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I took a Leap of faith and I'm enjoying this game : )

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Comments

  • FeydawayFeydaway Member Posts: 122

    Originally posted by gurugeorge

    Originally posted by ktanner3

    2.) The feel of the game isn't very Star Trek like. The majority of your missions involve killing things to solve a dilemna which is the opposite of what the show was about. Any true trekkie would realize this right off the bat.

     

    Actually no, the original Star Trek was a lot about killing things - or, ahem, at least "stunning" things.  It was a very action-oriented tv series. 

    All the Star Treks since the original have been snoozefests in comparison, quite frankly, mostly static shows with prosthetically-plastered "aliens", pseudo-profound, pseudo-moral dilemmas and hokey-pokey little soap opera dramas. (Except for Enterprise, which was pretty decent but has, unfortunately, the most ear-gratingly awful theme music of any tv show EVER. DS9 and Voyager also had their moments, but they were few and far between.)

    I think STO does actually capture some of the feel of the original Star Trek.  It's sort of gaudy and actioney.  Definitely more 60s bumptious Liberal Kirk than 80s dour-faced Commie Picard.

    Missions are repetitive, I'll grant you that, but what else is new?  All MMOs have repetitive combat missions.  EVE's PvE is horrendously repetitive.

    Bottom line, as far as I am concerned: STO isn't as bad as some critics make it out.  As usual (especially wrt the old curmudgeons and pretentious brats at mmorpg.com) many of the critics have either had unrealistic expectations, or have been jumping on the Cryptic-bashing bandwagon to try and look as if they know what they're talking about.

    Space combat in STO is a zillion times more actioney fun than in EVE (it's somewhat reminiscent of PoTBS), and the ground combat is actually quite well implemented.  Diplomacy and exploration need more fleshing out, for sure; more variety in ground mission types would be nice, but isn't absolutely crucial.

    It's not a deep and liveable-in MMO like EVE, but like all Cryptic's offerings, it's a well-functioning, decent enough casual MMO, and I can see it providing a good place for Trekkies to hang out and have fun together. 

    I'm sure everybody has in their imagination some ultimate, perfect Star Trek game, just like the ultimate, perfect Star Wars game, or ultimate, perfect fantasy game.  But no game that could realistically be made will ever match up to those wistfully imagined criteria - especially if they're based on extrapolations from magical feelings one had when playing one's first MMO many years ago.

     QFT and Amen.  Yes, there are the "defeat 5 squadron" missions and the "plow through the groups of Klingons" missions.  But, I was glad to see investigation missions, rescue/aid missions, and lots of story missions in addition to the series ones.  Of course, to enjoy those fully you can't be plowing through missions with the goal of levelling.  You actually need to stop, take your time, and read through the dialogue boxes.

    The addition of the Foundry should bring even more mission diversity as well and a ton of content to swim through.

    Is STO an awesomely perfect game that is 100% immersive?  No.  But, it's pretty good, quite a bit of fun, and continuously improving.

  • raistalin69raistalin69 Member Posts: 575

    Originally posted by ktanner3

    Originally posted by gurugeorge

    Originally posted by ktanner3



     

    It's not a deep and liveable-in MMO like EVE, but like all Cryptic's offerings, it's a well-functioning, decent enough casual MMO, and I can see it providing a good place for Trekkies to hang out and have fun together. 

    I'm sure everybody has in their imagination some ultimate, perfect Star Trek game, just like the ultimate, perfect Star Wars game, or ultimate, perfect fantasy game.  But no game that could realistically be made will ever match up to those wistfully imagined criteria - especially if they're based on extrapolations from magical feelings one had when playing one's first MMO many years ago.

     I don't even know what you're basing that line of thought from. Unless you think that wanting to have fun was an unreasonable expectation then I don't think that applies. Most of the people that bought this game just wanted a fun star trek experience. The ones expecting a space ship simulator or a second life Star Trek game didn't buy it.

     i think you just hit the mail on the head ktanner. people wanted a "FUN" star trek mmo. and sto is not fun, its a boring repetitive game. the highlights being new ships (many of which are now in the cash store).

    content gets added as time goes on, but if the missions all seem exactly the same (and they do in sto) whats left? gearing up with better equipment? .... why, when the skill descriptions are so bad you have no idea how to set your character up unless you want to read for a few hours on the forums (YAWN!).

    this game failed on every level, with the possible exception being the graphics.

