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Well, I'm bored of WoW now... I may just go back to my old home.. EQ..*Details inside for the bored!

ExavusExavus Member Posts: 200

Well... FOr my history of MMO's... I played EQ for 4 years or so. Loved the game. But ya know, you can only do so much you'll eventually grow tired of it and move on to other games. I juggled games like DAOC/AO/FFXI around and kept going back to EQ. After all it was my first.. and my favorite.

My friend got WoW and gave me the trial so I checked it out. I fell in love. This game was so much fun. Maybe it's the lack of friends or something that makes me grow tired of things but it didn't last. Levels 1-20 went by so fast I loved it. I must have grew too much to the fast leveling because My character, now at level 29 has been barely clinging to the game. It took me so many hours of grinding from 28-29 it makes me sick. It felt like i was leveling from 50-51 on EQ or something. Even FFXI seemed to be more fun and faster. I hit a wall with my character and i'm not having fun with him anymore.

I've been noticing things about WoW that I love, and that I hate.. (And this is mostly comparing to EQ/FFXI). I feel the items i'm using aren't really worth anything. Most of what i'm wearing i've found. WHich is cool, but its all randomized items. Something about that displeases me. Also - There's not enough grouping. I know there are instances going on but that's it for grouping. From what ive seen there is never any grouping going on beyond instances. Every class can solo just fine, which i feel was a big mistake to bring people together(What are MMO's for anyway? Community!).

I have a close friend playing EQ , he never left when I did. I may go back... I've played so much of the game though that it's hard to make a decision like this. *sigh* WoW is a great game.. They've done so many things right with the game, but just those small things, were the biggest things i enjoyed about other mmo's. And I just miss my home... *shrugs* I dunno.

What are your guys thoughts on all this jibberish?

Current MMO: WoW/GW2

Comments

  • CopelandCopeland Member Posts: 1,955

    Well EQ is ok but its old and they're playing around with class nerfs and un-nerfs yet again. Have you tried Saga of Ryzom? I prefer it over both EQ and WoW. It has a great community and a 2 week free trial.

  • ExavusExavus Member Posts: 200

    No i haven't. I may check that out.

    Current MMO: WoW/GW2

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by Exavus

    I've been noticing things about WoW that I love, and that I hate.. (And this is mostly comparing to EQ/FFXI). I feel the items i'm using aren't really worth anything. Most of what i'm wearing i've found. WHich is cool, but its all randomized items. Something about that displeases me. Also - There's not enough grouping. I know there are instances going on but that's it for grouping. From what ive seen there is never any grouping going on beyond instances. Every class can solo just fine, which i feel was a big mistake to bring people together(What are MMO's for anyway? Community!).



    Most games lack either a reason to group, or solo appeal.  Groups need rewards that make them better in grouping then soloers, but that dont help them at all in solo, so solo is still appealing.  I think it would be easy to have gear that give stats X number of players grouped with you...it would give a REASON to group, and it wont affect soloers, since X1 or X2 could be much weaker then what solo items stats drop are, yet X3 could be similar or slightly better...add instanced solo challenge to get the best soloer gear and you have both gamplays happy and prospering.  An online soloer is a potential recruit for your groups...

    - "If I understand you well, you are telling me until next time. " - Ren

  • PuoltryPuoltry Member Posts: 956

    Well i played WoW and like you loved it.....at 1st.

    I played over a period of 6 weeks and i reached level 30.Anyone who tells you that at some point you HAVE to group besides the raiding is wrong.

    I soloed every quest and i did not join a guild nor did i talk to a soul.

    The crafting is pointless everyone in each class can make the same things.With a subscriber base of 1.5 million thats a problem.

    It lacks a lot of things so ive returned to my "home" as well, SWG.I dont care what anyone says it is superior in comparison.

    WoW is more like a game with mulitplayer added on in the backburner.

    Want to ENJOY an mmo?

    Dont start a guild and dont be a leader or volunteer to be coleader or captain.

    Just play the damn game:)

  • doobsterdoobster Member Posts: 736

    As much as i hate to say it, I agree with rentantilus...

    Game thats dont do anything new, will get boring.  I remember a year or so ago everyone was waiting for the "Next-Gen MMORPGS" ... WoW, EQ2, L2, etc etc... now that they are all here, they do absolutly nothing 'next gen', but improve on graphics.

    Now im waiting for the NEXT-Next-Gen MMORPGS... and i can only HOPE they will be innovative, and from what i read, they will.

    Darkfall

    Trials of Ascension

    Roma-Victor

    Please dont screw these games up developers...!!

  • ZilsZils Member Posts: 17

    Well Exavus..First its been 5 almost 6 years sense we started EQ..way back when..

    And im with you, i got bored of WoW fast..theres no challenge, and if i do take on things i shouldnt i only lost some silver..BORING! i want to lose XP when i die..or Atleast Debt

    I want mobs to own my as But new games dont do it

    Ive been having fun with City of heroes, Cause it has a good solo game, and a good group game..and people DO group, unlike WoW

    I wish i could play EQ again, but theres no populatiion 20-40 and if there is, they hide...or dont need groups

    so how im i suppose to get my character up =/

    If you want to try CoH with me, i got a 2 week trail i can hand over,

  • newbinatornewbinator Member Posts: 780
    I tried EQ and could never get into it but I agree with you about WoW, there isn't much sense of community cuz everyone can solo. I don't like how they went instance crazy in that game. Most games don't balance grouping/solo very well, EQ was to much forced grouping for me and WoW was to solo friendly and ya really don't need to group ever, a balance between the two would be nice.
  • edmcgonedmcgon Member Posts: 5

    There's one thing that Exavus touched upon: Friends. No friends in WoW. Has a friend in EQ. Friendship/camaraderie is the key to any game.

    There are plenty of times we all like to solo in any game. But what keeps bringing us back to any mmorpg? Friends. Without the friends, you may as well just play a game against your pc.

    I'm not knocking people who like to solo. I do it myself sometimes. But I enjoy playing with the friends I meet in-game even more.

     

  • XanothXanoth Member UncommonPosts: 116



    Originally posted by rentantilus

    Has anyone else noticed the disturbing trend that the more they dumb-down recent MMORPGs, the more they eliminate all challenge and risk, the less time people spend in them?
    Oooh, DirectX 9.0c graphics. Oooh, carebear instancing. Oooh, a $3 million advertising campaign.
    Even with all that, we sit back and wonder why these games get boring after a month or two. But why are they boring? I'm having fun, right? I blasted through 60 levels in a weekend. I killed every monster inside two weeks. I've died sixty-two times and not lost a single experience point or gold piece. I have the uber sword, the gigantic platemail, and the fireball of doom after less time and effort than it took just to make a character and get out of the newbie zone in previous MMORPGs... Yet I don't get why I'm so bored with the game after a few weeks... hmm...
    Screw your heads on straight, people. Stop pumping money into these crappy games. A 9-year-old blind kid with amputated thumbs and a learning disorder could blast through World of Warcraft in an afternoon. It doesn't matter how good an MMORPG looks or how many Flash banner ads it's got floating around on the web; if it's too easy, you're going to get bored with it. Them's the facts.




    Totally agree with you, and i'll usualy say much harsher words between just me and my wife, of course she just rolls around on the floor laughing at me, before catching her breath and nodding her agreement.

     

    that being said, im a little late at joining in with MMO's, and didnt really start playing them seriously till a year into SWGs release. more on this in another post though.

    o/
  • Veiled_lightVeiled_light Member UncommonPosts: 855
    I agree with grouping but my xp on Everquest games is that most people who play it are rude and never talk! No social content in
  • nubbinsnubbins Member Posts: 245



    Originally posted by rentantilus

    Has anyone else noticed the disturbing trend that the more they dumb-down recent MMORPGs, the more they eliminate all challenge and risk, the less time people spend in them?
    Oooh, DirectX 9.0c graphics. Oooh, carebear instancing. Oooh, a $3 million advertising campaign.
    Even with all that, we sit back and wonder why these games get boring after a month or two. But why are they boring? I'm having fun, right? I blasted through 60 levels in a weekend. I killed every monster inside two weeks. I've died sixty-two times and not lost a single experience point or gold piece. I have the uber sword, the gigantic platemail, and the fireball of doom after less time and effort than it took just to make a character and get out of the newbie zone in previous MMORPGs... Yet I don't get why I'm so bored with the game after a few weeks... hmm...
    Screw your heads on straight, people. Stop pumping money into these crappy games. A 9-year-old blind kid with amputated thumbs and a learning disorder could blast through World of Warcraft in an afternoon. It doesn't matter how good an MMORPG looks or how many Flash banner ads it's got floating around on the web; if it's too easy, you're going to get bored with it. Them's the facts.



