Sure you can praise a game at 17th level. You can always praise a game or hate a game for the portion of the game you experienced. You just can't praise or hate the WHOLE game if you haven't played the whole game. I've yet to see many people praise the entire game when they have only reached 17th level...but I have seen quite a few condemn the entire game from just a taste.
You haven't SEEN true horror until you have played more mmorpgs than just WoW and Rift.
There are many games much more deserving of the "horrible" tag, they make up a good 80% of the game list on this site.
That being said, Rift is still a bad game and sounds like it has WoW Syndrome even worse than WoW itself, regardless whether or not they STAPLED ON the rift system.
Well the other guy with a recent post is already saying it kicks WoW out of the ball park when he has only played to lvl 17. I just think it is funny how if you like a game at any level people leave you alone, but if you hate a game at the same level people jump all over you. If you can not know a game is bad at the start you can not know a game game is good either. Shrug. I just love hypocrits. What if at level 20 the game suddenly started sucking...
I still have my sub, but I haven't logged on in weeks. I am afraid I find it a lot like Warhammer, in that there is a pretty straight line from quest hub to quest hub. Theres no real choice to go in lvling, you just follow the path and it leads you to the next pile of quests.
Thats not neccissarily a bad thing, but after leaving WoW after burning out from 4 years of that, its just a bit too repetative for me. Too repetative, for me. For me, its to repetative.
the game is okay and has the making of most MMOs; fanboys, haters, QQers, bots, farmers etc...
on a more serious note though. I honestly don't mind the game since its different with how the soul system works. It does need to work on class balance which will be a royal pain.
Well the other guy with a recent post is already saying it kicks WoW out of the ball park when he has only played to lvl 17. I just think it is funny how if you like a game at any level people leave you alone, but if you hate a game at the same level people jump all over you. If you can not know a game is bad at the start you can not know a game game is good either. Shrug. I just love hypocrits. What if at level 20 the game suddenly started sucking...
That's why I stated you can like or hate a game only to the point you've experienced. Although it may be hyperbole,,,the poster's experience up to 17th level may very well seem better than his entire experience in WOW....and just like you said....at 20th level the poster may experience all manner of suck and change his/her opinion.
You can surely say that ..at 10th level ..that you believe one game beats another game (RIFT vs. WOW for example...and again later opinions may change)..but to say the game itself sucks up through endgame when you only know a quarter of the first zone...is a bit much.
I do, however, understand your point...there is no lack of absolutes and exaggerations on both sides.
I myself like the game better than WOW. It does nothing truly new...but for some reason..I'm hooked and having a great time. Granted....I'm only 37th level...still. Does that mean i will never play WOW again?....perhaps....but I already purchased Cataclysm so I'll probably ..at least go to my 80th level and check out the geographic changes..lol. I do admit..the Worgen area was really good imo...the Goblin area...er..not so much..imo. Who knows..maybe I'll level up my Worgen in between alt mmos.
I tried it this weekend and really liked it. I like the use of souls and that I could change my char if I found a build was not working for me. I know it is similar to WoW's talent tree but I like the soul thing better. I also liked the graphics more than WoW. I have only played about 10 hours and have two chars at level 10 or below but so far I find this a nice alternative to WoW. I cant say yet if it will continue to hold my interest but I intend to find out.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
I still have my sub, but I haven't logged on in weeks. I am afraid I find it a lot like Warhammer, in that there is a pretty straight line from quest hub to quest hub. Theres no real choice to go in lvling, you just follow the path and it leads you to the next pile of quests.
Thats not neccissarily a bad thing, but after leaving WoW after burning out from 4 years of that, its just a bit too repetative for me. Too repetative, for me. For me, its to repetative.
I ve been saying this months ago, I really don't understand how other players cannot see the similarity this game has with WAR.
WoW is way better.
I recently rolled another Alt, a Goblin, and although the quest pattern is the same as WAR and Rift..................I don't feel it.
Azeroth is awesome, the characters are funny, the quests are wacky.
Rift and WAR are souless, there is no charm in them, they look plastic, and you can see it playing just few levels
I really hope developers stop making this kind of games, it looks like people are finally ready to move away from the WoW clones.
Well the other guy with a recent post is already saying it kicks WoW out of the ball park when he has only played to lvl 17. I just think it is funny how if you like a game at any level people leave you alone, but if you hate a game at the same level people jump all over you. If you can not know a game is bad at the start you can not know a game game is good either. Shrug. I just love hypocrits. What if at level 20 the game suddenly started sucking...
That's why I stated you can like or hate a game only to the point you've experienced. Although it may be hyperbole,,,the poster's experience up to 17th level may very well seem better than his entire experience in WOW....and just like you said....at 20th level the poster may experience all manner of suck and change his/her opinion.
You can surely say that ..at 10th level ..that you believe one game beats another game (RIFT vs. WOW for example...and again later opinions may change)..but to say the game itself sucks up through endgame when you only know a quarter of the first zone...is a bit much.
I do, however, understand your point...there is no lack of absolutes and exaggerations on both sides.
I myself like the game better than WOW. It does nothing truly new...but for some reason..I'm hooked and having a great time. Granted....I'm only 37th level...still. Does that mean i will never play WOW again?....perhaps....but I already purchased Cataclysm so I'll probably ..at least go to my 80th level and check out the geographic changes..lol. I do admit..the Worgen area was really good imo...the Goblin area...er..not so much..imo. Who knows..maybe I'll level up my Worgen in between alt mmos.
Although I do agree there is a bit of boredom in the leveling process and no rerolling whatsoever in this game I think you should give it a longer try then that.
Well the other guy with a recent post is already saying it kicks WoW out of the ball park when he has only played to lvl 17. I just think it is funny how if you like a game at any level people leave you alone, but if you hate a game at the same level people jump all over you. If you can not know a game is bad at the start you can not know a game game is good either. Shrug. I just love hypocrits. What if at level 20 the game suddenly started sucking...
That's why I stated you can like or hate a game only to the point you've experienced. Although it may be hyperbole,,,the poster's experience up to 17th level may very well seem better than his entire experience in WOW....and just like you said....at 20th level the poster may experience all manner of suck and change his/her opinion.
You can surely say that ..at 10th level ..that you believe one game beats another game (RIFT vs. WOW for example...and again later opinions may change)..but to say the game itself sucks up through endgame when you only know a quarter of the first zone...is a bit much.
I do, however, understand your point...there is no lack of absolutes and exaggerations on both sides.
I myself like the game better than WOW. It does nothing truly new...but for some reason..I'm hooked and having a great time. Granted....I'm only 37th level...still. Does that mean i will never play WOW again?....perhaps....but I already purchased Cataclysm so I'll probably ..at least go to my 80th level and check out the geographic changes..lol. I do admit..the Worgen area was really good imo...the Goblin area...er..not so much..imo. Who knows..maybe I'll level up my Worgen in between alt mmos.
My question would be this. Is he compairing his initial starting experience with WoW to this or is he using his current burnt out experience with WoW. A shiny new car always seems better than the car you have been driving for years even if that new car has a lot of flaws...the new just makes it feel better.
I just can not take people's views seriously when they barely have time in the game and they are making extreme comparisons between games.
Something like 1-17 in Rift is better than 1-17 in WoW. This I would accept, but because 1-17 in Rift is fun it is better than the entire game WoW....I have a hard time giving that opinion any credit.
I still have my sub, but I haven't logged on in weeks. I am afraid I find it a lot like Warhammer, in that there is a pretty straight line from quest hub to quest hub. Theres no real choice to go in lvling, you just follow the path and it leads you to the next pile of quests.
Thats not neccissarily a bad thing, but after leaving WoW after burning out from 4 years of that, its just a bit too repetative for me. Too repetative, for me. For me, its to repetative.
I ve been saying this months ago, I really don't understand how other players cannot see the similarity this game has with WAR.
WoW is way better.
I recently rolled another Alt, a Goblin, and although the quest pattern is the same as WAR and Rift..................I don't feel it.
Azeroth is awesome, the characters are funny, the quests are wacky.
Rift and WAR are souless, there is no charm in them, they look plastic, and you can see it playing just few levels
I really hope developers stop making this kind of games, it looks like people are finally ready to move away from the WoW clones.
I sure hope you're kidding.......
Azeroth is a decaying world, ready for something new. Even Blizzard knows this and is designing a new MMO.
WoW is as souless as any other MMO of it's kind out there. Last game that REALLY had soul was probably UO pre-trammel. Maybe Eve Online today, if you are into that thing. But please, let's not talk about WoW being fun, wacky and charming. It's a mindless grind to max level and then a mindless grind via boring heroics and dull raids.