    -bad/boring/meaningless pvp

    -poor crafting system (poor since the update, non-existant before)

    -horrible ground combat

    -boring reptitive space combat (seriously what kind of space ship cant move 360 up and down? sto seems like auto assault with a space background)

    -horrible treatment of customers (hey if you dont think sto is great you "just dont get it")

    -lack of content (the answer to this is to let the players make missions?... can anyone else say testing out systems for neverwinter?)

    -c-store.....what company stocks the cash store for their game before actually finishing the game to a release state?... that would be cryptic!

     

    for 2.50$ on sale though... pick it up and see if you like it....ROFL!

    IF THE ONLY DEFENCE FOR CRITICISM OF A GAME IS CALLING SOMEONE A TROLL OR HATER, THAT SAYS A LOT ABOUT THE QUALITY OF THE GAME

  • cowboyhugbeecowboyhugbee Member Posts: 28



    Originally posted by raistalin69

     i think you just hit the mail on the head ktanner. people wanted a "FUN" star trek mmo. and sto is not fun, its a boring repetitive game. the highlights being new ships (many of which are now in the cash store)...

    I just canceled my subscription yesterday, and this is exactly why.  There's no sense of progression.  You can start off with the perfect uniform, and customize bridge officers to a "t", but... then what?

    You'll have to perform endless instances to achieve... a new ship?  Meh. 
    I have to say, I love the dev team.  They really are working very hard and they listen to the people who play the game (active in the forums, Ask Cryptic days, etc.)  But the content, for me, is based squarely upon ship prgression and not much else.  There was nothing left to make me want to sign in and play.
    As a big Star Trek fan, that kinda sucks.

    UPDATE: I thought I'd let everyone know I changed my mind (sigh), for a couple of reasons:
    1) I realized that the gameplay is fun; ship battles are fantastic
    2) The customization options for Boffs/captains are unparalleled
    3) The newest mission gives me great hope for the Foundry and the future

    If you're looking for something to change your life completely, no, STO isn't it... It's not deep, and it's not everything you've ever wanted. But compared to everything else out there, it's lighthearted, fun, and worth a look. That's all :)

    MAIN: LOTRO (Chedriin Azariah, Landroval), STO (Jay Andover)

    SIDE: FFXIV, RoM, Wakfu

  • LethalBurstLethalBurst Member UncommonPosts: 367

    Originally posted by Warjin

    If you love Star trek you will like this game, If not then you where never a trekkie.

     

    LOL? I love Star Trek, and I also love good MMOs, which this game is not. Star trek Online sucks ass. Bigtime.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by LethalBurst

    Originally posted by Warjin



    If you love Star trek you will like this game, If not then you where never a trekkie.

     

    LOL? I love Star Trek, and I also love good MMOs, which this game is not. Star trek Online sucks ass. Bigtime.

    Ditto. I love when one person tries to act like an authority for a group that never voted him into that position. 

    Currently Playing: World of Warcraft

  • TalonsinTalonsin Member EpicPosts: 3,619

    My issue with Cryptic is...

    1. They freely admit less development time on games they release than the industry norm.  Less development time means less content and Cryptic games have earned the reputation of having less content than other subscription based MMO's.

    2. Micro Transactions in F2P MMO's offer additional features like playable races and game altering items while subscription based games like WoW offer cosmetic items like a special mount.  Sub based games GIVE subscribers all races to choose from.  Cryptics C-Store operates EXACTLY like a F2P MMO store would, if you want a special race or new clothes, you have to buy them.  New races and additional clothing are NOT being offered to the subbers as part of their subscription. 

     

    For me the bottom line is, Cryptic offers less content than other MMO's, charges additional money for items that paying customers should get free AND they charge a premium for all of it.  That is not the kind of business philosophy I would like to support.

    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • cowboyhugbeecowboyhugbee Member Posts: 28

    Originally posted by Talonsin

    For me the bottom line is, Cryptic offers less content than other MMO's, charges additional money for items that paying customers should get free AND they charge a premium for all of it.  That is not the kind of business philosophy I would like to support.

    That's understandable, and I won't question your decision to not support them.

    But I feel I have to defend the dev team of STO, at least as of late.  Since DStahl took over, there has been a really significant shift towards better content and more respect for the player base.  The cash shop is becoming more and more cosmetic, and content has been getting higher quality and deeper.

