Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why DCUO was doomed to failure from the very beginning

2

Comments

  • Endo13Endo13 Member Posts: 187

    Originally posted by SteamRanger

    It was developed for bloody consoles, that's where it was doomed. Sooner or later, these companies are going to have to figure out that you can't shovel console-centric gameplay at PC gamers and expect them to pay for it. Why don't these developers have the stones to release console-only MMORPGs? They want the PC gamer's money, but don't want to develop with them in mind.

     

    Crash and burn.

    That's exactly why I never bothered with it. I tried FFXI for about 10 minutes once. Never again.

  • CaldrinCaldrin Member UncommonPosts: 4,505

    I only played during beta, the combat was fun to start but soon got repetitive.. but just like any other mmo.

    I was enjoying the beta tho but the only reason i never got the game is because i like sandbox games more really so started playing darkfall again and now xsyon as well..

     

    In my eyes the only bad thing SOE done was brake SWG.. I have enjoyed EQ, EQ2 and vangaurd..

  • Pest138Pest138 Member UncommonPosts: 114

    Originally posted by Robsolf

    I don't think it could really be pinned down to one specific thing in this case, particularly since there are so many to choose from.  DCUO is dying from a thousand fatal stab wounds.  Fast, action based combat isn't enough to pay $15/mo. for. ^   ^

    This statement is pretty close to the truth. While everybody else is arguing about wether or not the game is good or has enough content etc, the truth is there are multiple issues.

    For me they broke the game in the 2/22 patch, before that the game was working perfectly, I had purchased in late January  and had spent most of my time ingame checking the different powers out before I settled on a hero/gadgets/controller. got to level 17 the morning of the 22nd, they patched, I had trouble downloading the patch but finally got it, have not been able to play since. Graphics lag, memory leak, delayed reaction, whatever you want to call it I could no longer finish even low level quests without double digit deaths.

    Contacted CS,, they walked me through a few things to try and solve the problem, but no luck. They asked for system logs stating that they knew there was a issue many people were having similar to what I had described and they were trying to figure it out.

    Now the reason I think DCUO numbers are falling of so bad are a combination of all the things mentioned in this thread, not  "thousand fatal stab wounds" so much as thousands of minor lacerations and the folks trying to keep it alive are only bandaging a few at a time.

    Too bad really, this game had a ton of potential and who knows, maybe at some point one of the devs will have a "moment of clarity" and bring order to chaos.

     

    I can hope can't I?

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    DCU was doomed from the start, because of how many leadership changes it went through.   There is just something about leadership transitions in SOE games that doesn't go over very well and DCU had somewhere around 3-4 of them during development.

    That is a big part of why the game is so at odds with itself.   It is trying to be a console mmo, but plays more like a shallow single player game with some limited co-op features.  It wants to be a PC mmo, but it is corrupted by a console centric design focus.  The game wants to do away with grinding levels, but it doesn't really offer anything to make up for removing the journey of leveling.  A few days to level 30 then it rushes in the worst parts of endgame mmo (token grind) without any real diversions that bring other game worlds to life. 

    DCU has the feeling of a game that was originally designed to be something different than it is currently.  As if somewhere mid-development some higher up told the team to scrap their design and make redesign the game to play more like wow**.

    Solo quest hub/chain based leveling, health potion-colas, pvp arenas, instanced dungeons, stat based item advancement system, armor repair, talent trees, token grind for armor sets, etc.  Underneath the clicky combat everything about DCU is just scaled down elements found in other games already, but to a much lesser degree.  Almost as if they were rushed into the game to fill the gaps of what used to be there.

     

     

    **Yes I know wow didn't invent those things.  It was just an example of a game the DCU seems to be emulating underneath the combat. 

  • LyulfeLyulfe Member Posts: 213

    ^^^^ I agree with this, it seems to me they had a very fun B2P game on their hands, and then hastily added on things they thought would make it worthy of a monthly sub.

    image

  • TheFurTheFur Member Posts: 96

    Originally posted by Lyulfe

    ^^^^ I agree with this, it seems to me they had a very fun B2P game on their hands, and then hastily added on things they thought would make it worthy of a monthly sub.

