I simply can't wait for this game, I love the look of the setting and general idea. Here's hoping they make a game that can match what has been said so far.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
The game looks neat and interesting, but I'm going to wait for some official reveiws before I get my hopes up. There're reasons why the company has earned the nickname Failcom. Some of us can forgive, but never forget.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
The game looks neat and interesting, but I'm going to wait for some official reveiws before I get my hopes up. There's reasons why the company has earned the nickname Failcom. Some of us can forgive, but never forget.
and if it is a zone fest like AOC was, I'm out. The game does look good, though.
It's a proven historical fact that beer saved humankind.
I am really excited about this game. It looks to have many of the elements I want to see in newer games. I just hope they deliver on what they hvae show us so far.
I don't always like W. Murphy's articles, but I wholehartedly agreed with his reinforcing the fact that TSW should stick with Three Faction PvP! Keep it up bro.
The game looks neat and interesting, but I'm going to wait for some official reveiws before I get my hopes up. There're reasons why the company has earned the nickname Failcom. Some of us can forgive, but never forget.
how youve been a member since 04 and cannot seem to comprehend the fact that ragnar has never failed to deliver even once is beyond me.
ive been saying this on this site for years and years and people still say stupid shit like this. the man has never professionally given 1 reason for anyone to NOT give him the benefit of the doubt at the very least.
if we cant support people that always deliver quality for us, then we dont deserve those people in this industry and we firmly deserve to keep playing the same shitty mmo's reskinned over and over until oblivion.
Games i'm playing right now...
"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com
So you might still have the holy trinity, but not locked to a class? That mean you will never know what you are up against in PvP?
From what I have seen, initially you might not know what is what. Also for PvP in particular, you might see more hybrid builds. Pre-mades are likely to have quite a few interesting builds. They do mention knockback so probably more. Also some BGs are terrain intensive and certain builds can take advantage of that. Finally they say there is 'other' pvp mechanics but then say mums the word on it, so no info.
So you might still have the holy trinity, but not locked to a class? That mean you will never know what you are up against in PvP?
From what I have seen, initially you might not know what is what. Also for PvP in particular, you might see more hybrid builds. Pre-mades are likely to have quite a few interesting builds. They do mention knockback so probably more. Also some BGs are terrain intensive and certain builds can take advantage of that. Finally they say there is 'other' pvp mechanics but then say mums the word on it, so no info.
There was no "holy trinity" pre cu Star Wars Galaxies. Free form builds can usually do multiple things to a level of training JUST AS GOOD as those thinking of focing on 1 role.
This is why it is a much better way. It does not lock you into one boring role. You become what you want to become.
Sure FOTM builds pop up, but I have ALWAYS skilled against those fad builds, because they are too predictable, and my unorthodox builds always worked better for me. You can think outside the box and find what works for YOU.
Not just some tired old overdone pathetic trinity system.
In SWG pre cu I could be a master Rifleman AND a master Doctor (and many other combos/hybrids).
Freeform skill system > Standard tired level based class garbage. I am tired of playing the same game with different skins.
On topic though.. I am really interested in how they pull this off.. If they manage it and its done well then it will be a huge hit I think.. Alot of people are tired of go kill x10 rats and the like.. Or just grinding mobs.. I personally think that good story and emersive worlds are the solution of our old timer gaming funk.. At least I hope it is
This seems like a game that you should buy and be able to invite a couple of friends into your game world or play solo instead of an MMORPG to me at times.
There was no "holy trinity" pre cu Star Wars Galaxies. Free form builds can usually do multiple things to a level of training JUST AS GOOD as those thinking of focing on 1 role.
This is why it is a much better way. It does not lock you into one boring role. You become what you want to become.
Sure FOTM builds pop up, but I have ALWAYS skilled against those fad builds, because they are too predictable, and my unorthodox builds always worked better for me. You can think outside the box and find what works for YOU.
Not just some tired old overdone pathetic trinity system.
In SWG pre cu I could be a master Rifleman AND a master Doctor (and many other combos/hybrids).
Freeform skill system > Standard tired level based class garbage. I am tired of playing the same game with different skins.
It still depends on how they work their game mechanics that revolve around the trinity. To that end all I can say is they have definately used the terms healer, tank and dps to describe their combat roles. Including pvp combat (a tanker build would use a strangle point to defend was an example given).
I'll reserve judgement to later. Fun.com have great intentions for their MMO's but don't have a great track record of implementing them on time for release. With standards/expectations much higher generally then they were back in the late 90's/2005 respectively, it'll be interesting to see how they cope.
First there was SWTOR, now TSW, looks like "story driven content" is the new design trend that most MMO's are going to head towards. If one of them hits it big with this format, expect it to last for another 5 years.
Hope I like it.
See it as replacement for the traditional kind of questing, tbh it needed some sort of revamp or revision.
But that still leaves all the other MMO features that those new MMO's need to nail right, besides the story infused questing., because story driven content is just 1 potential part of the equation for an entertaining and successful MMO.
Story-driven content isn't what is missing from mmorpgs; at least none of the ones I've played in the last 6-years. Im talking about mainstream AAA 3D subscription-based PvE-heavy mmorpgs (Runescape has to be honorably mentioned though).
Since were talking gross generalities, I seem to think that a scripted story is more important for a single-player rpg, but a massively-multiplayer online role-playing game is much more about one's interaction in a virtual world, a factions cooperative involvement, impact, community collaberation, realization of heroism, and player-influenced change in an alternate world we escape to for entertainment.
The mmorpg fundamental design templates and projects we've experienced are essentially the same; offering a continuous experience for the player akin to a solo-rpg-like linear path of thousands of scripted quests with an endpoint being that of getting to level x and playing the same content over and over in a shoe-box instance with a few strangers or friends to get a purple item and to do the same in a lobby-system queue for a shoe-box third-person shooter timed capture the flag event for a token towards acquisition of a purple item.
What I've experienced is that aside from a few games that launched several years ago and which maintain subscription numbers in the millions while offering their own mix or emphasis of heavy pve, heavy pvp or sandboxy nature (WoW, Lineage, Runescape), they do offer their own story-lines and story archs; they've continued to be successful.
This is something I often wonder about since none of the other themeparkish pve heavy games in the last six years, and there are alot of them that forum-goers will continuously copywrite how largely successful and fun they are while reviewers throw out scores of 8+ for them overall, have done better than garnering a fraction of the afformentioned mmorpgs in subscribership, leaving those studios with 200k to 300k sustained subscribership 6-months to a year post-launch. Sure the mmorpgs that have come out in the last 6-years are successful with 200k-300k sustained subscribers, but it appears that most of them are transient entertainment outlets after 6-months when the million(s) that purchased a box dont subscribe anymore.
My point being, Story has always been included with and as traditional MMO content with new areas or content to explore rather than new features for players to take control of, embrace, and get involved with (which I think creates more value for the game and avatar or community growth). Story will be entertaining for some, but I personally never and personally never saw the mass exodus from other mmorpgs in the last 6-years due to "lack of story".
What I've experienced is that aside from a few games that launched several years ago and which maintain subscription numbers in the millions while offering their own mix or emphasis of heavy pve, heavy pvp or sandboxy nature (WoW, Lineage, Runescape), they do offer their own story-lines and story archs; they've continued to be successful.
I don't know if Runescape should be mentioned, is it subscription based? If not, you might as well mention Dofus and Farmville. As for Lineage, I don't know, Aion, a themepark MMO, is number 1 MMORPG in Korea for a long time now, and we're talking about the same country that caused Lineage and L2 to have players/subs in the 1-2 million range 5 to 10 years ago by its own. I'd say that MMO gaming is even more popular to date, so a number 1 spot in Korea means it should have as much subs/players as Lineage had, and even more.
My point being, Story has always been included with and as traditional MMO content with new areas or content to explore rather than new features for players to take control of, embrace, and get involved with (which I think creates more value for the game and avatar or community growth). Story will be entertaining for some, but I personally never and personally never saw the mass exodus from other mmorpgs in the last 6-years due to "lack of story".
While WoW and probably Lineage and Runescape had story just like other MMO's of the past have had, its story didn't play that much of a role, it wasn't that actively infused into the game. That is, for WoW until recently that is: CATA showed a more story focused means of questing.
Besides, we're not talking about story as in lore or plotlines, but we're talking about an upgrade or revamp of the quest leveling mechanics.
It is the single most determining identifier and important leveling means for themepark MMORPG's. However, the quality of questing in MMORPG's have infamously been less than experienced in singleplayer games, even if it was such an important feature in themepark MMO's. MMO gamers spend a very large part of their 150-250 hours of leveling to level cap doing quests. So if devs improve upon that part of MMO gaming by infusing more storytelling and story immersion into the questing experience, then I can only see that as an improvement.
Especially since it's such a core part - but certainly not the only important part - of an MMORPG.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I will buy this game, and then give it a go. I could easily see this game becoming my new game, because I am a huge fan of Lovecraft, Poe, Conspiracy crap, and all the other things this game is pulling inspiration from. I loved 7th Guest, Myst, and all those puzzle games. I also enjoy a good rough and tumble PVP experience. But who knows, it could just suck. Bottom line though is that I will be buying.
Currently Play: ? Occasionally Play: Champions, Pirates of the Burning Sea, WOW, EVE ONLINE
Comments
I simply can't wait for this game, I love the look of the setting and general idea. Here's hoping they make a game that can match what has been said so far.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Agreed! Having an actual story is just plain gravy.
The game looks neat and interesting, but I'm going to wait for some official reveiws before I get my hopes up. There're reasons why the company has earned the nickname Failcom. Some of us can forgive, but never forget.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
and if it is a zone fest like AOC was, I'm out. The game does look good, though.
It's a proven historical fact that beer saved humankind.
I am really excited about this game. It looks to have many of the elements I want to see in newer games. I just hope they deliver on what they hvae show us so far.
Really looking forward to this.
pie.
I don't always like W. Murphy's articles, but I wholehartedly agreed with his reinforcing the fact that TSW should stick with Three Faction PvP! Keep it up bro.
I'll definitely try it, I just hope their server/connection is stronger then Conan. Playing it from ASIA was/is a lag pain.
________________________
"If RL was an MMO, I'd probably be getting laid more often..."
how youve been a member since 04 and cannot seem to comprehend the fact that ragnar has never failed to deliver even once is beyond me.
ive been saying this on this site for years and years and people still say stupid shit like this. the man has never professionally given 1 reason for anyone to NOT give him the benefit of the doubt at the very least.
if we cant support people that always deliver quality for us, then we dont deserve those people in this industry and we firmly deserve to keep playing the same shitty mmo's reskinned over and over until oblivion.
Games i'm playing right now...
"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com
From what I have seen, initially you might not know what is what. Also for PvP in particular, you might see more hybrid builds. Pre-mades are likely to have quite a few interesting builds. They do mention knockback so probably more. Also some BGs are terrain intensive and certain builds can take advantage of that. Finally they say there is 'other' pvp mechanics but then say mums the word on it, so no info.
I really doubt it will be ready to roll at launch, but one to check out in the following year.
There was no "holy trinity" pre cu Star Wars Galaxies. Free form builds can usually do multiple things to a level of training JUST AS GOOD as those thinking of focing on 1 role.
This is why it is a much better way. It does not lock you into one boring role. You become what you want to become.
Sure FOTM builds pop up, but I have ALWAYS skilled against those fad builds, because they are too predictable, and my unorthodox builds always worked better for me. You can think outside the box and find what works for YOU.
Not just some tired old overdone pathetic trinity system.
In SWG pre cu I could be a master Rifleman AND a master Doctor (and many other combos/hybrids).
Freeform skill system > Standard tired level based class garbage. I am tired of playing the same game with different skins.
Looking forward to this one.. have enjoyed all of Funcoms main MMOs and yes even AOC...
{mod edit}
On topic though.. I am really interested in how they pull this off.. If they manage it and its done well then it will be a huge hit I think.. Alot of people are tired of go kill x10 rats and the like.. Or just grinding mobs.. I personally think that good story and emersive worlds are the solution of our old timer gaming funk.. At least I hope it is
This seems like a game that you should buy and be able to invite a couple of friends into your game world or play solo instead of an MMORPG to me at times.
Everquest and Everquest 2 Veteran.
this would have been a sweet ass movie
i am eagerly awaiting this new title. i hope for the best.
live long and prosper
strength and honor
if urgent do it yourself
if you have time-delegate it
if you have forever-form a committee
It still depends on how they work their game mechanics that revolve around the trinity. To that end all I can say is they have definately used the terms healer, tank and dps to describe their combat roles. Including pvp combat (a tanker build would use a strangle point to defend was an example given).
I don't want to get giddy about the Secret World, but I can't wait till release.
I remember playing the Longest Journey and it kept me glued all the way through the story of the game.
For people that have'nt played these type of story driven games, here are the links.
(They are'nt mmo's, so keep that in mind).
http://www.longestjourney.com/
and
http://www.dreamfall.com/
Please Add symbiants nuff said
humm.. and according to the page header its coming out on original Xbox.... eitehr a mistake or an epic retro win
I'll reserve judgement to later. Fun.com have great intentions for their MMO's but don't have a great track record of implementing them on time for release. With standards/expectations much higher generally then they were back in the late 90's/2005 respectively, it'll be interesting to see how they cope.
Story-driven content isn't what is missing from mmorpgs; at least none of the ones I've played in the last 6-years. Im talking about mainstream AAA 3D subscription-based PvE-heavy mmorpgs (Runescape has to be honorably mentioned though).
Since were talking gross generalities, I seem to think that a scripted story is more important for a single-player rpg, but a massively-multiplayer online role-playing game is much more about one's interaction in a virtual world, a factions cooperative involvement, impact, community collaberation, realization of heroism, and player-influenced change in an alternate world we escape to for entertainment.
The mmorpg fundamental design templates and projects we've experienced are essentially the same; offering a continuous experience for the player akin to a solo-rpg-like linear path of thousands of scripted quests with an endpoint being that of getting to level x and playing the same content over and over in a shoe-box instance with a few strangers or friends to get a purple item and to do the same in a lobby-system queue for a shoe-box third-person shooter timed capture the flag event for a token towards acquisition of a purple item.
What I've experienced is that aside from a few games that launched several years ago and which maintain subscription numbers in the millions while offering their own mix or emphasis of heavy pve, heavy pvp or sandboxy nature (WoW, Lineage, Runescape), they do offer their own story-lines and story archs; they've continued to be successful.
This is something I often wonder about since none of the other themeparkish pve heavy games in the last six years, and there are alot of them that forum-goers will continuously copywrite how largely successful and fun they are while reviewers throw out scores of 8+ for them overall, have done better than garnering a fraction of the afformentioned mmorpgs in subscribership, leaving those studios with 200k to 300k sustained subscribership 6-months to a year post-launch. Sure the mmorpgs that have come out in the last 6-years are successful with 200k-300k sustained subscribers, but it appears that most of them are transient entertainment outlets after 6-months when the million(s) that purchased a box dont subscribe anymore.
My point being, Story has always been included with and as traditional MMO content with new areas or content to explore rather than new features for players to take control of, embrace, and get involved with (which I think creates more value for the game and avatar or community growth). Story will be entertaining for some, but I personally never and personally never saw the mass exodus from other mmorpgs in the last 6-years due to "lack of story".
While WoW and probably Lineage and Runescape had story just like other MMO's of the past have had, its story didn't play that much of a role, it wasn't that actively infused into the game. That is, for WoW until recently that is: CATA showed a more story focused means of questing.
Besides, we're not talking about story as in lore or plotlines, but we're talking about an upgrade or revamp of the quest leveling mechanics.
It is the single most determining identifier and important leveling means for themepark MMORPG's. However, the quality of questing in MMORPG's have infamously been less than experienced in singleplayer games, even if it was such an important feature in themepark MMO's. MMO gamers spend a very large part of their 150-250 hours of leveling to level cap doing quests. So if devs improve upon that part of MMO gaming by infusing more storytelling and story immersion into the questing experience, then I can only see that as an improvement.
Especially since it's such a core part - but certainly not the only important part - of an MMORPG.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I will buy this game, and then give it a go. I could easily see this game becoming my new game, because I am a huge fan of Lovecraft, Poe, Conspiracy crap, and all the other things this game is pulling inspiration from. I loved 7th Guest, Myst, and all those puzzle games. I also enjoy a good rough and tumble PVP experience. But who knows, it could just suck. Bottom line though is that I will be buying.
Currently Play: ?
Occasionally Play: Champions, Pirates of the Burning Sea, WOW, EVE ONLINE