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Dev's Inexperience is starting to show

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  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by BigCountry

    Jordi might need to redo his business model and come up with something more in the lines of Mindcraft (where players host their own 50-100 man servers) or something if he wants his current software/game to succeed.

    That sounds completely awesome actually. I could imagine some people setting up servers that would have a set time or goal that has to be reach with leaderboards, history, and restart/wipe when that end has been reached. Would make for interesting ongoing content.  With the terraforming that laready exisits, now or altered maps could be constructed. Indivudual server rulesets for conquest and territory control.

     

    /dreamz

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    Originally posted by Joliust

    Giving in and coding stuff without testing it. Not just sticking with what you have and focusing on stress testing. This kind of stuff is getting unforgivable.

    Go make a game yourself.

    I have zero interest in this game but thats a very rude post. Who are you? What game are you coding?

    Its just not cool man. I understand your frustration but in this case look at the game. Its not a major company, you can tell just by looking at the thing its not "done."

    I cant help but think of these games as a learning experience for their devs and coders and whoevers making it.

    If you like it now, imagine how much better it will be after some learning experience.

    Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
    Join me on Twitch Facebook Twitter 

  • BigCountryBigCountry Member Posts: 478

    Originally posted by Loktofeit

    Originally posted by BigCountry



    Jordi might need to redo his business model and come up with something more in the lines of Mindcraft (where players host their own 50-100 man servers) or something if he wants his current software/game to succeed.

    That sounds completely awesome actually. I could imagine some people setting up servers that would have a set time or goal that has to be reach with leaderboards, history, and restart/wipe when that end has been reached. Would make for interesting ongoing content.  With the terraforming that laready exisits, now or altered maps could be constructed. Indivudual server rulesets for conquest and territory control.

     

    /dreamz

     

    I agree. Would of been awesome. He can still do it. He just needs to decide when to punt on his current mmorpg dream of 1k people logged in at once, because that is not happening anytime soon.

    :D

    BigCountry | Head Hunters | www.wefarmpeople.com

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by BigCountry

    Originally posted by Loktofeit


    Originally posted by BigCountry



    Jordi might need to redo his business model and come up with something more in the lines of Mindcraft (where players host their own 50-100 man servers) or something if he wants his current software/game to succeed.

    That sounds completely awesome actually. I could imagine some people setting up servers that would have a set time or goal that has to be reach with leaderboards, history, and restart/wipe when that end has been reached. Would make for interesting ongoing content.  With the terraforming that laready exisits, now or altered maps could be constructed. Indivudual server rulesets for conquest and territory control.

     

    /dreamz

     

    I agree. Would of been awesome. He can still do it. He just needs to decide when to punt on his current mmorpg dream of 1k people logged in at once, because that is not happening anytime soon.

    :D

    I don't find that to be as awesome, actually...  I think if we allowed players to host their own servers we'd end up with a bunch of people cheating or exploiting junk piles, etc.  

     

    He just needs to open more servers....  whether he honestly listened to the community and decided against opening that second server, or if he crunched the numbers in his head after "sleeping on it"  and realized he didn't have the cash,  we need to have him  step up and do it right.  Not half ass it by making the players host servers.



  • BadaboomBadaboom Member UncommonPosts: 2,380

    Originally posted by Noobgren

    Originally posted by Badaboom


    Originally posted by rmason


    Originally posted by Noobgren

    Well, another failed launch from a small indie developer attempting to make a sandbox game. Why am I not surprised?

    +1

    LOL, it hasn't launched yet.

    It "pre-launched" and failed.

    Then it "pre-launched" again and failed again.

    Tomorrow it's supposed to launch "for real". We'll see what happens but I doubt it will be a smooth ride. Do you have a different opinion?

    I forsee another delay.

  • rhinokrhinok Member UncommonPosts: 1,798

    Originally (last year), he was shooting for a small, controlled population:

    "Our goal is not to have an influx of 10,000 players, but to let the community grow slowly over the summer. What are the numbers we are looking for? I'm guessing about 500 before April 15th, building slowly to around 5000 active players by the end of summer."

    So, what's small?  How many players are trying to login at any one time right now?  Thousands or just a few hundred?  A year later, and a couple of server changes later (both last year and recently) and they're still having issues?  I see a lot of apologists ("it's indie" or "he said he was taking the server down for testing"), but the game was supposed to launch a year ago.  It's still not complete and there's never been a true stress test.  Indie or not, developers need to follow established software development protocol, including proper proactive testing, not reactionary testing (as in they tried to prelaunch the game and it blew up so then they decided to start debugging and testing...).

