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Huh, where has this game been hiding???

N'rellaN'rella Member Posts: 23

So after logging into EQ2's roleplaying server and being bombarded by leetspeak and unable to find a group for well over two hours, I decided I'd had enough and it's time to look for a true, back to roleplaying roleplaying game.

And what should I find?

Nice...very nice. But blimey, I've heard NOTHING about this game, nor does the website even give much detail.

I'd be interested in what's going on with this project with more than the usual "We're the next new innovative game with bells, whistles, whooshy noises and scanty leather armour!" Some storyline, some more about the world, and some more PR would be a really good idea!

Cheers

Comments

  • makkahmakkah Member Posts: 72

    Hold tight.  I'm sure more information should be coming in the next month.  SIMU-Melissa (I think it was her...), one of the leaders in the project alluded to quite a bit of Lore being released soon, but not for a few weeks.

    Rest assured, it's coming... and it will kick ass.

    rht

    (Also check back every Tuesday with MMORPG.COM for exclusive screens)

  • RenianRenian Member Posts: 152

    Of course it's going to kick ass. I can't name a Simutronics game that didn't kick ass, and like Blizzard, I doubt they are going to want to change that.

  • TyveilTyveil Member Posts: 201
    This is the only game I know of that has been in production/shelved/production/shelved for nearly a decade.  Sure it looks great but I wouldn't get your hopes up.  Simu has great creative individuals but their professionalism as game producers is lacking to say the least.  I believe it was two years ago at Simutronics annual convention (Simucon) that their founder "David" announced "you will be playing the game this year".  I'm just waiting for the "Heros Journey has been put on hold indefinitely" announcement.
  • MaxximusMaxximus Member Posts: 74

    When was the last time you took your medication. Just wondering...

    Well, Simutronics is STILL here, isn't it?

    You sire, are certainly free to start an MMO company. Shame them....


    ::::12::::::12::::::12::::::12::

    -- The Maxx

  • MisterJawMisterJaw Member Posts: 49

    -----------------------------------------------------------------------

    HCM Wrote:

    I believe it was two years ago at Simutronics annual convention (Simucon) that their founder "David" announced "you will be playing the game this year".  I'm just waiting for the "Heros Journey has been put on hold indefinitely" announcement.

    -----------------------------------------------------------------------

    Dude...  Have you read what Simutronics is going to pull off?  It's ambitious!  It's innovative!  It's about time!!  I could wait another year or maybe even two, if need be.  I want it right more than I want it right now.

    Like many projects, if it takes too long, it may end up as vaporware, but I have faith that the folks at Simutronics know what they are doing.  Your concerns mirrored my concerns until I saw the recent round of updates.  Here's a link to help lay your fears to rest: http://www.corpnews.com/node/36

    Look uner the heading: The Good.   <<Beware - there is a fair amount of cursing used by this gamer-centric web reporting staff.  Put your Big Kid Pants on.>>

  • TyveilTyveil Member Posts: 201



    Originally posted by MisterJaw

    Dude...  Have you read what Simutronics is going to pull off?  It's ambitious!  It's innovative!  It's about time!!  I could wait another year or maybe even two, if need be.  I want it right more than I want it right now.



    Obviously most of you were not around 5-6 years ago when this game had already been in development for a few years.  They eventually shelved it most likely because they didn't have the staff to pull it off.  I just know simu and I know how a lot of their "programmers" are volunteers.  Don't get me wrong, I'm still looking forward to this game, I think it has great potential (look at my sig).  I'm just not getting my hopes up before the game is actually on shelves.
  • NSXDavidNSXDavid Simutronics PresidentMember Posts: 21

    True, our first HJ effort was shelved. It was pretty cool, but not cool enough. All other issues aside, I've always said I'd do a graphical MMORPG when the technology was there to pull off what was in my head. I think the consumer and server technology is there to do what has consumed me for all these years.

    But also, I needed to go back to my roots. What makes our games work is our tool set that we empower GameMasters with. We mastered that with text games, but doing anything similar in graphics is a very, very difficult process.

    A funny thing happened during our E3 demo: While running a demo, a employee of one of our established competitors, dropped in and just stood over our shoulders watching. By this point I was doing the side demo of the toolset (called HeroBlade) for some folks. His mouth was agap... and all he keep saying was "Whoa.... wow.... " and finally he said "I wish I had tools like that!" and walked out. Not sure if he was pissed or heading back to see if he could find where to apply for a job on our web site. :)

    Will this version of HJ make the shelves? I'm absolutely determined and convinced that it will. We've put our heart and soul into this, and given the reaction at E3, I think it shows.

