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Is Fippy still going strong?

dreamer05dreamer05 Member UncommonPosts: 679

I played at launch of the new server and was very excited!  However with the leveling speed back to original, and with work and school full time I quit a few weeks in.  I was wondering if it was still going strong?  When is Kunark expected to be put in?  Is everyone still having the time of their lives?

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"God, please help us sinful children of Ivalice.."

Comments

  • FadedbombFadedbomb Member Posts: 2,081

    Another 2months until Kunark vote pops up. Additionally, Fippy Darkpaw (as well as it's sister server) are always populated to hell & back. This will drop off in another month as more & more people hit 50.

     

    However, currently i've been sitting at lvl 48 now for 3weeks as ALL of ther 40+ zones are ALWAYS camped, cleared, & near 100+ in each zone (there's like 4 of them to level in?). Not to mention the 40++ or so in Gfay/ButcherBlock/Mistmoore/CrushBone/Blackburrow/Qeynos etc etc etc.

     

    Be warned, the XP rates are SLOWER than REAL classic. This is becuase people, with their current VAST knowledge of EQ, went from 1 to 50 in a week on the last progression server because it wasn't raked down enough.

     

    Once the vote goes through for Kunark, expect "Server & Capacity" messages again. I'm still hoping they'll put in a queue lol?

    The Theory of Conservative Conservation of Ignorant Stupidity:
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  • MardyMardy Member Posts: 2,213

    Fippy is way too overcrowded, so yes it's still going strong.  We're now past the free reactivation, past the first month where people have to resubscribe to stay playing.  And yet Fippy still has over 1,200 people online playing during primetime each night.  Vulak has roughly 800 +/- so it's also doing very well being the 2nd spill-over server.

     

    Think about that many people in classic zones only, that's really a lot of people.  No bazaar or guild lobby for people to afk in, no instances.  So yeah, if the question is "is it still going strong" then I'd say 100% yes it is.  I don't know about everybody else but I'm having a great time.

     

    Vote to open Kunark is expected to come out in May, that'll make it 90 days grace period since the unlock objectives were completed on Feb 24th.  You can see when things are defeated in Fippy's Progression Timeline

     

    If you enjoy crowding and seeing tons of people, then Fippy is the way to go.  If you enjoy less people, a more casual atmosphere, and a tad slower pace, then Vulak is where it's at.  Both are pros and cons.  Obvious con to overcrowding is the lack of camps to exp at or to farm.  People tend to be more edgy and you'll hear more bickering.  Obvious con to Vulak is it has probably 400 less people playing on each given night, so while it may have more open camps, you may need to make some friends or join an active guild for groupage.  Pugs are still going strong though, I hear LFG & LFM calls all the time in the general chats.  800'ish players on Vulak during primetime is still a lot considering we're on classic era content.  Funny thing is I hear people rerolling from Fippy quite often because they couldn't stomach overcrowding anymore lol.

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  • MardyMardy Member Posts: 2,213

    Originally posted by Fadedbomb

    Be warned, the XP rates are SLOWER than REAL classic.

    That's a misconception, the devs have commented on the exp rate and classic exp back in 1999 was slower than what we see today on the progression servers.   People just don't seem to remember how slow it was because it was 12 years ago. 

     

    Remember one thing when you hear people talk about how they used to get more exp per kill, back in 1999, there were no percentage displays in the exp bar.  There were no blue small tick displays in the exp bar until later in Kunark.  So there is no way people can accurately remember just how much exp per kill people used to get back in 1999.  In 1999, it was just a yellow bar, and it moved slowly...small ticks at a time lol.

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • dreamer05dreamer05 Member UncommonPosts: 679

    Good to hear!  I would definitely like to come back.  I'm still pretty sad about the ruined Freeport but they left Gfay alone but back when Fippy launched you couldn't get your hands on a mob.  I'll try it again, thanks!

    image

    "God, please help us sinful children of Ivalice.."

  • FadedbombFadedbomb Member Posts: 2,081

    Originally posted by Mardy

    Originally posted by Fadedbomb

    Be warned, the XP rates are SLOWER than REAL classic.

    That's a misconception, the devs have commented on the exp rate and classic exp back in 1999 was slower than what we see today on the progression servers.   People just don't seem to remember how slow it was because it was 12 years ago. 

     

    Remember one thing when you hear people talk about how they used to get more exp per kill, back in 1999, there were no percentage displays in the exp bar.  There were no blue small tick displays in the exp bar until later in Kunark.  So there is no way people can accurately remember just how much exp per kill people used to get back in 1999.  In 1999, it was just a yellow bar, and it moved slowly...small ticks at a time lol.

