums
LOL
Bioware is dead
I wonder if this was thought through.
It's best to just ignore him. He usually just comes by to drop a couple lines of hyperbole and splits.
Ignore whom exactly?
Anyway, maybe it's again the time to quit one's interest in SWTOR....
Comments
DA2 was produced by the Edmonton team, SWTOR will be produced in Austin and watched by LucasArts (well that's even worse then EA for me but lets see). I will play it and then make my own assumptions.
agreed, i missed ME1 the first time around, but liked ME2 so much that i thought i'd try it.. and it was a lot better than ME2, so, whether ME3 will be any good.. is something im beginning to wonder about. with DA:O2 being such a .. .. well.. it doesnt look good for ME3 anyway, is Bioware losing focus.. or taking bad advice on game direction.. i don't know.. but i do know what i don't like
Well the issue I have with that is, It is Dragon Age 2. If they wanted it to be a stand alone game, then it should have been Dragon Age: Champion of Kirkwall, not Dragon Age 2. 2 denotes a succesion on the first game, so it will be judged by the standards of the first. When snowblind made Champions of Norrath, or Baldur's gate dark alliance, they did not use a number in the name to insinuate that they were a sequel. They were different games from EQ and Baldur's Gate. If they had said they were EQ3 or BG3 we would have laughed in snowblind's face. But they didn't they named the games something else so we knew it was just that a stand alone game in those worlds we could enjoy. Don't tell me a game is a sequel to something great to sell it to me, then go but you can't compair it to the first game.
Why? Because it becomes that american godzilla movie, thats why.
Actually, DA:0 has me concerned about SWTOR, as I did not enjoy the linear nature of the gameplay and could not stick with it. I hope SWTOR is nothing like DA:0 or I know I'll be disappointed.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Im only afraid they will ban me from the game for posting anti-bioware sentence on their forums
LOL
Bioware is dead
Nope, you're wrong. Even if it was named Dragon Age Champion of Kirkwall it would've still been considered a sequel. There a quite a few games which I have seen which were sequels and did not attach the 2 to the title. You can't use the same name for a game and say it's a standalone game. It's can be an expansion (standalone is still an xpac) or it can be a sequel. So there is no way you can use the name Dragon Age and say it's a separate game.
On topic, no. I will still play SWTOR no matter what. I was never into DAO that much and DA2 is just about the same in my book but with more fun combat system. However, SWTOR takes place in the same time as KOTOR. How can I not play that? I don't care if it's a single player game with a sub. I really don't. I want my KOTOR fix
If anything I will judge based on Mass Effect. I loved ME1 and I was like there's no way ME2 can be better. Then I played ME2 and I was drooling all over the place. It was much better than ME1
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
25 hours on low difficulty and skipping stuff.
I'm playing on nightmare and have 25 hours halfway through act II.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Well i know some of the major concerns with DA:O were some of the following. I don't know if these are yours.
Place feels like areas not apart of the world.
All the areas feel rather small or guided
You get the origin story as unique but everything else is almost exactly the same
The combat felt more turn based/ tatical and not real time.
To adress each one of these
Places feel like areas not apart of the world
They stated that all the worlds are wide open and that 85% of them are open shared space with others, that you can go anywhere you like at any time you like.
All the areas feel rather small or guided
As above areas are big and can be explored anyway you want them to, they actually give you rewards (though we don't know what they are) for going out of the way.
You get the origin story as unique but everything else is almost exactly the same.
Your origin or personal story in this game is completely unique, and this is true for all of the 8 classes.
The combat felt more turn based/tatical and not real time.
Well from most of the videos we can easily see it's skill based but it's also done in real time, you can fire off a skill while your moving in most cases and using cover is useful in certain situations. You'll still have to think while in combat but theres no pausing in game so you'll have to think on your feet.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Samesies. I liked it a lot.
I'm going to bump up the difficulty to at least hard on my next playthrough. It makes such a difference =3.
Is SWTOR made with the same dev team, same budget, same timeline, same goals in mind, same long term plans, same attentiont overall etc etc. Why does DA2 has the flaws it does? I dont know every reason, but I know that EA wants more and more focus on SWTOR so other titles being developed at the same time suffers a bit when resources are being transferred to SWTOR.
Edit: Ps. No it does not make me feel uneasy.
Three things I like about DA2:
1. A good story, very dark at places, and very human
2. Combat, ramp up the difficulty and it is even more challenging than DA:O was
3. PC graphics, looks pretty amazing.
Bad things:
1. Re-use of locations, yes don't like it, feels like rushed.
2. Crafting, streamlined way too much
3. Inventory, well at least they should have let us equip head, feet and hand gear to our companions even if the graphics do not show.
4. No sense of exploration, Kirkwall is fine, but the rest of the areas, like Deep Roads, could have been done with a lot more exploration. Chance encounters and no-story based dungeons waiting to be found.
5. Companions, apart from few, are not very interesting. In fact, I hope Bioware would do fewer companions, but with more engrossing story and a lot more customisation. My companion choices when playing on Nightmare are very limited.
"The person who experiences greatness must have a feeling for the myth he is in."
EA makes me uneasy about SWTOR.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
The whole so call "new improved combat system" imo is ridiculous and pointless, Dragon Age is suppose to be the successor to the Baldur's Gate, but Bioware attempt to make it into slash and hack actually made DA2 less fun.
Kotor is turn/pause base combat, it's fun as hell
Maybe i am just a stubborn RPG old schooler. DA2 just feels like a faster pace JRPG (railroaded tunnel+ linear story)
Tastes differ. I found ME2 a lot better than ME1, and with me many others.
If you didn't like it, too bad for you. Fortunately, your taste isn't the same as the taste and preference of others. Mass Effect scored in general higher with the professional reviewers AND with the players' approval than Mass Effect, so that's saying enough, I think. Not much losing focus there, your taste in gaming just wasn't conform the taste in gaming of the majority of other gamers.
Nothing wrong with that, only when you start believing that your opinion about a game or company equals the Truth does it go wrong.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I used to be a big fan of romance story arcs. But after DA2 romances, I vow to myself to NEVER EVER start ANY romance story in SWTOR.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Oh dear .. Darth Hater - Developer Meet and Greet:
- Companion romance arcs are very diverse with "dozens of arcs".
- Some are classic romances while others are bad relationship with one even cheating on you "after romancing her you will come back to your ship and see a guy leaving it".
- Smugglers have the most romance arcs.
- Imperial Agents have the most sexual options (related IA to James Bond).
I guess no smuggler for you Elikal ;-)
My brand new bloggity blog.
Didn't notice this thread before i posted mine i don't think the question is whether SWTOR will be good because of DA2 but whether EA will also make similar decisions of squeezing every $$ from SWTOR post release. By doing the following:
Yearly expansion and content packs instead of free content release
Throwing in unlockable SWTOR content codes (pets, gear) in other EA games.
Item shops
No issue with paying for (typically large mmorpg) expansions here. The cross game candy tossing is not much of an issue either. Only an item shop would be evil in my eyes.
I think BW is very protective of the consistancy of the lore and realism within the game though: they already stated there won't be any non-star wars related holiday events in SWTOR for example. Excellent. This also makes me think they don't want to have 50% of a server's population running around with a specific vanity pet freebie which you get for playing another of their games.
My brand new bloggity blog.
No, I really don't think it will have any effect on SWTOR, as someone stated before, it's a different team making it altogether. Especially after watching the Dev. Commentary for Taral V, and all of the other presentations they've had at PAX, I'd say my expectations are being exceeded honestly.
What are you talking about? The one with Merrill is awesome. I freakin loved that elf check. first elf I didnt want to bash its head in.
Now a bad romance was anders.. I had no desire to bed him, but I got so many rivalry points for keep turning him down. I didnt even knew he was gay in Awakening.
A note to rest of the topic: I think DA2 had much better character and story, than the juvenille vaseline generic fantasy game that is DAO. I played DAO through again for the third time last week, and in the two years since it's released it has aged really poorly. Its not the same game as it was iN 2009.
DA2 has many problems, but for all that, it does better what Bioware are good at - telling stories. The overall telling from Varric, is a bit iffy. They are trying to pull a Kurosawa with a Rashomon-like way of did-he-lie-or-not sort of telling in the past sense, and the ending is aprupt.
But for all DA2s flaw, Hawke is a great character, a character you want to play as. The Hero of Fereldan you played as in DAO is just a boring generic thing. Hawke is great, and all the stuff that happens to him is crazy. you dont see where it goes. There are so many choices you have to make.
At several times in the game I had to pause and walk away because I didnt know what to do. I honestly didnt know what to decide. I was a good character, but doing the right thing had horrible consequences, and some of the characters like Anders forced ultimatums on me that made it difficult.
DA2 was rushed. the re-use of assets is a big shame. the game begs for a big city for Kirkwall.. a big city like those in GTA or Assassins Creed, with sprawling life. It didnt need these small jade empire/KOTOR areas. It would also have fleshed the crazy amounts of side quests much more.
DA2 is a fine game. the music and art is also better than the first game. It's less generic, but some things are a hit or miss. New Darkspawn designs are terrible, but then again they were also in the first game. And Darkspawns are pretty boring. crappy substitude for Orcs. The Qunari redesigns are great though. Everything involving the Qunari is outstanding in DA2. The Qunari antagonist is very good.
It's not a question. All of the above will happen.
"There is as yet insufficient data for a meaningful answer."
To answer the question, NO. DA2 has nothing to do with TOR. That's a red herring if ever there was one.
Currently Playing: World of Warcraft
I wonder if this was thought through.
It's best to just ignore him. He usually just comes by to drop a couple lines of hyperbole and splits.
Ignore whom exactly?
Anyway, maybe it's again the time to quit one's interest in SWTOR....