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I miss this game so much

VallistaVallista Member UncommonPosts: 282

What happen to this game?  I been trying to find a game that fills the vold and nothing comes close.  Daoc is the only game that pvp mattered.  Where each realm was different from each other.  Not like wow where now blizzard has both factions holding hands ingame and out of game.  It's really sad.  Even their community want alliance to horde to group together.  Please I want to come back to daoc.

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Comments

  • gamespamgamespam Member Posts: 456

    I feel your pain man. I'm really missing AO. ER beta already had me download AO. Still not sure to pull the trigger or not.

     

    You should see my thread titled"Remakes".

  • ZyvielZyviel Member Posts: 1

    I quit DAoC when the classic servers were closed down.  After being gone from the game for over a year I was really missing the game but I hate toa and all of mythic's servers had toa on them.  So I broke down and tried out the uthgard free shard.  Its basically like the origins server mythic said they were making and then just one day stopped talking about.  It has old frontiers and old archery and just the classic zones.  I'm having alot of fun on the uthgard server so I wanted to let you guys know about it in case you want to try it.

  • Pest138Pest138 Member UncommonPosts: 114

    Currently in a free 14 day trial period for DAOC, logged in, transferred a coulpe of my old characters from the archived Tristan server to the Ywain server and, well, its  a little tricky picking it back up after 5 years away.

    Hell, just looking for info on specs and such is a real pain, and ofcourse I am severly undergeared so sticking my nose out in the PvP zone has not been very "fun". Might have to start from scratch just to get a feel for the game again.

    Seems to be plenty of people playing, in the PvP zones anyhow. Might re-sub for a month or two just to see if any of the good things I remember are still true.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by Vallista

    What happen to this game?  I been trying to find a game that fills the vold and nothing comes close.  Daoc is the only game that pvp mattered.  Where each realm was different from each other.  Not like wow where now blizzard has both factions holding hands ingame and out of game.  It's really sad.  Even their community want alliance to horde to group together.  Please I want to come back to daoc.

    i never played this game before, but i recently tried the free trial.I know the game is really really old but It seems this game has been a very popular and good game before. All i have to say is that as of 2011 this game would be great with the implementation of a new engine that highly improves the overall mechanics, maybe that way it would attract more ppl again? 

    what i dont understand is that ppl complain that wow is old and we need to move on cos the game is too old therefore ppl are tired of it... but nobody says this about camelot while knowing it is way older and mechanics are really bad  compared to other games... camelot players quit silently, but still blame wow for getting tired of its age, not make sense





  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Vallista

    What happen to this game?  I been trying to find a game that fills the vold and nothing comes close.  Daoc is the only game that pvp mattered.  Where each realm was different from each other.  Not like wow where now blizzard has both factions holding hands ingame and out of game.  It's really sad.  Even their community want alliance to horde to group together.  Please I want to come back to daoc.

    A combination of EA, WoW, and Mythic's own stupidity happened.

    The first huge problem as /level 20. That reward for getting a level 50 character nearly broke the game on its own. The biggest problem is it cut off the flow of newbies into the game. No vets were rerolling anymore, so the starter areas were totally empty. The learning curve of MMOs were still steepish back then (and rightfully so, if a game has no learning curve, why bother playing it) but with no veterans to show people the ropes or give people some money, the newb population died off.

    RvR began to suffer, as most people were just rolling level 20 characters and playing in the battlegrounds. This killed the higher level battlegrounds, which made it so that you had to grind PvE mobs to level up. Since most people weren't leveling anymore, this meant you had to solo. Group play died.

    Enter ToA. Mythic kept releasing overpowered classes with its expansions to get people to buy them, that's a problem on its own. But with Trials of Atlantis, it introduced such overpowered PvE gear that it broke the balance between quested, crafted, and raid gear, and turned the game into a raid centric game instead of a PvP game. You HAD to do these extremely difficult trials in order to progress and even be able to compete in RvR.

     

    Then the Catacombs expansion hit, and introduced instancing. The entire main quest for that expansino was instanced, further emptying the world. It added in task dungeons, which became the fastest way to level, which were randomly generated dungeons that were instanced. It even added instanced wings to previously public dungeons. It also added floating icons over quest NPCs and turned the game into a quest grind, completely killing the social game.

    And after that, people just left by the hundred thousands. The only time people showed interest in DAOC again was when Mythic announced a classic server that would roll the game back to launch (mostly). But, WAR did so poorly that EA forced Mythic to focus all their work on WAR. The rest..is history. Mythic no longer exists.

     

    And THAT, is why DAoC failed. That's why I won't play it now, because all those horrible problems are still there.

     

    What makes it so painful is that DAoC is probably one of the best MMORPGs ever made.It balanced so many features that MMO companies have been struggling to get right for years. And it innovated so much.

  • ZinzanZinzan Member UncommonPosts: 1,351

    I ache for a modern mmo with a 3 faction rvr system, sadly it looks like there might never be a worthy successor to DAoC :(

    I have never found another game in which i enjoyed pvp so much and never played another mmo that did it as well as DAoC did and does.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • SilverwatchSilverwatch Member Posts: 232

    think i will try that free shard tbh, thanks!

    Currently playing : Darkfall
    Character name : Aeola Anara
    Played: Almost every P2P MMO you can get your hands on, notably:
    Daoc, SWG, LOTRO, WAR, AoC + Dozens more

  • ZinzanZinzan Member UncommonPosts: 1,351

    Originally posted by Garvon3

    Originally posted by Vallista

    What happen to this game?  I been trying to find a game that fills the vold and nothing comes close.  Daoc is the only game that pvp mattered.  Where each realm was different from each other.  Not like wow where now blizzard has both factions holding hands ingame and out of game.  It's really sad.  Even their community want alliance to horde to group together.  Please I want to come back to daoc.

    A combination of EA, WoW, and Mythic's own stupidity happened.

    The first huge problem as /level 20. That reward for getting a level 50 character nearly broke the game on its own. The biggest problem is it cut off the flow of newbies into the game. No vets were rerolling anymore, so the starter areas were totally empty. The learning curve of MMOs were still steepish back then (and rightfully so, if a game has no learning curve, why bother playing it) but with no veterans to show people the ropes or give people some money, the newb population died off.

    RvR began to suffer, as most people were just rolling level 20 characters and playing in the battlegrounds. This killed the higher level battlegrounds, which made it so that you had to grind PvE mobs to level up. Since most people weren't leveling anymore, this meant you had to solo. Group play died.

    Enter ToA. Mythic kept releasing overpowered classes with its expansions to get people to buy them, that's a problem on its own. But with Trials of Atlantis, it introduced such overpowered PvE gear that it broke the balance between quested, crafted, and raid gear, and turned the game into a raid centric game instead of a PvP game. You HAD to do these extremely difficult trials in order to progress and even be able to compete in RvR.

     

    Then the Catacombs expansion hit, and introduced instancing. The entire main quest for that expansino was instanced, further emptying the world. It added in task dungeons, which became the fastest way to level, which were randomly generated dungeons that were instanced. It even added instanced wings to previously public dungeons. It also added floating icons over quest NPCs and turned the game into a quest grind, completely killing the social game.

    And after that, people just left by the hundred thousands. The only time people showed interest in DAOC again was when Mythic announced a classic server that would roll the game back to launch (mostly). But, WAR did so poorly that EA forced Mythic to focus all their work on WAR. The rest..is history. Mythic no longer exists.

     

    And THAT, is why DAoC failed. That's why I won't play it now, because all those horrible problems are still there.

     

    What makes it so painful is that DAoC is probably one of the best MMORPGs ever made.It balanced so many features that MMO companies have been struggling to get right for years. And it innovated so much.

    I'll go you one better, SI was the beginning of the end for DAoC, spellcrafting introduced min/maxing and perfect templates, from that moment it was doomed. If you didn't have access to every type of crafter and a strong guild to help farm mets for armour and scing/alch charges and the "right" items to fit around the templates, you were immediately at a massive disadvantage in rvr.

    TOA's true damage wasn't the pve raiding as such taking pvpers out of the frontiers. People camping arti mobs and ninja looting artis and raid items generated something new and very ugly in the game, horrible greed and hatred, suddenly people you thought were decent people and friends would screw you over for a cloudsong or a GoV or even a Bence's 2/3 scroll.....it was utterly insane!

    It was after TOA and New Frontiers that players left en-masse, not Catacombs. By the time Cata came out servers were already running low on population. I forget when they started clustering.

    Also, EU players had to endure the horror that was GOA, US players will never understand how badly this company ruined DAoC for EU players. I played US and EU and honestly, they were totally different experiences.

    Ultimately, Mythic killed their own game stone dead.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • deryk_Piratederyk_Pirate Member Posts: 6

    I agree ToA killed the game.  If you had lots of free time and can aquire the scrolls and do the long trials you were overpowered...for the casual gamer you didnt have the gear and it lost the fun factor.  I came back after catacombs was fun  for a bit but now all the supposrt classes" were mostly bots.... that killed grouping.  I came back again and played on a classic server and was told that I wasnt spec'd right cause I wanted a cave shaman and everyone wanted me just to heal/buff I quit.

     

    I do miss the old days of the game... it was one of the best.

  • MysticumMysticum Member UncommonPosts: 53

    I've been pining for DAoC all morning, too. Three realms, PvP that mattered, cool zones, cool dungeons, cool classes, excellent game mechanics, I miss it all. It's a shame they chose to remove everything that made DAoC awesome when they made WAR.

  • StormakovStormakov Member UncommonPosts: 200

    I played on Lancelot (well mainly Mordred for for this arguments sake I'll say Lancelot) and tbh the game never really had a HUGE pop. During the games prime there was maybe 4k players on at any given time during the week on Lancelot and honestly that number never really dwindled until sometime before Catacombs.

    Thinking back I can't actually remember my last day playing DAoC, but I do remember my thoughts of why I finally quit. Because everyone I had loved playign the game with, be it friend or foe, had gone too. And anyone can say that this or that is why the game died but in all honesty I think the REAL reason the game died was because it got old. People starting going to new games, and once a couple of your friends left more people left and when more of them left another wave of people left.

    It happens, same thing happened to me in EQ, I played the game and loved every day until I heard about DAoC shortly after its launch and left to try that game out, simply because it was new. Games start to die off as they get older and newer more interesting things come along... it happens.

    DAoC was and still is my true love in MMORPG form, it was quite literally the best years of my life spent infront of a computer and I will never, EVER forget them and the people whom with I played. But that era has come and gone and now us players from back in the day (AC, EQ, DAOC) look at MMOs now and can't get that feeling we had from all these previous games and wonder why...

    Maybe the simple answer was, we were the start of somethign amazing as far online gaming went but now that its not such a new concept, not such an exciting thing since we've done it so much that we may never be able to get those great feelings we had back. Unfortunately that's the way I feel and have felt these past few years and as I type this out I'm am afraid I may never be able to find a game that I enjoyed so thoroughly as I did DAoC.

  • hengan1hengan1 Member Posts: 11

    If you miss it so much, why dont start playing again, make a free trail acc. Show ea that this is the concept ppl want! Fill up the servers and maby, maby they will start considering a daoc 2.

    And if not for that reason, its still alot of fun. You level up really fast and bg is still alot of fun :)

  • OculomancerOculomancer Member Posts: 2

    EQ was where I started MMOs and much of my heart goes to it, but there is a place within me that DAoC will always be remembered...especially when around it first came out, and then I ended it and came back for the classic servers...but it was something very unique and like UserNoName said, it was a genuine and fairly new and great feeling, its a feeling we keep trying to seek - because I too was from that era of MMOs, and it is an experience and feeling that was unique for that time - we can understand it through other MMOs and love them as they are, but the ones I have played in the years past recently will never hold a special place like DAoC did. Just the sounds, the mobs, the environment and pvp in realm vs realm...it is a time seemingly gone with regards to good PVP nowadays, and I dont need to speak of or for Darkfall.. there just was a special experience with DAoC for me, maybe it was the age I was combined with the interest, or the state of mind and immersion level, but DAoC will just always hold a special place within me, and looking into that, I can't really truly tell why...I will even place some of its ambient sound effects on a video I make for my book Im soon to publish after many years of work. I hope one day a great maker of an MMO understands this kind of PVP and realm involvement idea and perhaps forms around it, or a DAoC 2 even, but it is doubtful. DAoC definitely had a certain essence to it, even in it's simplicity of control and somewhat of a lack of animation in first person, but it's an experience unmatched among MMO's for what it was to me back then for some reason..

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Zinzan

    I ache for a modern mmo with a 3 faction rvr system, sadly it looks like there might never be a worthy successor to DAoC :(

    I have never found another game in which i enjoyed pvp so much and never played another mmo that did it as well as DAoC did and does.

    Huh? That's odd, I could have sworn the upcoming and hugely hyped MMO Guild Wars 2 would be coming with a 3 faction RvR PvP offering for all the DAoC fans out there. I say this because just yesterday I created a thread about an Interview regarding new info on this form of PvP.

     

    Now I'm interested on what DAoC fans think about this. If you pleased to see another MMO attempting to do some 3 realm PvP, or just unhappy because it's not DAoC 3 or something.

    image

  • Gardavil2Gardavil2 Member Posts: 394


    Originally posted by Master10K


    Originally posted by Zinzan
    I ache for a modern mmo with a 3 faction rvr system, sadly it looks like there might never be a worthy successor to DAoC :(
    I have never found another game in which i enjoyed pvp so much and never played another mmo that did it as well as DAoC did and does.

    Huh? That's odd, I could have sworn the upcoming and hugely hyped MMO Guild Wars 2 would be coming with a 3 faction RvR PvP offering for all the DAoC fans out there. I say this because just yesterday I created a thread about an Interview regarding new info on this form of PvP.
     
    Now I'm interested on what DAoC fans think about this. If you pleased to see another MMO attempting to do some 3 realm PvP, or just unhappy because it's not DAoC 3 or something.

    My biggest issue personally in MMO Gaming is this: My first MMORPG was DAoC a year before TOA. I have never found anything like it since. I did go back to DAoC last fall, but it isn't the same... the players there now are cold and callous (at least on my server) and I felt no desire to stay in DAoC with Players I encountered in any of the Realms now.

    As an old player of DAoC from before TOA, I have a couple questions...

    How will the enemy seem any different than you do when all worlds have the same classes? (the other realms did not have the same classes yet GW2 will... thus part of the mystique of the enemy realms is lost.)

    Will Players be able to read in chat exactly what the enemy realms say as they attack them? (In DAoC back then you could NOT understand the enemy's speech and that made a huge difference for myself and many of my guild mates because... well... they HAD to be inferior because they didn't speak our language... so we just HAD to destroy them...just think about it, it really added to the immersion and the ingame sense that RvR mattered for your home realm.)

    For me if GW2 doesn't copy DAoC in the details I ask about above, for me there will be no comparison between DAoC and GW2. Anet may call it RvR but I would not agree. Better that it be referred to as WvWvW as I have seen.

    I am the Player that wonders... "What the %#*& just happened?!"
    ...............
    "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
    __Ever Present Cockroach of the MMO Verses__
    ...scurrying to and fro... .munching on bits of garbage... always under foot...

  • bill4747bill4747 Member Posts: 202

    Personally I will gladly take 3 realm combat in the style of DAOC with guildwars 2.

    Guilds from other servers will be the enemy. With a finite number ov servers to match up I suspect guild rivalries will emerge.

    Seems fine to me even if the language/classes are the same.

     

     

    Sure, three realms all with unique classes would be nice, but that is a TON of extra work and balancing.

  • Gardavil2Gardavil2 Member Posts: 394


    Originally posted by bill4747
    Personally I will gladly take 3 realm combat in the style of DAOC with guildwars 2.
    Guilds from other servers will be the enemy. With a finite number ov servers to match up I suspect guild rivalries will emerge.
    Seems fine to me even if the language/classes are the same.
     
     
    Sure, three realms all with unique classes would be nice, but that is a TON of extra work and balancing.

    For a PvE player like me if I can understand their language, and if they are the exact same race as me, and I see another {insert class here} like me... then to me it would feel like a Civil War. I have no desire to participate in that (that would be my feeling about a RvR system in any MMO not just GW2).

    I am the Player that wonders... "What the %#*& just happened?!"
    ...............
    "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
    __Ever Present Cockroach of the MMO Verses__
    ...scurrying to and fro... .munching on bits of garbage... always under foot...

  • Panther2103Panther2103 Member EpicPosts: 5,779

    I'm trying realms, which apparently has RvRvR combat. Just lacks the population. Sure it's just regnum, but we could all just give it a shot and see how it actually plays out in the pvp.

  • bill4747bill4747 Member Posts: 202

    Originally posted by Gardavil2

     




    Originally posted by bill4747

    Personally I will gladly take 3 realm combat in the style of DAOC with guildwars 2.

    Guilds from other servers will be the enemy. With a finite number ov servers to match up I suspect guild rivalries will emerge.

    Seems fine to me even if the language/classes are the same.

