Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sidekick

The user and all related content has been deleted.

Comments

  • JazuhJazuh Member Posts: 31

    If I understood it correctly, you don't scale upwards by venturing alone into high level areas or with people your level. The sidekick system is made so that when your friends starts off at level one, and say you're level twenty, you can choose him as your sidekick and have him playing with you at higher levels. He'll still be level one I believe, perhaps gaining some Xp for himself to level in the higher level areas, but not at a much higher rate as they have said that they want each level to take basically the same time to level.

    But you will automatically scale down in level when going back to lower level areas.

    Someone correct me if I'm wrong.

    Gaming is a passion.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Yeah, basically if you're "up-kicked" by a friend you get boosted just enough so you can meaningfully participate in the content. If you do your best you won't be a burden and you can advance as if you were in your own level range.

    Conversely if you go to a lower level area you get automatically debuffed so you're still a bit above the average in power (say  few levels higher) but you don't imbalance the whole thing and you can enjoy the challenge. Romping down the lower level areas serves two purposes - helping out buddies and hangin around with them without having to reroll an alt as well as unlocking/exploring stuff that you missed while leveling.

    Incidentally it's been confirmed that you will get boosted for WvW PvP in the Mists so you can basically go world PvP from level 1 (tho not to max level - an 80 will still stomp you in 1v1) and that you'll be downgraded if you want to go to a lower level dungeon to help out mates or get that nice armor skin that would look good on your max-lvl stats.

  • Master10KMaster10K Member Posts: 3,065

    Let's not forget that even if you're side-kicked up from level 5 to 50, you won't magically get all the gear, skills & attributes that a level 50 character would get. So you'll still be a level 5 player in a level 50 zone... just buffed up enough to not get one-shotted. So I think that's reason enough to not think that leveling/progressing will be a trivial matter in Guild Wars 2.

    image

  • TyrxzTyrxz Member Posts: 329

    Even thou, the point of guild wars 2 isn't about getting to the high level areas superfast and stuff, but it's about having fun. That's what some of the devs say. 

    scribble scribble scribble

  • ZerandZerand Member Posts: 77

    It's a totally wrong mindset to just level fast to get to the "endgame". You are there to experience and take part in the many dynamic events going on in the world. It might feel like a weird and alien concept but in GW2 they are actually trying to make the entire game an enjoyable experience. No tedious grind to get to the "fun part".

    Even to myself I'm a genius

  • TomWoodrowTomWoodrow Member Posts: 49

    Sounds like a system that will be a bots best friend for farming in-game gold, and crafting resources. image

    join us on seastone (btw no cash shop to run your bank account dry)

    http://forums.riftgame.com/showthread.php?83070-Lotro-Players&s=d555bfc9e2f4d22851c5359cb80e5b27

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Jazuh

    If I understood it correctly, you don't scale upwards by venturing alone into high level areas or with people your level. The sidekick system is made so that when your friends starts off at level one, and say you're level twenty, you can choose him as your sidekick and have him playing with you at higher levels. He'll still be level one I believe, perhaps gaining some Xp for himself to level in the higher level areas, but not at a much higher rate as they have said that they want each level to take basically the same time to level.

    But you will automatically scale down in level when going back to lower level areas.

    Someone correct me if I'm wrong.

    I believe you are partially incorrect with this statement.

    I'm pretty sure you scale down when participating in low level DEs, not when you enter a lower level zone.

    It doesn't really work out of if you scale down when entering a lowere level zone. Let's us Kryta as an example. We know in Kryta you can fight the drake broodmother which I believe to be around level 5, but you can also fight the level 15 Shadow Behemoth. That is at least a 10 level difference. If you get scaled down to around level 5 when you enter Kryta you can participate in a fight with the broodmother but will not be strong enough for the Shadow Behemoth. But if you are scaled down to around level 15 then you will be too strong for the broodmother.

    image

  • SalmonManSalmonMan Member UncommonPosts: 192

    Originally posted by TomWoodrow

    Sounds like a system that will be a bots best friend for farming in-game gold, and crafting resources. image

     

    You reckon? I don't know. The resource nodes won't expire after one person exhausts it - they'll be available to each person till each indivial exhausts it for themselves, so why buy when they are amply available? Not even sure about gold, as you can buy every thing with karma points or gold, and it sounds like the game will be dishing out plenty of each as you run about the game. Plus, as there are no quest givers in the traditional sense, would a bot be able to repeat farm the events? The events might repeat, but where players are in the chain of events would always be changing. And to get any reward (gold or karma) the bot would have to actively participate in teh event. All that would do would turn gold farmers into a fantastic free, ingame help force - they would be 'forced' to help to farm gold LOL. Even if the bot new all the locations, it would constantly be in a state of flux location wise, so a bot would have to go wandering around the map searching for the events - it would slow the farming down to a crawl would it not? Might not be worth the bother. Besides if AN do it right, people will be occupied anyway and won't need to buy gold. After watching thier presentation at GDC (GW2 Dynamic Events) if they do it right, we wont need to buy resources and gold and it might be confusing to bots anyway. But, never under estimate the gold farmers I guess lol

  • obodobod Member Posts: 31

    If im not mistaken, you have to actively participate in an event to get credit. Not just stand around after hitting anything one time.  Makes me think there is going to be NO auto attack. Someone will have to be controlling said BOT at all times, which might make gold farmers think twice about going into GW2 to begin with. Plus, each character is going to have to MOVE constantly around the battlefield, no more just standing in one spot while one character takes the damage.. so running BOTS is going to be one hellova trick in this game..

