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Great work Star Vault!

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  • SHOE788SHOE788 Member Posts: 700

    Originally posted by funkmastaD

    Originally posted by SHOE788


    Originally posted by funkmastaD


    Originally posted by SHOE788


    Originally posted by funkmastaD


    Originally posted by SHOE788


    Originally posted by wmada2k

    Thats true. But i managed to run MO on a laptop just fine on lower settings. And that is with a Core 2 Duo (Centrino) with 4 gigs memory and a GeForce 8600M GT. If I could run it on that, there should be no problems with similar Low-End stationary computers if the drivers and all necessary updates are there!?

    You would think, but it's been observed many times that even top builds sometimes will have FPS issues in MO when there are none in other games. It's also observed that "low" end PCs sometimes get great performance in the game on some of the high settings.

    It's the way the game is coded...

     

    I think a more likely explanation (certainly more likely than SV coding MO to run perfectly on low-end computers) is that, just like every computer game, there's millions of possible hardware and driver configurations, some of which conflict with certain other software/hardware configurations, which results in some PC games performing differently than others on that machine.  

     

    I'm sure there's a way to blame SV for the nature of PC games in general, but I'll leave that attempt  to the experts.

    Ever heard of Direct X?

    Different hardware configurations shouldn't be a problem, and they aren't when it comes to any other decently coded game.

     

    Yeah, I've heard of it.  I've worked with it.  It doesn't do what you claim it does.  Granted, I haven't read every single patch notes for directX, so I'll eat humble pie if DX now promises to resolve every hardware and software compatibility issue in every computer on which it's installed.

     

    every single game forum has threads that say "my rig can run x, why can't it run this?".  Seriously, every single one.

    Are you joking? No seriously...

    The Unreal Engine is designed around DirectX, and DirectX is amazing when it comes to hardware/software compatibility.

    But go ahead and blame DirectX, with literally every single other PC game using DirectX it's clearly DirectX's fault that MO doesn't work cross platform.

    Clearly you have no idea what you are talking about.

     

    I'm not blaming DirectX, I'm just saying it doesn't resolve all compatibility issues, and that the issues that are being ascribed to SV are present in every game.

    Umm no,

    As I've already said, the Unreal Engine is built around DirectX.

    There are hundreds of games that use the Unreal Engine.

    Take Crysis, for example, if DirectX was the problem, then you would see performance problems with that specific hardware in both Crysis and MO.

    But that is not the case, rather, you see lag problems in MO but "strangely" no other Unreal applications or DirectX software.

  • WorstluckWorstluck Member Posts: 1,269

    I will say this about MO, it worked well on my computer.  Did not look spectacular due to low settings, then again no game really does anymore with my older rig (xp64, core2due, 4gb ram, 8800gt).  The only crashes I did experience during my trial period was server crashes (seemed like 50 of them!).  So if you are having problems, it's probably something on your end :) 

    image

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by SHOE788

    Originally posted by funkmastaD


    Originally posted by SHOE788


    Originally posted by funkmastaD


    Originally posted by SHOE788


    Originally posted by funkmastaD


    Originally posted by SHOE788


    Originally posted by wmada2k

    Thats true. But i managed to run MO on a laptop just fine on lower settings. And that is with a Core 2 Duo (Centrino) with 4 gigs memory and a GeForce 8600M GT. If I could run it on that, there should be no problems with similar Low-End stationary computers if the drivers and all necessary updates are there!?

    You would think, but it's been observed many times that even top builds sometimes will have FPS issues in MO when there are none in other games. It's also observed that "low" end PCs sometimes get great performance in the game on some of the high settings.

    It's the way the game is coded...

     

    I think a more likely explanation (certainly more likely than SV coding MO to run perfectly on low-end computers) is that, just like every computer game, there's millions of possible hardware and driver configurations, some of which conflict with certain other software/hardware configurations, which results in some PC games performing differently than others on that machine.  

     

    I'm sure there's a way to blame SV for the nature of PC games in general, but I'll leave that attempt  to the experts.

    Ever heard of Direct X?

    Different hardware configurations shouldn't be a problem, and they aren't when it comes to any other decently coded game.

     

    Yeah, I've heard of it.  I've worked with it.  It doesn't do what you claim it does.  Granted, I haven't read every single patch notes for directX, so I'll eat humble pie if DX now promises to resolve every hardware and software compatibility issue in every computer on which it's installed.

     

    every single game forum has threads that say "my rig can run x, why can't it run this?".  Seriously, every single one.

    Are you joking? No seriously...

    The Unreal Engine is designed around DirectX, and DirectX is amazing when it comes to hardware/software compatibility.

    But go ahead and blame DirectX, with literally every single other PC game using DirectX it's clearly DirectX's fault that MO doesn't work cross platform.

    Clearly you have no idea what you are talking about.

     

    I'm not blaming DirectX, I'm just saying it doesn't resolve all compatibility issues, and that the issues that are being ascribed to SV are present in every game.

