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Hey Guys,
I played Eve some years ago. Great game, but I find it a bit difficult to get back to after all those years...
Are there any other games that actually has same kind of skill system as Eve?
I must admit.. Never tried AO... Its f2p now... Is it worth playing btw? Its pretty old and ugly :P I know it gets a new engine, but still... ALso heard its pretty hard to learn?
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Try Darkfall.
It is the closest game to EVE without being EVE even though it is nothing like it LOL
FFA PVP with full-loot. A little bit more dangerous than EVE and much faster-paced combat that can be quite the adrenaline rush and the winner takes all.
The learning curve is steeper than EVE in terms of difficulty but easier in terms of logic and complexity.
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Perpetuum and Battlestar Galactica
Come on, I get that your trying to promote darkfall, but at least try to match an op's crtieria instead of shameless promotion.
As the poster above said, perpetuum might be something to check in on.
Or TSW when it comes out. It's looking pretty promising so far. I just hope it doesn't fall flat on it's face like AoC did. * cough * Funcom * cough cough
Tsw, which I assume is "the secret world" looks indeed very interesting. Only problem is, on the forum they talk about it's mainly a pve game with pvp mini game, similar like wow.
I have tries rift. Was ok, but unfortunately, I am in the category "having high end rig, can't run game well" gamers.
Looks like eve may be my only solution.
Dragonwraith seems like a really awesome game.
No, I was about to suggest Darkfall as well. I'm a long time EVE player and I've found Darkfall to be quite an amazing mmo. Also, they recently introduced the meditation feature, which is a form of offline skilling.
So, yeah. He might want to check it out.
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Perpetuem is similar. It's just a bit different. The skills are set up almost the same, you just raise the skills a bit differently. For instance, when I made a new character, I started with something like 25k points (I don't remember how much, just made it up). All skills require a certain amount of points depending on ranks to increase. You can spend these points on skills, but you also accrue points over time to spend. So instead of putting a skill to train for like 5 days, you wait for points to build up to spend it on a skill. Probably got something wrong, I am no Perpetuem vet, just what I remember.
Darkfall and Mortal online are in that UO vein of skill application, in the sense you use a skill to increase it. Same thing with Xsyon and Wurm.
Fallen Earth is somewhere in the middle of this. You get experience and thus level up, which gives you AP. You can spend AP points in areas you want to strengthen, say melee or rifle/pistol skills and also attributes. There are varied things to spend AP on. But, you can level crafting skills by using them. I level ballistics by making guns/ammo etc, which in turn lets me use more recipes. Anarchy Online is similar to this believe, although it has been a while since I truly played that game. I tried the froob f2p stuff not long ago, but really had trouble getting past how old it looked and I am also not much fan of Funcom. There were suprisingly a decent amount of people playing, and it is free.
All of these games have nice skill systems that let you break away from how rigid's Eve system is and all worth a shot if you have not played any of them.
It makes you not want to take chances.
"should I attack this guy?"
*trying but died*
"oh snap have to wait for another year before I can pvp again need to get gear again.
Or is it not working that way? :b
How big is playerbase in darkfall?
I also looked fallen earth up. Looks ok, but there's no pvp servers yet :b there should be pvp though.
Think I'm gonna try both
DF is that a way to a point.
first off, you go out and you could lose all your schuff, but most peeps run around with player crafted gear(and usually it's something they can afford to lose) Because of this, Crafters are a big "in demand" sorta thing.
Second off. the skill system, imho isn't like eve at all. just like previous posters told ya it's a skill up Only if u use, sorta thing.
The major good point I saw with DF is that it's like eve in the fact peeps group up and Defend thier territory(cause if u don't, you could lose it)
the worst parts about DF is
first off the fact that the game is a FPS/H(first person shooter/hacker) so you better be pretty dang good on running around and swinging your wep or shooting your bow/casting spells, unfourtantly the UI (imho) doesn't lend itself to "streamlining" these actions and you have to have different Macroed Hot Keys.
second, the skill ups take a Really Long time. seriously. almost everything you do in that game affects a skill(like swimming affects vitality, strength and constitution) So the learning curve persay isn't that hard, it's just being able to get the skill ups and such to become PvP proffecient(not talkin pve here cause most peeps i ran with pve was a tool only to do when there wasn't any PvP to be had, which was rare)
finally, since the skill system is a reactive system, 99% of peeps in that game will MACRO. imo, macros are the disease to mmo's but if you wanna get proffecient in the quickest time, your gonna macro.(Seriously, you go into player owned cities and you see TONS of peeps just macro casting away on some other peep, and they do this for hours on end(all macro) you leave said player owned city to goto harbor and see Even more peeps AFK swimming into the side of the harbor
with all that I just couldn't continue to play DF
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