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by obod

    If im not mistaken, you have to actively participate in an event to get credit. Not just stand around after hitting anything one time.  Makes me think there is going to be NO auto attack. Someone will have to be controlling said BOT at all times, which might make gold farmers think twice about going into GW2 to begin with. Plus, each character is going to have to MOVE constantly around the battlefield, no more just standing in one spot while one character takes the damage.. so running BOTS is going to be one hellova trick in this game..

    There actually is no auto-attack. That was confirmed a long time ago.

    image

  • obodobod Member Posts: 31

    Thank you for the reply to the no auto attack, Glad to hear that myself. As for the sidekick system. I THINK ( keyword here is THINK) thats also put in place to prevent greifing. If a high level were to go to a low level area, im thinking ( heard it someplace, dont remember where) that you would Auto delevel to AROUND the level of the area that you were playing in.. ill try to find out where i heard, or read that from..

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by obod

    Thank you for the reply to the no auto attack, Glad to hear that myself. As for the sidekick system. I THINK ( keyword here is THINK) thats also put in place to prevent greifing. If a high level were to go to a low level area, im thinking ( heard it someplace, dont remember where) that you would Auto delevel to AROUND the level of the area that you were playing in.. ill try to find out where i heard, or read that from..

    Your level actually scales down to the level of the event you are participating in, not the level of the zone. Zones can cover a rather wide range of levels and it wouldn't work well to scale down into a zone that has a level range of up to 10 levels.

    image

  • SBE1SBE1 Member UncommonPosts: 340

    The Sidekick ability is (I believe) from City of Heroes, which as other posters have stated you just get your attributes (but not gear/skills/etc) buffed up to a level almost as high as your friend.  To get sidekicked up a level, you have to group with higher level people and actively be sidekicked by that higher level person.

    Being debuffed going into a lower zone was done in WAR when it came to PvP (you turned into a chicken, ironically enough), but I don't recall a previous game doing this in PvE.  What is hard to believe is that the higher level (but not max level) player would do this because it may or may not take longer to level in this situation (getting 10 xp per kill versus 10,000 xp per kill), but perhaps it all scales nicely and thus it wouldn't really matter, which would be pretty amazing really.   Personally, I think this is just useful for max level characters to go back and group with friends who re-roll or something through their content without making that encounter too easy.

    As for bots, I can't see how they would work in dynamic events (DE), which is probably where most of the xp/rewards are to be had in the PvE portion of the game.  The dynamic events are dynamic, not static, so having a computer run the character seems awfully unlikely.

  • obodobod Member Posts: 31

    ok, found what i went looking for,, If you read what is posted here..

    http://wiki.guildwars2.com/wiki/Sidekick

     

     you will see that you HAVE to be sidekicked to the upper levels,, but you have no choice in being sidekicked DOWN in the lower levels.. the site explains it a lot more than i can. And im too damn lazy to cut and paste the actuall wiki site..

  • SfaliaraSfaliara Member Posts: 438

    Originally posted by obod

    Thank you for the reply to the no auto attack, Glad to hear that myself. As for the sidekick system. I THINK ( keyword here is THINK) thats also put in place to prevent greifing. If a high level were to go to a low level area, im thinking ( heard it someplace, dont remember where) that you would Auto delevel to AROUND the level of the area that you were playing in.. ill try to find out where i heard, or read that from..

    I also think it was made due to griefing aside from the social aspect, I once told my friend about the dynamic events and he said "so there will be high lvl players completely ruining the events in starter areas" and I was like "oh there is sidekick". So yeah, I think it helps keep the flow in the events especially if the sidekick is for each event seperately. And of course, I can now have fun with my friends regardless of their level.

  • bookworm438bookworm438 Member Posts: 647

    Originally posted by obod

    Thank you for the reply to the no auto attack, Glad to hear that myself. As for the sidekick system. I THINK ( keyword here is THINK) thats also put in place to prevent greifing. If a high level were to go to a low level area, im thinking ( heard it someplace, dont remember where) that you would Auto delevel to AROUND the level of the area that you were playing in.. ill try to find out where i heard, or read that from..

    There is no auto-attack in a traditional sense. You can set a skill to repeat when off of recharge, thus simulating auto attack. However, if you have no skill set to automatically repeat there is no auto-attacking.

  • The user and all related content has been deleted.
  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by obod

    If im not mistaken, you have to actively participate in an event to get credit. Not just stand around after hitting anything one time.  Makes me think there is going to be NO auto attack. Someone will have to be controlling said BOT at all times, which might make gold farmers think twice about going into GW2 to begin with. Plus, each character is going to have to MOVE constantly around the battlefield, no more just standing in one spot while one character takes the damage.. so running BOTS is going to be one hellova trick in this game..

    The only thing that bots could do is farm normal spawns in the world like Moas and Raptors. Apart from that, I  don't think they can do much.

    This is not a game.

  • RoybeRoybe Member UncommonPosts: 420

    Originally posted by Jeroen365

    Oke So they heavily Emphisize on the experience itself, instead of the end game content. Im tottaly cool with that since i never made it to end game anyway, xept for gw1. But should à rpg have that sence of achievment? Isnt that what Makes you want to play? If you, for à small part, remove that, all that remains is an action game with instead of good gamepla has this weird button spam mechanisme..1,1,5,2,1,1

    I never, nor did any of the other people I played with in GW1, miss the level grind.  Hit 20, shut off the XP bar go play.  The majority of each of the games were 'end game' content.  The mindset of the 'lvl achievers' in the gaming world at large cannot understand this.  Gaining levels isn't important, playing the game with skill is.  These two ideas are not mutually exclusine.

     

    Arenanet has made an attempt to make these people happy by creating 80 levels, instead of 20.  All they've done is make the later levels 'pop' as fast as the earlier (from lvl 20-30) levels. 

Sign In or Register to comment.