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  • Originally posted by newbinator
    I tried EQ and could never get into it but I agree with you about WoW, there isn't much sense of community cuz everyone can solo. I don't like how they went instance crazy in that game. Most games don't balance grouping/solo very well, EQ was to much forced grouping for me and WoW was to solo friendly and ya really don't need to group ever, a balance between the two would be nice.


    I've heard this before and I have to respecfully disagree.  Yes, WoW is set up so that you can complete many of the quests solo.  However, you NEED to group if you want to do any of the Elite / Instanced dungeons unless you wait until you are rediculously over-level to do them.  Furthermore, forming friendships is really key if you want to enjoy the end-game dungeons where again, you can't solo.  I've been finding that the more I talk to people and the more I stand out as a skilled player, the more tells I am getting asking people to join their groups for high level quests or raids.

    EQ, at the time I left, was set up so you could solo as well the entire way to 70 if you wanted to - assuming you played a solo-friendly class (shaman, necro, etc).

    Basically your comment doesn't make sense.  You can "solo" the entire way to the max level in both WoW and EQ.  In order to really enjoy the game and experience the tougher and better content you need to form friendships.  If you CHOOSE to solo your entire way, I don't see how you can really blame the design of the game for that.




  • Originally posted by rentantilus

    Has anyone else noticed the disturbing trend that the more they dumb-down recent MMORPGs, the more they eliminate all challenge and risk, the less time people spend in them?
    Oooh, DirectX 9.0c graphics. Oooh, carebear instancing. Oooh, a $3 million advertising campaign.
    Even with all that, we sit back and wonder why these games get boring after a month or two. But why are they boring? I'm having fun, right? I blasted through 60 levels in a weekend. I killed every monster inside two weeks. I've died sixty-two times and not lost a single experience point or gold piece. I have the uber sword, the gigantic platemail, and the fireball of doom after less time and effort than it took just to make a character and get out of the newbie zone in previous MMORPGs... Yet I don't get why I'm so bored with the game after a few weeks... hmm...
    Screw your heads on straight, people. Stop pumping money into these crappy games. A 9-year-old blind kid with amputated thumbs and a learning disorder could blast through World of Warcraft in an afternoon. It doesn't matter how good an MMORPG looks or how many Flash banner ads it's got floating around on the web; if it's too easy, you're going to get bored with it. Them's the facts.



    Maybe the problem isnt the game, maybe the problem is the way you choose to "play" it?  My wife and I have been playing since release of WoW.  I have a 60 Paladin and despite having stepped foot in all of the dungeons I find that there are a pile of things I still have the desire to do.  Working faction, picking up pieces of gear I dont have yet, doing the occasional PvP, working quests that require doing some of the high level dungeons with just 1 group.

    And you know?  If I get bored with that and want a change we play our Horde characters which allow us to experience the game from a totally different perspective.

     

    I've said it before and I'll say it again.  If you play WoW like you played EQ - blasting through levels and not actually stopping to experience and explore the rich landscape and lore in your race to make L60, then don't come here and try to spout off that the game has no substance.  There are plenty of people still enjoying it, just as much as the first day we rolled up characters.  Maybe the game just isn't for you?
  • ElnatorElnator Member Posts: 6,077

    With you 100%
    I used to do the same thing
    Played EQ, tried AC, went back to EQ
    Played EQ, moved to MPBT3025... EA cancelled during beta, went back to EQ (woulda stayed on this one if EA hadn't dumped it :()
    Played EQ, tried AO Beta, went back to EQ
    Played EQ, tried DAOC for a year, went back to EQ (noticing a trend?)
    Played EQ, tried EVE and E&B went back to EQ
    Played EQ, tried SWG Beta, went back to EQ because SWG had no space yet.
    Played EQ, tried Horizons, Tried FFXI, Tried Lineage II, went back to EQ briefly then picked up SWG on a free trial since JTL was coming out in a few months.