     

    it is NOT a misconception. It classic it took 12 rats in qeynos to go from 1 -> 2. On Fippy it takes roughly 30-40 of them. So YES, it is, in fact, slower.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • MardyMardy Member Posts: 2,213

    Originally posted by Fadedbomb

    it is NOT a misconception. It classic it took 12 rats in qeynos to go from 1 -> 2. On Fippy it takes roughly 30-40 of them. So YES, it is, in fact, slower.

    You're judging this by what?  the emu server? 

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • BuzWeaverBuzWeaver Member UncommonPosts: 978

    The experience may be slower than live, but it doesn't appear to be as slow or slower than the original game. I would imagine if it were slower people would genuinely be discouraged, which would most likely effect the population of players.


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  • svannsvann Member RarePosts: 2,230

    Originally posted by Fadedbomb

    Originally posted by Mardy


    Originally posted by Fadedbomb

    Be warned, the XP rates are SLOWER than REAL classic.

    That's a misconception, the devs have commented on the exp rate and classic exp back in 1999 was slower than what we see today on the progression servers.   People just don't seem to remember how slow it was because it was 12 years ago. 

     

    Remember one thing when you hear people talk about how they used to get more exp per kill, back in 1999, there were no percentage displays in the exp bar.  There were no blue small tick displays in the exp bar until later in Kunark.  So there is no way people can accurately remember just how much exp per kill people used to get back in 1999.  In 1999, it was just a yellow bar, and it moved slowly...small ticks at a time lol.

     

    it is NOT a misconception. It classic it took 12 rats in qeynos to go from 1 -> 2. On Fippy it takes roughly 30-40 of them. So YES, it is, in fact, slower.

    It was never 12 rats.  You misremember, or are misinformed.

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Originally posted by svann

    Originally posted by Fadedbomb

    Originally posted by Mardy

    Originally posted by Fadedbomb

    Be warned, the XP rates are SLOWER than REAL classic.

    That's a misconception, the devs have commented on the exp rate and classic exp back in 1999 was slower than what we see today on the progression servers.   People just don't seem to remember how slow it was because it was 12 years ago. 

     

    Remember one thing when you hear people talk about how they used to get more exp per kill, back in 1999, there were no percentage displays in the exp bar.  There were no blue small tick displays in the exp bar until later in Kunark.  So there is no way people can accurately remember just how much exp per kill people used to get back in 1999.  In 1999, it was just a yellow bar, and it moved slowly...small ticks at a time lol.

     

    it is NOT a misconception. It classic it took 12 rats in qeynos to go from 1 -> 2. On Fippy it takes roughly 30-40 of them. So YES, it is, in fact, slower.

    It was never 12 rats.  You misremember, or are misinformed.

     Well I do know it didnt take 50 rats to get to level 2 as u only get 1percent for white and maybe 2percent for yellos.

  • KruulKruul Member UncommonPosts: 482

    Originally posted by Mardy

    Originally posted by Fadedbomb

    it is NOT a misconception. It classic it took 12 rats in qeynos to go from 1 -> 2. On Fippy it takes roughly 30-40 of them. So YES, it is, in fact, slower.

    You're judging this by what?  the emu server? 

     I played EQ from beta-2001 and played on  fippy for a few days and it is alot slower than original. I would guess 250%-300% slower

  • MardyMardy Member Posts: 2,213

    Originally posted by Kruul

     

     I played EQ from beta-2001 and played on  fippy for a few days and it is alot slower than original. I would guess 250%-300% slower

    So when back in 1999, without % displays, without blue ticks to allow you to judget exp accurately, you're able to remember exactly how much you were getting 12 years ago?  And you're able to come up with a 250% - 300% slower response?

     

    I'm sorry but I just don't buy that.  it's the same with some of the people on the progression server now, coming back after being gone for 5+ years and saying "omg where are all the mobs in karana?!".  It's called fuzzy memory where people tend to have a rosey memory of certain things with games they've played a long time ago.  North Karana hasn't been changed, but people remembered about all the scary stuff with it like how they used to run away from things or bumping into big bad griffons everywhere, etc..  When in reality, people simply were a bit more clueless back then, characters were a lot weaker in 1999 so everything hurt more, and a 3D MMORPG seemed HUGE to everybody who played it back in 1999.

     

    I got to lvl 50 on the progression server in 1 month.  I know for sure most  people didn't get 50 in 1999 that quickly.  There are no hell levels on the TLP servers, and group exp bonus are quite juicy.

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  • DragimDragim Member UncommonPosts: 867

    Newb armor was *purposely* implemented and works*.

    Note the *.

    A lot of newb armor is not working (unless they fixed it recently and I didn't realize, which it may have been)...

    But randomly, after a patch, the newb armor started popping up.  There were NO patch notes about it, and then SoE decided to come out and say "Oh that was intentional"...