    I wish them well, but if they don't get their act together, they won't be too successful.  To Xsyon's credit, he does communicate well with his players, which is great..  Unfortunately, he's now  under the gun and that itself will lead to problems.

    ~Ripper

  • outfctrloutfctrl Member UncommonPosts: 3,619

    Originally posted by Aethaeryn

    Originally posted by maskedweasel


    Originally posted by millsdo

    Two servers, the same type servers, would have been better I think. No war and peace, just regular rules with two servers.

    You would be correct sir.  For them not to do it .. well...  this is what they get.  The official forums are full of whiners complaining they didn't get their spot,  others because the rollback made them lose the spot they wanted the first time.   

     

    Ultimately everyone wants a spot on TOP of the junk pile, and the big tribes that lose out due to the new area regulations seem to be having a fit over it.  Now you have a thread of a tribe trying to scare soloers to not put down homesteads.  image

     

    Meanwhile,  when they spoke about 2 servers everyone was vehemently against it.    So basically,  in order for people to be happy, they want their space on the junk pile unrestricted by other players,  with everything enabled,  all on one server, and they want the developers to cater to them specifically and do another roll back if something happens to go wrong.

     

    Sounds like MMORPG players to me.

    Well some of the rage is based on the fact that they announced a time to place totems and asked people to log out to keep things from getting insane on the server end.  Some people did that only to find out that they rolled back and had a second launch (third one now) later in the day and someone took their spot.  

    It didn't affect me but I can certainly feel their pain.  I had a totem spot "saved" from the first launch and they decided not to honor those.  Still I move on and love the game.  Give it a few days.  I am not mad at all but I certainly don't blame others for venting.

    There were many that took a day off of work to place their totems.  They were really upset.  I dont blame them one bit, but hey, it is a risk you take.

    image

  • Marcus-Marcus- Member UncommonPosts: 1,010

    Originally posted by outfctrl

    Originally posted by Aethaeryn

    Originally posted by maskedweasel

    Originally posted by millsdo

    Two servers, the same type servers, would have been better I think. No war and peace, just regular rules with two servers.

    You would be correct sir.  For them not to do it .. well...  this is what they get.  The official forums are full of whiners complaining they didn't get their spot,  others because the rollback made them lose the spot they wanted the first time.   

     

    Ultimately everyone wants a spot on TOP of the junk pile, and the big tribes that lose out due to the new area regulations seem to be having a fit over it.  Now you have a thread of a tribe trying to scare soloers to not put down homesteads.  image

     

    Meanwhile,  when they spoke about 2 servers everyone was vehemently against it.    So basically,  in order for people to be happy, they want their space on the junk pile unrestricted by other players,  with everything enabled,  all on one server, and they want the developers to cater to them specifically and do another roll back if something happens to go wrong.

     

    Sounds like MMORPG players to me.

    Well some of the rage is based on the fact that they announced a time to place totems and asked people to log out to keep things from getting insane on the server end.  Some people did that only to find out that they rolled back and had a second launch (third one now) later in the day and someone took their spot.  

    It didn't affect me but I can certainly feel their pain.  I had a totem spot "saved" from the first launch and they decided not to honor those.  Still I move on and love the game.  Give it a few days.  I am not mad at all but I certainly don't blame others for venting.

    There were many that took a day off of work to place their totems.  They were really upset.  I dont blame them one bit, but hey, it is a risk you take.

     I still don't understand why they didnt do it the SW:G way... craft the totem.  It could have spaced a lot of this out perhaps.

    Make it somewhat difficult and you would have avoided the "land rush" of everyone logging in and tying to drop it at exactly the same time, nevermind the strain land footprints, guild names etc. put on the server.   Perhaps some of this could have been avoided.

    water under the bridge now.

  • JoliustJoliust Member Posts: 1,329


    Originally posted by Marcus-

    Originally posted by outfctrl

    Originally posted by Aethaeryn

    Originally posted by maskedweasel

    Originally posted by millsdo
    Two servers, the same type servers, would have been better I think. No war and peace, just regular rules with two servers.
    You would be correct sir.  For them not to do it .. well...  this is what they get.  The official forums are full of whiners complaining they didn't get their spot,  others because the rollback made them lose the spot they wanted the first time.   
     
    Ultimately everyone wants a spot on TOP of the junk pile, and the big tribes that lose out due to the new area regulations seem to be having a fit over it.  Now you have a thread of a tribe trying to scare soloers to not put down homesteads.  
     