    -- David

  • AmatheAmathe Member LegendaryPosts: 7,630
    I have been following this game with great interest. It looks strong. I do need to learn, however, how much content will it have at launch? Lately I keep buying MMORPGs and finding I have exhausted the content in only a few months. I hope this won't be the case with this title.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • NSXDavidNSXDavid Simutronics PresidentMember Posts: 21

    hehe... are you one of those guys who plays nonstop when you dive into a new MMORPG? No coming up for air? :) Hard to every have enough content for those types... but at least we have a smooth way of continually creating new stuff and streaming it to you. In fact, at E3 one of our demo machines died the very first day.... so we ran to Circuit City and the guys there (pumped that we were even at E3) dropped everything and built us a custom rig to our specifications. When we got it back, we dropped our game launcher app in a folder, ran it and it brought down the Hero's Journey game. And when that started, it streamed down everything it needed from our repository on demand. That was the install. :)

    -- David

  • KraptorKraptor Member Posts: 359

    BTW, could you tell us the PC's specs?imageimage 

  • Nero127Nero127 Member Posts: 1

    I recently stumbled upon this game, admittedly by mistake,  and have to say I am captivated.  Finding very little 'end game' content with WoW (ie: random world drop farming and the over farming of the same high level instances time and time again) I have become bored and was searching the MMORPG horizon for new blood.

    Having watched the E3 video I was more than slightly impressed.  What is being attempted is very ambitious and IF it can be pulled off at release you will be a force to be reckoned with.  The use of in-game GMs dates back to my UO days; as dated as the technique is, it can breathe life into a game that may other wise become boring.  Non-scripted events are the stuff of legend and add so much depth to what might otherwise be a tedious adventure, etc.  Why more and more MMOPRGS on the market not use this technique is beyond me, perhaps they are relying on quests and instances to give their games 'staying power' however with the typical player of this genre that is not a solution.  We need new content, new ways to think, and new ways to solve issues.

    I have to admit, like others here as well, is that I am concerned about this game making it to market.  I want this game to appear on shelves...not only because of what you are trying to make possible but because if done as advertised this WILL be the game to play.   I look forward to more info about HJ.  It's a jewel in the rough with all the potential in the world.

     

  • LadyLihaiLadyLihai Member Posts: 10
    Quick question...Will this be a boxed item we buy at a store or something we can download, like the other Simu games? I'm assuming graphics will be too much to download in any reasonable amount of time.  Lets just hope my local Walmart has figured out (now that I've pointed it out to them) that they need to check for authorization keycodes when people return things. I went to buy WoW and every copy they had had the keycode stolen from it. ::stare::
  • LadyLihaiLadyLihai Member Posts: 10
    Also, as an avid player of GSIV, I highly doubt there will be a lack of Lore. GS is rich with it. Might take some time, but I doubt we'll be bored and run through it all in a few months. ;)
  • SIMU-MELISSASIMU-MELISSA Hero's Journey ProducerMember Posts: 57
    Yes, the game will be available via retail box.
  • norriscjnorriscj Member Posts: 107

    Retail box! Woohoo! Simu is going to the big tent now! image

    Please just make sure you guys get the big contracts so that the game is released to a LOT of different stores. I currently play Lineage 2, which may have been on most shelves at one point or another but 1 year after release is near impossible to find anywhere.

    Also, I LOVE how in to touch with the community Simutronics is and always has been. Like they say a lot of their staff are former/current players of MUDS/MMO's.

  • misternhhmisternhh Member Posts: 2



    Originally posted by Amathe
    I have been following this game with great interest. It looks strong. I do need to learn, however, how much content will it have at launch? Lately I keep buying MMORPGs and finding I have exhausted the content in only a few months. I hope this won't be the case with this title.


    That's one of the beauties of the toolset that underlies this game -- the developers and GameMasters will be adding new features and content while you're playing the initial release.  As you advance, there is new stuff added to the server ahead of you.  This system has been at work for previous Simutronics games for years now, and I have yet to hear anyone say they've run out of things to do.
  • TyveilTyveil Member Posts: 201



    Originally posted by misternhh
    This system has been at work for previous Simutronics games for years now, and I have yet to hear anyone say they've run out of things to do.



    Not exactly true, although it is much more true than in other MMO's.  There are players who have reached the end limit of skills, even players who were not allowed to advance past level 100.  However, I can safely say if you started playing DR or GSIV today you would NEVER get through all the content.

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