    Well, if it was intentional then why are so many quests borked?

    Anyways, that aside, it is still thriving, but can be a bother to find a group at higher levels currently!

    I am entitled to my opinions, misspellings, and grammatical errors.

  • dreamer05dreamer05 Member UncommonPosts: 679

    Originally posted by Dragim

    Newb armor was *purposely* implemented and works*.

    Note the *.

    A lot of newb armor is not working (unless they fixed it recently and I didn't realize, which it may have been)...

    But randomly, after a patch, the newb armor started popping up.  There were NO patch notes about it, and then SoE decided to come out and say "Oh that was intentional"...

    Well, if it was intentional then why are so many quests borked?

    Anyways, that aside, it is still thriving, but can be a bother to find a group at higher levels currently!

     

    I thought that newb aremor wasn't supposed to be in for prgression servers?

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  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Originally posted by Mardy

    Originally posted by Kruul

     

     I played EQ from beta-2001 and played on  fippy for a few days and it is alot slower than original. I would guess 250%-300% slower

    So when back in 1999, without % displays, without blue ticks to allow you to judget exp accurately, you're able to remember exactly how much you were getting 12 years ago?  And you're able to come up with a 250% - 300% slower response?

     

    I'm sorry but I just don't buy that.  it's the same with some of the people on the progression server now, coming back after being gone for 5+ years and saying "omg where are all the mobs in karana?!".  It's called fuzzy memory where people tend to have a rosey memory of certain things with games they've played a long time ago.  North Karana hasn't been changed, but people remembered about all the scary stuff with it like how they used to run away from things or bumping into big bad griffons everywhere, etc..  When in reality, people simply were a bit more clueless back then, characters were a lot weaker in 1999 so everything hurt more, and a 3D MMORPG seemed HUGE to everybody who played it back in 1999.

     

    I got to lvl 50 on the progression server in 1 month.  I know for sure most  people didn't get 50 in 1999 that quickly.  There are no hell levels on the TLP servers, and group exp bonus are quite juicy.

     Why is this xp thing an issue. XP is slower on TLP till around level 10ish from Original EQ. And Yes I did play back in 1999 on mithanial marr first then lanys-tvyl. XP isnt  as slow as the  Orig after lvl 10 or so because it did take awhile to level after that on orig eq. Hell Lvls were two levels and took forever to get out of. But if i could play backin then how i do now im sure i could level up to 50 in 1month but only and i mean only if i knew now what i didnt then. Lot of the reason leveling was slower was people were actually explorring norrath rather then playing it. Im guilty of that i had 36days on EQ and i was only 46 when i stopped playing my main. Cuz I didnt know crap on EQ and plus leveling wasnt really something that you tried to do then. Thats what i miss in MMO's today is the reasons NOT to level.

  • DragimDragim Member UncommonPosts: 867

    Originally posted by dreamer05 

    I thought that newb aremor wasn't supposed to be in for prgression servers?

     That's what everyone thought, and when it started popping up randomly for certain race/class combinations people were wondering as well.  We cried foul and blamed SOE that they accidently did it because there were no patchnotes surrounding or for-warnment of the newb armor.

    SOE then comes out and claims it was purposely done.  (And as of a while ago a lot of the race/class combination armor is not working correctly.  (You do not meet the requirements to combine these materials) when attempting to make most newb armor. (Or some quest mobs/npc mobs are missing.)

    I am entitled to my opinions, misspellings, and grammatical errors.

  • AugurkAugurk Member UncommonPosts: 16

    So what's about this leveling to 50 in one month? I am a Veteran that played at the time of classic / Kunark. I point-blank sucked in leveling. Never really got out of my teens.

    What I remember was there were not much quests to be found. Killing mobs and moving up through the zones was the only viable option. Is that still true today? People get 1 - 50 in a month by farming and camping mobs?

    Would like to know as I would love to try out Fippy to see if it brings back those old memories :)

  • svannsvann Member RarePosts: 2,230

    Originally posted by Augurk

    So what's about this leveling to 50 in one month?

    The first 50 was done in a few days.  Im not sure exactly, but it was less than a week.

  • MardyMardy Member Posts: 2,213

    Originally posted by Augurk

     

    What I remember was there were not much quests to be found. Killing mobs and moving up through the zones was the only viable option. Is that still true today? People get 1 - 50 in a month by farming and camping mobs?

     

     

    Yes, in classic era content, there are not a lot of quests to do.  So you move from zone to zone, dungeon to dungeon, to find mobs appropriate to your level to kill.  That's mostly how you go from 1-50 on the progression server now.  There are some quests, like the newbie armor/weapon quests you can do starting at level 5.  But most people do them for the armor/weapons, they don't do them for the exp.