    Unfortunately they were not the right things or done well. 

    image

  • bakagamibakagami Member UncommonPosts: 152

    Originally posted by Naqaj

    Strangely this game that's designed for a console is more fun to play than any of the copycat MMOs on the PC that came out in the last 5 years. I guess fun is now a console-exclusive too?

    it sure seems that way sometimes, doesn't it?  after years of dedication as a PC gamer I finally broke down & bought a PS3 simply cause I was sick of seeing adds for all the games I couldn't play. 

    image
    image

  • SpytedSpyted Member Posts: 108

    Originally posted by bakagami

    Originally posted by Naqaj

    Strangely this game that's designed for a console is more fun to play than any of the copycat MMOs on the PC that came out in the last 5 years. I guess fun is now a console-exclusive too?

    it sure seems that way sometimes, doesn't it?  after years of dedication as a PC gamer I finally broke down & bought a PS3 simply cause I was sick of seeing adds for all the games I couldn't play. 

    It is odd the predjudice and contempt that is often shown console's by the vocal minority of PC owners....most people end up owning both and its fairly plain that the entertainment return on your investment is fairly even across the platforms...the game is far more important than the platform. I just wish DCUO players could share servers ps3 and PC....then I 'd have the game twice and gladly enjoying from the couch or the desk depending on my mood of the moment.

    As to its style, a lot of the complaints of DCUO revoleve aorund how it meets traditional pc mmo staples....the stalest and most overpopulated genre in gaming, ironically not meeting those staples is among its most compelling features for those of us that play it.

  • bakagamibakagami Member UncommonPosts: 152

    Originally posted by Spyted

    Originally posted by bakagami


    Originally posted by Naqaj

    Strangely this game that's designed for a console is more fun to play than any of the copycat MMOs on the PC that came out in the last 5 years. I guess fun is now a console-exclusive too?

    it sure seems that way sometimes, doesn't it?  after years of dedication as a PC gamer I finally broke down & bought a PS3 simply cause I was sick of seeing adds for all the games I couldn't play. 

    It is odd the predjudice and contempt that is often shown console's by the vocal minority of PC owners....most people end up owning both and its fairly plain that the entertainment return on your investment is fairly even across the platforms...the game is far more important than the platform. I just wish DCUO players could share servers ps3 and PC....then I 'd have the game twice and gladly enjoying from the couch or the desk depending on my mood of the moment.

    As to its style, a lot of the complaints of DCUO revoleve aorund how it meets traditional pc mmo staples....the stalest and most overpopulated genre in gaming, ironically not meeting those staples is among its most compelling features for those of us that play it.

    I don't have contempt for consoles,  I have a lot of fun on my PS3 now that I own one.  I jsut resent having been forced into buying one in the first place.  there was a time when almost every game I wanted to play came out for the PC & the consoles, now only a few games do mostly console ports or releases from companies big enuff to "swim against the tide" so to speak & show loyalty to thier PC customers (Bioware, Valve, etc..I love u guys).

    I'm willing to bet tho, the only reason DCUO was released to the PC was because Sony wasn't confident that a console exclusive MMO would work

    image
    image

  • Seeker728Seeker728 Member UncommonPosts: 179

    On top of that, throw in the lousy QA and patching and customer responsiveness that SOE is also known for, and any game is going to have a hard time being successful. And  all the imbalances and PvP exploits present at launch can be clearly laid at the feet on inadequate QA, and the long time (semi) addressing the problem is SOE's usual terrible responsiveness to customer needs. These being priorities set (or not) by management.

    At this point, SOE's corporate culture and leadership/priorities are just as much an impediment to the success of their games (and probably more) as bad programming or anything else.

    And it starts at the top.

     

     

    IMHO, though I just got done cancelling my 3 month sub cycle, they did address some exploits within a reasonable amount of time.  Most MMOs require a good 3 months before they have the big things under wraps, what they addressed they did so in a reasonable length of time by my standards, and I'm semi-picky about it.

    However, the real gold of your statement is your comments about SOE.  I'm upset with myself on this, because I loathe and despise SOE, the surest way to kill a game IMO is to let SOE pick it up.  Its not like there isn't PLENTY of evidence right?  Hell even when they took over EQ it started to wither, they are the most incompetent corp CEOs I have ever seen, hell even Enron was run better than this.  I tried the game for two weeks, quit the pending sub and thought, no way they're going to do this right, too many servers out of the gate for a niche game.  Sure, I love Supers, its my all time favorite genre, but having been into MMOs since the days of UO, you learn a thing or two, like niche games starting up with too many servers, the signs are there right away.  AoC ran into this, and despite my better judgement telling me not to give in to it, to trust SOE's incompetence more than anything else, I resubbed for 3 months because I really liked the game.