    I've played a pretty good number of MMOs before, and I'm a lifelong gamer.  I can honestly say that this team is spending more time trying to connect with their player base then more respected developers (like Turbine or Blizzard) have ever attempted.  For god's sake, I actually know the dev team leader's name by heart... I can't say that about Turbine.  It's nice to feel listened too.

    They aren't quite there yet, but I seriously don't see them as the big greedy fatcat corporation, I see them a small development team who was led astray by terrible corporate management in the beginning and are slowly trying to mend their ways.

    IMHO.

    MAIN: LOTRO (Chedriin Azariah, Landroval), STO (Jay Andover)

    SIDE: FFXIV, RoM, Wakfu

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by cowboyhugbee

    Originally posted by Talonsin

    For me the bottom line is, Cryptic offers less content than other MMO's, charges additional money for items that paying customers should get free AND they charge a premium for all of it.  That is not the kind of business philosophy I would like to support.

    That's understandable, and I won't question your decision to not support them.

    But I feel I have to defend the dev team of STO, at least as of late.  Since DStahl took over, there has been a really significant shift towards better content and more respect for the player base.  The cash shop is becoming more and more cosmetic, and content has been getting higher quality and deeper.

    I've played a pretty good number of MMOs before, and I'm a lifelong gamer.  I can honestly say that this team is spending more time trying to connect with their player base then more respected developers (like Turbine or Blizzard) have ever attempted.  For god's sake, I actually know the dev team leader's name by heart... I can't say that about Turbine.  It's nice to feel listened too.

    They aren't quite there yet, but I seriously don't see them as the big greedy fatcat corporation, I see them a small development team who was led astray by terrible corporate management in the beginning and are slowly trying to mend their ways.

    IMHO.

    They have a lot of mending to do and I doubt they can salvage themselves after what happened. They angered MMO players twice with CO and STO due to a rushed production and bad customer service. Their name is now in the mud with SOE and I doubt MMO players will ever give them another chance. I know I refused to even give that new DC game a try because of my prior dealings with SOE. I will certainly be doing the same with Cryptic. Bad production is one thing, poor customer service is another and  leaves a bad taste in the mouth that people don't forgive nor forget. 

    Currently Playing: World of Warcraft

  • sibs4455sibs4455 Member UncommonPosts: 369

    Originally posted by cowboyhugbee

    Originally posted by Talonsin

    For me the bottom line is, Cryptic offers less content than other MMO's, charges additional money for items that paying customers should get free AND they charge a premium for all of it.  That is not the kind of business philosophy I would like to support.

    That's understandable, and I won't question your decision to not support them.

    But I feel I have to defend the dev team of STO, at least as of late.  Since DStahl took over, there has been a really significant shift towards better content and more respect for the player base.  The cash shop is becoming more and more cosmetic, and content has been getting higher quality and deeper.

    I've played a pretty good number of MMOs before, and I'm a lifelong gamer.  I can honestly say that this team is spending more time trying to connect with their player base then more respected developers (like Turbine or Blizzard) have ever attempted.  For god's sake, I actually know the dev team leader's name by heart... I can't say that about Turbine.  It's nice to feel listened too.

    They aren't quite there yet, but I seriously don't see them as the big greedy fatcat corporation, I see them a small development team who was led astray by terrible corporate management in the beginning and are slowly trying to mend their ways.

    IMHO.

     It's a year now since i canceled my sto game account, in the month that i played i maxed a fed and a klingon and then there was absolutly nothing to do.

    I remember quite well the boredom of the federation play of kill 5 enermy or get 5 artifacts, Klingons i liked very much for i pvped for 3 days to max her, both my toons are still on sto's database.

    So to my question : What has dstahl and the team released that has changed this very boring game with no endgame content worth mentioning to a playable game now?, the main forums are still full of people who are dissapointed with ground combat and the kill 5 or collect 5 missions.

    This game in my opinion was never worth a sub and then to charge for a cash shop aswell just beggars belief.

  • FeydawayFeydaway Member Posts: 122

    Kill 5/find 5 are still there.  Just like in every single MMO on the market.  They suck in STO as much as they suck elsewhere, but they are part of the landscape and there is no denying it.

    What now exists in addition to those are some really creative storylines, investigations requiring problem solving and reading and thinking, a diplomacy xp rating, the now very popular series episodes, etc. 

    There is the same endgame STO has always had - the same exact endgame EVERY MMO has: grind rep (badges/emblems in STO), raids (STF's in STO), crafting, loot improvement, mini-games, PvP.  But, you can also do the series episodes because they are fun.  So, I laugh whenever I hear someone say STO has no endgame.  Can the endgame feel repetetive and boring?  Yep - just like every game out there.

    STO did, indeed, suck when released.  Par for the course for Craptic.  But, the game is much improved and getting better by the week with this new dev team.  I recently signed up and I'm having a blast.  Is it for everyone?  No...but, what is?  And, as the OP suggests - if you are a Trekkie, you will likely enjoy the game in the state it is now in.  It has finally begun to have a very Trek feel to it.

    I do boycott the cash store because it is a BS cash grab.  There is nothing there that is a requirement to enjoy this game.

    Now, if they can fix Klingons I might get really excited...

  • sibs4455sibs4455 Member UncommonPosts: 369

    Originally posted by Feydaway

    Kill 5/find 5 are still there.  Just like in every single MMO on the market.  They suck in STO as much as they suck elsewhere, but they are part of the landscape and there is no denying it.

    What now exists in addition to those are some really creative storylines, investigations requiring problem solving and reading and thinking, a diplomacy xp rating, the now very popular series episodes, etc. 

    There is the same endgame STO has always had - the same exact endgame EVERY MMO has: grind rep (badges/emblems in STO), raids (STF's in STO), crafting, loot improvement, mini-games, PvP.  But, you can also do the series episodes because they are fun.  So, I laugh whenever I hear someone say STO has no endgame.  Can the endgame feel repetetive and boring?  Yep - just like every game out there.

    STO did, indeed, suck when released.  Par for the course for Craptic.  But, the game is much improved and getting better by the week with this new dev team.  I recently signed up and I'm having a blast.  Is it for everyone?  No...but, what is?  And, as the OP suggests - if you are a Trekkie, you will likely enjoy the game in the state it is now in.  It has finally begun to have a very Trek feel to it.

    I do boycott the cash store because it is a BS cash grab.  There is nothing there that is a requirement to enjoy this game.

    Now, if they can fix Klingons I might get really excited...

     Are you serious when you say there is crafting, is loot improvement endgame content?, the raids you mention are these the ones that people complain about on the forums that are bugged or the ones made by joe public?.

    No matter how you try to polish this game it will and always will be a turd, (my opinion).

  • cowboyhugbeecowboyhugbee Member Posts: 28

    Originally posted by sibs4455

    So to my question : What has dstahl and the team released that has changed this very boring game with no endgame content worth mentioning to a playable game now?

    1.  As for boring, I disagree, I think space combat in this game is some of the best MMO combat to date in any game.

    2. Like I said, it's not quite there yet, especially regarding end-game content, but I remain optimistic (they are raising the rank cap to Fleet Admiral, I think)

    3.  Season 3 update list is here, so you can compare it to your old experience, I guess.

    Currently, ground combat is being completely rebooted for the Season 4 update, they're working on adding Romulan and Cardassian playable factions, they're eventually going to add more bridge-based gameplay.  Fleets are going to get their own Starbases, customizable ship interiors are coming soon with working crafting areas, a Duty Roster where you can customize and control your ship's crew and a Chief Officer system where you can name department Chiefs and your Number One.  Way down the road they hope to institute a Poker mini-game (fans of the series know how important Poker was in Star Trek).  DStahl has also mentioned removing "areas" in the game to help make the galaxy seem more fluid.

    Then of course, there's the Foundry which is going to be released in the next few weeks, which provides new content for everyone.

    Another thing to mention - all their major updates (which have the quality of expansions in some regards) to the game are free, which kind of goes against the whole "Cryptic is super greedy" thing (I'm not defending them, just something to consider).

    OF COURSE, this all remains to be seen, but I see a community that's really excited about where everything is going.

    MAIN: LOTRO (Chedriin Azariah, Landroval), STO (Jay Andover)

    SIDE: FFXIV, RoM, Wakfu

  • cowboyhugbeecowboyhugbee Member Posts: 28

    Originally posted by Feydaway

    There is the same endgame STO has always had - the same exact endgame EVERY MMO has: grind rep (badges/emblems in STO), raids (STF's in STO), crafting, loot improvement, mini-games, PvP.  But, you can also do the series episodes because they are fun.  So, I laugh whenever I hear someone say STO has no endgame.  Can the endgame feel repetetive and boring?  Yep - just like every game out there.

    Awesome point.

    (sorry for the DP)

    MAIN: LOTRO (Chedriin Azariah, Landroval), STO (Jay Andover)

    SIDE: FFXIV, RoM, Wakfu

  • TalonsinTalonsin Member EpicPosts: 3,619

    How can you call weekly episodes (and they are anything but weekly) major content.  Each episode adds a short quest line to the game.  They dont add features or improve any game mechanics or change the world at all.  You can not compare them to major expansions from other MMO's which bring new levels, new lands and game changing mechanics.

    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • FeydawayFeydaway Member Posts: 122

    Originally posted by sibs4455

     Are you serious when you say there is crafting, is loot improvement endgame content?, the raids you mention are these the ones that people complain about on the forums that are bugged or the ones made by joe public?.

    No matter how you try to polish this game it will and always will be a turd, (my opinion).

    Yep.  I'm serious.  The crafting system is not the one the game started with.  It has been redone and is now identical to the archaeology system in WoW.  You find anomalies all over the place, collect them, and make stuff with them.  Is it LOTRO crafting or EVE crafting?  No, but it's not bad.  Better than what they started with.

    All the raid bugs except Terradome have been fixed.  I don't believe you are able to make STF's with the Foundry yet.

    But, even if you could...so what?  It doesn't matter WHO makes the content - we're debating what there IS.  So, speaking of the foundry, there are currently 3 episodes up and more soon to come.  I could care less if Craptic made them or Santa Claus.  The fact is, if they are there then I get to play them.  That equals fun.

    And, if you're more into creation than playing...well, you can kick some butt in the foundry making stuff for me to enjoy.  Win/win.

    Don't corner yourself with absolutes like "this game will and always will be a turd."  That's simply not smart and not true.  ANY game can be improved and/or fixed.  The worst launch of all time - AoC - has turned around and fixed itself in a year.  One of the great things about MMO's is that you CAN revisit them a year or more later and they may be a new and altogether better experience.  I played STO beta and thought it was garbage.  I started again a couple months ago and I'm now having fun!

  • cowboyhugbeecowboyhugbee Member Posts: 28

    Originally posted by Talonsin

    How can you call weekly episodes (and they are anything but weekly) major content.  Each episode adds a short quest line to the game.  They dont add features or improve any game mechanics or change the world at all.  You can not compare them to major expansions from other MMO's which bring new levels, new lands and game changing mechanics.

    If you're referring to me, I never said the weekly episodes were major content.  I said the Season 3 update (which was a major update) did those things.

    MAIN: LOTRO (Chedriin Azariah, Landroval), STO (Jay Andover)

    SIDE: FFXIV, RoM, Wakfu

  • AG-VukAG-Vuk Member UncommonPosts: 823

    Okay those who haven't played in a whle , here's a refresher .   ( Spoiler Alert , if you haven't done the mission )

    http://www.livestream.com/massivelytv/video?clipId=pla_2a1796dd-ed95-4262-b13f-ef7d9169f01e

    It's long and monotonous , but it's the game in a nutshell . This is a weekly episode . The commericals are a major pain. Enjoy. This is why i left .  It's played on normal , so the player can solo. I don't see a reason to comeback for any reason , looks and plays the exact same as I left it. I check in every now and then on a friends account .

    image
  • SolestranSolestran Member Posts: 342

    I despise games that are completely instanced.  I prefer persistent worlds that can be explored without having to grab a mission or a pre-made team.  Being able to meet people as you are out and about in your quest is much more desirable than a social lobby where you have to beg people to go into your instance.  I know a few of the instances were public, but they are few and far between and they still do not a persistent world make.  It's the entire reason why I did not like Guild Wars, the premise and content of the game is cool as I tried it out, but I just could not stand everything being instanced but the lobby area.

     

    Cryptic prefers instances and lobbies to actual virtual worlds and aside from their typical customer service issues and attitudes towards gamers who don't like their style, I have no desire to play their kinds of games.

     

    Especially when there are plenty of lobby type games that can be played for only the box price and no subscription or even better yet, free to play and free to download.

  • TalgenTalgen Member UncommonPosts: 400

    Originally posted by Warjin

    After a year I caved in and got this game, I was scared away from this game because of what people where saying and I'm sure it was for a good reason when It first came.

    What ever the reason I have found this game fun and very interesting, I just love being a part of the Trek universe , like today I took my first trip to DS9 hung out in Quarks played some Dabo lol, anyways I think this game can have allot of potential so long as they keep adding the Trek content to make players like myself feel apart of the universe. It's not perfect but what MMO is?

    I think people where just to hard on this game at first because It wasn't there vision of how a Trek MMO should be.

    Bottom line, I will no longer listen to people on the forums because It came to my understanding the ones that bash the games really don't like any MMO or they would be playing a MMO instead of posting lol.

    I feel that they will never be happy no matter what MMO comes out, they will fine the negative.

    If you love Star trek you will like this game, If not then you where never a trekkie.

     

    Also I canceled my WoW account after 6 years because I found a replacement : )

     Welcome to teh interwebz.

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430

    lol, you will not like the game.  I order you, you will not like the game anymore... I demand that you stop enjoying yourself!!!!

    I self identify as a monkey.

  • FeydawayFeydaway Member Posts: 122

    Originally posted by mgilbrtsn

    lol, you will not like the game.  I order you, you will not like the game anymore... I demand that you stop enjoying yourself!!!!

    OR ELSE! ;-P

  • JounarJounar Member UncommonPosts: 142

    Originally posted by cowboyhugbee

    Originally posted by sibs4455

    So to my question : What has dstahl and the team released that has changed this very boring game with no endgame content worth mentioning to a playable game now?

    1.  As for boring, I disagree, I think space combat in this game is some of the best MMO combat to date in any game.

    2. Like I said, it's not quite there yet, especially regarding end-game content, but I remain optimistic (they are raising the rank cap to Fleet Admiral, I think)

    3.  Season 3 update list is here, so you can compare it to your old experience, I guess.

    Currently, ground combat is being completely rebooted for the Season 4 update, they're working on adding Romulan and Cardassian playable factions, they're eventually going to add more bridge-based gameplay.  Fleets are going to get their own Starbases, customizable ship interiors are coming soon with working crafting areas, a Duty Roster where you can customize and control your ship's crew and a Chief Officer system where you can name department Chiefs and your Number One.  Way down the road they hope to institute a Poker mini-game (fans of the series know how important Poker was in Star Trek).  DStahl has also mentioned removing "areas" in the game to help make the galaxy seem more fluid.

    Then of course, there's the Foundry which is going to be released in the next few weeks, which provides new content for everyone.

    Another thing to mention - all their major updates (which have the quality of expansions in some regards) to the game are free, which kind of goes against the whole "Cryptic is super greedy" thing (I'm not defending them, just something to consider).

    OF COURSE, this all remains to be seen, but I see a community that's really excited about where everything is going.

    Sorry but this is just very wrong....

    1. Space combat = flying around in a circle and while ok is not in the same league that SWG space combat was and SWTOR looks way more fun as well.

    2. Nothing has been changed to the boring 4 STF's that were added to the game since launch. Even the promised 5th and 6th ones have been added to the "coming soon" list that Craptic uses for all the much needed stuff for STO thats going to fix all its issues. And of those 4 quasi end game mini raids 1 has constantly been bugged since day 1 and the others are relics of the EQ1 era of raiding with boss's that die in seconds after hours of grinding through trash mobs.

    2.1 Raising the level cap has never been given any sort of time frame and is in the "coming soon" list of bullshit the STO Dev team spouts. Maybe when they do get around to it they might add in items and equipment for that level as well unlike with the current max level of Vice Admiral which has no items, ships or gear of any worth apart from crap white items :(

    3. Season 3 added a revamped look to sector space, updated crafting with a new UI and added tons more crap to the c-store. But then when you look at everything thats been added to STO since day 1 it almost 60% C-store items.

    While ground combat is getting revamped its months away in the "coming soon" bracket. Considering how small the Dev team is and with them spending 50% of there time on c-store items fleet bases, extra factions, working ship interiors and all the rest of the end game content is at least 6 months to a year away.

    What major updates are you talking about? The so called weekly episodes that are 2-3 hours of content every couple of months that have mostly been bugged to hell. Not very much when you consider the games been out over a year now. As for craptic being super greedy (they are fucking rip off merchants) the first of the latest weekly missions is a shuttle only mission which is nothing more than an advert for the Delta Flyer c-store ship. Oh it was ment to be able to be gotten in game via crafting missions which strangly enough are still not in STO yet. Must be somewhere on the "comming Soon" list.

    The community can be as excited as it wants to be but that wont make STO get anything more than a skeliton development team.

  • AG-VukAG-Vuk Member UncommonPosts: 823

    Originally posted by Jounar

    Originally posted by cowboyhugbee

    Originally posted by sibs4455

    So to my question : What has dstahl and the team released that has changed this very boring game with no endgame content worth mentioning to a playable game now?

    1.  As for boring, I disagree, I think space combat in this game is some of the best MMO combat to date in any game.

    2. Like I said, it's not quite there yet, especially regarding end-game content, but I remain optimistic (they are raising the rank cap to Fleet Admiral, I think)

    3.  Season 3 update list is here, so you can compare it to your old experience, I guess.

    Currently, ground combat is being completely rebooted for the Season 4 update, they're working on adding Romulan and Cardassian playable factions, they're eventually going to add more bridge-based gameplay.  Fleets are going to get their own Starbases, customizable ship interiors are coming soon with working crafting areas, a Duty Roster where you can customize and control your ship's crew and a Chief Officer system where you can name department Chiefs and your Number One.  Way down the road they hope to institute a Poker mini-game (fans of the series know how important Poker was in Star Trek).  DStahl has also mentioned removing "areas" in the game to help make the galaxy seem more fluid.

    Then of course, there's the Foundry which is going to be released in the next few weeks, which provides new content for everyone.

    Another thing to mention - all their major updates (which have the quality of expansions in some regards) to the game are free, which kind of goes against the whole "Cryptic is super greedy" thing (I'm not defending them, just something to consider).

    OF COURSE, this all remains to be seen, but I see a community that's really excited about where everything is going.

    Sorry but this is just very wrong....

    1. Space combat = flying around in a circle and while ok is not in the same league that SWG space combat was and SWTOR looks way more fun as well.

    2. Nothing has been changed to the boring 4 STF's that were added to the game since launch. Even the promised 5th and 6th ones have been added to the "coming soon" list that Craptic uses for all the much needed stuff for STO thats going to fix all its issues. And of those 4 quasi end game mini raids 1 has constantly been bugged since day 1 and the others are relics of the EQ1 era of raiding with boss's that die in seconds after hours of grinding through trash mobs.

    2.1 Raising the level cap has never been given any sort of time frame and is in the "coming soon" list of bullshit the STO Dev team spouts. Maybe when they do get around to it they might add in items and equipment for that level as well unlike with the current max level of Vice Admiral which has no items, ships or gear of any worth apart from crap white items :(

    3. Season 3 added a revamped look to sector space, updated crafting with a new UI and added tons more crap to the c-store. But then when you look at everything thats been added to STO since day 1 it almost 60% C-store items.

    While ground combat is getting revamped its months away in the "coming soon" bracket. Considering how small the Dev team is and with them spending 50% of there time on c-store items fleet bases, extra factions, working ship interiors and all the rest of the end game content is at least 6 months to a year away.

    What major updates are you talking about? The so called weekly episodes that are 2-3 hours of content every couple of months that have mostly been bugged to hell. Not very much when you consider the games been out over a year now. As for craptic being super greedy (they are fucking rip off merchants) the first of the latest weekly missions is a shuttle only mission which is nothing more than an advert for the Delta Flyer c-store ship. Oh it was ment to be able to be gotten in game via crafting missions which strangly enough are still not in STO yet. Must be somewhere on the "comming Soon" list.

    The community can be as excited as it wants to be but that wont make STO get anything more than a skeliton development team.

     Everything you mention is very visible here. http://www.livestream.com/massivelytv/video?clipId=pla_2a1796dd-ed95-4262-b13f-ef7d9169f01e

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  • cowboyhugbeecowboyhugbee Member Posts: 28



    Originally posted by Jounar

    1. Space combat = flying around in a circle and while ok is not in the same league that SWG space combat was and SWTOR looks way more fun as well.

    Yeah, because on-rails space ships are SO. AWESOME. (rolls eyes)

    MAIN: LOTRO (Chedriin Azariah, Landroval), STO (Jay Andover)

    SIDE: FFXIV, RoM, Wakfu

  • FeydawayFeydaway Member Posts: 122

    Wow...dude, you don't like the game.  We get it.  Do you really think all your railing here will convince anyone who is enjoying it to stop?

    I'll make you a deal: you stop posting here trying to tell me why I shouldn't enjoy it and I won't try to convince you why space combat in STO rules AND (bonus!!) I won't go to the forums for the game you like and try to convince you why it's a piece of garbage.

    Sound good?  Nice.  Moving along...

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