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Loved the idea, pre-ordered the game,soloed during "beta"...LOVED IT.
And then the game launched..and a lot of people came...No,no this post is not about technical problems etc...It's about concept.
I have joined a quite big tribe, raised my tailoring skill and a few more...We have built a nice little tribe village.
And now i am bored...Anything i need i can always find a tribesman and he would gladly give it to me...I fish 10 minutes everyday(boring).Drinking water is the most boring thing ever....Scavenging is also boring and 99% you find things that already exist in the tribes' bins...Pvp is still basic(aka no fun). Of course hunting could be fun if lag permited and proper creature spawning existed.
My whole point is that i now trully believe that Xsyon is a great game for soloers.Living the life of a hermit.Finding your own way through wilderness. Do EVERYTHING on your own is interesting and time consuming and most of all fun.You often get the feeling of self accomplishment. But living in a large tribe has made me wondering if the game's concept IS NOT good for tribes(especially large ones). Only proper pvp mechanisms and rewarding could help tribe life be interesting with Tribe Wars. But then what if a certain area has no wars? What would a 50 people tribe do after 2 months? Build new tents?New hills?
And before i get accused of trolling i would end my post by wondering: If a new player(non-pvper) join this game in 2-3 months why would he want to craft and raise any of his crafting skills if he can join a large tribe that can provide him with anything he needs? If so....what would he be doing?Nothing....See my point?
Comments
I feel the same way OP. I haven't been logging in lately. I also just got into the Black Prophecy closed beta and I'm really liking it thus far.
I really can't figure if i should consider your reply an optimistic or a pessimistic one....
The problem with this type of sandbox, is while you have the freedom to "do whatever you want" the reality is that you are basically wandering in a bogus world that would never in reality be "how it would be."
You see, there would be cliquish bands (ok check, with the tribes), but in a post-apocalyptic world you'd be tempted as a developer to create a culture of humans who have been affected by radiation (hence why they band together). We will call that faction 1. Faction 2 would probably be some amazon women's group who blame men for all the crap that has befallen our future Earth. Faction 3 would be a religious organization (which could in theory split into multiple factions considering the United States has recognized over 180 Protestant denominations alone...)...and then there's the future steam punk/cyber punk faction...and so on. You'd also have roaving bands of marauders who don't do well in large groups. Let's not forget the factionless serial killers who eat people.
So, now that we have these locked in factions (a man cannot join the amazons, and the people who suffer from radiation deformity aren't going to get in with the fanatical religious groups)...we have to decide how we will carve out territory. A game developer will be smart here (they aren't but they should be, darnit) and create resources that fall along certain areas. So certain ores can be found with the religious folks. A large amount of herbal plantlife (that contains medicinal help) could grow in a valley that the radiated folks live in, and so on. This will inspire trade and or war.
So, now we have (1) facttions, (2) things to trade or fight over, we need to decide just how folks will do the fighting part (when trade negotiations break down). Let's not forget that certain religious groups will outright hunt down the irradiated folks - but anyway - let's allow players to build some walls at this point. Get some defensive points created, and so forth. Oh - and guess what happens when we build walls? Somone else comes up with a zany way to break them down.
So now we have (1) factions, (2) things to trade or fight over, and (3) siege warfare. Welcome to the truly Dark Age of the Future. You still feeling bored? Because you might have to group with your tribe and defend and or take resources tonight. You enjoy wearing leather breeches do you...well, you are going to have to earn them because a herd of cattle that make particularly amazing skins (due to being part of the irradiated tribe) are just in that valley over yonder - behind thick walls and defensive positions.
There - boredom solved - and no one will hire me to help them create a sandbox mmorpg yet - doesn't this sound like a boatload of fun? Want factions? Got em - want organized territorial pvp? Got it - want to have to work hard to get the things you need for your tribe? got it - hate factions and just want to solo roam? We have small groups you can join or places you can camp out to make your mark on society as it is. Check - we got it.
Until I see a post-apocalytpic sandbox of the above nature - I will call games like Xyson for what they are - lazy concepts where a developer creates the illusion of a world yet in reality has worked hard to create the minimal effort while players somehow have the responsiiblity to completely entertain themselves. You don't need a WoW theme park to make an mmorpg, but neither do you need to create a dull and dismal world. If we wanted that, we'd just wake up.
/my two cents.
I feel the same way, OP. They would need to add things to the game to make it less stagnate. Creatures, "dungeons," content, etcetera.
They also need to add abilities and make crafting more differentiated. Eve's crafting works fine because there are a ton of skills and its real-time progression makes it so that theres enough different specialities that it's likely that you won't be able to get everything from someone in your corp and either you'd need to fill that gap yourself or find someone outside your regular group to buy from.
Right now Xsyon, just like Darkfall before it, is too limited in terms of what players can do, what players can create, and most importantly how much players actually impact the game world.
