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Hey all,
we all know the 'big' games some of us are looking back to with very fond memories such as EQ and UO.
But I was wondering how many of us look back fondly on much smaller and less well known games.
For me one of my first MMOs was Rubies of Eventide. It's dead now and probably not surprisingly so. But it was still holds a dear spot in my gaming history.
I've never played UO or EQ but when I hear people talk about the olden days when communities mattered and there was an open world to explore ( granted RoE only had six zones, but each of these zones had unique spots for every level where you'd always find players to group with and kill a certain type of monster. I have fond memories of trolls at the monastary every in-game night. )
The game didn't have too much to compare to other games in the terms of features and such. But it was special, at least for me.
So anyone have any fond memories of small unknown games like these that they look back to instead of the giants like UO, EQ, SWG and DAOC?
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Comments
Corum Online.
The PvP dungeon sieges were amazing. In the world were 65 dungeons each of which guilds could take control over. They opened up for sieges once a week, and you either attack or defend. If you manage to defend them, they produce a high value item, but you could choose to defend yet another week and another etc. until you get a part to build a guardian, which is an OP pet for AoE grinding and such.
I even rank said PvP above Dark Age of Camelot, which is no small feat.
Sadly, gPotato discontinued the game in '09.
Celetania.
Entertaining 3D port of the Omega Day browser game. When you sent ships patrolling you could actually watch them execute the orders you sent them on (battle, build, expore, etc) or control them yourself. It had a nice side mission thing and a nice progressive but ultimately flawed skill tree.
I wouldn't say I loved it, but I did really enjoy it.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I have fond memories of Ryzom. They seem to have had some serious issues running a business, lack of advertizing, and the game is possibly too esoteric to have been huge even despite those things. However, it still has better crafting and AI than 90% of the games out. I just have trouble playing it since the population is so low. I even was in a great guild, Ghosts of Atys, but its tough when you're fickle like me.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Miss that game wish they would scrap Picaroon and open it back up. Hell if they put half the effort of advertising it back in the day as they have there new baby then it would have been way more populated...
myth of soma but i doubt any heard of it. first mmorpg, so was special atleast for me.
Ex. myth of soma, legend of mir, mu online and eudemons online player.
Current game : Runescape (until pc build is complete)
Requiem Bloodymare...there is just something about it that I really like. I still fire it up once in a while even though I have moved on to DCUO. It is the only F2P game that I know of that has a physics engine which made killing enemies funny, nothing like watching a demons head roll or having said demon fly off a bridge after landing a killing blow. =P
For me it was SEED.
I was in the beta. I really liked the concept. You were in a habitat that was in need of repairs and you had to work together to keep things running.
Sadly they ran out of money.
It would have been great to be in a MMO where people actually worked together.
On second thought it would probably have failed anyway because no one wants to group any more.
Neocron.
It was a great mix of PVP, FPS, exploration. The best thing about the game was that exploring was exciting and very scary.
Sadly it was a very badly coded mess with loads of sync issues. The PVP for territorial control made up for it though.
There's two MMOs I really liked that failed pretty quickly. Maybe not as little as some of these other games, but they're certainly no Dark Age of Camelot or anything.
Those two games being: Auto Assault and Earth & Beyond.
Car game, and space game. What could go wrong? Yes, I know, EVE is a space game, but Earth & Beyond managed to not feel quite so much like I was being trained to be an accountant. Plus, it gave me xp for discovering new places, and even better, for leading other people to new places. That was a great mechanic for an explorer like me!
Auto Assault... well, it was deeply flawed in various ways, but I did love travelling. It's the only game where I LOVED travelling around. Only City of Heroes has even come close. In Auto Assault you could literally make your own shortcuts, doing things like jumping over chasms and getting xp just for finding jumps and stunts to do.
If only travelling was actually gameplay in more games, rather than just... well, a thing you do to get from one part of gameplay to another.
Fury Online for me. It was the greatest PvP I have had since then and now I am as of this day looking for another mmo to match it's same kinda of awestrickingly-skill based PvP
While it wasn't a good game, I do miss Rohan Online and the really interesting system for enhancing and combining equipment. It was also the only game in which I have ever fished.
Ys online. Fun races (and emotes), good story and neat graphics and fun raiding. Only crafting was a pain - you needed like a gazillion mats to make one item.
I was lucky enough to play it in beta in Europe for a month or 2 before Key2Play went bankrupt.
[EDIT]
1st pic in my siggy links to a YouTube movie of Ys ;-)
Everquest Online Adventures, was my first reall MMO . its Everquest for the PS2, but falls 500 years before EQ1. Sony really dropped the ball on it tho, they refused to support the PS2 hard drive so there was no way to update or add any zones and what not. armor and weapons was extremely plain to save on space of the dvd. i remember an really good hammer that lord nagafen dropped was cleric pali only and AoE healed when used in melee. healed everyone not just group members was "epic"....but looked exactly like the hammer used for blacksmithing. just a plain hammer for graphics.
had they supported and updated the game i would have never left , many others i'm sure would have stayed. its listed here but i'm sure many never tried it thinking "console kiddies" was playing it, but the game had the most mature community i have ever encountered. tho it was an old school group grind game so being selfish/ass hat ment you got black listed and no one would group with you.
and MAYBE Phantasy Star Online, don't really consider it an MMO but plenty of games listed on here as MMOs had the exact same set up.
The Mana World.
Always read the small print.
Minions of Mirth,,monsterplay ,dualspeccing ,maybe triplespeccing cant remember,adventuring feel and plenty of other good features from future ,back then.
Generation P