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Bioware and the Star Wars: The Old Republic team have released a new trailer featuring the Jedi Knight. In this video, you’ll get a sneak peek at how the Jedi Knight can evolve in The Old Republic. This is just a small sampling of the armors and skills available.
As you progress in Star Wars™: The Old Republic™, your character grows more powerful, gains experience, discovers new skills, and acquires more advanced gear.
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Click the image below to watch the video:
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Looks good. Hope i can be a dps sentiel with 1 lightsaber -_-
I think sentinel's specialize in dual sabers, you can however be a guardian DPS one handed lightsaber.
Hope they put an A tab in at some point post launch.
Sentinel is like the dual-wielding rogue of SWTOR. If you want an effect DPS w/ single lightsaber there is a Guardian spec for that. You'll just have to put up with the clunky armor.
I found one huge problem with SWTOR, after watching that video. The shoulder pads are too small. They need to be much bigger. I mean, in the jedi guardian portion of the video, the shoulder pads were almost big enough to make him more powerful. As we all know, and as Blizzard has thought us with World of Warcraft, the bigger the shoulder pads, the stronger the character.
Like the looks of all the outfits except that last Guardian one. That one looks as if its from a fantasy MMO.
This might be their alternative:
"When wearing mis-matching armour there is a system in place called "Colour matching" where it will try to make everything you have on look simliar. (3.30)"
More interesting bits regarding itemization and customization:
Lightsaber colour is defined by the crystal in the weapon and not what class you play - Bioware
Darkside disfiguration is optional. - Darth Hater
Scripting and Macros are listed high on Bioware's feature list but its still being worked on. - AskAJedi
Implants do not change your apperance but you can customise your look - Darth Hater
When talking about in game aesthetics: Quote: Not talking about it but will have something. The Return of the Jedi Slave Leia Outfit is in the game in some form. - Darth Hater
Quote: The color of a blaster's bolts (and their sound, btw) is defined by the weapon model, not by faction. There's a bunch of them you'll be able to recognize from the appearance of their blaster bolts or sound alone. - Bioware
So far you can include hyphens and apostrophes when creating your character names. Nothing has been said about titles in game yet. - Bioware
Quote: Georg Zoeller: There is a good variety of outfits available for Consular characters, including some non-robe outfits, but a Consular is not able to wear the armored outfits available to the Jedi Knight, so they will never be able to achieve the exact same look. - Torocast
You can toggle your helmet/hat on and off. - Bioware
Quote: Because you will see your character's face so frequently during conversations in the game, it's absolutely critical that you can look awesome and unique. We have plenty of face/head/body customization options just in character creation - Bioware
Just like the movies if your character gets corrupted by the Darkside you will age and your look will move towards that of Palpatine - AskAJedi
More examples of Facial hair, age, hair colour and body types shown during Dev. Video - Developer Video
Each class seem to have multiple armour/cloth sets. At least 20+ per class noted in the recent Dev Dispatch (1.30) - Developer Video
Facial Tatoos and hair available on Player Characters - Developer Video
Full Body and Facial expressions while speaking - StarWarsMMO
There is no customisation Tab for apperance in TOR at this present time (2.50) - MMORPG
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My brand new bloggity blog.
I liked the really fat lightsabers and the flames around his hands as he charges for a saber throw.
Firstly, LOL -^
Secondly, I was really impressed with some of the combat animations in this video. While I've been around MMOs too long to be easy prey to the hype effect, a lot of aspects of this game have me excited to try it.
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
The combat animations for the lightsaber's clashing looks like the Jedi and his enemy agreed beforehand to clash sabers at certain intervals lol, its just epicly slow. They need to crank it up a notch.
This is not a game.
I can't disagree, I just sit a little off from where you are on it. For a cutscene, it wouldn't really be something that would impress me at all. But in actual MMO gameplay, considering how much time my eyes spend on everything NOT my character during a fight, I think I'd be very happy with what I saw. Having never played it, I can only guess, though.
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
Sentinel looks amazing. Can't wait to play.
Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it."
SITH WARRIOR FTW! ALL JEDI MUST DIE!
I think that's a difference between a single player RPG, and an MMO at least to an extent.
LogunOne Vid If you start at about 5:39 into the video, Daniel Erickson explains a little bit of the challenge (and what he says might have been the largest challenge they had) which was not just server based tracking of players, but animations so that they sync up.
I wouldnt say it's horribly slow, but I think it would look better faster, I just wonder if that's the function of the communication between client and server, and that's just the best/most it can handle. Hopefully it improves, but if it doesnt, I'm fine with it. Given the hordes of extra animations, combat does have a pretty fluid feel to me.