    Umm no,

    As I've already said, the Unreal Engine is built around DirectX.

    There are hundreds of games that use the Unreal Engine.

    Take Crysis, for example, if DirectX was the problem, then you would see performance problems with that specific hardware in both Crysis and MO.

    But that is not the case, rather, you see lag problems in MO but "strangely" no other Unreal applications or DirectX software.

     

    Ahh, I get it, you're just ignoring the fact that every game has cases where some computers have more trouble playing them then others.   

     

    In the off chance you've just been so wrapped in MO you've missed the rest of the world, here's a link to the Crysis support forums, where you can find no end of "my computer meets minimum/recomended specs, yet doesn't play well".

     

    http://forum.ea.com/eaforum/forums/show/150.page

  • DLangleyDLangley Member Posts: 1,407

    Hey guys try not to bait each other. Thanks ;).

  • SHOE788SHOE788 Member Posts: 700

    Originally posted by funkmastaD

    Originally posted by SHOE788


    Originally posted by funkmastaD


    Originally posted by SHOE788


    Originally posted by funkmastaD


    Originally posted by SHOE788


    Originally posted by funkmastaD


    Originally posted by SHOE788


    Originally posted by wmada2k

    Thats true. But i managed to run MO on a laptop just fine on lower settings. And that is with a Core 2 Duo (Centrino) with 4 gigs memory and a GeForce 8600M GT. If I could run it on that, there should be no problems with similar Low-End stationary computers if the drivers and all necessary updates are there!?

    You would think, but it's been observed many times that even top builds sometimes will have FPS issues in MO when there are none in other games. It's also observed that "low" end PCs sometimes get great performance in the game on some of the high settings.

    It's the way the game is coded...

     

    I think a more likely explanation (certainly more likely than SV coding MO to run perfectly on low-end computers) is that, just like every computer game, there's millions of possible hardware and driver configurations, some of which conflict with certain other software/hardware configurations, which results in some PC games performing differently than others on that machine.  

     

    I'm sure there's a way to blame SV for the nature of PC games in general, but I'll leave that attempt  to the experts.

    Ever heard of Direct X?

    Different hardware configurations shouldn't be a problem, and they aren't when it comes to any other decently coded game.

     

    Yeah, I've heard of it.  I've worked with it.  It doesn't do what you claim it does.  Granted, I haven't read every single patch notes for directX, so I'll eat humble pie if DX now promises to resolve every hardware and software compatibility issue in every computer on which it's installed.

     

    every single game forum has threads that say "my rig can run x, why can't it run this?".  Seriously, every single one.

    Are you joking? No seriously...

    The Unreal Engine is designed around DirectX, and DirectX is amazing when it comes to hardware/software compatibility.

    But go ahead and blame DirectX, with literally every single other PC game using DirectX it's clearly DirectX's fault that MO doesn't work cross platform.

    Clearly you have no idea what you are talking about.

     

    I'm not blaming DirectX, I'm just saying it doesn't resolve all compatibility issues, and that the issues that are being ascribed to SV are present in every game.

    Umm no,

    As I've already said, the Unreal Engine is built around DirectX.

    There are hundreds of games that use the Unreal Engine.

    Take Crysis, for example, if DirectX was the problem, then you would see performance problems with that specific hardware in both Crysis and MO.

    But that is not the case, rather, you see lag problems in MO but "strangely" no other Unreal applications or DirectX software.

     

    Ahh, I get it, you're just ignoring the fact that every game has cases where some computers have more trouble playing them then others.   

     

    In the off chance you've just been so wrapped in MO you've missed the rest of the world, here's a link to the Crysis support forums, where you can find no end of "my computer meets minimum/recomended specs, yet doesn't play well".

     

    http://forum.ea.com/eaforum/forums/show/150.page

    Except that it's not the hardware, it's the software.

    Cross platform problems in MO are abundant, and the cause is the game.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by SHOE788

    Originally posted by funkmastaD


    Originally posted by SHOE788


    Are you joking? No seriously...

    The Unreal Engine is designed around DirectX, and DirectX is amazing when it comes to hardware/software compatibility.

    But go ahead and blame DirectX, with literally every single other PC game using DirectX it's clearly DirectX's fault that MO doesn't work cross platform.

    Clearly you have no idea what you are talking about.

     

    I'm not blaming DirectX, I'm just saying it doesn't resolve all compatibility issues, and that the issues that are being ascribed to SV are present in every game.

    Umm no,

    As I've already said, the Unreal Engine is built around DirectX.

    There are hundreds of games that use the Unreal Engine.

    Take Crysis, for example, if DirectX was the problem, then you would see performance problems with that specific hardware in both Crysis and MO.

    But that is not the case, rather, you see lag problems in MO but "strangely" no other Unreal applications or DirectX software.

     

    Ahh, I get it, you're just ignoring the fact that every game has cases where some computers have more trouble playing them then others.   

     

    In the off chance you've just been so wrapped in MO you've missed the rest of the world, here's a link to the Crysis support forums, where you can find no end of "my computer meets minimum/recomended specs, yet doesn't play well".