    Have been playing SWG ever since.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ExavusExavus Member Posts: 200

    Thanks for all the input guys. It really helps. I canceled my WoW account last night. It's sad too because I had just ordered a new stick of ram that should be arriving today. Oh well. I may start EQ back up. My Fiance likes the idea of me playing FFXI instead so she can hog the pc, but I'lm still thinking over my options. But you guys have been a great help in decision making.

     

    *bows*

    Current MMO: WoW/GW2

  • Edward78Edward78 Member Posts: 245


    WoW is more like a game with mulitplayer added on in the backburner.

    Yes, that is so true.

    I played a Human mage untill level 32, then I started getting slow. Plus, hardly no one wanted to group. They just wanted to quest & if I did get a group they would just leave no warning or anything. Then the PvP, well it didn't feel challenging, you die so what nothing lost unless a 25% durebility hit riviving at graveyard. So there was no reward for killing a player, come on give us his loot fro inventory (like SB) Unless you were in a guild, you felt isolated. Plus the guild I was in kind of made me feel unimportant. I would love a shadowbane2, SB is still the champ. in open PvP.

  • TannayrTannayr Member Posts: 111
    I have to agree with most of you, there was never really any need or reason to group in WoW. Sure you group to do the elite quests and instances, but i could rarely find people who wanted to stay for the whole instance. PvP was horrible in WoW also, I really hated the fact that I could never talk to the horde, there is just something pleasing about talking alot of junk before you fight someone and then seeing who could back it up. I agree with Edward, Shadowbane was, in my opinion, hands down the best open PvP game. Almost every idea in that game was perfect for a pvp game, they just screwed it up somewhere. And yea, SB2 would be awesome, but from what I hear, they have totally revamped all the SB servers and fixed so many games, that it's like it's an SB2, just too hard to get people to come back to realize it, but that's just what i hear.
  • YeeboYeebo Member UncommonPosts: 1,361

    I played WoW on the Zulin server (I know that spelling has to be wrong, whatever the one that started with Z was) on the horde side.  Maybe ZUlin was special, but the experiences that I see folks writing about here don't jive with what I experienced.

    The community was just fine.  Getting groups was easy, as the instance dungeons (where the best loot was) were nearly impossible to solo.  I played a warrior, which put me in a lot of demand for groups, so maybe my perspective is a bit scewed.  I did find that because so many of the players were true MMORPG newbs that many players lacked any understanding of aggro management, but that is a different issue.  The entire quest system is also set up in a way that you will be subtly pushed twoards doing the instance dungeons.  All of the main quest lines feed in to quest givers that give epic quests for these dungeons.  You certainly could ignore these quests if you felt like it, but you could also quite easilly group constantly from about level 12 or so on up to 60.   I got to the point where I wouldn't log as certain characters if I just wanted to grind for a while because I knew group invites would pour in, and I'd end up doing another instance run out of a sense of duty.  That doesn't sound like "no-one wants to group" to me.

    In fact, I felt that on my server at least the community was as good as any MMORPG I've ever played (and that's quite a few).  The community in WoW is what you make of it.  No-one is forced to group, and so groups are not going to seek you out as much as in other games where half the classes are complete gimps when it comes to soloing.  But on the balance I think that's a good thing. There was the grouping you could possibly want if you played the game long enough to know where to look.  Finding a good guild also helped a lot, just like in any MMORPG.   

    I'm not saying WoW is all roses.  The road to the end game is short, that's true.  If you are a hardcore power gamer you could do 0-60 in about a month (I played for three months an had one 40 and several 20s).  PvP, while in my opinion better than most MMOPRGs, did fall short of a true PvP game such as DAoC.  The crafting system also bit hard (like a giant shark on steroids, that's how hard it bit!).  Depending on what craft you chose, by about level 30 everything you could make was complete crap that no-one in their right mind would put on (.  There were a few items (such as high level healing potions and armor kits) that remained usefull, but most of the items you could make were next to useless and sold for much much less than the ingredients that went in to them.  Every craft had a few nice items that could be made by a maxed out crafter, but these really weren't worth spending 30 levels making crap nobody wants to get to.   These were far from the only problems with WoW, the game is not perfect.  But the community I had no problem with.  And not being forced to group unless you want to, that is bloody brilliant.  I'm glad that newer games are following this model. 

