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I've been Looking for a new MMO for some time now..
I can't sink my teeth into ANYTHING anymore.
My first MMO EQ -- I enjoyed it allot, i really did - But it was ages ago.
After that i played SWG - Why i quit shouldn't need an explaination.
then Lineage 2 - This was, and still is my favorite MMO, the L2/GW/Aion graphic / art style was amazing, i loved the dynamic open PvP - What was there not to love? The game had a steep learning curve, but it wasn't so sandbox that you were so confused you didn't know what was going on.
In 06 When i got home from Iraq, i bypassed Lineage 2, and started with World of Warcraft, of course i fell in love, it was a rocky relationship, Played from 06-2011 - often breaking up with my jilted MMO lover only to return when other games couldn't satisfiy my needs, But lets face it, after 5 years regardless the content updates, or expansions, overall the game just ran it's course it does nothing for me.
Aion - It was an amazing game, i loved many aspects of it, i never felt like the grind was superflous, it felt right - The PvP however was absolutely horrid, and a game centered on PvP w/ unbalanced, horrid PvP mechanics well... it ruined all aspects of the game for me, as in the end no matter what i crafted, did, built, grinded, the PvP catered to specific situations, after a few returns after 2.0, and beyond nothing really changed in that aspect, just some polishing, but still the core issues remained, i couldn't keep myself subbed to it.
Eve - I enjoyed the steep learning curve, and dynamic mechanics of this true sandbox MMO - But ultimately it was TOO much, i always felt like i would never get to enjoy the content of the game, after several months, i finally got my first mining barge but even after months of waiting for it, the game just consistently turned into more work, and less play, the game was entertaining, it was rivetting, the only real game play was hectic, i found myself terrorified to lose my ship, it's not a fun game when like vanilla EQ you feel like the death penatly in game far outweights a real life death, lol.
Alantica Online - This game offered a new MMO experience to me, but like all FP2 it lacked the feel of a real polished game, felt like too many corners were cut in key areas, it was a great game for a few months, but that was it.
Other games i've played (These games barely kept my interested beyond the free month)
Rift
Rappelz
Archlord
City of Heroes/Villians
Requiem : Blood Mary
DC Universe
Runes of Magic
Allods
LOTRO
WAR/AoC
THE LIST GOES ON, and on, and ON!
I need a new MMO, i really do, i look forward to SWTORO -- And Blade and soul, but what about RIGHT NOW? Is it really this hopeless right now? All i see is WoW clones, and games with key flaws..
I want a Lineage 3!!!
Comments
Have you tried EQ II? I myself am currently playing that game and am a very loyal player. I've been playing it for sometime now and have taken one small break (won't go into details why), and have been playing for a total of four months. I can honestly say that as of yet, I haven't played a game the compaired with it tradeskill wise.
Or is this one you see with a key flaw?
Can we see on the other side? No, but can the other side see us? Maybe, maybe not, guess we won't find out until we're supposed to.
I love EQ2 -- I played it in 2007, and again recently back during the summer of 2010.
It has many features i enjoy, Player housing for example, this is such an under-used feature.
I enjoyed RP on it, however the RP community is incrediablily small (As of Summer 2010) or very specific to certain RP.
My main issue with EQ 2 is 2 folds now - #1 EQ2 F2P, and #2 it's old, the graphics are dated, the mechanics are played out.
I do like it's crafting mechanics like Vanguard, i enjoy a more interactive crafting / secondary archtype progression. Just overall the game is .. old.. older than WoW.. doesn't offer much in terms of excitement, game turns boring fast.
Mmmm, the player housing, I soak it up for what it's worth, because yes, it is an underused feature. ^_^
I am also a hard core RPer. I am in two RP guilds on Antonia Bayle server.
Also, I play p2p, not f2p, and I heard that f2p SUCKED terribly. As for the graphics, I agree, they could be better. I also heard that in the f2p if you want stuff likes guilds and such, you do have to pay for the priviledge.
The crafting system is amazing in it and my mom is also a hard core tradeskiller.
WoW... well, I personally won't go there, I played it for three years, loved it, but yeah.
Sounds like you're looking for a bit like what I'm looking for, a good pulling in game with awesome RP awesomes.
I actually just downloaded Ryzom last night and am waiting to play it, but from what I read it's great in all aspects, even when I looked at what it said in the "Easier way to find a game for you" it fell under the most categories of what I wanted.
I don't know though, you could be looking for something different and if you are I say venture forth! I have been trying tons of games the last three weeks trying to find the right one.
Can we see on the other side? No, but can the other side see us? Maybe, maybe not, guess we won't find out until we're supposed to.
is the industry hopeless or am i hopeless?
I vote neither. I'm in the same boat pretty much: can't rekindle any old flames or spark any new ones. I believe it's just a matter of time before I get desperate enough to enjoy whatever's out there. I have to hope that there will be more opportunities to find a new favorite game to spend years playing, with all the fancy new releases headed our way.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Divion!
my gaming buddys and I have been in your shoes and are currently feeling the exact same way.
We've literally tried nearly ALL F2P games which are currently on the market and have found nearly all of them fail to meet anything that is not only an attention grabber but keeper.
Even most Pay to Play games currently are missing something.
I myself go back and forth between console games FPS's MMORPG's and PC games MMORPG's as well.
have been playing the same games you played and nearly all the games you tried out.
For my gaming group our last favorite has been LotRo, allbeit extremely involved and can be at times extremely boring as well as solo focused until end game when it finally opens up to team focused content. Also the lack of exciting PVP, monster play does not count as PVP, makes LotRo something that is awesome but more of a MMORPGVE. LotRo would probably have such a greater following if it introduced the evil side as a playable side instead of monster play, something you can create a character just like the Fellowship side and level the character as Orcs, Goblins, Trolls and such. Until this takes place this game is just icing and we need some CAKE...
previous to this we played Allods online hard core until the Gipat patch which ruined the game for most opinions.
I can log into websites such as MMOHUT.com and here and travel down the list at the games and find uninteresting after uninteresting games one by one.
Or I find myself finding one I might like and taking the time to download it, subscribe, just to find its glitchy, clunky, and lacking severely.
I find one of two things on the market.
1. incredible concept and idea combined with over priced or forced cash shop to win.
2. decent concept lacking content or support.
The draw to allods was first and for most the tutorial on both imperial and league. When you jumped into this game it was almost like no other game and you were immediately part of the new world you just joined. The end game content, astral ships, heroic dugeons, so on so forth. Most all games have instances or heroics but NO OTHER GAME on the market has Astral, Ships, Allods to land on and plunder for treasure. That alone was something that kept my game crew up all hours of the night singing "we are pirates" songs in voice servers.
Now we find ourselves in your shoes, disinterested, bored, a little discouraged and a little frustrated with the crap in the market and how these companies treat their customers.
You've played enough of these games let others know what you think about them and the companies that run them.
http://thegvoice.webs.com
We are looking forward to the following:
Guildwars 2
Tera Online
StarWarsTORO
http://www.wix.com/guardiansofthegarter/home
I'll poke around, and read some about Ryzom.
It's odd though, it's like right now the only playable games that actually hold your attention are games that are 5+ years old... What happened in the last 5 years? WoW wasn't the best MMO when it launched, several were better, i only played WoW due to my loyalty to the Warcraft/Starcraft IP - Sure it turned out to be a great game, and now it is one of the best games out due to no competition, and the aging competition of games that did compete w/ WoW back in 04/05/06 -- But now what?
WHYYYYYYYYYYYY
So it can't be me, it must be the industry, always waiting on a game to dissapoint me anymore.
Phig, i've tried nearlly every game on MMO-HUT
I've touched almost every major, minor, mainstream, underground slob that dares to add the Prefix MMO.
I am so utterly frustrated with nothing being out there, nothing all these titles, and yet nothing.
The only decent ones i've played to death, there is nothing else, only clones of the decent ones, and failures that fail at holding my attention beyond a few weeks of "Oh, i havn't played that in a while" interest.
I know what you mean, I was just poking around yesterday and looked at Freerealms and thought: "Oh, that looks cool... oh wait... what the heck am I thinking?! This is a kids game!"
I facepalmed silently and closed it.
It seems that the MMO industry can't seem to listen to ALL of their players and make one great big massive MMORPG for all. :S I mean, a game with great Tradeskilling, whilst appealing to dungeon runners, raiders, RPers, and all that.
It's times like this that I wish I had the skills to make my own game.
Can we see on the other side? No, but can the other side see us? Maybe, maybe not, guess we won't find out until we're supposed to.
What i don't understand is why devs are spending millions in investing in 2-3 different failed games, when they could spend all of that in to 1 successful game.
Even Rift turned out to be a failure, i think most of the people tooting the "RIFT IS AWESOME ITS BETTER THAN WoW" crap are lying to theirselves, i played it, for the free month.
How hard is to to make a game, with advanced RP support on RP servers, advanced PvP support on PvP servers, a casual server, a hardcore server... ect..
Couldn't be that hard.
Just because its a kids game doesn't make it instantly bad, you know. In my opinion the best MMORPG to launch last year was Hello Kitty Online because it's just different from the compition.
I hope you find something you like though!
what I have seen is a common thread among the games in the market now. They are by no means built to please a customer base period.
They are designing games to entice a player base and their only focus is to milk money out of the gamers instead of trying to build something solid that might make the customer want to spend more on the game.
All the games that have the decent content like you said are 4-5 years old or were competing with WoW when it was FIRST released.
Now game publishers for PC online games anyways aren't worrying if the customer is necesarily happy they are only worried about how to scheme ways to make their game a cash cow.
now now I know companies need to make money but if you come to the real world most places that are successfull businesses are because they are giving something to the public that the consumer wants and are willing to pay for over and over again.
the pay 2 play market is falling towards that anvil as well which is why most are considering turning to the Free 2 play model and trying to see if they can make the money like others have.
I say to all us bored gamers lets speak up, make a voice that is deserving to be heard.
http://thegvoice.webs.com
http://www.wix.com/guardiansofthegarter/home
Exactly, I mean, can't be much harder than what they already do, and what they don't seem to realize is they'd make more money in the long run! Because if the consumer wants to play it, they'll play it for ages to come! Which means the money wouldn't stop coming like it has for some other games I've heard about. (not naming names)
It's like the devs can't get their heads around what would actually make them money! All that seems to come out is bits and pieces of some themes that everyone likes, but never all of them together, which would be the biggest MMORPG game to ever come out, and they'd make ten times the millions they makes from their smaller less enjoyable games.
Makes me wonder why we consumers even talk when no one listens hmm?
Can we see on the other side? No, but can the other side see us? Maybe, maybe not, guess we won't find out until we're supposed to.
Wait for GW2.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Everyone seems to say this, but it doesn't have crafting or RP from what I've heard from other players. It's pure PvP/PvE raiding and the armor is made by NPC's instead of the players.
Can we see on the other side? No, but can the other side see us? Maybe, maybe not, guess we won't find out until we're supposed to.
GW2 has crafting. Whoever told you they don't have it are stupid. Here is the link for the crafting. http://www.arena.net/blog/andrew-mcleod-talks-crafting-in-gw2
Im not sure about RP though
I also agree. I share many of the same feelings about the genre. I *think* it has alot to do with the genre itself... it has changed in many subtle and not so subtle ways, while players tend to want to find a new mmo that feels like our first or a former favorite.
I play right now some SWG, some EQ2 (station pass), I was starting in VG but it's too depressing to play a MMO that not even life support can kill (it's a zomby mmo if there ever was one), and I play some LotRO with wife, kids, and friends when they bug me enough to endure the "Play a new and improved RuneKeeper NOW!" ... oh god not again...
I am the Player that wonders... "What the %#*& just happened?!"
...............
"I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
__Ever Present Cockroach of the MMO Verses__
...scurrying to and fro... .munching on bits of garbage... always under foot...
Yes...
As long as the huge companies keep falling in the same rut of run-of-the-mill themeparking, the industry has no hope. Stop paying for these games. They only use the tried and true material, and don't do too much innovation (rift has 2 bits of innovation, but they got meh before beta ended).
Pay for the games that try new things, whether they work or they don't (yet).
Look out for games like TSW and GW2... SW:TOR I'm sorry, but I'd say...that's not a step in the right direction. Maybe I'm missing something. We will see.
Try out those indie mmos eventhough a lot of them are broken. They are broken, but they are so different from everything else you've played that maybe this difference is what you need to keep your faith. Just know that they probably won't start really working for another year or two (sadly).
The big investors care more about profit than they do about innovation and entrepreneuristic designs. Those investors are not artists and probably aren't even gamers.
Tyvm! You and the other guy got me to do a bit of research myself, and actually, GW2 would probably be something I will buy if I can, but only after they come out with a free trial. First rule for me, try the game before you purchase it. XD Because you can't take it back to the store for a refund after its been opened.
Can we see on the other side? No, but can the other side see us? Maybe, maybe not, guess we won't find out until we're supposed to.