After they get the technical problems ironed out, they need to implement severe item decay or even item destruction upon death. An MMO economy revolves solely around consumables. Then they need to implement weapon abilities, armor abilities, harvesting abilities, and crafting abilities. They need to branch out each of the skill sets into sub-skills and sub-sub skills and possibly even have abilities take from the skill point pool--all in a bid to encourage specialization.
Since this game doesn't have a time-based progression system to control character expansion, they need to find another method to artificially control skill point acquistion. The current click-wait system encourages macroing (I don't care that macroing is "against the rules" when the game makes it too easy to do so. It's a design flaw and a cop-out), and that needs to be changed, which is why I suggested crafting and harvesting abilities as well.
They also need to add regional resources quickly. The fact that everything is made from either junk piles or trees is just another cop out. I don't give a flying damn about realism in a game if it's going to make the game boring and stagnate.
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"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
I'd say the opposite is true. Factions are artificial and boring, with no real reason for conflict other than because of a button you clicked at character creation. Factions are pretty much a solid example of how to move further from sandbox gameplay, not toward it. Of all the things one could say is wrong with Xsyon, the lack of factions is the oddest one I have seen so far.
Part of the problem in Xsyon is the lack of instructions. There's nothing that explains what a scrap pile is, what respurces get depleted and what resources change, so outside of a core group of established players there aren't many that know what to control or what to fight over/for.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I have no problem with factions in a game. I don't even have a problem with allowing players to join up with a faction either. What I do have a problem with is shoe-horning players into factions at character creation and/or making it a permenant character decision. After so many years of playing games, I feel confident in saying that putting players into NPC factions is a crappy design choice for an emergent gameplay game.
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"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
I consider his reply a funny one.
"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius
OP, I don't understand why do you play with a tribe if you find it boring, while you enjoyed the game when you were a solo player. I tried both too, and found the soloing is much more fun. So I left the tribe and playing solo since launch, and enjoying it big time.
I can understand you very well. It's not my game experience, mind you, because I live in a small homestead with 4 people. We probably have a very different game experience.
But as a member of a big tribe, yes, there's not much left of the survivor story. You guys have almost everything within your tribe land and the very few things you don't you can get easily. And the only "jobs" in a big tribe are far from exciting, i.e. fishing, gathering food, scavenging and pulling junk out of the pile. No need to craft too because you already have 5 others that can do the same.
In a big tribe you lose your freedom, as a return you get safety and easy availability of any item you might need. It's a choice.
If you need an item and live in a big tribe you pull the item out of a basket because it's there, in a small tribe you travel 5 map zones to a trusted crafter to get it.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
I've also been playing Xyson for ages (almost a year now) and I've decided to stay solo. This way the game feels like a relaxing escape rather than a job. Also, I've had plenty of interaction with tribes and traded with other players so it does not feel like I'm missing out. I like playing the game at my own pace and I'm enjoying it.
In a tribe you'll just get caught in a rush to max out skills, and the game has too little content to be rushed at the moment.
I'd suggest to the OP to leave the tribe and start you own homestead. Play a little less and do things your way. You can still trade with your old tribe I'm sure.
On the other hand , a tribesman will always be "superior" to any hermit in all aspects.Sure the soloer will have most his skills maxed but the tribesman will always have...the tribe(aka zerg)!!! I think there should be skill lvl prerequisites for all weapons/tools/gear so that all players(solo or tribe) would have to actually train(aka PLAY).
Yes it totally agree that leaving my tribe would kind of "solve" my boredom problem. But the issue here is that the whole Xsyon-Tribe concept is actually flawed unless it get backed up by some serious pvp enhancements.And subsequently the whole Xsyon project is soon gonna hit bottom unless the devs have an ace up their sleeves, something which i doubt.
So far the only thing that Xsyon is worth playing for is the freedom to actually build your own place.Just like Lego Universe! (lol)
Too bad cause i really wanted to love this game for more!
This is the weirdest advice you could ever give anyone to enjoy the game. Yet, sadly, it's true... I'm trying to play the game less and less every day, limiting my online hours (more liku minutes lately) more and more, only not to get too sick of it. At the moment, best relationship you can have with Xsyon is a long distance one
Maybe a time will come and we'll enjoy Xsyon the most without playing at all!
"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius
Just from what I've noticed on the games forums, it seems a lot of the people who are the most bored are people in huge tribes. And I can kind of see why, a 90 man tribe could put up a full set of walls, and then some, in about 30min. Each person would just need to collect 100-200 bricks and boom, done. There's far more than enough people to service your every need, no need to interact with ANYONE outside your tribal grounds.
I'm in a 13 man clan and we have so much yet to do. None of us have maxed anything because we're all working on a couple skills for the various catagories, as well as working on getting the settlement put together. It's still entertaining, and probably will be for a while.
As much as I kinda don't want to say it, I think limiting the number of people a tribe can have would help long term enjoyement, the economy and open landmass, quite a bit.