     

    Leveling right now is much easier due to a big group bonus to exp when you are grouped with other people.  This is why you see people grouping up as early as level 1.  So if you would like to level up faster, try to group as much as possible as you get a group exp bonus, and you kill faster.  There's nothing wrong with soloing, but grouping is definitely the way to go if you want to level faster.

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  • AugurkAugurk Member UncommonPosts: 16

    Cheers for the info. Will take it into consideration to decide whether or not I will give it a go. Got an email last night of reduced one month subscriptions by SOE, so might just give it a shot. Would be great to re-experience the old glory :)

  • kjempffkjempff Member RarePosts: 1,760

    Fippy is insanely overcrowded, vulak is just very overcrowded - That is overcrowded for the current expansion.

    Almost all classic zones been hit with the revamp stick, which also reduced the available areas, but with kunark should come some of the original feel (I hope).

    Also, dont expect this to be anywhere close to original everquest (I made that mistake and have had to adjust my expectations alot). Some things are good changes, and some a bad, just no one can agree on which are what - Generally things have been dumbed down to easier play.

    The main things are still here, group and combat mechanics are basicly the same,  the world is still consistant and feels like a world (revamps are not helping tho), you still get much satisfaction from completing your quests and goals.

    I am not very competetive, so the crowdedness is kindda bugging me - Just hanging low till kunark comes, and velious will suit me even better.

  • csthaocsthao Member UncommonPosts: 1,123

    Originally posted by Fadedbomb

    Another 2months until Kunark vote pops up. Additionally, Fippy Darkpaw (as well as it's sister server) are always populated to hell & back. This will drop off in another month as more & more people hit 50.

     

    However, currently i've been sitting at lvl 48 now for 3weeks as ALL of ther 40+ zones are ALWAYS camped, cleared, & near 100+ in each zone (there's like 4 of them to level in?). Not to mention the 40++ or so in Gfay/ButcherBlock/Mistmoore/CrushBone/Blackburrow/Qeynos etc etc etc.

     

    Be warned, the XP rates are SLOWER than REAL classic. This is becuase people, with their current VAST knowledge of EQ, went from 1 to 50 in a week on the last progression server because it wasn't raked down enough.

     

    Once the vote goes through for Kunark, expect "Server & Capacity" messages again. I'm still hoping they'll put in a queue lol?

    back in old school days it tok me 8 hours (i timed it) to get from 48-49 in solusek B just fighting the greater hobolds at the entrance because everything else was camped. then another 8 hours to get to 49-50 from soloing the bats. either at the entrance to sol a or at the cave spot where the guano harvestor roams. i definitely prefer to solo at 45-50 as there was never enough mobs to kill and cycling through 1 camp killing  5-8 mobs in a group compared to 8-15 mobs just running around the hall way areas was definitely better. ( loot aside )

  • MaelkorMaelkor Member UncommonPosts: 459

    In original EQ there were also a couple "hell levels" that slipped into the game as an aberation to their leveling curve. At some point several years down the road they finnaly "fixed" the hell levels by smoothing the leveling curve - IE: they increased the amount of xps needed to level across all levels to decrease the amount of exps needed for the hell levels. The end result of all of this might be level 1 is now an unintended hell level. The leveling curve in progression definately smooths out after around lvl 4 or so where it takes on average 1 to 2 hours to level in constant fighting type situations in a group up through mid 30's...which is where I am currently at. Killing blue con yellow con or light red con doesnt seem to make much difference in the overall leveling speed as it takes different amounts of time to kill each con type and the speed to kill seems to be offset by the amount of xps per kill so it evens our pretty good unless your in a camp with a limited number of things to kill.

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by Fadedbomb

    Be warned, the XP rates are SLOWER than REAL classic. This is becuase people, with their current VAST knowledge of EQ, went from 1 to 50 in a week on the last progression server because it wasn't raked down enough.

    as someone else aready mentioned

    group experience is MUCH FASTER than real classic -- even with the reduced exp the servers have

     

    SOE increased group experience bonuses dramatically in both Velious and again with House of Thule

    --- and even tho the server doesnt have those expansions unlocked yet,

     like shared banks -- all servers are using the same group experience bonuses

     

     

    Velious exp changes included an experience boost to full groups, added light blue cons (to mobs that were formerly grey) and made mobs in general give more experiene for level differences

     

    House of Thule changes

    http://forums.station.sony.com/eq/posts/list.m?topic_id=169800

    Added an additional experience bonus for grouping with other players. Mercenaries will not add this new bonus. Each additional player added to a group will add a higher bonus up to the group maximum. A group of six players will receive approximately 22% more experience per kill than a group made of three players and three mercenaries.

     

     

    its only slower than classic if you are soloing

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