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PVP, again.

AtaakaAtaaka Member UncommonPosts: 213

Killing other players shouldn't come without risk. PVP is already a violent and suggestive act. It should not be easy nor should it take place in controlled environments where the winner recieves anything outside of the corpse laying ready to loot.

With the blending of so many cultures, PVP has become a lucrative, must-have segment of game-play. I just wish we could get out of arenas and battlefields/Warfronts and move toward the next genereation of PVP.

In my recent MMO, when a player dies in a controlled PVP Instance, we are able to loot corpses that drop random items -including gear!!! This is next generation thinking, but should be moved to a full PVP world where, yea... you're gonna get camped, ganked and griefed..but the risk of losing that EPIC stuff is null (doesnt exist).

When a player dies in the nextgen PVP controlled Instance, lets put something up to risk... oh yea... thats right... you're gonna lose a piece of EPIC baby, and guess what?!? Nobody foprced you to join, now did they?

There are many acceptable ways to dish out PVP, here are a few that come to my mind:

Realm vs Realm

World vs World

Kindgom vs Kingdom

Faction vs Faction

Guild vs Guild

PK vs Anti

The list can go on, but you see my point... there doesn't need to eb a limit to the PVP nor a place in which it might occur. You don't need to change the game to fit the ideal (See DarkFall)... you just need to tweak the way players interact -and I say without risk that the majority of MMO's deal with violent acts ... (questing is the most common)

For those that want to support those who PVP, but don't want that level of play, our nextgen thinking says there are no innocent bystanders. Picking flowers may seem a bit non-threatening, until those flowers are crushed into a potion and given to the star killer.

A heavily guarded town or city may prove to be the non-pvpers haven...which is fine. But eventually, you'll need to go and gather that all too important ingredient from a high-traffic PVP area.... <shrug> thats what guilds are supposed to support.

I wish that nextgen allows us to get back to our roles, to realize that players want risk, to stop watering down PVP to the point that people actually believe they are uber at something that truly should have never been allowed to themepark.

MMMK..Im all done for this week. See yah next week where I'll go back to ranting about the ultimate PKer.

 

Ataaka -when you start paying my cable bill, I'll let you tell me how to play.

Comments

  • GruntyGrunty Member EpicPosts: 8,657

    Typical PKer. Posting in a forum with little chance of reply.

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • FinweFinwe Member CommonPosts: 3,106

    That's not next gen. That's first gen. Games like UO, EQ, and AC(Ultima Online, Everquest, and Asherons call), did all these things. I'm a first gen PvP'er. I was a huge PvP'er on the only PvP server  for Asherons Call at the time. Sometimes it was the most frustrating experiences, sometimes the most epic experiences. It had alot of feeling of risk and reward. There were times my brother and I would go into a city that was claimed by the biggest guild on the server. Slaughter 15 of them. Get some decent loot. And GTFO.

    Sadly, alot of new gen MMO players are very casual, to the extent that it removes alot of what made MMO's so great to begin with. Alas, if only I could go back 12 years in gaming, tis had the best MMO's. Nothing has really changed except the watering down, the immense simplicity, and the bettering of graphics. Sadly, games like WoW helped make the trend. Mostly the next generation had some type of promise of something new. Shadowbane, Dark Age of Camelot. Similar, yet different. And a game like shadowbane really went in a direction I wish alot of developers followed. It was furthering the freedom of MMO's.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

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