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I have to say, I am imperssed with the new clan system. Customizable guild capes, a place to advertise your guild with putting up guild flags, rated guild battles, private forums, meeting hall, etc. Jagex got a good chunk of what RS was needing with a guild system the first update.
What's everyones opinions on it so far?
http://services.runescape.com/m=news/clan-camp-support-and-web-pages
There's the link for those who's interested.
And a screen for the fun of it.
http://services.jagex.com/m=news/img/screenshots/clans/clans1_trimmed.jpg
Playing - EVE, Wurm
Retired - Final Fantasy XI, Anarchy Online, Mabinogi
Waiting - ArcheAge, Salem
Comments
well, for as long as i've played im just going to say about time. I will miss the wilderness capes a little bit but honestly there is no flaws to this update. Probably one of the most important things runescape has been lacking is now added. Honestly with how jagex has been doing lately im regaining faith in the company.
The primary complaints as far as I know are what they did with chat, and the problem with those in multiple clans. It is common for players to belong to multiple noncompeting clans. For example : a Pking clan, a skill clan, a castle wars clan, a stealing creations clan, and a Pest control clan all at the sme time. Not sure how that will work with this system.
Also friends dots should overide clan dots so you can separate the small teams within the clan on the minimap. Usually in large scale wars teams are broken down into smaller teams.
Players can just make a friend chat of the clans name, and can join and leave at will as was before. The clan system IMO is supposed to be for the dedicated groups. The clans before are still in the game, just as friend chats now.
Playing - EVE, Wurm
Retired - Final Fantasy XI, Anarchy Online, Mabinogi
Waiting - ArcheAge, Salem
sarcastic: very "handy" to type / and // each time you need to tell something.
be sure not to mixed up=D
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2