What worry's me in this game is the lack of poeple in the developement team , how long will we be waiting to see things changed ?
Every Update seems to cause more Bugs and take longer everytime , I really dont think they are willing to spend the money they need to make this game great.
I heard that Jordi fired some devs a while ago , It seems that he fired the only guys who knew exatly how to coding worked , cause it takes so much time to do any simple update , and brings in more bug.
I want to be optimistic about the game , but I simply cant anymore.
Sorry for any mistake , english is not my native language ^^
I bought the game just a few days before launch so i haven't tried the beta to see what's best for me.
At launch i joined a big tribe and started gathering materials and raising skills in the first 2 days, (everything fun so far) however after those 2 days i have been busy at work and haven't logged in for a few days.
When i got back into the game on that huge land that was full of grass all i could see was tents and walls all around ... everything was built in just a few days, tons on baskets full of materials, armors, weapons etc. That's when it started getting boring, everything was done, there was no point in raising a proffesion when i could just open a basket and take all i need.
So i left and started playing solo and i had a great time since then, i feel so proud of myself when i build a wall or find a recipe, i even had fun when i got lost trying to find someone to trade for a shovel or searching for hours for a piece of chalk.
If you want everything handed on a silver plate a tribe is the way to go, if you're like me and you like a hard a game where you have to gather,trade and work hard in order to make an item or building (instead of just picking the materials from a basket) solo is the way to go.
Oh man, i facepalmed at this so hard it hurt. When a game forces you to drink and eat to stay alive, thats realistical isnt it? When a game forces you to build shelter, gather resources and shape the terrain, thats realistical isnt it? So basically Xsyon tries to be realistical. Now, when in history was there a time where people with same interest didnt band together and traded, robbed, invaded other groups? THATS HUMAN NATURE!! Factions are the most natural thing in the World. Even in your classroom are minor factions. People DIE of lonelyness. So if pupurun says factions are needed ist truthmost truth. Its so obious it blows my mind, just limit the resources to separete places and tribes will become factions.
Almost sounds like this game is a "MMO"SRPG sandboxed, with so few things to do you have to play solo to enjoy it, I'm sorry I'm lmao at work here.
they should just sell it as a standalone game LOL. atleast you wouldnt lag on your own pc.....or would you Xsyon team?
You use classroom as an example and that is a perfect way to display the absurdity of factions. Imagine if in pre-school you were arbitrarily assigned to the Jock, Nerd, Outcast, Snob faction and you were stuck in it until you left college. As you stated, it's human nature to band together with people with the same intersts. How can one do that if they are already pre-assigned to a faction? And if your suggestion is to allow switching factions, then why not skip the contrived mechanics and just use guilds?
I think you'd agree that the guild/clan unit achieves the goals you deacribe better than factions. The former is chosen based on one's personal wants, needs and desire. The latter is a button clicked at character creation. Factions are the least natural thing in the world.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I think they'd probably make a nice bundle selling server versions dirt cheap.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I have to agree with Loktofeit. If you're going for raelism. The factions present in the Real world, aren't hard coded by some deity. Nations rise and fall, religious groups rise and fall. All real world factions/nations/groups were created by the people in it. In game terms the factions were created by the players. A group of guilds can create an alliance. A group of alliances can form a faction/nation. Is it hard wired in game to be set up that way? no. but can guild do such a thing and create their own rules to govern themselves by? yes. Because it's a sandbox.
That is the case of many games not only xsyon, whatever game you would try if you find yourself a big helping "tribe,guild" that can give you gold,items,armors, etc, you will have the same problem, it will be the "easy version" of the game.
In the end is how you like to play your game, what makes you feel good, i for one like the "hard version" of the games i play. I don't want a gift, i want to trade you something for it, that's how i like it.
I guess i could still be in a tribe and instead of picking the items from the baskets i could go and craft them myself, but i am more of a solo player, i like things my way, maybe i don't like stone walls and i want wooden ones ... all those things i can get them by playing solo.
and what propels this banding when theres no need for it? why do the u.s. invade middle east? for the oil cause thats a resource they dont have but need. Xsyons world is flawed because its a paradise.
Hmm, I see the quality of education has gone down in Germany just like here in the states. Better do some research because if the US really wanted oil we'd be invading Saudi Arabia or a few other places, heck, maybe even the UK.
I gave Xyxson a trial during beta, but I couldn't see much for me to do. I'm not a crafter by nature, in fact, I prefer to hunt things (npc's or players) and neither side of those seemed well developed yet.
I decided my idea of a sandbox is EVE, which I consider a much higher order of sandbox which probably didn't start off a whole lot differently than Xyson. So perhaps in 3 or 4 years Xyson will become a game that I'll give another try.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Wish I made the same choices you did in the "beta"
I'm considering going back to EvE now as well, after realizing for the 100th time that there are absolutely no other worthy sandboxes on the market. Still.
"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius