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Noticed an interesing article about RIFT that showed up at CNN.com
http://www.cnn.com/2011/TECH/gaming.gadgets/04/08/rift.trion.online/index.html
The most interesting thing to me is the game is past it's first month and seems to still be gaining steam.
Edit: This is not indended to be a RIFT vs. WoW thread. It's simply here to highlight the fact that RIFT is starting to gain the attention of the mainstream media.
Comments
Very interesting.
I guess I am too stupid to understand, why the different server architecture causes less lag, but apparently it does work very well - I have no lags in big battles ingame. This also seems to be the reason, why they are able to put so many players into one map in "End of Nations".Interesting read about the server architecture. Makes sense if the minutae of the game is on seperate servers and the home shards only have to contend with characters and mobs and combat interactions that lag between clients and home shard servers would be minimized.
Warhammer fanatic since '85.
Thanks, that was a good read.
Read more like an advertisement than anything else...
Almost reminds me of Turbine with technology advances driving game design, which I think is generally good.
The most intriguing thing was that they are at only 25% of what is possible with their technology. Sounds promising for Rift! Anyone have any clue as to what else is possible??
I think Rift needs more of almost everything - more races, more land mass, more types of events, more endgame that is not gear grind - but boy it is looking solid, especially compared to other recent and dismal failures.
Looks like Rift is going strong. Nice link!
Interesting read. That explains why, or at least one reason why, the game ran so well on my suboptimal laptop.
Thanks for the link!
Innovative technology, stale gameplay. I guess the industry can't win them all, but I'll take what I can get.
.. But in a good way.
The article was about server-side hardware and software, which has very little to do with the performance on your laptop. The game runs well on your laptop because the client graphics were made to scale down to your hardware. Some games don't scale down enough for your hardware to handle at an acceptable framerate. That's the simplest way I can put it.
Many people do not seem to understand the difference between server lag, internet connection lag, and client lag. Server lag and internet lag are almost indistinguishable from a single users' point of view. If many people see the critters and other players in the game stop moving but the idle animations still play smooth and you can turn the camera around, then it is server lag. If you see critters and other players stop moving and you can turn the camera around, but your friends don't, then it is your internet connection. If you can't turn the camera or the framerate is very poor or stuttering, then it is your client that is lagging due to your hardware.
But... "stale gameplay" is only from YOUR perspective. It isn't stale to someone who has never played an MMO before, or someone who hasn't got 12 hours a day to play MMOs, or to someone who finds Rifts and Invasions refreshingly different.
Also, I smile when people pretend "innovative gameplay" isn't part of the industry. It is coming out all the time, its just that people rarely like it. The Chronicles of Spellborn is a classic example. Extremely neat idea with the rotating skill bar during combat, as well as "out there" lore and art work. How did that game end up?
And what about GW2 *having* to put in familiar gameplay elements (NPCs with floating things above there heads) so that their innovative gameplay was palatable?
And yeah I'm sure you'll "take what you can get", it is the selfish, only-I-really-count perspective that dominates our society now. Congratulations for being stoic?
.. But in a good way.
If Rift isn't dynamic I'm not sure what devs would have to do for you to see it as such? Let's at least agree that until GW2 actually launches, its dynamic content is on paper.
Wow,, nice... so this game really popular now?
WoW. Asia and Russia will flood this game even more.
First, are you trying to make our eyes bleed? Why red? It looks god awful and it's hard to read.
Second, no bitterness at all. The "12 hours a day" was simply short hand for those who have a lot of time and energy for PC gaming and are PRONE to any gameplay becoming stale because they play intensely. Casual gamers will play less than that, far less, and you will rarely find them bored and at level cap in any MMO.
I personally do find the RIfts and Invasions refreshingly different but NOT because they are truly dynamic, or because there is so much variation between Rifts and the way they play out, but because of the public group feature. The public group feature fits Rift's dynamic content like a glove. FOR ME, it has turned my typical few hours playing an MMO from a lonely experience to a social one. And hence, FOR ME, it has been quite an innovative game just because of the public group feature. Especially during the quiet hours it is a great way to meet people.
I am all for innovation too, and I agree it is worth fighting for. For example, I often support the Indie devs purchasing games like Darkfall, TCoS, and Fallen Earth, trying to pick those who are trying to do things differently. But this doesn't stop me enjoying a well-made game like Rift.
Basically, your short post with its dismissive throw away line ticked me off. Why is the ability to congratulate Rift on the things it has done well, and acknowledge that its FUN for many of us, so hard for people? (This is true for most of the community and I really shouldn't pick on you.)
Fair enough
I personally don't feel that Rift's accomplishments are big enough to warrant the amount of attention it's receiving, the biggest of which seems to be the release of a game that was, mostly agreeably, ready for release. That is more of a flaw of the MMO releases of the past few years than a subject of joy for me. How bad is it that the main positive point of discussion seems to boil down to "It works on release!"
The other positive points seem to praise the PQ system (Rifts), or the class system. I had my fun with the class system, being a huge fan of customization, but their direction just prior to release drove me away from liking the system. Namely the huge incentives to dump a max amount of points into a soul for a huge statistical benefit, as opposed to what the abilities you gain actually do.
Regarding the joy of others, I don't need to go out of my way to acknowledge that, the posts here do a fine job of doing so on their own. It's obvious enough that some people currently enjoy the game without me going "Well, these people here seem to enjoy Rift."
.. But in a good way.
Had a laugh at this, oh the irony. Thanks!
Had a laugh at this, oh the irony. Thanks!
There is no irony. Trion indeed made some things good. Of course they made some things not to my likings - but I for sure won´t bash a game which well deserved some success because of a polished relese and good technical ideas.
Plus the open grouping while below 50 makes guilds quite obsolete.
Guilds... the curse of MMO-communities. Who needs guilds? But this is stuff for another discussion.