Rift is not much different, though it does have better graphics and some tweaks here and there that make it more enjoyable then WoW. And it's just launching.......
I still have my sub, but I haven't logged on in weeks. I am afraid I find it a lot like Warhammer, in that there is a pretty straight line from quest hub to quest hub. Theres no real choice to go in lvling, you just follow the path and it leads you to the next pile of quests.
Thats not neccissarily a bad thing, but after leaving WoW after burning out from 4 years of that, its just a bit too repetative for me. Too repetative, for me. For me, its to repetative.
I ve been saying this months ago, I really don't understand how other players cannot see the similarity this game has with WAR.
WoW is way better.
I recently rolled another Alt, a Goblin, and although the quest pattern is the same as WAR and Rift..................I don't feel it.
Azeroth is awesome, the characters are funny, the quests are wacky.
Rift and WAR are souless, there is no charm in them, they look plastic, and you can see it playing just few levels
I really hope developers stop making this kind of games, it looks like people are finally ready to move away from the WoW clones.
I sure hope you're kidding.......
Azeroth is a decaying world, ready for something new. Even Blizzard knows this and is designing a new MMO.
WoW is as souless as any other MMO of it's kind out there. Last game that REALLY had soul was probably UO pre-trammel. Maybe Eve Online today, if you are into that thing. But please, let's not talk about WoW being fun, wacky and charming. It's a mindless grind to max level and then a mindless grind via boring heroics and dull raids.
Rift is not much different, though it does have better graphics and some tweaks here and there that make it more enjoyable then WoW. And it's just launching.......
Rift's quests are more akin to WoW classic and TBC. Since Blizzard revamped level 1 - 60 quests, and added those 80 - 85 there is no comparison. WoW quest wise is (now) way above anything Rift offers. Many actually think levelling is one of the most enjoyable parts of WoW currently.
At the moment, there is not one thing out side of cosmetics that Rift does better than WoW. The soul system while leveling does seem to be an improvement, but once you reach level 50 one is pigeon-holed to maximise their input into raids, etc, just as much as one is in WoW. With 1.1 they even made the soul system less flexible.
Rift's biggest problem is they copied to much, but not as well as the game they copied the element from. They did a good job, just not better. So when things like 4.1 hits WoW, or something better is released with some (real) next gen features, Rift's going to struggle.
Rift is a good game. Games are surposed to be fun. On that level like it or not WoW still beats it, at least until one gets burnt out. Which is one of WoW's biggest problems, i.e. they don't release new content quick enough.
At the moment, there is not one thing out side of cosmetics that Rift does better than WoW. The soul system while leveling does seem to be an improvement, but once you reach level 50 one is pigeon-holed to maximise their input into raids, etc, just as much as one is in WoW. With 1.1 they even made the soul system less flexible.
The soul system was the biggest draw for me to Rift. I love customization in classes, I love the concept of dozens of builds, and that was something most MMOs, even WoW, don't offer. However, there was a major patch a bit prior to release that put a huge bullet into customization, in the name of making the game easier to balance for Devs. That was adding the passive to every soul tree that states "Gives a percentage increase in performance for every point spent in the tree past this point," making it statistically superior to put 51 points into a given main tree, regardless of whether or not the individual talents were worth grabbing. To be honest, this was lazy design and pissed me off. They could have made the actual abilities from the soul trees more desireable to obtain at 32+, but that was too difficult to do before launch I guess.
I can understand their desire and effort to make such a vast system easier to balance, I just think they went about it the wrong way. WoW did a similar "blanket balance tactic" with Cataclysm in the new spec system, with each spec having a percentage increase in performance for what the spec does, a simple percentage increase (Increases Fire damage by 20% for Fire mages) that can be easily tweaked to adjust overall performance/balance of a spec.
It just seemed like they were slowly but inevitably killing the major attraction for me to the game. Thanks for pointing out that my worries were right on the money.
Rift has everything you'd expect from a contemporary MMO (down to guilds, trade skills, and reputation grinds), including two factions too stupid to realize that they could easily knock out the Big Evil Threat if they just stopped beating the crap out of each other. On one side we have the haughty Guardians, the teacher's pets of the gods; and on the other we have the Defiants, who tinker with steampunk machinery since the gods don't like them so much. In either case, you play as an Ascended (brought back either by science or the gods) whose sole purpose in life is to defeat the dragon god Regulos and the nasty rifts he opens throughout the world of Telara. Depending on which faction you choose, you'll start in an instanced starting zone either 20 years in the past or 20 years in the future. If the approach has a drawback, it's that the linear faction starting zones quickly grow boring as soon as you create your first alternate character. There's plenty of lore in all this, however, which is all the more remarkable because Rift features an entirely original story; one that doesn't have the advantage of long-running franchises propping it up like World of Warcraft or DC Universe Online.
WoW > Aion > Lineage > EVE Online > Age of Conan > Rift > LotRO > Warrhammer Online
And thats about all MMO's I played.
Ps: I dont care what WoW haters have to say
For me
based on time played the game:
SWG>EQ2>Eve>AoC>Rift>LoTRO
But if you look at what I today considered fun and good games it is:
AoC>Eve>EQ2>SWG
The funny thing is I hate SWG, I think it's because it made me grind so much and then I realized how stupid it was, it wasn't fun it was a job. EQ2 was fun, but very grindy too so I quit. Eve was the time grind and flying spreadsheet that got old, plus the metagaming was too much(NC vs BoB/IT/fail give me a break). AoC was the most fun I have had in a game, Rift was just too much of EQ, AoC wins over Rift because of more fun combat, good graphics, blood and mature setting (boobs). Rift was just not fun and I almost fell asleep from LoTRO.
In the beginning of my mmo career, I could handle grinding and found ways for that to be entertaining, min/maxing, hoarding and all that, parly because I didn't know any better. Today I wouldnt touch anything I don't consider "fun", and that implies grinding and stale linear questing.
I think and hope TOR, GW2 and AA will be fun all in their own different way.
If you want something revolutionary, RIFT does not deliver. Instead it refines, adds depth and adds a dynamic element to the WoW clone. I personally think it added just enough changes to make it worth playing for a while. The class system and PvP I think are its strongest points. While playing alone was dull I play frequently with a friend and are class combinations are a blast. The questing is passable (I do read quest text, I found the Defiant story fine but the Guardian side pretty dull. Overall it is decent.) the monotiny of the quests is broken by the frequent invasions and rifts. Replayability is going to be a big concern in the future though I think and as the zones become more empty rifts are going to be fewer and fewer.
MMO's are like alcholic beverages, there are soo many to choose from. Everybody wants to try them but many find they are not for them. Some are like wine, that take some time to age before one can truely enjoy the flavor of it. Some are like a shnapps, sweet and tasty at the start .. but your head starts hurting when you have too much of it.
I think Rift is like a beer, it has a bit of an aquired taste but can get old pretty quick. I am not much of a beer drinker but some people are (shrug).
If you want something revolutionary, RIFT does not deliver. Instead it refines, adds depth and adds a dynamic element to the WoW clone. I personally think it added just enough changes to make it worth playing for a while. The class system and PvP I think are its strongest points. While playing alone was dull I play frequently with a friend and are class combinations are a blast. The questing is passable (I do read quest text, I found the Defiant story fine but the Guardian side pretty dull. Overall it is decent.) the monotiny of the quests is broken by the frequent invasions and rifts. Replayability is going to be a big concern in the future though I think and as the zones become more empty rifts are going to be fewer and fewer.
PvP a strong point of rift ? It's the most boring PvP experience I've had in an MMO (WoW isn't much better either) its just chainning the same maps with FPS objectives that have no impact on anything. It's bland to say the least.
I agree with you the solo experience is extremely boring with quests that send you back to the same areas multiple times to pad out the small game world and finding groups is a pain since there are so few insentives to grouping (I do not call randomly joining a public group to clear a rift for 3 minute having almost 0 interaction with other groups members and then having everyone leave the group grouping since thats pretty much what playing with bots would be like). Dungeons are to few and far between (and they're nothing special).
Rifts and invasion get boring real fast to. PQs in WAR had variety at least while in rift its always the same thing : Kill stuff as it spawns.
If you want good and deep character customisation there are MMOs out there that do it a lot better.
Rift is a good game if you're looking for a pretty WoW. But not if you're looking for a deeper game.
PvP is not currently a strong point in Rift. There is world PvP and instanced Warfronts and that's it. They aren't bad, but there isn't a whole lot of incentive to participate. They do have something planned for RvR, but they haven't released any details yet.
The world PvP is pretty fun and either tends to happen around the major rift events or is just a random gank. I just wouldn't call it a strong point right now.
I can not remember winning or losing a single debate on the internet.
I too loved this game first month. I'm not gonna say it's crap or anything. Cause I did like it. But after 1 month of the same stuff..just higher lvl stuff I am bored with it. Just not enough social moments. I know..I know lots of grouping but how often was it social aka getting to know people outside your guild ?
I'm gone from RIFT now. But it is what I have classified as a Console MMO. Quick..easy and fun for a few weeks. Sad that I'm hoping a Korean Co. can bring back what MMO games were all about .. go ArcheAge.
Jymm Byuu Playing : Blood Bowl. Waiting for 2. Holding breath for Archeage and EQN.
End game seems to be a bit boring to make people quit. Questing to lvl 50 was really fun for me though as I mostly leveled with a bunch of friends most of the time and I did every instance 3-4 times. I still play from time to time as they promised to add content quite often.
Comments
Sure you can praise a game at 17th level. You can always praise a game or hate a game for the portion of the game you experienced. You just can't praise or hate the WHOLE game if you haven't played the whole game. I've yet to see many people praise the entire game when they have only reached 17th level...but I have seen quite a few condemn the entire game from just a taste.
You haven't SEEN true horror until you have played more mmorpgs than just WoW and Rift.
There are many games much more deserving of the "horrible" tag, they make up a good 80% of the game list on this site.
That being said, Rift is still a bad game and sounds like it has WoW Syndrome even worse than WoW itself, regardless whether or not they STAPLED ON the rift system.
Well the other guy with a recent post is already saying it kicks WoW out of the ball park when he has only played to lvl 17. I just think it is funny how if you like a game at any level people leave you alone, but if you hate a game at the same level people jump all over you. If you can not know a game is bad at the start you can not know a game game is good either. Shrug. I just love hypocrits. What if at level 20 the game suddenly started sucking...
I still have my sub, but I haven't logged on in weeks. I am afraid I find it a lot like Warhammer, in that there is a pretty straight line from quest hub to quest hub. Theres no real choice to go in lvling, you just follow the path and it leads you to the next pile of quests.
Thats not neccissarily a bad thing, but after leaving WoW after burning out from 4 years of that, its just a bit too repetative for me. Too repetative, for me. For me, its to repetative.
the game is okay and has the making of most MMOs; fanboys, haters, QQers, bots, farmers etc...
on a more serious note though. I honestly don't mind the game since its different with how the soul system works. It does need to work on class balance which will be a royal pain.
That's why I stated you can like or hate a game only to the point you've experienced. Although it may be hyperbole,,,the poster's experience up to 17th level may very well seem better than his entire experience in WOW....and just like you said....at 20th level the poster may experience all manner of suck and change his/her opinion.
You can surely say that ..at 10th level ..that you believe one game beats another game (RIFT vs. WOW for example...and again later opinions may change)..but to say the game itself sucks up through endgame when you only know a quarter of the first zone...is a bit much.
I do, however, understand your point...there is no lack of absolutes and exaggerations on both sides.
I myself like the game better than WOW. It does nothing truly new...but for some reason..I'm hooked and having a great time. Granted....I'm only 37th level...still. Does that mean i will never play WOW again?....perhaps....but I already purchased Cataclysm so I'll probably ..at least go to my 80th level and check out the geographic changes..lol. I do admit..the Worgen area was really good imo...the Goblin area...er..not so much..imo. Who knows..maybe I'll level up my Worgen in between alt mmos.
I tried it this weekend and really liked it. I like the use of souls and that I could change my char if I found a build was not working for me. I know it is similar to WoW's talent tree but I like the soul thing better. I also liked the graphics more than WoW. I have only played about 10 hours and have two chars at level 10 or below but so far I find this a nice alternative to WoW. I cant say yet if it will continue to hold my interest but I intend to find out.
I ve been saying this months ago, I really don't understand how other players cannot see the similarity this game has with WAR.
WoW is way better.
I recently rolled another Alt, a Goblin, and although the quest pattern is the same as WAR and Rift..................I don't feel it.
Azeroth is awesome, the characters are funny, the quests are wacky.
Rift and WAR are souless, there is no charm in them, they look plastic, and you can see it playing just few levels
I really hope developers stop making this kind of games, it looks like people are finally ready to move away from the WoW clones.
For me it goes like this:
WoW > Aion > Lineage > Age of Conan > Rift > LotRO > Warrhammer Online
And thats about all MMO's I played.
Ps: I dont care what WoW haters have to say
If you really didn't care you wouldn't feel the need to add this little bit.
Although I do agree there is a bit of boredom in the leveling process and no rerolling whatsoever in this game I think you should give it a longer try then that.
Free to play means pay to win.
My question would be this. Is he compairing his initial starting experience with WoW to this or is he using his current burnt out experience with WoW. A shiny new car always seems better than the car you have been driving for years even if that new car has a lot of flaws...the new just makes it feel better.
I just can not take people's views seriously when they barely have time in the game and they are making extreme comparisons between games.
Something like 1-17 in Rift is better than 1-17 in WoW. This I would accept, but because 1-17 in Rift is fun it is better than the entire game WoW....I have a hard time giving that opinion any credit.
거북이는 목을 내밀 때 안 움직입니다
I sure hope you're kidding.......
Azeroth is a decaying world, ready for something new. Even Blizzard knows this and is designing a new MMO.
WoW is as souless as any other MMO of it's kind out there. Last game that REALLY had soul was probably UO pre-trammel. Maybe Eve Online today, if you are into that thing. But please, let's not talk about WoW being fun, wacky and charming. It's a mindless grind to max level and then a mindless grind via boring heroics and dull raids.
Rift is not much different, though it does have better graphics and some tweaks here and there that make it more enjoyable then WoW. And it's just launching.......
Rift's quests are more akin to WoW classic and TBC. Since Blizzard revamped level 1 - 60 quests, and added those 80 - 85 there is no comparison. WoW quest wise is (now) way above anything Rift offers. Many actually think levelling is one of the most enjoyable parts of WoW currently.
At the moment, there is not one thing out side of cosmetics that Rift does better than WoW. The soul system while leveling does seem to be an improvement, but once you reach level 50 one is pigeon-holed to maximise their input into raids, etc, just as much as one is in WoW. With 1.1 they even made the soul system less flexible.
Rift's biggest problem is they copied to much, but not as well as the game they copied the element from. They did a good job, just not better. So when things like 4.1 hits WoW, or something better is released with some (real) next gen features, Rift's going to struggle.
Rift is a good game. Games are surposed to be fun. On that level like it or not WoW still beats it, at least until one gets burnt out. Which is one of WoW's biggest problems, i.e. they don't release new content quick enough.
The soul system was the biggest draw for me to Rift. I love customization in classes, I love the concept of dozens of builds, and that was something most MMOs, even WoW, don't offer. However, there was a major patch a bit prior to release that put a huge bullet into customization, in the name of making the game easier to balance for Devs. That was adding the passive to every soul tree that states "Gives a percentage increase in performance for every point spent in the tree past this point," making it statistically superior to put 51 points into a given main tree, regardless of whether or not the individual talents were worth grabbing. To be honest, this was lazy design and pissed me off. They could have made the actual abilities from the soul trees more desireable to obtain at 32+, but that was too difficult to do before launch I guess.
I can understand their desire and effort to make such a vast system easier to balance, I just think they went about it the wrong way. WoW did a similar "blanket balance tactic" with Cataclysm in the new spec system, with each spec having a percentage increase in performance for what the spec does, a simple percentage increase (Increases Fire damage by 20% for Fire mages) that can be easily tweaked to adjust overall performance/balance of a spec.
It just seemed like they were slowly but inevitably killing the major attraction for me to the game. Thanks for pointing out that my worries were right on the money.
.. But in a good way.
Rift has everything you'd expect from a contemporary MMO (down to guilds, trade skills, and reputation grinds), including two factions too stupid to realize that they could easily knock out the Big Evil Threat if they just stopped beating the crap out of each other. On one side we have the haughty Guardians, the teacher's pets of the gods; and on the other we have the Defiants, who tinker with steampunk machinery since the gods don't like them so much. In either case, you play as an Ascended (brought back either by science or the gods) whose sole purpose in life is to defeat the dragon god Regulos and the nasty rifts he opens throughout the world of Telara. Depending on which faction you choose, you'll start in an instanced starting zone either 20 years in the past or 20 years in the future. If the approach has a drawback, it's that the linear faction starting zones quickly grow boring as soon as you create your first alternate character. There's plenty of lore in all this, however, which is all the more remarkable because Rift features an entirely original story; one that doesn't have the advantage of long-running franchises propping it up like World of Warcraft or DC Universe Online.
For me
based on time played the game:
SWG>EQ2>Eve>AoC>Rift>LoTRO
But if you look at what I today considered fun and good games it is:
AoC>Eve>EQ2>SWG
The funny thing is I hate SWG, I think it's because it made me grind so much and then I realized how stupid it was, it wasn't fun it was a job. EQ2 was fun, but very grindy too so I quit. Eve was the time grind and flying spreadsheet that got old, plus the metagaming was too much(NC vs BoB/IT/fail give me a break). AoC was the most fun I have had in a game, Rift was just too much of EQ, AoC wins over Rift because of more fun combat, good graphics, blood and mature setting (boobs). Rift was just not fun and I almost fell asleep from LoTRO.
In the beginning of my mmo career, I could handle grinding and found ways for that to be entertaining, min/maxing, hoarding and all that, parly because I didn't know any better. Today I wouldnt touch anything I don't consider "fun", and that implies grinding and stale linear questing.
I think and hope TOR, GW2 and AA will be fun all in their own different way.
If you want something revolutionary, RIFT does not deliver. Instead it refines, adds depth and adds a dynamic element to the WoW clone. I personally think it added just enough changes to make it worth playing for a while. The class system and PvP I think are its strongest points. While playing alone was dull I play frequently with a friend and are class combinations are a blast. The questing is passable (I do read quest text, I found the Defiant story fine but the Guardian side pretty dull. Overall it is decent.) the monotiny of the quests is broken by the frequent invasions and rifts. Replayability is going to be a big concern in the future though I think and as the zones become more empty rifts are going to be fewer and fewer.
MMO's are like alcholic beverages, there are soo many to choose from. Everybody wants to try them but many find they are not for them. Some are like wine, that take some time to age before one can truely enjoy the flavor of it. Some are like a shnapps, sweet and tasty at the start .. but your head starts hurting when you have too much of it.
I think Rift is like a beer, it has a bit of an aquired taste but can get old pretty quick. I am not much of a beer drinker but some people are (shrug).
Work hard Play Harder
PvP a strong point of rift ? It's the most boring PvP experience I've had in an MMO (WoW isn't much better either) its just chainning the same maps with FPS objectives that have no impact on anything. It's bland to say the least.
I agree with you the solo experience is extremely boring with quests that send you back to the same areas multiple times to pad out the small game world and finding groups is a pain since there are so few insentives to grouping (I do not call randomly joining a public group to clear a rift for 3 minute having almost 0 interaction with other groups members and then having everyone leave the group grouping since thats pretty much what playing with bots would be like). Dungeons are to few and far between (and they're nothing special).
Rifts and invasion get boring real fast to. PQs in WAR had variety at least while in rift its always the same thing : Kill stuff as it spawns.
If you want good and deep character customisation there are MMOs out there that do it a lot better.
Rift is a good game if you're looking for a pretty WoW. But not if you're looking for a deeper game.
PvP is not currently a strong point in Rift. There is world PvP and instanced Warfronts and that's it. They aren't bad, but there isn't a whole lot of incentive to participate. They do have something planned for RvR, but they haven't released any details yet.
The world PvP is pretty fun and either tends to happen around the major rift events or is just a random gank. I just wouldn't call it a strong point right now.
I can not remember winning or losing a single debate on the internet.
I agree with the OP, I didn't care for the game at all. With all things this is just MHO.
I too loved this game first month. I'm not gonna say it's crap or anything. Cause I did like it. But after 1 month of the same stuff..just higher lvl stuff I am bored with it. Just not enough social moments. I know..I know lots of grouping but how often was it social aka getting to know people outside your guild ?
I'm gone from RIFT now. But it is what I have classified as a Console MMO. Quick..easy and fun for a few weeks. Sad that I'm hoping a Korean Co. can bring back what MMO games were all about .. go ArcheAge.
Jymm Byuu
Playing : Blood Bowl. Waiting for 2. Holding breath for Archeage and EQN.
End game seems to be a bit boring to make people quit. Questing to lvl 50 was really fun for me though as I mostly leveled with a bunch of friends most of the time and I did every instance 3-4 times. I still play from time to time as they promised to add content quite often.