    But hey, that's just my damage image

     

    PS: In case your wondering, I'm mostly playing EQ these days.  There is some odd charm to the incredibly deep lore and janky graphics that WoW lacked for me.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • HashmanHashman Member Posts: 649



    Originally posted by rentantilus

    Has anyone else noticed the disturbing trend that the more they dumb-down recent MMORPGs, the more they eliminate all challenge and risk, the less time people spend in them?
    Oooh, DirectX 9.0c graphics. Oooh, carebear instancing. Oooh, a $3 million advertising campaign.
    Even with all that, we sit back and wonder why these games get boring after a month or two. But why are they boring? I'm having fun, right? I blasted through 60 levels in a weekend. I killed every monster inside two weeks. I've died sixty-two times and not lost a single experience point or gold piece. I have the uber sword, the gigantic platemail, and the fireball of doom after less time and effort than it took just to make a character and get out of the newbie zone in previous MMORPGs... Yet I don't get why I'm so bored with the game after a few weeks... hmm...
    Screw your heads on straight, people. Stop pumping money into these crappy games. A 9-year-old blind kid with amputated thumbs and a learning disorder could blast through World of Warcraft in an afternoon. It doesn't matter how good an MMORPG looks or how many Flash banner ads it's got floating around on the web; if it's too easy, you're going to get bored with it. Them's the facts.



    Couldn't agree with you more (a first I think image)

    Can someone help me figure out why? Surely not every mmorpg makes a profit, we have seen a fair few mmorpg companies either go under or not even get past alpha testing. Heck even when the game is in the public domain thats no gaurantee of sucess, Horizons, Earth and Beyond, Wish (although was never actually released). There are either a lot of hacked off bank managers out there or someone is not paying attention! image

  • ExavusExavus Member Posts: 200

    Actually I played a warrior. Level 29 warrior. No invites poured in. Nothing. I never got invited into any groups, Ever. I had to start my own most of the time.

    Current MMO: WoW/GW2

  • TannayrTannayr Member Posts: 111
    I'll give it to you that there always were groups for instances, but damn, at lvl 60 there were only maybe 3 instances you really needed to group for. And most group invites i got were to help other people get stuff, wasn't really a, "oh, i wanna group so i can make friends and gain an xp bonus", it was more of a, "oh you're a badass warrior, help me get this, and then if you need help i'm gonna say i have to go." kind of thing. In most other games i've played at high lvl that's where the most content is, maybe i was missing something in WoW or they have added more, but i found more content on the way to 60 than i did when i reached 60, and i had a 60 warrior and a 60 mage, both human. And the crafting wasn't hard, it was incredibly easy, i admit some things were expensive, such as armor and weapon crafting, and enchanting hardly even worked, but the crafting in WoW is some simple stuff.
  • YeeboYeebo Member UncommonPosts: 1,361

    I didn't say the crafting was hard.  Your right, it was dead easy.  It just irked me that the proportion of usefull items you could make was so low.  How many of those white armor peices your tailors and blacksmiths cranked out did you put on after level 10 or so?  As far as I was concerned many of the recipes made items so poor that they might just as well not have existed in game, and it's not like I was rolling in cash.  

    The characters I played (when I quit) were 23 mage, 40 warrior, and 19 Shamen.  So I really didn't hit much of the end game.  But I think everyone agreed that the end-game content as way too sparse for a game where you can grind to 60 in a month or two.  I'm not saying that there was nearly enough raid content, that the game was as deep as some others (it was to MMORPGs what action movies are to cinema), or anything else nice about WoW.  I'm just saying that the community was no worse than what I've seen in most other MMORPGs and that there were plenty of opportunities to group if you felt like it.  These are limited contentions image   

     

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

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