I've played the game, and I got to say I was completely blind by all of the short comings of Rift.
1. Guardian specific trinkets that are being used in end game pvp, making them god mode
I wouldn't know about it, I'm playing defiant after all. I would be interested to see an actual list of those trinkets though. I've been semi-frequently monitoring the whine-aka-official forums and didn't notice anything of the kind. Well kept Guardian secret perhaps?
2. The macro exploits allowing some player to not even face a target to hit them in pvp.
Are you confusing strafe kitting with x-exploit? Can you be more specific? I'm saying that because it is possible for some classes like the marksman to backpedal and keep on shooting at a target. In game it looks like he's facing away from his target while in the client you're basically strafing at a sharp angle. Warriors used to do that all the time with the lol-firespear insta-cast attack, but that ability was put on a 4secs timer after the 1.1 patch.
3. Pyromance is a new one, in the Scion war front he Pyro dished out over 1 million damage
My biggest problem at this moment in the Scion is a combination of the warfront having a lot of choke points and a lot of classes having AoE spells that synergise well. You got rogues throwing slows and then AoE silences, pyros and stormcallers throwing AoE spells and cabalists do massive damage on top of that. Cabalists are a new thing in Scion, absolutely devastating yesterday. Will have to play a bit more the following days and see how that goes.
The thing about the "over 1 million damage" is that AoE damage by itself doesn't kill. Sure you get super numbers if you tab DoT random people or if you throw an AoE at a strategic choke point. But unless there is a big stacking of AoE spells and people unable to move, or some spiky damage, you won't get kills.
4. THe classes are cookiecutter, and the whole notion of ever soul is vialable in all of the content, is lie
That is also under dispute. If you watch the official forums, you'll get a fotm build per week. There are some things that were tested and not working of course, but I've seen some weird combinations of builds that are meant to handle specific situations that surprised me. Overall, not all souls can handle a specific situation in the best way. For example, some soul combinations seem to be better for PvE soloing, others for dungeoning, others for raiding, others for open world PvP, others for teaming and so on.
Most people are of course not open minded, so I suspect that's where this comment is coming from. It would be interesting to see how people will manage to pigeonhole themselves into an even more open system like the one in "The Secret World".
5. Expert dungeos are class specific, meaning if you like to play an unpopular class, you won't get invited tot he groups at end game
Sorry, that's rubbish. All classes are welcome, all classes are needed, however some souls are more group viable than others. A tanking soul will find groups faster than a dps one. If you choose to stick to dps it is your prerogative, but you'll need to realise that the more crucial roles will find dungeon spots easier than you.
Bottom line, I've never seen a group decline any type of class that can tank or heal. Also, most groups try to have all four classes so no drops are wasted. That includes random groups.
5. THe lack of land, the smalles game I've ever payed 60 dollars for.
It isn't a problem for me yet, probably because I'm after world PvP and vast land masses usually mean finding nobody. As it is now the game feels as big as AoC or one of WoW's continents. Definitely not huge, but not tiny either. Instant travelling does make the land feel smaller btw.
6 Know exploits from beta , where not efixed until I bought the game 2 weeks ago. Weapon staking was the biggest rpoblem
Weapon stacking was resolved within two weeks from the moment I saw the first thread in the official forums (which was incidentally the fourth week the game was live to give a perception of time passing). It is possible that PvE guilds found it in beta and kept it a secret to progress in PvE as fast as possible, but the moment it was seen in warfronts, it was resolved in record time. I was definitely not a widely known exploit for the majority, exploit sites found out about it about a week before it was patched.
I'm sure there will be other bugs and exploits. One thing that keeps on appearing after each patch is the dye vendor selling brown dye for free. I'm sure there are others. While the OP is painting a picture of a company that doesn't care about bug fixing, I see the polar opposite, a company that responds in record time with hotfixes and solutions to anything gamebreaking that was reported by players.
7. the over speed of lveling, was simply laughable. The only other game that had just as fast leveling was AoC , but AoC had way more content.
That's a bit subjective. For me Aion had the best levelling speed at lauch, but if you remember at the time people found it a horrible grind. I suppose some people (me among them) need to get used to the fact that most MMOs today are made for people with jobs and an active social life. MMOs today seem to be build for people investing 2 or so hours per day tops in them.
8. Dugeons, laughably small, almost to the point of why bother. They tried to pawn off the "expert" and t2 llike it was omething special, but it was just higher hp mobs who hit harder and forced certain souls out of the end game group content.
A group not decked in top T2 or raid gear should expect to invest a minimum of 1 hour for the easiest dungeons and up to 5 hours for the toughest ones. Your point is grossly innacurate or you've been carried by overgeared people, it happens.
