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Allods Online: Astral Odyssey Patch Deployed

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Gala-Net has announced that the v2.0.02 patch has officially arrived for Allods Online. The new patch brings several key changes to the game including a level cap increase, new mounts, new vanity items, new allods to explore, draconic and refining weapons features added and more. New players to Allods Online will also receive an awesome gift package.


  • Additional spells and abilities for all archetypes! All archetypes will receive new spells and abilities as well as rebalancing of old spells and abilities. As a result, the talent trees and talent grids have been expanded and all characters will receive a free respec.

  • Two new gear systems! Two new systems will be introduced that change the dynamics of how powerful gear is obtained. In the refining system, gear from heroics and allods in the Astral can be improved with the use of reagents gained from PvP events. In the draconic relic system, special items can be obtained from raids to create a second set of gear that can be activated periodically with the use of a special spell with a long cooldown. Neither of these systems involves the Item Shop, and this change means that players will have to focus on all aspects of the game – heroics, allods in the Astral, PvP events, and raids – in order to obtain the best gear in the game.

  • Interface improvements! This includes the long-awaited mini-map as well as other convenient tweaks such as an improved guild interface, a status system, and an improved chat interface.

  • The effects of Incense are less powerful! With the new patch Incense will no longer be required to benefit from many of the bonuses a patron provides, meaning that only high level players will be likely to use Incense. Despite this change, the daily quest that rewards players with Incense will remain in the game./li>

Read the patch notes on the Allods Online site.

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¯\_(ツ)_/¯ 


Comments

  • gobikgobik Member Posts: 19

    Stilll no auto-attack?

  • SaboterrSaboterr Member Posts: 36

    Originally posted by gobik



    Stilll no auto-attack?


     

     Thats probably the only reason why i don't play this game, but i don't think auto-attack will ever be a feature, as they "defend" not auto-attacking, but i can't remember the article where i read that.

    Just looking around... Hoping GW2's community won't suck :)

  • VyethVyeth Member UncommonPosts: 1,461

    such a grand entrance... All over the internet.. But in truth, very very little has changed for people under max level..

  • mrbizarromrbizarro Member CommonPosts: 15
    Incense is no longer necessary and holy charms have been free for a while. Those two changes are pretty huge.
  • GryzemGryzem Member Posts: 10

    Won't play until they remove grind introduced with Gipat.

    Too poor for P2P...
    F2P and B2P FTW!
    Freemium GO TO HELL!!!

  • Panther2103Panther2103 Member EpicPosts: 5,779

    The game is completely different than it once was. It was a cash shop hungry monster in the beginning, but as soon as gpotato realised that, they have been fixing it since then. People don't ever forget though, and that created the problems Allods has. People saying nothing has changed, the game is cash shop reliant, and all that fun stuff, making new people not want to start it, or try it again. But that is so far from the truth. Incense isn't necessary anymore, they completely removed the huge bonuses it gave, and left it with Patrons blessing and I can't remember the other bonus. But the other stat bonuses are now passive on players. So no longer required unless you are doing pvp endgame. Plus there was a daily quest added to get you incense. I'm giving it a try again since the most recent patch, and I'm actually having alot of fun.

  • dinamsdinams Member Posts: 1,362

    nothing about the cash shop

    so screw it²

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • VPgearchinVPgearchin Member Posts: 168

    Originally posted by Panther2103



    The game is completely different than it once was. It was a cash shop hungry monster in the beginning, but as soon as gpotato realised that, they have been fixing it since then. People don't ever forget though, and that created the problems Allods has. People saying nothing has changed, the game is cash shop reliant, and all that fun stuff, making new people not want to start it, or try it again. But that is so far from the truth. Incense isn't necessary anymore, they completely removed the huge bonuses it gave, and left it with Patrons blessing and I can't remember the other bonus. But the other stat bonuses are now passive on players. So no longer required unless you are doing pvp endgame. Plus there was a daily quest added to get you incense. I'm giving it a try again since the most recent patch, and I'm actually having alot of fun.


     

    the game is still a cash shop hungry monster, u need to buy and equip lvl7-13 runes to be able to compete, and yeah Crystal chips and the dust will run you quite a bit of gold and money.

    image

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