     

     

    Sure, three realms all with unique classes would be nice, but that is a TON of extra work and balancing.




     

    For a PvE player like me if I can understand their language, and if they are the exact same race as me, and I see another {insert class here} like me... then to me it would feel like a Civil War. I have no desire to participate in that (that would be my feeling about a RvR system in any MMO not just GW2).

     

    Seems a shame to write off guildwars 2 for that reason. It may well be the best pve and best rvr game to come along in a very long time. I would play it just for the pve aspect even if it had no rvr.

  • powerbambipowerbambi Member UncommonPosts: 3

    Ohhh how I miss Daoc as well. Got it when it was released and played it about 3 years.

    Still I remember several fights even though its so many years ago or when everyone lvl 50 on the server was out doing rvr and forums was filled with respectable "trashtalk". The community was so different back then. So much more respectable - and I have often thought about this. I think one of the reasons was, that you had to behave a lot better in those games or it would take you ages to find a group. Today if one behaves badly they just find one of the other 1000 players that has absolutely no idea about who you are.

    Just played rift - easily to solo to max level. The game as such was .. hmm good enogh.. but again as in all other games I have ever played since Daoc (maybe except Eve) pvp didnt really mean anything. Just points, able to get some gear and thats about it. No relics to capture, no rpoints to get new skills and no albs or hibs to destroy en masse! :)

    About different classes, ofcourse there shouldnt be the same classes on the same realms. Only two games in my book have managed this. One MMO - you guess which one and one RTS which is Starcraft.

    What really really bothers me is that after ALL these years, jumping from game to game and companies spending millions after millions of dollars on developing new MMOs, so far no game has been able to deliver what Daoc delivered.

    And what did Daoc deliver to me? Fun! Fun hacking at the other two realms, getting "our" keeps back or defending them from enemies, clearing dungeon from all hibs and albs and raidring for our and our enemies relics or defending. Just plain exitement with a meaning to why I was spending so many hours at that single game day after day.

    Todays pvp is warfronts, capture the flag, get new stuff, have a good macro and bla bla bla.. boooooring and doesnt hold any meaning, but thats another story..

    Sorry for the rant, just miss my Daoc! Best pvp game ever!

  • GavendaGavenda Member Posts: 24

    Boy reading this really takes me back...I played DAOC for more then 3 years right through TOA<which I personally loved>, cata and classic servers.

    Housing was the best, underwater combat was awesome...almost as good as the dolphin ride lol, and the people were so great.  That right there is the missing link for me these days.  Lots of players but no one to play with most of the time.  Solo is king, and while I really like solo at times, MMO still should mean playing with guildmates most of the time IMO.

    I have never felt the same exhiliration and satisfaction I did when I reached 50 on my first char, a bard.  Guild had a leveling party so we could all be together for it.  The guild meetings were awesome too...seeing different guild groups seated in circles planning their night or just talking to each other was so common.  Never ever going to see that again sadly. 

    Have tried most other sub MMOs playing Rift and Beta for G&H atm, but they never last long.  Getting really close to hanging up my healers for good I think, but there will always be the memories of this MMO, the only one I will probably miss forever.

    image
  • AisriythAisriyth Member Posts: 9

    I miss DAoC in its Golden Days :(.

    1. Amazing PvP. 3 Factions was genius with different feels to races and classes too! Made Balancing a pain in the ass but damn was it fun and massive scale pvp usually classes aren't as overly op or at least are easier to handle balance wise then smaller scale pvp.

     

    2. The feeling and mythology of the game. Loved the Norse vs Celt vs Arthurian/Romano-British setting.

     

  • apollobsg75apollobsg75 Member Posts: 66

    Originally posted by Vallista

    What happen to this game?  I been trying to find a game that fills the vold and nothing comes close.  Daoc is the only game that pvp mattered.  Where each realm was different from each other.  Not like wow where now blizzard has both factions holding hands ingame and out of game.  It's really sad.  Even their community want alliance to horde to group together.  Please I want to come back to daoc.

     so play it.

  • GhavalGhaval Member UncommonPosts: 49

    If you miss it, come back and play it !

    Game only gets better when there are more people, so the more that come back the better the game gets, the more money they get to improve content......ect....

    image
  • LawlieLawlie Member Posts: 49

    Why do they screw up EVERY good game, from ultima online, to starwars galaxies, to dark age of camelot... is it inevitable?

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