9. open world pvp, uselss, ther eis not a single thing that you get out of it at end game.
Besides people PvPing after an invasion boss went down, I haven't seen any massive open world PvP myself. Scirmishes between people happen often, also sneak attacks on people doing expert raid rifts. A trully glorious battle happened during phase three of the world event. What you won't find is a reason to go world PvP in a massive scale yet.
So I agree that world PvP is not fleshed out in the game yet, despite having the potential and no hindrances like flying mounts.
10. Itemization of mitigation. Focus and other items unatanable without being grind core in the xpert dungeons which you cant get iinto if you like to play an unpopular class .rrrrrreRe
So you're playing a dps class and rigidly refuse to do anything else, yet complain that you can't find a group the way other more flexible people can(refer to the 1st number 5 in red)?
{why make classes that are not worth using? needs re-balanced better me thinks}
11. Mitigation in general against element damage, they numebr are printed out, but they do nothing. I stacked over 100+ fire resit, and a pyro still maxed a 3.1k crit and 800dmg dot.
Forgetting for a second that pyros are a bit overboard in terms of spiky damage at the moment, you stacked the wrong stat for PvP. What you need is valor, not X resistance.
The list could go on and on, the bottom line, I supported the game cause I thought it was going to be the anti wow hardcore pvp shadowbane esqu game, it is not. It is a Clone of everything done up to this point .
LotrO 5 mans vlow Rift away, Aoc Dungeons also are amazing compared to rift, I really son't see how tiering up dungeosn was even a possibility in the development cycle, it is assinine and lazy.
Make me sad something so pretty is gutted by the lack of vision for world content and poor balancing in pvp
I would like to hear your opinion in a week, when it's not frustration talking and you'll be able to be more objective.
I_Return
Just wanted to point out all the times you either contradicted yourself or just right out agreed with him while thinking you dont agree.... that makes me believe everything he orginally wrote is completely true and un bias....
This doesn't make sense however way you look at it ...
He mentioned Guardian trinkets, I asked for the name of one. It's easier for him to produce a name of such a trinket than me go through all the known trinkets and try to figure out which one he's talking about.
He mentioned 1M damage like it was relevant to kills, I mentioned that AoE damage which is the usual way to generate such numbers does not kill and is generally easily healable.
The classes are not cookie cutters. Some people like to pigeonhole themselves, but a look at the official forums class section will paint a different picture on variety of soul uses.
I agree with him about the land, this is not an explorer's game. However, this is more ideal for an open PvP game, if they developers get down to it and implement some sort of RvR objective in the open world. I also mentioned where one can currently find open world PvP.
A program made by humans will have bugs and exploits. There are MMOs out there with known bugs that were not fixed for years, while you're ready with feather and tar against a company that fixes them in a two weeks timeline?
I didn't disagree with him about the levelling speed. I just mentioned why I thought the game was made that way.
I'm not happy about the current status of world PvP myself. I did mention where one can find it though and in what form. It's not non existent, it's rare.
You are confusing classs (warrior, rogue, cleric, mage) with souls (pyromancer, sentinel, paladin, bard etc.). All classes are levelant, all classes are needed. Not all souls are good for everything in the game, obviously. Tanking souls are good for tanking, some healing souls perform better in some encounters while others in other encounters. Some bosses are punishing melee more than they should, some allow for all melee dps etc etc. Bottom line, I disagree on his point. He picked a class and and a soul combination and he wants it to work on everything. Do you find it reasonable?
You're entitled to believe whatever you like. Please the next time though put your points in a more easy to read format. Overlapping colouring makes it hard to follow what you were trying to say.
Rift seems to be doing fine =P Arent ppl tired of fantasy by now? =D I could go for lotro pve and daoc pvp but in a totally new setting. There's a bunch of nice titles coming out that arent fantasy, I just need to settle for one tho coz I dont really have time to play more then that.
I hope for something fun, immersive and challenging. Not really hardcore, but there need to be some kind of challenge not the braindead questing/dungeons we have today. And dont mistake challenge with timesink either. As a parent I just cant sit for 3-4 hours nonstop, that ridiculous. Does that mean I should settle for Wow dungeons/dailies etc? I hope not.
We've been seeing these kinds of threads ever since SWG's multi-profession system (BH vs. Jedi whines, anyone?), and maybe even before that.
Trying to balance a multi-class system to everyone's liking is nigh-on imopssible.
