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Well... FOr my history of MMO's... I played EQ for 4 years or so. Loved the game. But ya know, you can only do so much you'll eventually grow tired of it and move on to other games. I juggled games like DAOC/AO/FFXI around and kept going back to EQ. After all it was my first.. and my favorite.
My friend got WoW and gave me the trial so I checked it out. I fell in love. This game was so much fun. Maybe it's the lack of friends or something that makes me grow tired of things but it didn't last. Levels 1-20 went by so fast I loved it. I must have grew too much to the fast leveling because My character, now at level 29 has been barely clinging to the game. It took me so many hours of grinding from 28-29 it makes me sick. It felt like i was leveling from 50-51 on EQ or something. Even FFXI seemed to be more fun and faster. I hit a wall with my character and i'm not having fun with him anymore.
I've been noticing things about WoW that I love, and that I hate.. (And this is mostly comparing to EQ/FFXI). I feel the items i'm using aren't really worth anything. Most of what i'm wearing i've found. WHich is cool, but its all randomized items. Something about that displeases me. Also - There's not enough grouping. I know there are instances going on but that's it for grouping. From what ive seen there is never any grouping going on beyond instances. Every class can solo just fine, which i feel was a big mistake to bring people together(What are MMO's for anyway? Community!).
I have a close friend playing EQ , he never left when I did. I may go back... I've played so much of the game though that it's hard to make a decision like this. *sigh* WoW is a great game.. They've done so many things right with the game, but just those small things, were the biggest things i enjoyed about other mmo's. And I just miss my home... *shrugs* I dunno.
What are your guys thoughts on all this jibberish?
Current MMO: WoW/GW2
Comments
Well EQ is ok but its old and they're playing around with class nerfs and un-nerfs yet again. Have you tried Saga of Ryzom? I prefer it over both EQ and WoW. It has a great community and a 2 week free trial.
Make a difference!
No i haven't. I may check that out.
Current MMO: WoW/GW2
- "If I understand you well, you are telling me until next time. " - Ren
Well i played WoW and like you loved it.....at 1st.
I played over a period of 6 weeks and i reached level 30.Anyone who tells you that at some point you HAVE to group besides the raiding is wrong.
I soloed every quest and i did not join a guild nor did i talk to a soul.
The crafting is pointless everyone in each class can make the same things.With a subscriber base of 1.5 million thats a problem.
It lacks a lot of things so ive returned to my "home" as well, SWG.I dont care what anyone says it is superior in comparison.
WoW is more like a game with mulitplayer added on in the backburner.
Want to ENJOY an mmo?
Dont start a guild and dont be a leader or volunteer to be coleader or captain.
Just play the damn game:)
As much as i hate to say it, I agree with rentantilus...
Game thats dont do anything new, will get boring. I remember a year or so ago everyone was waiting for the "Next-Gen MMORPGS" ... WoW, EQ2, L2, etc etc... now that they are all here, they do absolutly nothing 'next gen', but improve on graphics.
Now im waiting for the NEXT-Next-Gen MMORPGS... and i can only HOPE they will be innovative, and from what i read, they will.
Darkfall
Trials of Ascension
Roma-Victor
Please dont screw these games up developers...!!
Well Exavus..First its been 5 almost 6 years sense we started EQ..way back when..
And im with you, i got bored of WoW fast..theres no challenge, and if i do take on things i shouldnt i only lost some silver..BORING! i want to lose XP when i die..or Atleast Debt
I want mobs to own my as But new games dont do it
Ive been having fun with City of heroes, Cause it has a good solo game, and a good group game..and people DO group, unlike WoW
I wish i could play EQ again, but theres no populatiion 20-40 and if there is, they hide...or dont need groups
so how im i suppose to get my character up =/
If you want to try CoH with me, i got a 2 week trail i can hand over,
There's one thing that Exavus touched upon: Friends. No friends in WoW. Has a friend in EQ. Friendship/camaraderie is the key to any game.
There are plenty of times we all like to solo in any game. But what keeps bringing us back to any mmorpg? Friends. Without the friends, you may as well just play a game against your pc.
I'm not knocking people who like to solo. I do it myself sometimes. But I enjoy playing with the friends I meet in-game even more.
Totally agree with you, and i'll usualy say much harsher words between just me and my wife, of course she just rolls around on the floor laughing at me, before catching her breath and nodding her agreement.
that being said, im a little late at joining in with MMO's, and didnt really start playing them seriously till a year into SWGs release. more on this in another post though.
I've heard this before and I have to respecfully disagree. Yes, WoW is set up so that you can complete many of the quests solo. However, you NEED to group if you want to do any of the Elite / Instanced dungeons unless you wait until you are rediculously over-level to do them. Furthermore, forming friendships is really key if you want to enjoy the end-game dungeons where again, you can't solo. I've been finding that the more I talk to people and the more I stand out as a skilled player, the more tells I am getting asking people to join their groups for high level quests or raids.
EQ, at the time I left, was set up so you could solo as well the entire way to 70 if you wanted to - assuming you played a solo-friendly class (shaman, necro, etc).
Basically your comment doesn't make sense. You can "solo" the entire way to the max level in both WoW and EQ. In order to really enjoy the game and experience the tougher and better content you need to form friendships. If you CHOOSE to solo your entire way, I don't see how you can really blame the design of the game for that.
