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http://www.mygw2.com/esclusive-interview-with-eric-flannum-and-jon-peters.html
MyGw2: We will be able to fight in duels?
Eric: Dueling is not a core system for us, given that we balance all of our PvP combat around groups of players fighting and not one-on-one engagements. Because of this, dueling is on our wish list of things to add, but is unlikely to make it into the game on release.
Comments
God how tired am I of that phrase.
I'm not. Its about damn time that somebody actually tried to do it.
Tired of the phrase, not of the concept...
No dueling? 0_0
That is kind of sucky. Great casual way to practice pvp and its fun and exciting to duel friends and rivals. Also a roleplaying tool.
I hope they will promote it from their "wish list" to their "needs implementation asafp list".
And this line made me sigh a little:
"Therefore, all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."
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Mmm it is a tired phrase, but look at the context of saying for RP'ers the world is living/breathing ie places of interest have their own character, the lore of the world is very detailed:
He's not doing the usual: Wow this world is amazing, look at the fly-over vid: Wow. Next! ; )
Good to hear u/w combat, pvp, wvw are slowly creeping into conversation...
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I've seen this as a response to this interview elsewhere also and I don't understand it. Previously Anet has said they weren't doing dualing. Now, they say they want to implement it but it wont be in initially. How is that a bad thing?
I didn't know they've said "no dueling" before. In that case going from "not in the game" to "on the wish list" is a hopeful thing. Still should be in at launch though. I really can't see why; it adds a relatively easily implemented yet endless slice of gameplay.
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Dueling, in how the majority of the population uses it, is totally useless. Most dueling for me comes from some moron dueling everyone that walks by in town, and me declining it.
Dueling isn't needed, I don't really care if it is in or not. Personally, I think it is pretty useless for the most part. Sure it is practice, but you can practice actually PvP'ing, not faking it in town.
I'm not really much of a dueller, but I hope they put it in the game some time after release at least.
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Well, if you read their reasoning it kind of makes sense. Their PvP is group oriented. Therefore, their main focus should be on group coordinated pvp system (their structured and unstructured group systems). 1v1 does not prepare you for coordinating with a group. At most, it helps e-peen. "Ooo I defeated x many people in a duel!!!". My response, "your point? Go try some structured PvP now where teamwork is emphasized". We should be happy that it's on their wishlist, and not on their never to be implemented list. Besides, I would much rather they focused on getting the real pvp content right and then focus on something trivial like dueling.
This does not mean I'm not in support of a dueling system. I would actually like if they implemented a dueling system. In fact, I would like it if they implemented an ad hoc group duel system. Get together a group and challenge another group to a duel. This would be great for guilds to host tournaments. But, I would still rather they get the actual content, and the standard pvp system finished and polished first. Add dueling in a future update.
As for the part that made you sigh. Unfortunately, GW2 is still a themepark MMO. GW2 still has a story to tell. Allowing people to align with the enemy just does not fit with the story. You can have sort of the darker good people, that is the people who do good but are kind of jerks, but you can't have a character that is affiiliated with evil. The story just does not allow it.
Sure, that is your personal take on it. But dueling is always optional: don't like it, don't participate in it.
And seeing how it is such an entertaining (and endless) pasttime for many people I wouldn't want to deny them that, even if I would personally want to avoid dueling myself at all cost. An extra gameplay option like that would make the game richer for many people, whether it is your cup of tea or not.
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I think they should not be worried about balance in dueling. I dont know any mmo that has completely balanced 1 on 1 PvP. they should add it just for fun.
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I totally agree. While I am not an avid PvP fan, I can't see how having this in the game is gonna do more harm than good. For those that like it, have a blast. For those like me, add the option to auto block the morons that follow people around trying to duel anyone that passes by.
Auto block = one problem solved.
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While I'm not a fan of 1 vs 1 pvp, what exactly is the difference between the mini-games GW2 will have and 1 vs 1 pvp? It's just something fun to do now and then. Who cares if it's not balanced? Who cares if it doesn't prepare you for other forms of pvp?
I like that group-dueling idea a lot.
But not having 1 vs. 1 dueling because of "GW2 being focussed on group pvp" like they say, is actually kind of a silly and bad excuse;
Practicing 1 vs. 1's and learning about your strengths and weaknesses against different classes would in fact be very helpful for your pvp viability in general and benefit you in group based pvp as well. Next to that, in any kind of group based pvp, 1 vs. 1 encounters are commonplace, especially in large and open areas like the Mists are set out to be.