I don't know if the OP played SWG, but trust me, you do NOT want the same situation, where for a year or two, the devs simply nerfed or buffed Bounty Hunter or Jedi, back and forth without end, leaving other professions to rot (it took them 4 years to add actual smuggling to the Smuggler profession, for example). Class A whines that Class B is overpowered, so devs nerf Class B. Class B then bitches about Class A's buff, so devs nerf Class A.. see where this goes?
I don't mean to sound cruel, but in all these years of MMOs, the most positive way I've found to handle multi-class game balance is to simply deal with it, find a way to become better, or just take a break from that aspect of the game (or the game itself), and get out more.
Nobody likes to be one-shot, DoT'ed or spiked into oblivion without a chance to retalliate, but sometimes you're the windshield, and sometimes you're the bug.
I mean, it's cool to discuss balance and imbalance as a means to improving the situation. But if people just bitch about it, all you're gonna acheive is becoming more pissed off, and stress ain't healthy, man.
To the OP: a lot of your complaints are naturally subjective, but it seems like you're not enjoying the game. I would suggest moving on, or playing less and doing something else.
(Seriously, can you believe that Dr. Phil gets paid tons of cash to dish out obvious, common sense advice like I just did?)
Does that mean I should settle for Wow dungeons/dailies etc? I hope not.
Everything I have seen pointed at Rift's endgame being nearly identical, ironically.
Which is a good start for a game in its first month, considering other MMOs having nothing at end level. Then again those other MMOs didn't manage to retain any subscribers, while Rift so far seem to be stable so far. It certainly lost people after the first month, but nothing similar to the WAR/AoC situation.
Does that mean I should settle for Wow dungeons/dailies etc? I hope not.
Everything I have seen pointed at Rift's endgame being nearly identical, ironically.
Ye I never said its the next coming of christ, I did say its the best game out there atm. Its one notch better then the rest, but still kinda boring and repetetive and I cant stand fantasy atm. But apparently lots of ppl can
Maybe it's also useful to point out that Trion have simply, an purposefully done what Blizzard did: take all the fun aspects from different games, and combine them into one polished, functioning product. This one just happens to be an almost total copy of WoW, because Blizzard did it before Trion.
That's not exactly a secret conspiracy, just a good business decision, and good timing.
But if you don't want to play a different flavour of WoW, then don't play Rift.
I knew when I got into the game that it was going to be a lot like WoW. That's ok, I enjoyed my time in Azeroth. I like the addition of Rifts and Invasions, so this game will suit me for a while, plus I only play a few hours a week, so I don't have to worry about boredom. But I know full well, that when GW2 arrives, I will be saying goodbye to Telara.
Where the hell am I going with all this I dunno.. who cares, just enjoy the journey, people. Play a few hours a week, and combine it with a job, sports, other hobbies. Anything so that you don't end up playing every damn night and max within week one or two of release...
if you hit 50 in two weeks you havo no idea what you saw or done cause you obviously missed the entire point of the game not to mention over half the content. You probably never even read a word of in game text. people playing new games like they are playing WoW simply has to stop or there isn't any new game ever gonna satisfy these people. The WoW mindset must stop!
Rift, nor any other MMO outside of level grinders, was not made for you as most developers will not waste time creating content for your playstyle.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
He mentioned Guardian trinkets, I asked for the name of one. It's easier for him to produce a name of such a trinket than me go through all the known trinkets and try to figure out which one he's talking about.
He mentioned 1M damage like it was relevant to kills, I mentioned that AoE damage which is the usual way to generate such numbers does not kill and is generally easily healable.
The classes are not cookie cutters. Some people like to pigeonhole themselves, but a look at the official forums class section will paint a different picture on variety of soul uses.
I agree with him about the land, this is not an explorer's game. However, this is more ideal for an open PvP game, if they developers get down to it and implement some sort of RvR objective in the open world. I also mentioned where one can currently find open world PvP.
A program made by humans will have bugs and exploits. There are MMOs out there with known bugs that were not fixed for years, while you're ready with feather and tar against a company that fixes them in a two weeks timeline?
I didn't disagree with him about the levelling speed. I just mentioned why I thought the game was made that way.
I'm not happy about the current status of world PvP myself. I did mention where one can find it though and in what form. It's not non existent, it's rare.
You are confusing classs (warrior, rogue, cleric, mage) with souls (pyromancer, sentinel, paladin, bard etc.). All classes are levelant, all classes are needed. Not all souls are good for everything in the game, obviously. Tanking souls are good for tanking, some healing souls perform better in some encounters while others in other encounters. Some bosses are punishing melee more than they should, some allow for all melee dps etc etc. Bottom line, I disagree on his point. He picked a class and and a soul combination and he wants it to work on everything. Do you find it reasonable?
You're entitled to believe whatever you like. Please the next time though put your points in a more easy to read format. Overlapping colouring makes it hard to follow what you were trying to say.
i wasnt saying anything. just pointing oput what someone else said.... and diffrent colors rnt hard to follow. just read the complaint in white then the red part of the reply.... simple.
Does that mean I should settle for Wow dungeons/dailies etc? I hope not.
Everything I have seen pointed at Rift's endgame being nearly identical, ironically.
Which is a good start for a game in its first month, considering other MMOs having nothing at end level. Then again those other MMOs didn't manage to retain any subscribers, while Rift so far seem to be stable so far. It certainly lost people after the first month, but nothing similar to the WAR/AoC situation.
I would not agree with this. When I first bought the game, The server was packed to the gill, in a small amount of time, the server lost atleast 3/4's of the player base. Almost all shards are running at Mediium now, and only 2 are running at max. I would say this game is on an AoC pace for the number of subscriptions lost in the oprning months.
I would go as far to say that it is "exactly" like AoC drop off .
I've actually seen an increase in population this week having had short queues on 3 evenings. Unless they changed server pop cap, things look good to me.
I've played the game, and I got to say I was completely blind by all of the short comings of Rift.
1. Guardian specific trinkets that are being used in end game pvp, making them god mode
I wouldn't know about it, I'm playing defiant after all. I would be interested to see an actual list of those trinkets though. I've been semi-frequently monitoring the whine-aka-official forums and didn't notice anything of the kind. Well kept Guardian secret perhaps?
2. The macro exploits allowing some player to not even face a target to hit them in pvp.
Are you confusing strafe kitting with x-exploit? Can you be more specific? I'm saying that because it is possible for some classes like the marksman to backpedal and keep on shooting at a target. In game it looks like he's facing away from his target while in the client you're basically strafing at a sharp angle. Warriors used to do that all the time with the lol-firespear insta-cast attack, but that ability was put on a 4secs timer after the 1.1 patch.
3. Pyromance is a new one, in the Scion war front he Pyro dished out over 1 million damage
My biggest problem at this moment in the Scion is a combination of the warfront having a lot of choke points and a lot of classes having AoE spells that synergise well. You got rogues throwing slows and then AoE silences, pyros and stormcallers throwing AoE spells and cabalists do massive damage on top of that. Cabalists are a new thing in Scion, absolutely devastating yesterday. Will have to play a bit more the following days and see how that goes.
The thing about the "over 1 million damage" is that AoE damage by itself doesn't kill. Sure you get super numbers if you tab DoT random people or if you throw an AoE at a strategic choke point. But unless there is a big stacking of AoE spells and people unable to move, or some spiky damage, you won't get kills.
4. THe classes are cookiecutter, and the whole notion of ever soul is vialable in all of the content, is lie
That is also under dispute. If you watch the official forums, you'll get a fotm build per week. There are some things that were tested and not working of course, but I've seen some weird combinations of builds that are meant to handle specific situations that surprised me. Overall, not all souls can handle a specific situation in the best way. For example, some soul combinations seem to be better for PvE soloing, others for dungeoning, others for raiding, others for open world PvP, others for teaming and so on.
Most people are of course not open minded, so I suspect that's where this comment is coming from. It would be interesting to see how people will manage to pigeonhole themselves into an even more open system like the one in "The Secret World".
5. Expert dungeos are class specific, meaning if you like to play an unpopular class, you won't get invited tot he groups at end game
Sorry, that's rubbish. All classes are welcome, all classes are needed, however some souls are more group viable than others. A tanking soul will find groups faster than a dps one. If you choose to stick to dps it is your prerogative, but you'll need to realise that the more crucial roles will find dungeon spots easier than you.
Bottom line, I've never seen a group decline any type of class that can tank or heal. Also, most groups try to have all four classes so no drops are wasted. That includes random groups.
5. THe lack of land, the smalles game I've ever payed 60 dollars for.
It isn't a problem for me yet, probably because I'm after world PvP and vast land masses usually mean finding nobody. As it is now the game feels as big as AoC or one of WoW's continents. Definitely not huge, but not tiny either. Instant travelling does make the land feel smaller btw.
6 Know exploits from beta , where not efixed until I bought the game 2 weeks ago. Weapon staking was the biggest rpoblem
Weapon stacking was resolved within two weeks from the moment I saw the first thread in the official forums (which was incidentally the fourth week the game was live to give a perception of time passing). It is possible that PvE guilds found it in beta and kept it a secret to progress in PvE as fast as possible, but the moment it was seen in warfronts, it was resolved in record time. I was definitely not a widely known exploit for the majority, exploit sites found out about it about a week before it was patched.