    Meanwhile,  when they spoke about 2 servers everyone was vehemently against it.    So basically,  in order for people to be happy, they want their space on the junk pile unrestricted by other players,  with everything enabled,  all on one server, and they want the developers to cater to them specifically and do another roll back if something happens to go wrong.
     
    Sounds like MMORPG players to me.


    Well some of the rage is based on the fact that they announced a time to place totems and asked people to log out to keep things from getting insane on the server end.  Some people did that only to find out that they rolled back and had a second launch (third one now) later in the day and someone took their spot.  
    It didn't affect me but I can certainly feel their pain.  I had a totem spot "saved" from the first launch and they decided not to honor those.  Still I move on and love the game.  Give it a few days.  I am not mad at all but I certainly don't blame others for venting.


    There were many that took a day off of work to place their totems.  They were really upset.  I dont blame them one bit, but hey, it is a risk you take.


     I still don't understand why they didnt do it the SW:G way... craft the totem.  It could have spaced a lot of this out perhaps.
    Make it somewhat difficult and you would have avoided the "land rush" of everyone logging in and tying to drop it at exactly the same time, nevermind the strain land footprints, guild names etc. put on the server.   Perhaps some of this could have been avoided.
    water under the bridge now.

    The problem with that is tribal territory = essential to play the game.

    Sent me an email if you want me to mail you some pizza rolls.

  • SpiiderSpiider Member RarePosts: 1,135

    Game is online now, everyone who pre-ordered game got 14 days extra as a "sorry" from devs. Terraforming and pvp are not on yet, everything else is on. Last night was a nightmare with restart and rollback every 10 minutes but this morning was a breeze, no lag, no critical bugs, very playable.

    I hope its stays that way.

    As for number of users, there are more then 500 users at any time just going though the forums. I'm sure there is more then 1000 players in the game.

    No fate but what we make, so make me a ham sandwich please.

  • BigCountryBigCountry Member Posts: 478

    "Lag is not being caused simply by the amount of players online, but the more players online the more likely the causes of lag will be triggered." -Jordi

     

    What in the heck does that mean? This guy needs to be a RL polition, not a game manager.....haha

    BigCountry | Head Hunters | www.wefarmpeople.com

  • cyress8cyress8 Member Posts: 832


    Originally posted by BigCountry
    "Lag is not being caused simply by the amount of players online, but the more players online the more likely the causes of lag will be triggered." -Jordi
     
    What in the heck does that mean? This guy needs to be a RL polition, not a game manager.....haha

    He also said that it is the specific actions by everyone that is creating lag and not by the amount to people on. The lag will still come even if less are on, however it just comes faster and more fierce with more playing. He is testing to find which actions are the cause of the problems.

    BOOYAKA!

  • osmundaosmunda Member Posts: 1,087

    Originally posted by Joliust



    Originally posted by Marcus-





     I still don't understand why they didnt do it the SW:G way... craft the totem.  It could have spaced a lot of this out perhaps.

    Make it somewhat difficult and you would have avoided the "land rush" of everyone logging in and tying to drop it at exactly the same time, nevermind the strain land footprints, guild names etc. put on the server.   Perhaps some of this could have been avoided.

    water under the bridge now.

    The problem with that is tribal territory = essential to play the game.

    Unfortunately that also makes the initial land grab so important that people took time off work to do it. (making them more upset about the server going down and rollbacks)

     


    Originally posted by BigCountry

    "Lag is not being caused simply by the amount of players online, but the more players online the more likely the causes of lag will be triggered." -Jordi

    What in the heck does that mean? This guy needs to be a RL polition, not a game manager.....haha

    Best guess is that he is referring to the envirnment (mobs etc) reacting to the presence of players. That is processing the AI is contributing to lag. That's spltting hairs, but I suspect it's what he means.

     

     

  • LerxstLerxst Member UncommonPosts: 648

    Originally posted by cyress8

     




    Originally posted by BigCountry

    "Lag is not being caused simply by the amount of players online, but the more players online the more likely the causes of lag will be triggered." -Jordi

     

    What in the heck does that mean? This guy needs to be a RL polition, not a game manager.....haha






    He also said that it is the specific actions by everyone that is creating lag and not by the amount to people on. The lag will still come even if less are on, however it just comes faster and more fierce with more playing. He is testing to find which actions are the cause of the problems.

    I suspect it has to do with the landmass all being on one server.  90% of everything you do in the game has an effect on the land.  If you just stand there, obviously it has no effect though.  But... cut down a tree and it changes the landscape, dig through a pile of trash and it changes the landscape, pull up some grass and it changes the landscape.

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