    Shame on me for having put even a minute amount of faith in the most retarded Corp of the MMO industry.  And I'll end it on that note before I go on a full on rant.  Its a pity, I actually really wanted to see this game succeed due to how different and interesting it was.  All I can do this time is keep my promise to myself and reiterate, if it says SOE, run away at top speed.

    Even peace may be purchased at too high a price, and the only time you are completely safe is when you lie in the grave.

  • gothagotha Member UncommonPosts: 1,074

    You get a free month with the box.  Plenty of time to finish the content and cancel subscription.  As for launch it was pretty solid for an MMO launch.

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by Spyted

    As to its style, a lot of the complaints of DCUO revoleve aorund how it meets traditional pc mmo staples....the stalest and most overpopulated genre in gaming, ironically not meeting those staples is among its most compelling features for those of us that play it.

    I think that is a big part of why DCUO is recieved so poorly on the PC side. It's an action game with an expanded multiplayer mode, and there's nothing wrong with that!

    But many PC MMO players expected it to be something else, and are now dissappointed they didn't get it.

  • Master-NalaMaster-Nala Member UncommonPosts: 37

    Originally posted by Naqaj

    Originally posted by Spyted


    As to its style, a lot of the complaints of DCUO revoleve aorund how it meets traditional pc mmo staples....the stalest and most overpopulated genre in gaming, ironically not meeting those staples is among its most compelling features for those of us that play it.

    I think that is a big part of why DCUO is recieved so poorly on the PC side. It's an action game with an expanded multiplayer mode, and there's nothing wrong with that!

    But many PC MMO players expected it to be something else, and are now dissappointed they didn't get it.

    I don't think that's it.  We hashed that out in beta.  Taken as an action game, DCUO is a pretty crappy one.  Far too shallow and repetitive.  As a MMORPG, it's not bad and using a basic action game style of combat is innovative, however, it does suffer from technical problems (like targeting) and design problems (like too few options in powersets).

    I don't think it has anything to do with the fact that it's not like other PC MMOs in its combat style.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by bakagami

    Originally posted by Spyted


    Originally posted by bakagami


    Originally posted by Naqaj

    Strangely this game that's designed for a console is more fun to play than any of the copycat MMOs on the PC that came out in the last 5 years. I guess fun is now a console-exclusive too?

    it sure seems that way sometimes, doesn't it?  after years of dedication as a PC gamer I finally broke down & bought a PS3 simply cause I was sick of seeing adds for all the games I couldn't play. 

    It is odd the predjudice and contempt that is often shown console's by the vocal minority of PC owners....most people end up owning both and its fairly plain that the entertainment return on your investment is fairly even across the platforms...the game is far more important than the platform. I just wish DCUO players could share servers ps3 and PC....then I 'd have the game twice and gladly enjoying from the couch or the desk depending on my mood of the moment.

    As to its style, a lot of the complaints of DCUO revoleve aorund how it meets traditional pc mmo staples....the stalest and most overpopulated genre in gaming, ironically not meeting those staples is among its most compelling features for those of us that play it.

    I don't have contempt for consoles,  I have a lot of fun on my PS3 now that I own one.  I jsut resent having been forced into buying one in the first place.  there was a time when almost every game I wanted to play came out for the PC & the consoles, now only a few games do mostly console ports or releases from companies big enuff to "swim against the tide" so to speak & show loyalty to thier PC customers (Bioware, Valve, etc..I love u guys).

    I'm willing to bet tho, the only reason DCUO was released to the PC was because Sony wasn't confident that a console exclusive MMO would work

    Nah, couldn't be that because of Everquest Online Adventures. Console only MMO and it's still up and running oddly enough. Was made for the PS3 and in my opinion it's probably the best of the Everquest games. 

  • bverjibverji Member UncommonPosts: 722

    Originally posted by TUX426

    I won't argue your points, they're both valid. But that's surely not where their errors ended. Hell, had they even just been on top of the exploits from day-1, they'd probably have twice as many players still playing (if not more).

     yup, exploits and bugs is why I stopped playing. Actually more to the point, SOE's failure to address exploits and bugs. I actually liked the game and would of continued to played if SOE hadn't been typical SOE and make throwing more crap a priority over fixing the problems that the game has.