     

    http://forum.ea.com/eaforum/forums/show/150.page

    Except that it's not the hardware, it's the software.

    Cross platform problems in MO are abundant, and the cause is the game.

     

    Again, cross platform problems are abundant everywhere, that's the nature of cross platform; you're trying to make two things, which by definition are designed to work differently, work identically.  This is not unique to SV by a long shot, and if every developer can be blamed for cross-platform issues, than Starvault is elevated to the same expertise level of damn-near all professional developers... that's a dangerous road to travel.

  • SHOE788SHOE788 Member Posts: 700

    Originally posted by funkmastaD

    Originally posted by SHOE788


    Originally posted by funkmastaD


    Originally posted by SHOE788


    Are you joking? No seriously...

    The Unreal Engine is designed around DirectX, and DirectX is amazing when it comes to hardware/software compatibility.

    But go ahead and blame DirectX, with literally every single other PC game using DirectX it's clearly DirectX's fault that MO doesn't work cross platform.

    Clearly you have no idea what you are talking about.

     

    I'm not blaming DirectX, I'm just saying it doesn't resolve all compatibility issues, and that the issues that are being ascribed to SV are present in every game.

    Umm no,

    As I've already said, the Unreal Engine is built around DirectX.

    There are hundreds of games that use the Unreal Engine.

    Take Crysis, for example, if DirectX was the problem, then you would see performance problems with that specific hardware in both Crysis and MO.

    But that is not the case, rather, you see lag problems in MO but "strangely" no other Unreal applications or DirectX software.

     

    Ahh, I get it, you're just ignoring the fact that every game has cases where some computers have more trouble playing them then others.   

     

    In the off chance you've just been so wrapped in MO you've missed the rest of the world, here's a link to the Crysis support forums, where you can find no end of "my computer meets minimum/recomended specs, yet doesn't play well".

     

    http://forum.ea.com/eaforum/forums/show/150.page

    Except that it's not the hardware, it's the software.

    Cross platform problems in MO are abundant, and the cause is the game.

     

    Again, cross platform problems are abundant everywhere, that's the nature of cross platform; you're trying to make two things, which by definition are designed to work differently, work identically.  This is not unique to SV by a long shot, and if every developer can be blamed for cross-platform issues, than Starvault is elevated to the same expertise level of damn-near all professional developers... that's a dangerous road to travel.

    Last time I checked Starvault prices their game at AAA prices, and their subscription fee is on the same level.

    Cross platforms shouldn't be a problem because of directX. Once in awhile you see other top developers make mistakes too, but that is rare. Everything you need to make the game work on different platforms is right there in the Windows API.

    I guess when a burger joint is charging me same rate as a fine steak I demand more from that burger to justify the price. You don't, but you should, I think.

  • SHOE788SHOE788 Member Posts: 700

    You have demonstrated you don't have any knowledge regarding the subject, so please leave it to people who do.

    There should be no reason why MO has cross platform problems because all of the tools to avoid them are there (Unreal). For some reason, MO has more cross platform problems than almost any other game. All I'm doing is pointing out that it is because the game is not coded well.

    In short, it's not the hardware, it's not unreal, and it's not directx, IT'S STARVAULT.

  • HipsterHipster Member Posts: 69

    The knowledgeable know its Starvault problem and also know many of the biggest problems have been fixed. I personally am excited that it seems soon they should be implementing the tools and sand now that the game desperately needs.

  • jacklojacklo Member Posts: 570

    Sorry for not replying sooner with my specs etc... I thought the thread had died.

    Anyway, no I'm not running a 'top spec' puter. In fact it's a laptop (desktop replacement) 

     

    Intel Core 2 Duo 2.1 GHz

    4.00 GB ram

    Geforce 8800M GTS (512MB)

    7200rpm dual drives

    Win 7 64bit

    WEI: 5.9

    All drivers up to date.

    No overclocking or messing about.

    Nothing running in background other than MS Security Essentials and other normal Windows stuff. Typically 7 processes running.

    Runs every other game I throw at it, and believe me that's many.

    Currently playing Rift at high settings, less shadows and bloom (only cos I don't like the bloom). Can run at full high but FPS drops to 10-15.

    Other MMO's... EVE, AION, WAR, WOW, DARKFALL, EQ*, LOTRO, VANGUARD, SWG,  FORSAKEN WORLD (beta) and prolly 10 other F2P.

    Other games: Cities XL 2011, Dragon Age, Oblivion, ALL COD's, Starcraft, Company of Heroes, MS FSX (flight sim) and 3 other major flight sims.

    Seriously, I'm not a noob game player, my puter is clean and plays anything I throw at it.

    I'm also a webdev running intensive high end apps like Adobe CS5 suite and 3DS. My puter is solid.

     

    I actually played this game in BETA and it worked ok (to some extent).

    Definately a game problem. You can't expect people to tune their system so that 1 game will work.

     

     

     

     

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