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I am kind of confused as what to classify Black Prophecy as. I know it isn't AS involved as EVE but I know there is a big crafting system but what is the progression in the game? Is it huge quest chains, and is there any player driven content? Anyone in the beta that can clarify any of this?
Have Played: FFXI, WoW, Aion, DCUO
Waiting For: TSW, World of Darkness, SWTOR
Currently Playing: KOTOR
Tried: Matrix Online, Rift, Xsyon, LOTRO, EVE, Guild Wars
Not all those who wander are lost.
-J.R.R. Tolkien
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Sup Jenks, I, too, want more info on this game.
AS I understand it, 'Tie Fighter' comes to mind...which i kind of miss. Open-navigation space shooter with lots of capital ssips blastinghte crap out of each other and me flighting around it all (a la 'Return of the Jedi').
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
Hey there! Yea, I am tired of quest hub games, and want some action in my games. It would be cool if there was a pretty involved crafting system with some player driven content.
Have Played: FFXI, WoW, Aion, DCUO
Waiting For: TSW, World of Darkness, SWTOR
Currently Playing: KOTOR
Tried: Matrix Online, Rift, Xsyon, LOTRO, EVE, Guild Wars
Not all those who wander are lost.
-J.R.R. Tolkien
Same. While we wait for input, check out this game, if ou do not already know about it
http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=12&Itemid=33
no clue when it will actually release, but man its got some amazing features. check out the video sections and screens. especially the videos
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
looking forward to us release .
pretty cool link above , hadnt seen that
Prologue is story driven and i thought a decent story too even giving a reason to choose a faction.
After prologue it seems to have lost this with some quests from stations alaong a similar line but so far nothing going towards the story started in the prologue(not sure if it'll pick up again later) mixed with a fair amount of kill x quests.
Aswell as these there are the terminal mission to grind through. They seemed to have tried to give these a bit of variety, but the don't really seem to have succeded and most of what you do is kill mobs in different backgrounds.
Space is really open, but sectored. Personnally i think the sectors are a bit on the small side.
Haven't seen any player driven content but does have clan sectors.
Crafting involves the use of 3 sets of items. Blueprints, parts and resources.
So far i've only found blueprints in mob loot and seem pretty rare am lvl 10 and have 5. They come in varying stacks i.e. 2 blueprints in one stack 5 in another and u use one each time you craft.
Most parts are bought from npc dealers with a few as very rare drops so at level 10 i've only been able to loot one much needed item and therefore only crafted a shield. Not sure if they'll add these items somewhere in later, or in the cash shop or leave as extremely rare loot.
Resources are gas, metal and plasma and drop from mob kills with a few as mission rewards, typically around 2 of one resource per drop so far(when they drop). And u need x amount of each per craft.
As you expect the number of each item needed in crafting increases with the level of the item being crafted