  • KrytycalKrytycal Member Posts: 520

    I don't understand where all the hate for the console-style combat is coming from. In my opinion, the combat is the most engaging part of DCUO. It can be a little repetitive at time, but the ability to use any weapon you want, and having 100+ combos definitely helps keep things fresh (not to mention it looks/feels badass). Yes, someone weapons are more click intensive than others, but really, it's not that hard. Also being able to block or roll to completely avoid damage and having counters to these adds a complete new layer to the combat, especially when fighting other players. They did combat right, and I hope more MMOs take a similar aproach to combat, instead of the all too familiar wave-your-hands-in-the-air-for-3-seconds-and-wait-for-the-castbar. DCUO combat WILL spoil other MMOs for you. After playing DCUO, all the other MMOs I play feel slow and boring now.

    A lot of people bring up the lack of content, but the current content is not that bad for a new game. Those comparing it with CoH/V... Are you crazy? That game (which I'veplayed for 5 years) had literally no end-game content for a good amount of years. 

    The biggest screw up in this game was the lack of support after release. The game went on for nearly a month with game-breaking exploits and bugs abound, which drove a big part of the community away. When they finally got around fixing most of these, the new patch put in a slew of new game breaking exploits and bugs. It's been another month and many of these still haven't been fixed. Most people got fed up and left. Rift being released around that time didn't help either.

    The game is not yet dead, if you count the PS3 players, DCUO is doing as good, if not better than the competition (COH/V) and definitely better than CO. Hopefully SOE will get their shit together and give this game the attention it deservers.

  • BeaumanBeauman Member UncommonPosts: 142

    Originally posted by Krytycal DCUO is doing as good, if not better than the competition (COH/V) and definitely better than CO. Hopefully SOE will get their shit together and give this game the attention it deservers.

    Playing both CoH/V and Champions, and with my DCUO account currently active (but ending on Sunday), I will yell you that you are wrong.

    Unless you want to add the PS3 DCUO population into the mix. But, no, from all in-game appearances the PC side right now is not doing better in population than a 7-year-old game, nor the F2P one.

    Which is sad, honestly.

  • thinktank001thinktank001 Member UncommonPosts: 2,144

    It was the SOE label behind the title.  Any other label behind the title and the game would probably be doing ok.

  • gt4980bgt4980b Member Posts: 112

    Originally posted by Beauman

    Originally posted by Krytycal DCUO is doing as good, if not better than the competition (COH/V) and definitely better than CO. Hopefully SOE will get their shit together and give this game the attention it deservers.

    Playing both CoH/V and Champions, and with my DCUO account currently active (but ending on Sunday), I will yell you that you are wrong.

    Unless you want to add the PS3 DCUO population into the mix. But, no, from all in-game appearances the PC side right now is not doing better in population than a 7-year-old game, nor the F2P one.

    Which is sad, honestly.

    I think you have to flip around your logic.  DCUO was designed for the console.  They limited the graphics, character models and UI so it would fit on the console.  The PC side gets no changes until the PS3 side gets it.  This is a PS3 MMO on the PC.  So if you ignore any population, you have to ignore the PC side.  But the overall population is doing much better than CO and COX.  Which is why this game will not go away and they will not change anything b/c PC players are complaining.  SOE has pretty much left the PC behind.  EQNext and PSNext are dual releases also.

  • KrytycalKrytycal Member Posts: 520

    Originally posted by Beauman

    Originally posted by Krytycal DCUO is doing as good, if not better than the competition (COH/V) and definitely better than CO. Hopefully SOE will get their shit together and give this game the attention it deservers.

    Playing both CoH/V and Champions, and with my DCUO account currently active (but ending on Sunday), I will yell you that you are wrong.

    Unless you want to add the PS3 DCUO population into the mix. But, no, from all in-game appearances the PC side right now is not doing better in population than a 7-year-old game, nor the F2P one.

    Which is sad, honestly.

    I guess we have to define a couple of things here to make a decent guesstimate. Personally, I spend most of my game related time PvPing and reading the forums. In that regard, I can say that the PC version of DCUO has a lot more activity than CoH/V. I'm standing in RV right now (Freedom), a /who shows 3 villains and one hero. The arenas are empty, as always. I can jump in DCUO (D&G) right now and get in a match 8-16 players within minutes, and then get in a match against another set of 8-16 players as soon as the first one is done. Even at peak time, and factoring in all the other zones (BB, SC, lolWB) I guarantee you DCUO has a lot more PvP going on that CoH. The general and PvP forums (the ones I bother checking) are also more active in DCUO.

    This is of course a poor indicator of overall activity, but it's an indicator of the activities I partake in, and from my perspective DCUO is doing better than CoH/V. I would attempt to measure how often alerts/raids/trials/taskforces are run and how many costume contests are held on each side, but honestly those things do not interest me. I'll leave it to someone else to figure out.

  • ShadowStyleBShadowStyleB Member UncommonPosts: 315

    See the thing is that these sites all cater to those who use PC as their main gaming and not PS3.  Most of the DCUO users on the PS3 don't go to the forums but every now and then and that is to see if there is an update or patch or maintenance. 

    I love how those who cry doom or it is a failure either haven't played or only got to 30 and quit when it was "too hard".  I am not saying it is any of you people (yes I said you people).  I love playing it and stopped coming to this website because I was playing it so much.  I see the same people making the same claims all the time.

    Here is the thing if you rush to get to the end of something what do you expect to be there when you get there?  "Oh it has no end game content blah blah blah..." I will never understand how people who don't like a game continue to comment on a game.

    "You think this "A" stands for France?" Captain America

  • JakeSimJakeSim Member RarePosts: 884

    Originally posted by blazin-ace

    Based on word of mouth, I can see where you might call it a failure for the PC. However, I am curious how the PS3 side of things is holding out?

     

    Was it doomed from the start? Maybe... I don't know enough about what happened behind the scenes to tell.

     

    Though, I would point out that the philosophy behind MMO design is changing. It seems to me anyway  that many new MMO games are designed with more casual game players in mind that you expect to stay around for a momth or two as they move on to something else. Like some wonky extended single player RPG. The more hard core and long term crowds are being taken for granted in that the feeling is they will stay around any way.

    DCUO is actually quite successful on the PS3. A good number of the servers are at the Medium population a majority of the time. The only time all the servers are at low is right in the morning of the EST areas.

     

    I myself have transfered from the PC version to the PS3 and am enjoying it much more than that of the PC.

    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Tidel

    DCUO is actually quite successful on the PS3. A good number of the servers are at the Medium population a majority of the time. The only time all the servers are at low is right in the morning of the EST areas.

     

    I myself have transfered from the PC version to the PS3 and am enjoying it much more than that of the PC.

    I think DCU needs far more than a few medium population servers to be successul considers it cost about $55 million to release.

    It will be interesting to see what happens when the 3 month legends subscriptions come up for renewal.

  • alderdalealderdale Member Posts: 301

    Ill make it even easier its not an MMO its a console game that thats asking for a monthly sub.

  • BeaumanBeauman Member UncommonPosts: 142

    Originally posted by gt4980b

    Originally posted by Beauman


    Originally posted by Krytycal DCUO is doing as good, if not better than the competition (COH/V) and definitely better than CO. Hopefully SOE will get their shit together and give this game the attention it deservers.

    Playing both CoH/V and Champions, and with my DCUO account currently active (but ending on Sunday), I will yell you that you are wrong.

    Unless you want to add the PS3 DCUO population into the mix. But, no, from all in-game appearances the PC side right now is not doing better in population than a 7-year-old game, nor the F2P one.

    Which is sad, honestly.

    I think you have to flip around your logic.  DCUO was designed for the console.  They limited the graphics, character models and UI so it would fit on the console.  The PC side gets no changes until the PS3 side gets it.  This is a PS3 MMO on the PC.  So if you ignore any population, you have to ignore the PC side.  But the overall population is doing much better than CO and COX.  Which is why this game will not go away and they will not change anything b/c PC players are complaining.  SOE has pretty much left the PC behind.  EQNext and PSNext are dual releases also.

    If you are going to leave the PC population behind, then you can't compare population to CoH/V or CO-- they are not available on a console, and thus do not access that audience at all.

    That would be like comparing a PC MMO to Black Ops for the XBox, because it can be played on XBox Live.

    Apples and Oranges.

    CoH/V and CO are PC-only MMOs. DCUO is a PS3 MMO with a  PC port, and the PC population is lower than both a 7-year-old MMO and a F2P one.

    I never said DCUO was changing for the PC people, or that is was going to go anywhere. It will keep on trucking to the PS3 people just fine. Not the PC people.

    As far as the PC market goes, CoH/V and CO still appear to have more people in-game during primt time. I'm a PC player, not a console gamer. I could care less whether or not the PS3 population is higher, I only care about how the PC side is doing, as that is the side competing with CoH/V and CO for the genre and my money. PS3 has no bearing on my subscription, and no competition to the PC-only CoH/V or CO.

    My money will stay with CoH/V and CO, and has left DCUO.

Sign In or Register to comment.