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There are so many little things that I was over-looking about Rift that would not have, singularly, been a reason for me consider this as anything but a 'transient' title. However, as an underwelming mage class that is now affected with this new nerf-patch to Chloro:
CHLOROMANCER
* Lifegiving Veil: Now affects up to 5 targets.
* Radiant Spores: Now has a base chance to proc of 10%.
* Phytogenesis: Now increases the chance for Radiant Spores to proc by 2-6%.
I believe that this new patch once again, continues to make playing a mage more worthless than was before. Yep, I had Cholor as a secondary soul and the Radiant Spores and Phytogenesis nerfs are deeper than I'm willing to accept.
I'm fortunate that this occured before the free-month is over and before my 3-month sub kicked in. Though I was able to canceI, I'll continue to watch how this game either continues to decline or rises with more of a balanced balance to classes and content that transcends the elementary PvE "Whack-a-Mole" design platform, mundane PvE "Raiding" and waiting for for ones' close-quarters meaningless cage-match WF queue to pop.
Edit: My cancellation stands. I "might" month-to-month it based on either hope, general stupidity, or boredom. But just wanted to point out that whether it was due to the overwelming rage of "healing" nerfs, Trion has just updated their patch notes to "remove" what was once there. What was once there is what I posted above.
Comments
I have yet to play Rift so my opinion won't hold much weight, but just from my experience in the MMO community you sound like you're being a tad dramatic here. Quitting because of a nerf? MMO's get hit constantly because it's near impossible to achieve a perfect balance.
http://www.youtube.com/user/TheAmbryZealot/
Those are leaked Alphas notes that were posted in the "live patch" section and it was not supposed to be. Forums erupted in qq until they fixed it.
As Master said above, canceling because of a nerf is kind of rediculous at this point. To me, it seems that if you're ready to cancel this early then you'll cancel if all the future nerfs don't go your way. Without a doubt, in a new games first months there will be nerfs...probably across the board. Trion, unlike other MMO's previously, have included patches two or three times a week since launch. This is better than average. Give it a few months before you make a decision like this, as with every game, it takes having the servers full after launch for dev's to actually see what works and what doesn't work.
Look at the Rift forums. You aren't alone in thinking the Mages are weak at the moment. Dev's also look at the forums. They know the issues as it is common knowledge. They don't have a secret agenda to make a particular class obsolete. Give it a while...you'll be laughing at rogues soon.
Re-read my post. Im not quitting just because of a nerf. But this is yet another, for any intellectually honest mmo enthusiast that has really followed this game, but then again its' just me, another chink in the over lack of alot of little things that over-shadow their ability to launch a polished pve single-player-esque supposid massively-multiplayer game, aside from their huge miss on security.
I really had no intention on being disinterested in this game, particularly based on my months of supported though cautiously optimistic support of Rift.
Mages need some tweaking, no doubt.
The OP posted in another thread a few days ago showing similar doubts in spite of Trion's clear statement that they are hearing mages voices and admitting that there currently "are issues":
http://www.mmorpg.com/discussion2.cfm/post/4125795#4125795
""Mages. Yes, we’re both listening to you and paying attention to the post-launch gameplay data on our servers. While a well-played mage does do extremely well, and mages are very well represented in the overall number of active characters, there are issues with competitiveness in some low and mid level ranges and certain combinations of souls, due largely to mages’ overall fragility and cast times.""
Cik_Asalin posted: "Yet, I dont read anything about addressing it other than have a nie day? Did I miss something?
Considering Trion themselves called those concerns "issues" means that they are getting addressed. The issue is clearly with those combinations, not with the players themselves. If they weren't addressing them, they wouldn't have brought it up as an issue.
Cik_Asalin
Cik_Asalin
I'm an "intellectually honest mmo enthusiast that has really followed this game". You are overreacting and cancelling based on alpha notes that will never make it live. To bolster your opinion, you poke at other minor speedbumps that Trion has been open and honest about addressing (and largely have). They have pulled no punches, nor hidden the fact that many of their ideas will be tweeked as the player community responds and reacts to them. Their communication and openness to their fanbase is unmatched in the mmo community. Soon, we will be able to download and test the alpha server ourselves. Sorry that this has not been enough for you, which is clear from the cynical tone in your remarks.
Edit: because I can't type
It really does seem that their solution to balancing the game may be to nerf what's working, rather than fix what's not working. I guess it makes sense, given how many combinations of skills/souls there are, but it will likely drive more people from the game than people who would quit because some builds are notably better than others.
Nerfing Chloromancer is dumb. Next among the nerfs will likely be Warrior tanks with decent DPS and rogues that can tank. I really hope they aren't heading down the path of nerfing away the options that make the title stand out and fun to play. If so, I'll be gone as well.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Actually as a Cleric I would have applauded the moves for entirely selfish reasons. Rift is one of the few games that I've seen LFG spam that says "LFM to run Dungeon XYZ, NO CLERICS". When questioned its because the raid has more than enough healers/off healers and its felt Cleric DPS sucks no matter how much into combat we spec. Sadness.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Your drama is showing.
To me this seams a very small reason to give up a game . If I were to apply the same rule as the OP has applied to Rift I would never play mmos . Its part and parcel of what happens in them . Nerfing is a pain , over powered and under powerd classes are a pain but they will always happen in any mmo RIFT included . Its pretty simple roll an alt if you enjoy the game and see what you enjoy playing . The this is if you quit RIFT and go to another game you will come across the same problem sooner or later . To me RIFT at the moment is the best mmo about its not perfect but I accpet it warts and all .
This is a class issue not a quit the game issue.
I think people are worried that the unique class system (along with classes like the riftstalker) will be slowly made useless thus taking them really out of the field of choices for anyone playing the game further than the newbie levels.
You know 32 classes (souls)... but only 1 or 2 will valid in each calling. While yes you can mix and match what the other souls go with the major choice... its kinda lame and in the end would actually give you less options than say WoW.
Most of us wanted the majority of souls to be valid options if not all.. if the game looks like the devs are brain dead (Like in WAR) then we'll be moving on. It sickens me that people applaud nerfs to unique classes .. why? because it's not right that a mage heals. I doubt all were trolls who were applauding.
I hope people realise that this change never made it into the live game.
Those changes were never intended for live server. Fyi Choloro are bit Oped in raid healing if mages get dps boost everyone is expecting don't you think Cholor's heals need to be reduced a bit?
It is soul issue.
If you roll mage for healing, the system is more rigid than WoW and every nerf is felt harshly. At the same time, if mage healing gets to good you risk obsoleting one quarter of characers and alienating one quarter to full one half of player base (clerics that are not wanted as healers and mages who are forced to heal).
So OP has good reason to quit, he just did not precisely pinpoint the reason.
The servers haven't even been up for 35 minutes. People could at least play the classes they're complaining about before saying they're going to quit.
I can not remember winning or losing a single debate on the internet.
This is a PvE game.
It's really funny how people expect PvE games to balance for PvP. It's got tons of quests, dungeons, dynamic PvE world contents, public quests, all the stuff you expect from a PvE game.
It features no meaningful PvP except random world PvP without consequence and minigames. If you want a game for PvP, there are some really good ones out there.
You're right though, I personally play a Sin/BS/Sab and Mages, especially up until around 35, are basically free kills because they lack any good CC and lack the burst to really crit you away, while other classes get 20 sec stunlocks somewhere around level 15, which is more than enough to bring a mage down.
M
It is really the devs fault. Most devs make a PvE game, add a little PvP in the last moment but then try to pretend that both matters as much. Most MMOs have the same problem.
They could as well just cut out the PvP stuff instead, if you want a game with good PvP you need to do like DaoC and GW. They spent as much time on both already from the start and worked PvP into the mechanics.
Of course other games suffer from the opposite problem and added the PvE as an afterthought, like WAR and DFO.
people who cancel their sub because their class got nerfed are really funny. god forbid you have to pay the paltry amount of gold to respec or learn to play a different way. mmorpgs are never permanently balanced or imbalanced, its an ongoing learning process. its especially great in rift because you have many different options to choose from in case your current spec gets the nerfbat. the only thing that would concern me is if people were screaming nerf and imba for weeks and the devs either turned a blind eye or just didnt care(like in WAR) because that shows how motivated the devs are in trying to improve upon there game. in trion's case, they are do far doing a great job (FYI my class has been nerfed once and is going to receive more nerfs next week but i'm fine with it if its for the sake of the game).
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
They could as well just cut out the PvP stuff instead, if you want a game with good PvP you need to do like DaoC and GW. They spent as much time on both already from the start and worked PvP into the mechanics.
Of course other games suffer from the opposite problem and added the PvE as an afterthought, like WAR and DFO.
Trion added the bare minimum PvP you could add to the game and never, at any point, advertised the game as a PvP game*. They basically said, "It exists for those that want it". People who expect something to be there when it doesn't exist will be disappointed. It doesn't matter if you're talking about meaningful Rift PvP or ferrets with opposable thumbs. Unrealistic expectations will never make you happy.
* Unless you count the one sentence from a VP that was quickly retracted by people who actually knew better.
I can not remember winning or losing a single debate on the internet.
GW was not free from its balance problems from the start. if you remember, they had to nerf things here and there a couple of months in. even until now they are constantly rebalancing things. it just goes to show you that you can never have a perfect balance in a game right from the start. whats important is if you keep on trying to balance and rebalance throughout the game's life.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Yea, I didn't follow the game as closely as most people I guess but I can't remember anybody ever adversiting this game as 'equally PvP and PvE'; At least my impression was always that the 'random' world invasions were the real bread and butter of Rift.
And really, that's about the only thing in the game that scratches the border to innovation. At least until you realize that the invasions have 0 persistent effect on anything in the gameworld because Trion obviously wanted the game to be competetive in the mass market segment.
That's another discussion though, the world PvE _IS_ something new and grinding rifts can be fun with the right people and the right mindset. Of course though, when push comes to shove it's another theme park MMO lacking LotROs brilliance in lore and design, Age of Conans graphics and World of Warcrafts massive amount of content. It's still in the upper third of the 'MMORPG' pool...
M
EDIT: In this context I want to stress once more how the fact that worlds seem to get smaller instead of bigger since WoW is deeply disappointing; I thought seamless worlds with multiple racial starting areas and multiple major cities would become standard after WoW, but not one fantasy AAA title since then managed to deliver this? What's the problem there guys, monetary pressure to release early and develop as you go? I'm still waiting for WARs 6 capital cities...
Just reading your GOD stuff underneath. What a wonderful god!
Yes you are:
"nerfs are deeper than I'm willing to accept. " - taken directly from your post.