With you 100%
I used to do the same thing
Played EQ, tried AC, went back to EQ
Played EQ, moved to MPBT3025... EA cancelled during beta, went back to EQ (woulda stayed on this one if EA hadn't dumped it )
Played EQ, tried AO Beta, went back to EQ
Played EQ, tried DAOC for a year, went back to EQ (noticing a trend?)
Played EQ, tried EVE and E&B went back to EQ
Played EQ, tried SWG Beta, went back to EQ because SWG had no space yet.
Played EQ, tried Horizons, Tried FFXI, Tried Lineage II, went back to EQ briefly then picked up SWG on a free trial since JTL was coming out in a few months.
Have been playing SWG ever since.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Thanks for all the input guys. It really helps. I canceled my WoW account last night. It's sad too because I had just ordered a new stick of ram that should be arriving today. Oh well. I may start EQ back up. My Fiance likes the idea of me playing FFXI instead so she can hog the pc, but I'lm still thinking over my options. But you guys have been a great help in decision making.
*bows*
Current MMO: WoW/GW2
Yes, that is so true.
I played a Human mage untill level 32, then I started getting slow. Plus, hardly no one wanted to group. They just wanted to quest & if I did get a group they would just leave no warning or anything. Then the PvP, well it didn't feel challenging, you die so what nothing lost unless a 25% durebility hit riviving at graveyard. So there was no reward for killing a player, come on give us his loot fro inventory (like SB) Unless you were in a guild, you felt isolated. Plus the guild I was in kind of made me feel unimportant. I would love a shadowbane2, SB is still the champ. in open PvP.
I played WoW on the Zulin server (I know that spelling has to be wrong, whatever the one that started with Z was) on the horde side. Maybe ZUlin was special, but the experiences that I see folks writing about here don't jive with what I experienced.
The community was just fine. Getting groups was easy, as the instance dungeons (where the best loot was) were nearly impossible to solo. I played a warrior, which put me in a lot of demand for groups, so maybe my perspective is a bit scewed. I did find that because so many of the players were true MMORPG newbs that many players lacked any understanding of aggro management, but that is a different issue. The entire quest system is also set up in a way that you will be subtly pushed twoards doing the instance dungeons. All of the main quest lines feed in to quest givers that give epic quests for these dungeons. You certainly could ignore these quests if you felt like it, but you could also quite easilly group constantly from about level 12 or so on up to 60. I got to the point where I wouldn't log as certain characters if I just wanted to grind for a while because I knew group invites would pour in, and I'd end up doing another instance run out of a sense of duty. That doesn't sound like "no-one wants to group" to me.
In fact, I felt that on my server at least the community was as good as any MMORPG I've ever played (and that's quite a few). The community in WoW is what you make of it. No-one is forced to group, and so groups are not going to seek you out as much as in other games where half the classes are complete gimps when it comes to soloing. But on the balance I think that's a good thing. There was the grouping you could possibly want if you played the game long enough to know where to look. Finding a good guild also helped a lot, just like in any MMORPG.
I'm not saying WoW is all roses. The road to the end game is short, that's true. If you are a hardcore power gamer you could do 0-60 in about a month (I played for three months an had one 40 and several 20s). PvP, while in my opinion better than most MMOPRGs, did fall short of a true PvP game such as DAoC. The crafting system also bit hard (like a giant shark on steroids, that's how hard it bit!). Depending on what craft you chose, by about level 30 everything you could make was complete crap that no-one in their right mind would put on (. There were a few items (such as high level healing potions and armor kits) that remained usefull, but most of the items you could make were next to useless and sold for much much less than the ingredients that went in to them. Every craft had a few nice items that could be made by a maxed out crafter, but these really weren't worth spending 30 levels making crap nobody wants to get to. These were far from the only problems with WoW, the game is not perfect. But the community I had no problem with. And not being forced to group unless you want to, that is bloody brilliant. I'm glad that newer games are following this model.
But hey, that's just my damage
PS: In case your wondering, I'm mostly playing EQ these days. There is some odd charm to the incredibly deep lore and janky graphics that WoW lacked for me.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
Couldn't agree with you more (a first I think )
Can someone help me figure out why? Surely not every mmorpg makes a profit, we have seen a fair few mmorpg companies either go under or not even get past alpha testing. Heck even when the game is in the public domain thats no gaurantee of sucess, Horizons, Earth and Beyond, Wish (although was never actually released). There are either a lot of hacked off bank managers out there or someone is not paying attention!
Actually I played a warrior. Level 29 warrior. No invites poured in. Nothing. I never got invited into any groups, Ever. I had to start my own most of the time.
Current MMO: WoW/GW2
I didn't say the crafting was hard. Your right, it was dead easy. It just irked me that the proportion of usefull items you could make was so low. How many of those white armor peices your tailors and blacksmiths cranked out did you put on after level 10 or so? As far as I was concerned many of the recipes made items so poor that they might just as well not have existed in game, and it's not like I was rolling in cash.
The characters I played (when I quit) were 23 mage, 40 warrior, and 19 Shamen. So I really didn't hit much of the end game. But I think everyone agreed that the end-game content as way too sparse for a game where you can grind to 60 in a month or two. I'm not saying that there was nearly enough raid content, that the game was as deep as some others (it was to MMORPGs what action movies are to cinema), or anything else nice about WoW. I'm just saying that the community was no worse than what I've seen in most other MMORPGs and that there were plenty of opportunities to group if you felt like it. These are limited contentions
I don't want to write this, and you don't want to read it. But now it's too late for both of us.