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Balance Update March 25th

DalanoDalano Member Posts: 116

Linkage

I've been pretty impressed with the Rift devs so far. They move quickly, and are willing to admit they were wrong.

Full text of the post:

 

"I just wanted to jump in and answer a few questions and concerns we’ve been seeing come up over past couple of days.



Saboteurs

Firstly we’re going to roll-back the changes to Charge range; they’ll be back to the same levels as they are on Live at the moment. Regarding damage, put simply some Saboteurs specs are doing far too much damage in both PVP and PVE across multiple level ranges including 50. In part this was due to an armor penetration bug however a significant portion of it is also due to Charge Booster. We’re still not entirely happy with Charge Booster as is it exists on the Test shard and we’ll be updating it further to reward players who invest deeper into the Saboteur tree. We’re not trying to force people to have to spend 51 points in Saboteur we’re just trying to make it a more attractive option than what it currently is.



Why didn’t you nerf Warrior DPS?

The issue with Warrior DPS in most cases was due to a bug in Combat Precision. We’ve since fixed the bug which has reduced most “broken” builds, bringing them more in line with other DPS souls. In the case of the Paragon it dropped them too far requiring us to buff them up a little. There were of course other tweaks as well for both PVE and PVP spread across a number of Souls.



Reavers

The Reaver is a tank first and foremost specializing in AOE threat generation; they are not a DPS Soul. Right now the speed at which they can solo a large number of mobs is too fast especially when they come out of the encounter at full health. Our goal here is to reduce their speed and overall healing ability while not impacting their threat too heavily. 



“Ranged Warriors”

Flamespear, Path of the Wind and Path of the Raptor are having their cooldown times reduced from the 6 seconds that they are on Test right now to 4 seconds. We’re satisfied for now that these changes still give Warriors ranged attack options across a few different specs.

We’ll also be doing an audit of dungeons to ensure there isn’t an overabundance of encounters that unduly punish melee characters so we can adjust them in upcoming patches. If you feel there are bosses that punish melee too much please let us know.



Bard, Chloromancer and Justicar group healing

Area of effect healing from these classes right now is too powerful in larger raids, especially their passive & secondary healing effects. As such we want to reduce the amount of healing they can perform in those environments without greatly reducing their effectiveness in smaller groups and while soloing. We’ve been paying close attention to and working with some of our top raiders on the Test server and so far are happy with how the changes are working out.

To clarify something else as well all of our AOE heals use Smart Healing i.e. they select the targets who need healing the most and heal those characters and pets first. This means you should never see a case where you heal someone at full health while there’s someone next to them who actually requires healing.



Mana Drains

Mana drains right now are a too good and are allowing players to rapidly drain people in PVP, we’ll be increasing the time it takes to completely drain a targets mana for both Void Knights and Dominators.



Ground of Strength

The stun portion of Ground of Strength is being moved over to be affected by the same diminishing returns used for stun abilities. Like everything else we’ll continue to monitor this ability.



Moving Forward

Overall it’s been a fairly busy month for us and while you haven’t seen us post very much I can assure you that every day we’re looking at in-game bug reports and feedback as well as the forums. Post 1.1 we’ll be continuing to look at feedback, parses, logs and addressing issues as they come up.





Cheers,



Sweet"

Playing: FFXIV, EVE

Comments

  • HeretiqueHeretique Member RarePosts: 1,536

    It's 50/50 here. They are listening to a select few people in the community and think they are doing it "right". I've seen the downfall of this many times.

  • DalanoDalano Member Posts: 116

    Originally posted by Heretique

    It's 50/50 here. They are listening to a select few people in the community and think they are doing it "right". I've seen the downfall of this many times.

    I hear ya. I've seen it too.  

    The quick bug fixes give me confidence, though. I'm sure most MMO players have seen stuff like armor penetration bugs drag on for months and months in other games. I know I sure have.

    Playing: FFXIV, EVE

  • Hellfyre420Hellfyre420 Member Posts: 861

    Very impressed with these changes.. Especially the reduced cooldown on flame spear lol.. I swear i've gotten like 1000 kills so far just sitting up ontop of a rock or running behind trees and spamming flamespear on unsuspecting targets xD


    image

    Currently Playing:
    Rift + Starcraft II + Gears Of War 3 Beta

  • SolestranSolestran Member Posts: 342

    I'm getting tired of raiders having their feedback given more credence than that of other play styles.  Most people don't raid at all, yet we have so much of our gameplay dictated by this very segment of the player base and it needs to stop.

  • IzorkIzork Member UncommonPosts: 381

    Originally posted by Solestran

    I'm getting tired of raiders having their feedback given more credence than that of other play styles.  Most people don't raid at all, yet we have so much of our gameplay dictated by this very segment of the player base and it needs to stop.

    rofl.

     

     

    It's mostly PVP unbalnaced issues thats being fixed

  • caremuchlesscaremuchless Member Posts: 603

    Personally, I like the way they address the player base. Its much more personable than any other dev response I have seen in past games.

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  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Solestran

    I'm getting tired of raiders having their feedback given more credence than that of other play styles.  Most people don't raid at all, yet we have so much of our gameplay dictated by this very segment of the player base and it needs to stop.

     

    Well... The raider groups tend to be more focused and organized. They also tend to be much more vocal... ^^ I suspect the Dev's deal with them because of those facts. Its quite true that most people do not raid, but that does tend to be one of the main focus paths of end game. I really wish they would add something like Dungeon Finder, as its a serious PITA to get groups for the various dungeons.

    "If you can't kill it, don't make it mad."
  • ScribZScribZ Member Posts: 424

    Originally posted by Solestran

    I'm getting tired of raiders having their feedback given more credence than that of other play styles.  Most people don't raid at all, yet we have so much of our gameplay dictated by this very segment of the player base and it needs to stop.

     You are aware that when Trion says 'top raiders on the test server' they are in fact referring to the special invitation only ones left over from ALPHA testing right? These aren't just a a few rag tag raiders from some live guild that thinks they know better. These guys were hand picked from the people who were hand picked to be in ALPHA, specifically because of thier ability as objective testers as well as thier proven play knowledge and skill in Rift. So dont be goin all crazy on this one here, the guys they are talking about here deserve every bit of cred they get for what they are doing for all of us, and have been doing for a LONG time on this game (long before it ever went into BETA).

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