I'm sure there will be other bugs and exploits. One thing that keeps on appearing after each patch is the dye vendor selling brown dye for free. I'm sure there are others. While the OP is painting a picture of a company that doesn't care about bug fixing, I see the polar opposite, a company that responds in record time with hotfixes and solutions to anything gamebreaking that was reported by players.
7. the over speed of lveling, was simply laughable. The only other game that had just as fast leveling was AoC , but AoC had way more content.
That's a bit subjective. For me Aion had the best levelling speed at lauch, but if you remember at the time people found it a horrible grind. I suppose some people (me among them) need to get used to the fact that most MMOs today are made for people with jobs and an active social life. MMOs today seem to be build for people investing 2 or so hours per day tops in them.
8. Dugeons, laughably small, almost to the point of why bother. They tried to pawn off the "expert" and t2 llike it was omething special, but it was just higher hp mobs who hit harder and forced certain souls out of the end game group content.
A group not decked in top T2 or raid gear should expect to invest a minimum of 1 hour for the easiest dungeons and up to 5 hours for the toughest ones. Your point is grossly innacurate or you've been carried by overgeared people, it happens.
9. open world pvp, uselss, ther eis not a single thing that you get out of it at end game.
Besides people PvPing after an invasion boss went down, I haven't seen any massive open world PvP myself. Scirmishes between people happen often, also sneak attacks on people doing expert raid rifts. A trully glorious battle happened during phase three of the world event. What you won't find is a reason to go world PvP in a massive scale yet.
So I agree that world PvP is not fleshed out in the game yet, despite having the potential and no hindrances like flying mounts.
10. Itemization of mitigation. Focus and other items unatanable without being grind core in the xpert dungeons which you cant get iinto if you like to play an unpopular class .rrrrrreRe
So you're playing a dps class and rigidly refuse to do anything else, yet complain that you can't find a group the way other more flexible people can(refer to the 1st number 5 in red)?
{why make classes that are not worth using? needs re-balanced better me thinks}
11. Mitigation in general against element damage, they numebr are printed out, but they do nothing. I stacked over 100+ fire resit, and a pyro still maxed a 3.1k crit and 800dmg dot.
Forgetting for a second that pyros are a bit overboard in terms of spiky damage at the moment, you stacked the wrong stat for PvP. What you need is valor, not X resistance.
The list could go on and on, the bottom line, I supported the game cause I thought it was going to be the anti wow hardcore pvp shadowbane esqu game, it is not. It is a Clone of everything done up to this point .
LotrO 5 mans vlow Rift away, Aoc Dungeons also are amazing compared to rift, I really son't see how tiering up dungeosn was even a possibility in the development cycle, it is assinine and lazy.
Make me sad something so pretty is gutted by the lack of vision for world content and poor balancing in pvp
I would like to hear your opinion in a week, when it's not frustration talking and you'll be able to be more objective.
I_Return
Just wanted to point out all the times you either contradicted yourself or just right out agreed with him while thinking you dont agree.... that makes me believe everything he orginally wrote is completely true and un bias....
This doesn't make sense however way you look at it ...
And also .. why are you shouting?
read the numbered statement in white then the red highlighted part of the reply in red and it seems this person spent alot of time agreeing with what was originally posted....
and THIS IS SHOUTING not this
p.s. i have yet to seriously play this game regularly, but was considering geting into it. so im not taking any sides... just pointing out how his reply came across to me.
1-50 in 2 weeks?? Man, how do y'all do it? I considered my self a fast lvler, in AION i was the first lv 50 cleric on fregion.. But i was grinding elites in idratu for 8-12hr days.. Still, in Rift i'am playing like 4hrs each day and im on my 3rd week and just hit 35.. I swear i lvl slower then everyone else.. Anyways, i'am having a good time.. Just really taking my first play through as a way to explore the game world, i havn't even ran an instance since lv 22.. Mainly been rifting, artifact hunting, and war fronts and everything feels so fresh to me still..
Currently Playing: Rift + Starcraft II + Gears Of War 3 Beta
The list could go on and on, the bottom line, I supported the game cause I thought it was going to be the anti wow hardcore pvp shadowbane esqu game, it is not. It is a Clone of everything done up to this point .
I just find this line interesting. I am a pvp fan myself, and would love a DAOC type game to come out that didn't suck,
with that said, I am playing rift, very casually. I'm not interested in racing to cap these days. But....Everything I ever heard about this game labeled it as pve with pvp lite, so I can't really see complaining about pvp in a game that wasn't specifically designed for pvp. If you are a long time pvp guy, you should know better, honestly.