The only good reason I can think of not to have duels would be class balance issues because they would surface much more distinctly.
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Personally, I would rather have dueling in the game. Otherwise, I would have to claw my eyes out when 2 RPer's start Text-fighting.
Lightning bolt!
Lightning bolt!
Lightning bolt!
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P.S. I love that vid.
It seems easy to implement, but you also have to think about all the ways it can be abused and fix that. As I said, I would like a dueling system. But I would rather they focused on the main pvp content first, then add in this later. I would rather they focused on getting the game polished and out the door. Why will it matter if they add it in a little bit after release? I don't think you are going to be jumping into dueling right at release. You'll most likely be trying to learn how to play the classes first, then start worrying about PvP.
Plus considering it has moved from "not at all" to "it's on our wishlist" is a good sign.
Seeing the comment "it doesnt matter if it's balanced" is kind of not taking into account past history with 1v1. As soon as they add it, you are going to see a bunch of QQ in the game and on all the forums about x class not being balanced for 1v1.
Well, if your aim was to make "Sovrath the preparer" cry, mission accomplished.
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In a game designed for group PvP, any balance issues that arrise in 1v1 are irrelevant because of the format, not because of badly balanced classes. I also don't remember much 1v1 happening in GW PvP. Granted, nothing was ever larger than 12v12.
It's a nice little thing for those people who want it, but really unnecessary, like walking, imo. The people who want it and like it will get a kick out of it, those that don't will never touch or care about the feature.
Disagreement Heirarchy
The same goes for any non-mendatory feature right? Things like mini-games, emotes, key-binding, you name it. Hell, it applies to both PvE as a whole and PvP as a whole.
PvE, WvW, and arena PvP are sold as main content of the game. They may not be mandatory but if they are not there people will notice and it won't be pretty. Deuling is the tiniest subsection of arena PvP. Emotes are superflous. Keybindings are a must if you want your game to be taken seriously by people, especially the PvP crowd. Minigames are, again, an extra set of content but they have some very specific and unique rules and are balanced against itself. If their is a dueling minigame, thats acceptable, as it will likely be a change from just having your standard character try to duel some random bystandard as is.
1v1 is the lowest form of PvP. How many skill based games do you know of that balance for that kind of encounter? Even FPS tend to shy away from 1v1 and go for team based formats. Why? Because they are more dynamic and add depth without making the game more complex. Something like Starcraft is an exception, since they are complex and deep enough and balanced around 1v1 matchups, adding more players changes the way that economies work and grow.
Disagreement Heirarchy
What can I say, this blows. It's such a simple feature and not implementing it really makes no sense to me since ANet is making all those promises about releasing a finished product. Like above poster said, if there will be dueling minigames, I won't have a problem with it. When I read the title of this thread I got really excited, hoping to hear some good news, because I find dueling to be a lot of fun. I love PvP and dueling's a great form of it, especially that it's more relaxing and lets you test new thing out without significant consequences. Just my 2 copper.
Auto-decline works wonders too.
I have no problem with dueling in the game, per se. It can be good practice, especially when you want to tweak your build in a controlled environment. And then of course, there's just the sheer enjoyment of it. But the problem arises from players who will cry (they will exist, they will be legion, and they will be shrill) because their favorite class gets completely wtfpwnd in one-on-one combat.
The fact that ANet is balancing classes for group play means something. It means that some professions are going to have a sizable edge over others when matched together in single combat. The only remedy to it is to try and balance out the professions for this mode of play. That leaves two options: throw out group balance in favor of one-on-one or have two systems. Neither of these options are very good. In fact, they both suck big time.
If I had any confidence in the maturity and amenability of the general gaming community, I'd say go for. Toss it in as is, unbalanced and uneven, and let people participate if they wish. But I can pretty much guarantee that the wailing and moaning that would ensue by those whose favorite profession ends up with the short end of the dueling stick, will make the entire premise untenable. I even fear for the unbalanced nature of WvWvW because of it, but my fingers are crossed that it will work out anyway
Really, the only way I see it working is through the use of a separate mechanic like the bar brawl, which basically strips away class distinctions and evens the playing field. But that hardly qualifies.