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Which souls won in the big update?

GrayGreeneGrayGreene Member Posts: 239

I currently have a Rogue and although the class is still lots of fun, I've noticed PVE being a bit tougher.  (Warfronts I'm still doing good, but that's a team effort.)

I have a level 35 Sab and in the 20s was unstoppable in PVE.  Now im struggling against mobs the same level as me.  I heard Mages won out a lot?  I also heard the Hercules Warrior classes that had been overpowered are now modest, but lots of souls and builds so not sure what to believe.  Im a master outfitter so I have lots of cloth items for a mage reroll.  Anyone with a thought on this?  So far, i'm thinking of respecing my rogue, or rolling an alt and giving him so great gear to level with.

Comments

  • MisterSrMisterSr Member UncommonPosts: 928

    Warriors got gimped, rogues are still useless end game, Clerics are doing alright, and now Mages in general are the god class. Pyros and Chloros seem to be the "dish of the week". We'll see what Trion serves us next. 

  • herculeshercules Member UncommonPosts: 4,925

    pyro mage has actually turned the offical rift forum into a screaming match with many "i quit" posts.

  • GrayGreeneGrayGreene Member Posts: 239

    I've been reading the Rift forums and haven't seen  many people complaining about quitting.  They may have gotten rid of those posts or buried them, who knows?  I have seen a lot about Pyros, and my Sab is definitely struggling now.  I'm hearing mixed comments on warriors.  I have read that Reaver was hit a bit, and Riftblade as well.  But i've heard the Champion is still really tough?  There are so many combos, but I guess I will give a Mage a try since i have so many cloth armour items for an alt.   

  • MisterSrMisterSr Member UncommonPosts: 928

    Originally posted by hercules

    pyro mage has actually turned the offical rift forum into a screaming match with many "i quit" posts.

    Honestly, these balancing issues will be settled in a couple of weeks. I'm tired of people saying they're going to quit over something minute as that. If people would just stay and give ANY game a chance you might actually get something to flourish instead of trashing it away. Warhammer and AoC both had so much potential but people tossed them like trash, but now look at AoC, it's a great game--just not the population to support it. These issues will be fixed in a matter of weeks and then all will be as you want it. If any game deserves a chance to grow it's this one, don't toss it away like yesterdays dirty underwear...Haha, sorry hercules not talking to you specifically but the general people who are saying they want to quit.

  • Sicc1Sicc1 Member UncommonPosts: 243

    Ya im tired of the whining about pyros really. Sure they can 1 shot any class atm but if someone thinks this is gonna go without fixxing their crazy. Balancing is allways an issue in MMOS i dont get why people cry about it so bad. Every class has their time to be overpowered.

    image

    Darkfall - Sick
    Earthrise - Sick

  • NadiliNadili Member Posts: 197

    I don't know I run sab/rng/nb spec pet buffs my damage on sab I out parse most mages in group even pyro specs.  Alot were running the sab/asn/nb I have found this cannot outparse my current spec it may be a matter of just retuning specs but mages are definetly doing better.

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  • XthosXthos Member UncommonPosts: 2,740

    I been running a Warlock/Necro, and I don't really notice much.....I haven't been trying to play the flavor of the month or most over powered class combo though.

     

    I always play a necro of some sort in games as a main, or a range class.  I got burnt out on a melee class in EQ1.

     

    I am doing Warlock/Necro, Marksman/Ranger, and Inqisitor heavy cleric.    They all do decent.   I think the ranger build could use a little bit of a dps increase. 

     

    Rift is a little heavy in CC, they offer a lot of ways to purge CC, but it still doesn't take from their being a lot of it. 

  • GrayGreeneGrayGreene Member Posts: 239

    Originally posted by Nadili

    I don't know I run sab/rng/nb spec pet buffs my damage on sab I out parse most mages in group even pyro specs.  Alot were running the sab/asn/nb I have found this cannot outparse my current spec it may be a matter of just retuning specs but mages are definetly doing better.