How can you play a game for two weeks straight, probably more than 8 hours a day and THEN say it sucks. I gotta tell you, if i had sex that much in so little a time, I would think it sucked too.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
I play the game, and have a great time. I play a warrior. I am about 15% shy of level 50. My complaint is that all the soul options are apparently confusing to people. I will pick on warriors because that is what I know. I have had so many warriors come to DPS with sword and board >< I mean come on a little common sense! Then, to top that, yesterday I had a "ranged dps" warrior come in and only use the Riftblades spears for damage >< (with sword and board, but it doesnt matter cause he wasnt close enought to hit anyways). Then, when you tell these people that they are doing less dps than the tank, they freak out and quit the party mid instance! Yeah, there are plenty of people who are decent DPS and I for one don't expect the FotM DPS, but come on!
*edited for typo
If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG - Bill Gates
How can you play a game for two weeks straight, probably more than 8 hours a day and THEN say it sucks. I gotta tell you, if i had sex that much in so little a time, I would think it sucked too.
HAHAHAHA!!! I gotta remember that one!
If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG - Bill Gates
How can you play a game for two weeks straight, probably more than 8 hours a day and THEN say it sucks. I gotta tell you, if i had sex that much in so little a time, I would think it sucked too.
I wouldn't but it probably would kill me.
The point anyways is: Yes, that is too much but we are talking about a game that is supposed to be fun for years here so he should at least last a month with 8 hours a day.
People seems to enjoy Wow even if you level as fast there, so I don't think the problem is just that you levels too fast.
Myself, the problem was (I did the beta) the quests and the combat system, it had rather few skills and combat wasn't exiting enough for me. Maybe it is because of all years in EQ2 that made me really tired of it. And the quest felt the same as the ones in Meridian 59 1996, not really bad but something I done a zillion times.
I still play Guildwars and it only have 8 skills at the same time, but combat varies a lot there since I have over 300 skills to choose from. I wish Rift had a similar system instead.
I'll try to boil down why I gave up on Rift, after a month of having fun:
World is way too small and far too few zones.
Soul System is no longer about real freedom, just the illusion of freedom. Play your Calling like the class would be played in every other Fantasy MMORPG, or GTFO? No thank you.
Not enough content and no redundancy of content = short journey to level cap and little replay value for alts.
Rep grinds for each zone and pseudo-rep grind Rift Rewards tuned to make it impossible to reap rewards during the level span where the rewards are useful.
Rifts are a gimmick. Invasion event is a gimmick. Soul System is a Gimmick. Free Weekends are a gimmick. Rift? 50% gimmick, 50% actual game.
Really, most of the problems come back to lack of content and small world size. It shapes every other design decision. You could take most of the core game, place it is a world three times bigger, with three times the number of zones and redundancy in leveling path, tune it to that level of content and have a pretty good game.
MMORPG developers seem to finally have learned not to launch a game that isn't polished enough for launch. However, they still continue to ignore the lesson that if you can't launch with at least as much world and content as WoW had at launch, don't bother.
BTW, RE:WoW, don't forget that when WoW launched it actually took a good chunk of time to hit the level 60 cap. Blizzard has retuned everything to make it much, much easier to get to level cap, but it didn't used to be that way. We can debate whether or not Blizzard's tuning of the game has been beneficial in the context of keeping an aging title successful, but if Vanilla WoW had had as quick a path to 60 as exists in WoW now, the game would never have succeeded.
Comments
This doesn't make sense however way you look at it ...
And also .. why are you shouting?
Rift needs PVE like LOTRO and PVP like DAOC.
@ obeloviper95
He mentioned Guardian trinkets, I asked for the name of one. It's easier for him to produce a name of such a trinket than me go through all the known trinkets and try to figure out which one he's talking about.
He mentioned 1M damage like it was relevant to kills, I mentioned that AoE damage which is the usual way to generate such numbers does not kill and is generally easily healable.
The classes are not cookie cutters. Some people like to pigeonhole themselves, but a look at the official forums class section will paint a different picture on variety of soul uses.
I agree with him about the land, this is not an explorer's game. However, this is more ideal for an open PvP game, if they developers get down to it and implement some sort of RvR objective in the open world. I also mentioned where one can currently find open world PvP.
A program made by humans will have bugs and exploits. There are MMOs out there with known bugs that were not fixed for years, while you're ready with feather and tar against a company that fixes them in a two weeks timeline?
I didn't disagree with him about the levelling speed. I just mentioned why I thought the game was made that way.
I'm not happy about the current status of world PvP myself. I did mention where one can find it though and in what form. It's not non existent, it's rare.
You are confusing classs (warrior, rogue, cleric, mage) with souls (pyromancer, sentinel, paladin, bard etc.). All classes are levelant, all classes are needed. Not all souls are good for everything in the game, obviously. Tanking souls are good for tanking, some healing souls perform better in some encounters while others in other encounters. Some bosses are punishing melee more than they should, some allow for all melee dps etc etc. Bottom line, I disagree on his point. He picked a class and and a soul combination and he wants it to work on everything. Do you find it reasonable?
You're entitled to believe whatever you like. Please the next time though put your points in a more easy to read format. Overlapping colouring makes it hard to follow what you were trying to say.
Rift seems to be doing fine =P Arent ppl tired of fantasy by now? =D I could go for lotro pve and daoc pvp but in a totally new setting. There's a bunch of nice titles coming out that arent fantasy, I just need to settle for one tho coz I dont really have time to play more then that.
I hope for something fun, immersive and challenging. Not really hardcore, but there need to be some kind of challenge not the braindead questing/dungeons we have today. And dont mistake challenge with timesink either. As a parent I just cant sit for 3-4 hours nonstop, that ridiculous. Does that mean I should settle for Wow dungeons/dailies etc? I hope not.
We've been seeing these kinds of threads ever since SWG's multi-profession system (BH vs. Jedi whines, anyone?), and maybe even before that.
Trying to balance a multi-class system to everyone's liking is nigh-on imopssible.
I don't know if the OP played SWG, but trust me, you do NOT want the same situation, where for a year or two, the devs simply nerfed or buffed Bounty Hunter or Jedi, back and forth without end, leaving other professions to rot (it took them 4 years to add actual smuggling to the Smuggler profession, for example). Class A whines that Class B is overpowered, so devs nerf Class B. Class B then bitches about Class A's buff, so devs nerf Class A.. see where this goes?
I don't mean to sound cruel, but in all these years of MMOs, the most positive way I've found to handle multi-class game balance is to simply deal with it, find a way to become better, or just take a break from that aspect of the game (or the game itself), and get out more.
Nobody likes to be one-shot, DoT'ed or spiked into oblivion without a chance to retalliate, but sometimes you're the windshield, and sometimes you're the bug.
I mean, it's cool to discuss balance and imbalance as a means to improving the situation. But if people just bitch about it, all you're gonna acheive is becoming more pissed off, and stress ain't healthy, man.
To the OP: a lot of your complaints are naturally subjective, but it seems like you're not enjoying the game. I would suggest moving on, or playing less and doing something else.
(Seriously, can you believe that Dr. Phil gets paid tons of cash to dish out obvious, common sense advice like I just did?)
Everything I have seen pointed at Rift's endgame being nearly identical, ironically.
.. But in a good way.
Which is a good start for a game in its first month, considering other MMOs having nothing at end level. Then again those other MMOs didn't manage to retain any subscribers, while Rift so far seem to be stable so far. It certainly lost people after the first month, but nothing similar to the WAR/AoC situation.
Ye I never said its the next coming of christ, I did say its the best game out there atm. Its one notch better then the rest, but still kinda boring and repetetive and I cant stand fantasy atm. But apparently lots of ppl can
Maybe it's also useful to point out that Trion have simply, an purposefully done what Blizzard did: take all the fun aspects from different games, and combine them into one polished, functioning product. This one just happens to be an almost total copy of WoW, because Blizzard did it before Trion.
That's not exactly a secret conspiracy, just a good business decision, and good timing.
But if you don't want to play a different flavour of WoW, then don't play Rift.
I knew when I got into the game that it was going to be a lot like WoW. That's ok, I enjoyed my time in Azeroth. I like the addition of Rifts and Invasions, so this game will suit me for a while, plus I only play a few hours a week, so I don't have to worry about boredom. But I know full well, that when GW2 arrives, I will be saying goodbye to Telara.
Where the hell am I going with all this I dunno.. who cares, just enjoy the journey, people. Play a few hours a week, and combine it with a job, sports, other hobbies. Anything so that you don't end up playing every damn night and max within week one or two of release...
if you hit 50 in two weeks you havo no idea what you saw or done cause you obviously missed the entire point of the game not to mention over half the content. You probably never even read a word of in game text. people playing new games like they are playing WoW simply has to stop or there isn't any new game ever gonna satisfy these people. The WoW mindset must stop!
Rift, nor any other MMO outside of level grinders, was not made for you as most developers will not waste time creating content for your playstyle.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
You can make it from 1-50 to in 4-5 days.
List of SOE lies
i wasnt saying anything. just pointing oput what someone else said.... and diffrent colors rnt hard to follow. just read the complaint in white then the red part of the reply.... simple.
I've actually seen an increase in population this week having had short queues on 3 evenings. Unless they changed server pop cap, things look good to me.
read the numbered statement in white then the red highlighted part of the reply in red and it seems this person spent alot of time agreeing with what was originally posted....
and THIS IS SHOUTING not this
p.s. i have yet to seriously play this game regularly, but was considering geting into it. so im not taking any sides... just pointing out how his reply came across to me.
1-50 in 2 weeks?? Man, how do y'all do it? I considered my self a fast lvler, in AION i was the first lv 50 cleric on fregion.. But i was grinding elites in idratu for 8-12hr days.. Still, in Rift i'am playing like 4hrs each day and im on my 3rd week and just hit 35.. I swear i lvl slower then everyone else.. Anyways, i'am having a good time.. Just really taking my first play through as a way to explore the game world, i havn't even ran an instance since lv 22.. Mainly been rifting, artifact hunting, and war fronts and everything feels so fresh to me still..
Currently Playing:
Rift + Starcraft II + Gears Of War 3 Beta
I just find this line interesting. I am a pvp fan myself, and would love a DAOC type game to come out that didn't suck,
with that said, I am playing rift, very casually. I'm not interested in racing to cap these days. But....Everything I ever heard about this game labeled it as pve with pvp lite, so I can't really see complaining about pvp in a game that wasn't specifically designed for pvp. If you are a long time pvp guy, you should know better, honestly.
How can you play a game for two weeks straight, probably more than 8 hours a day and THEN say it sucks. I gotta tell you, if i had sex that much in so little a time, I would think it sucked too.
I play the game, and have a great time. I play a warrior. I am about 15% shy of level 50. My complaint is that all the soul options are apparently confusing to people. I will pick on warriors because that is what I know. I have had so many warriors come to DPS with sword and board >< I mean come on a little common sense! Then, to top that, yesterday I had a "ranged dps" warrior come in and only use the Riftblades spears for damage >< (with sword and board, but it doesnt matter cause he wasnt close enought to hit anyways). Then, when you tell these people that they are doing less dps than the tank, they freak out and quit the party mid instance! Yeah, there are plenty of people who are decent DPS and I for one don't expect the FotM DPS, but come on!
*edited for typo
If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG - Bill Gates
HAHAHAHA!!! I gotta remember that one!
If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG - Bill Gates
I wouldn't but it probably would kill me.
The point anyways is: Yes, that is too much but we are talking about a game that is supposed to be fun for years here so he should at least last a month with 8 hours a day.
People seems to enjoy Wow even if you level as fast there, so I don't think the problem is just that you levels too fast.
Myself, the problem was (I did the beta) the quests and the combat system, it had rather few skills and combat wasn't exiting enough for me. Maybe it is because of all years in EQ2 that made me really tired of it. And the quest felt the same as the ones in Meridian 59 1996, not really bad but something I done a zillion times.
I still play Guildwars and it only have 8 skills at the same time, but combat varies a lot there since I have over 300 skills to choose from. I wish Rift had a similar system instead.
I agree with most of what the OP said.
I'll try to boil down why I gave up on Rift, after a month of having fun:
World is way too small and far too few zones.
Soul System is no longer about real freedom, just the illusion of freedom. Play your Calling like the class would be played in every other Fantasy MMORPG, or GTFO? No thank you.
Not enough content and no redundancy of content = short journey to level cap and little replay value for alts.
Rep grinds for each zone and pseudo-rep grind Rift Rewards tuned to make it impossible to reap rewards during the level span where the rewards are useful.
Rifts are a gimmick. Invasion event is a gimmick. Soul System is a Gimmick. Free Weekends are a gimmick. Rift? 50% gimmick, 50% actual game.
Really, most of the problems come back to lack of content and small world size. It shapes every other design decision. You could take most of the core game, place it is a world three times bigger, with three times the number of zones and redundancy in leveling path, tune it to that level of content and have a pretty good game.
MMORPG developers seem to finally have learned not to launch a game that isn't polished enough for launch. However, they still continue to ignore the lesson that if you can't launch with at least as much world and content as WoW had at launch, don't bother.
BTW, RE:WoW, don't forget that when WoW launched it actually took a good chunk of time to hit the level 60 cap. Blizzard has retuned everything to make it much, much easier to get to level cap, but it didn't used to be that way. We can debate whether or not Blizzard's tuning of the game has been beneficial in the context of keeping an aging title successful, but if Vanilla WoW had had as quick a path to 60 as exists in WoW now, the game would never have succeeded.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated