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yeah I think my other thread was locked. Although, this is a serious issue, in my opinion, with mmo gaming these days. Seems like pretty soon they will have a 10 man greenscale raid, is this how RIFT is going to end up? I'm not an elitist or even a hardcore player but I think the endgame content should be difficult and drives more players away when they 'make it easier'.
Comments
End game content (gear grind) tends to drive me away whether it is hard or easy.
Chins
I'm not sure how you derived that the content will be easier than it is. As far as I know, they are adjusting the current dungeons so only one healer is needed instead the one and a half required today. I don't know how they will accomplish that, but I expect that since one extra damage dealer will be added, more damage will be required and less healing done.
I think the change is due mostly to the new LFG tool, and due to the perception that a lot of people had from other games that one healer is enough, making the life of healers miserable in Rift.
my sub ended 2 days ago and i am really thinking twice about resubbing.... i dont feel the game is going anywhere other than WoW's way (not saying WoW is bad, but i have my WoW boxes here so, i want something different)
xenomonk123
Your meaningless contribution in this forums will not be missed. I'd welcome you but there isn't anything to welcome.
The majority of MMOs out there build their dungeons under the design of 1 tank, 1 healer, rest dps/support. I'm not sure if you're calling Rift superior in design but it's not. It's different and it was changed, in my opinion for the reasons I mentioned.
I hope you at least played in the test servers. What am I saying, I hope you're actually playing the game.
Maybe this move goes along with the changes planned to the soul trees. From what i've read, rogues where pinned down to run instances as bards, while mages had to spec chloromancers in order to get invited.
If they make instances easy to heal for one "casual" cleric, rogues and mages won't have to hybrid spec for bard/chloro but rather go to the revamped 51pt talents and full specs.
Just a thought though.
I don't think they would have changed how the dungeons play if it wasn't for the LFG tool.
Chloromancers were pigeonholed in the healing role because they are the best healers in the game currently. Cleric healers are more versatile, but less powerful, harder to play and more gear dependant.
Rogues were again pigeonholed as bards, because of the buffs they provided and the AoE healing coverage. I don't think that their importance will diminish. We might see more (mage) archons though in dungeons now that one healer will be required instead of two.