    Sabs lost their charge booster though.  (pretty sure i have the name right, I'm sleepy.)  That's what gave them such incredible burst damage.  I ran Sab most of my gaming experience with ranger/rift, and ranger/nightblade as backup.  I went high into the Sab tree as well.  The PVP warfronts are still decent for me.  Real world PvP I had at one time been able to stand my ground with players 4 to 6 levels higher than me.  I even won one who was around 5 levels higher.  They were a tough bunch to beat, but were a one trick pony.  All about the burst and criticial if you got the right gear and consumables.  In pvE my Sab is now struggling, to say the least.  I kept my critical high and tried giving a bit from endurance into strength to increase my attack power.  

    Still, Sabs lost some key elements.  The problem was a bug concerning armour penetration.  That's why Sabs were one shotting and doing massive burst damage.  They are definitely still fun, but no longer a maverick.  

    I'm supporting Trion right now, and plan on keeping my sub.  I understand it's only been a month since launch.  They are doing great.  I just hope they don't get too crazy and destroy the soul system to keep everyone happy.  The soul system is much more exciting than the rifts in my opinion.  I wish them luck, and plan on having some alts for each overpowered class that may rise up in the future.  

  • XasapisXasapis Member RarePosts: 6,337

    Things haven't settled but for now I see a lot more diversity in warfronts than before the recent patch. Before the patch the only really diverse calling was the cleric. Diverse as in both the way it was played (melee, caster and healer) and in the combination of souls people were using. Every other calling was pigeon holed into very specific specs.

    We'll see in a week or so when the dust settles what the people will pick. One thing is for certain, the domination of the pyro soul as the mage soul of choice in PvP screams nerf. So as with the warrior changes, enjoy it while it lasts, but please don't come whining when it gets inevitably toned down.

  • Ianb4allIanb4all Member UncommonPosts: 77

    This game has alot of Warhammer dev's in it- and mages in war have been and will allways be OP -rift has taken the same direction. Pyro mages as they stand are extremely over powered- even other mage classes are extremlly OP- just yourtube rift mages and see how they grind in pve and pvp - there was that video on the forums(which they removed-but pretty sure you could find it on youtube) where this mage was doing world pvp solo- and attacking other players who we rifting- there where around 5 of them and he managed to solo them all- they got reinforcements and he pawned all of them till there was around 8+ players on him-then they got the better of him.

    I have a rogue(or had-cancelled account) This class is a complete joke and any post you make asking if this classwill get buffed gets responded to by all the fanboi's telling you to leave or l2p.

    The Rift forums are a joke- any post about anything thats not right about the game is flamed to death by the fanboi's who post multiple posts to bury it or its quickly locked/removed or moved to the other obscure parts of the forums to bury it.

     

    Save your money this game is not worth it at all- it is dull. If your bored with WoW but still play it- stay with WoW-better bang for your buck.

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by GrayGreene

    I've been reading the Rift forums and haven't seen  many people complaining about quitting.  They may have gotten rid of those posts or buried them, who knows?  I have seen a lot about Pyros, and my Sab is definitely struggling now.  I'm hearing mixed comments on warriors.  I have read that Reaver was hit a bit, and Riftblade as well.  But i've heard the Champion is still really tough?  There are so many combos, but I guess I will give a Mage a try since i have so many cloth armour items for an alt.   

     


    They shutdown the forums not long after the patch hit.  When it came back up the majority of the "I quit" and complaint threads had gone.  Moderation has also seemed to have increased.


     

    I play a (level 50) Champion focused Warrior, and yes they can still push out decent damage.  However to do so choices are extremely limited in build.  So I'd not say Warriors are gimped, but their soul choices and point assignments pretty much negate the flexibility the soul system is supposed to have.

     

    Riftblade got gutted, into having little use other than for when range is a must.   However under that scenario you're actually a burden to the group (i.e. hoping another player can compensate in dps).

