Just take WOW as an example. To optimize your gear for DPS, you have to worry about multiple stats, interaction between than, the encounter, gemming, enchantment, and a lot of other things.
In fact, optimizing of dps is so complicated that stochastic simulation (simcraft) and gear optimization software (rawr) has been written to help with the process. The solution of gear optimization can change depending on the duration of fight, boss (heoric vs raid), buffs available and other factors.
Now if that is not complex, what is?
A game played with one type of piece (A stone), in two colors (White black) on a simple wooden board that is a grid of 19x19 lines.
Because they haven't been able to build an AI yet that can reliably beat even a mid level pro.
A sufficiently complicated system becomes TOO hard for computer programs (Even dedicated computer AIs in supercomputers) to figure out, or at least hard enough it takes a LOT of work (See: Chess), and can be more easily solved by human intuition and pattern recognition.
If there's all that DPS calculations and stuff, it's just math. Math is easy. Math is so easy a calculator can do it.
(Note, I'm not saying that there's other MMORPGs done that are more complex than WoW, I'm not going to get into that, I'm just saying that real complexity goes beyond the sort you're talking about. )
Go is complex because the state base is huge. The core theory is also just math.
And the claim that math is "easy" is just wrong. Scientist have been working for decades to perfect stochastic modeling & optimization. And just look at the number of variables you have in optimizing wow dps? It is only easy if you can do it without help.
I'm not a math guy but my understanding is that math as a subject is horrendously hard.
WoW dps calculation is hard because a lot of the mechanics aren't made public so people have to treat it as a 'black box' when doing any theorycrafting. This in turn introduces a large degree of errors.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
Comments
I'm not a math guy but my understanding is that math as a subject is horrendously hard.
WoW dps calculation is hard because a lot of the mechanics aren't made public so people have to treat it as a 'black box' when doing any theorycrafting. This in turn introduces a large degree of errors.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
I've done some revisions and have added other problems I have with newer MMORPGs. Please let me know what you think.