     

    Paragon has always been subpar to a Champion focused build, and it still is.  Although it is now a must have soul, because of SLI.  SLI is how builds are compensating for the dps loss.

     

    Reaver tanking got hit bad, to the point that focus has moved to Paladin being the stronger soul.

     

    Prior to 1.1 one could be flexible in their build.  While it may not have put out the best dps, or whatever, the different wasn't huge when compaired to a fine tuned build.   Now the gap is huge.  All they needed to do was remove the stuns from some of the attacks, and tone down the damage.  Instead they went down the heavy nerfing and change to soul trees route.

     

    As for the buffing they gave Mages. http://www.youtube.com/watch?v=LzLGOhdm4Ds&hd=1

  • TalinTalin Member UncommonPosts: 923

    My experience is currently in the mid-30s bracket of PvP and PvE, so level 50s may discount this and it may not be applicable for all level ranges.

    Warriors seemed reasonably Overpowered, doing great DPS with the potential highest level of armor and mitigation; some level of change needed to be made. Some skills and builds were impacted, but there are many viable builds for Warriors to both tank and do DPS in PVE and PVP. Don't let the flamestorms convince you otherwise. I anticipate some level of re-buffing as warriors were also impacted by the penetration

    Sabs were "fixed"; they were never intended to do the level of damage they did in a single burst. They are better in PvP than in PvE in general but still viable.

    Mages, specifically Pyros, have the potential to be vastly overpowered right now. I expect to see somewhat of a nerf to them, at least in certain scenarios. If the current DPS does not change, their survivability should be diminished considerably to make up for it.

    My Cleric continues to trudge along, doing mediocre DPS with great survivability and heals. I've taken out many other classes in one-on-one world fights in contested areas (I plan on a PvP server) and am quite happy with the results. Of course, those same people probably use a very different build for PvP, but it is nice to be able to defeat other players (some as many as 5 levels higher) while enjoying the PvE content.

  • herculeshercules Member UncommonPosts: 4,925

    http://www.youtube.com/watch?v=VjIgeIJ8efg&feature=related

    http://www.youtube.com/watch?v=EzhCXvhlpCs&feature=related

    AS you can see different specs doing pretty much the unthinkable with any other class thus explains why the re rollers have in a space of a week already hit 40s enmass.

    my server has a huge and i mean huge number of 30-40s mage now.

    you don't even want to know how OP mages are in pvp .it might scare new customers for me to post the videos on that .

  • SephastusSephastus Member UncommonPosts: 455

    Putting a few things into perspective:

    1. Pyro's could "always" one shot people in battlegrounds... provided you had to right battleground buffs. There are items there that can radically boost damage, on top of the pyro having to be stationary in their own personal buff area... however, the moves that can one shot people are on a long timer, and after that, if you had any other people with you (which in a PvP setting you MUST), then you can easily finish off the Pyro. The "buff" was about a 10% increase in base damage, and the armor buff was roughly a 15% increase to cloth armor. whatever you could do before to a pyro build, you can do now.

    2. The game is MAINLY a PvE experience. The complaints are coming from the PvP crowd because their prefered way of playing was altered. There are PvE souls, a PvP soul and some combinations which work best in group, raid and solo content. Those that complain the most, had a build that they could use on any type of content and would be drastically overpowered over any other combination of souls. What Trion did was move some skills around so that those builds that were overpowered are now impossible to make. If you want a particular skill, you now have to invest more points into a particular soul, which would make it impossible to pick up the ability from the other soul which would make you overpowered. They also increased the cooldown on some abilities that would make a warrior into a ranged plate-wearing dps class (vastly overpowered).

    3. Up until now, Trion has been really quick to put in fixes to what they feel needs to be tuned, and I have no doubt in my mind that they will continue to do so. So if something is definately overpowered, rest asured that in time they will get this fixed as well.

    Overall, I find the PvE game very enjoyable, and PvP is alright as long as you have a solid group backing you up. And in my opinion that is how it should be. 1 Vs 1 wll always see unbalances, and "perfect balance" is a mythical goal that can never be reached on anything that has DIFFERENCES. Group Vs Group should be what PvP is all about.

  • BrodieBroosBrodieBroos Member Posts: 32

    ^ Yeah I agree completely with almost everything you said.  Very nice post btw.  The complaints in PvP are mostly unfounded.  People bitching because they don't always win.  Mostly what it is is what was stated above.  The main souls are mainly for PvE.  The PvP soul is... wait for it.... for PvP  you have no idea how many people struggle to grasp that concept.  Just gotta wait till around level 50 till it will be completely viable.  

    I get rocked in PvP 1v1 at times, and other times i can rock your socks off.  I think it is balanced pretty decently for the most part.  Although their are a few souls that need some tweaking.  But as stated above trion has been tweaking quite often to try and find that best grey area.

  • Cochran1Cochran1 Member Posts: 456

    Originally posted by hercules

    http://www.youtube.com/watch?v=VjIgeIJ8efg&feature=related

    http://www.youtube.com/watch?v=EzhCXvhlpCs&feature=related

    AS you can see different specs doing pretty much the unthinkable with any other class thus explains why the re rollers have in a space of a week already hit 40s enmass.

    my server has a huge and i mean huge number of 30-40s mage now.

    you don't even want to know how OP mages are in pvp .it might scare new customers for me to post the videos on that .

     What the lock in the first video was doing, is the exact reason they said they were nerfing Reaver lol.

  • GrayGreeneGrayGreene Member Posts: 239

    Originally posted by Sephastus

    Putting a few things into perspective:

    1. Pyro's could "always" one shot people in battlegrounds... provided you had to right battleground buffs. There are items there that can radically boost damage, on top of the pyro having to be stationary in their own personal buff area... however, the moves that can one shot people are on a long timer, and after that, if you had any other people with you (which in a PvP setting you MUST), then you can easily finish off the Pyro. The "buff" was about a 10% increase in base damage, and the armor buff was roughly a 15% increase to cloth armor. whatever you could do before to a pyro build, you can do now.

    2. The game is MAINLY a PvE experience. The complaints are coming from the PvP crowd because their prefered way of playing was altered. There are PvE souls, a PvP soul and some combinations which work best in group, raid and solo content. Those that complain the most, had a build that they could use on any type of content and would be drastically overpowered over any other combination of souls. What Trion did was move some skills around so that those builds that were overpowered are now impossible to make. If you want a particular skill, you now have to invest more points into a particular soul, which would make it impossible to pick up the ability from the other soul which would make you overpowered. They also increased the cooldown on some abilities that would make a warrior into a ranged plate-wearing dps class (vastly overpowered).

    3. Up until now, Trion has been really quick to put in fixes to what they feel needs to be tuned, and I have no doubt in my mind that they will continue to do so. So if something is definately overpowered, rest asured that in time they will get this fixed as well.

    Overall, I find the PvE game very enjoyable, and PvP is alright as long as you have a solid group backing you up. And in my opinion that is how it should be. 1 Vs 1 wll always see unbalances, and "perfect balance" is a mythical goal that can never be reached on anything that has DIFFERENCES. Group Vs Group should be what PvP is all about.

    I agree from experience.  My Sab, as originally posted, still does great in warfronts but MUST have decent team.  And i had to disengage battle more than a few times to survive.  PVE after more experimenting is rough for Sabs; but i agree, they got a fair fix considering what they could do before.  

    I also agree about players who were using one build "to rule them all . . . " Players just need to put some more thought into their builds, stay flexible, and differentiate the pros and cons of PvE and PvP.  

    Rift is a good game.  Rogues will probably get fix in future.  It is unfortunate some people are complaining so heavily when it seems they simply need to adapt.  PvE is enjoyable the more you experiment.

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