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I have decide to try out MO and since the closest thing to it that i have played was DF i was wondering if some of you guys could point me out the similarities and differences between these two titles.Please do not turn this post into a "who's better than who".Thank you very much!
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if you want a sandbox experience go with Mortal, if you want a more polished game go with DF.
The difference bettween them are almost everything, the combat, the crafting and all other systems. Both games are PVP ffa with Full Loot, i gues this is the only similarity.
MO is First Person ONLY, in DF you play in first person when bow shooting or using magic.
DF is a arena for pvp... with a grind heavy progression.
Mortal is a sandbox with almost no grind, but the game have some flaws... bugs and broken mechanics, content is lacking also.
If you're a fan of immersion, you won't find better game than mortal.... but you'll have to look through the broken stuff to enjoy it. Like i'm learning to do hehe
Both games are similar in that they are sandbox-style open world full loot FFA PvP games. However, I would say that Darkfall is much more focused on PvP than Mortal is. The clan warfare system in Darkfall is much more developed than it is in MO.
I think Mortal is the better sandbox game though. Many of the people I have met in the game are not actively involved in the PvP and are dedicated crafters, etc. This is much much less common in Darkfall as literally everything revolves around PvP. MO also has taming (which Darkfall does not have) and a better player housing system in my opinion. There are also many different types of characters in Mortal because it has a skill-cap, whereas everyone is basically the same build in Darkfall (warrior/archer/mage). People actually go with different skill builds and playstyles in MO...
Darkfall also has a very long and difficult grind to reach end game PvP competitiveness whereas you can fully develop a character in MO in a matter of days or weeks. This was the big selling point for me with MO. I liked Darkfall a lot, but I just couldn't invest the kind of time that is required to get a well developed character. And without a well developed character, you can't take part in the PvP... which is the only real point to the game.
I think both games are hinging their future on big expansions. Darkfall has a big one which has been delayed for a really long time and Mortal has one that's due out in a week or so.
Darkfall has a wonderful territory conquest system in place with actual siege mechanics that, while needing work, are lightyears aahead of Mortal. There is also a purpose to taking territory.. a tangible benefit. It has a well developed political game, second only to EvE in my eyes. These are the areas which make Darkfall worth playing in my eyes. (Note that I stopped playing DF over a year ago as eventually that's just not enough.. thus the future hinges on the big expansion). It's negatives are universal banking and twitch combat.
Mortal is more focused on PK PvP instead of teritory control. There is some semblance of politics but not in the class of DF or EvE. Territory control is poorly implemented. What is DOES have is a better crafting system which is way more complex than the DF one. To date though, all of the crafting really feeds into the PvP system and is hindered by the very low population. They have a new expansion called DAWN which is supposed to revolutionize some aspects of MMOs such as a uique mount system. It is also supposed to add much of the content which was missing for the past year since launch. In the past MO has been hamstrung by "placeholder" and buggy systems. We have been promised that there will be no "placeholder" systems in DAWN and it will be thoroughly tested and fully functional on release day. Many of us are eagerly anticipating the launch of DAWN in a week or so to see if they can pull off what the claim.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Darkfalls combat is MOSTLY ranged combat. If you ever played darkfall you know that while while you have the option of carrying around melee weapons most combat takes place at distances of 30meters or more, and most of that is spamming a single spell called mana missle. It's just darkfalls game mechanics that makes ranged pvp more viable and popular. While darkfall does have a wide array of melee combat weapons and skills it mostly a figure 8 dance between two melee combatents sometimes one will hit the other in the middle.
Mortal Online on the other hand is mostly melee combat with archery and ranged spells included. You will notice that most combat in Mortal is upfront and personal. There's archery, but if some one knows your trying to aim an arrow at him, it's fairly difficult to hit them with when they're using shields and can move around. Magic is a little bit more effective, but once you close the gap between the mage and the melee attacker the melee attacker will always come out on top. This creates group strategies were different players play different roles.
Niether are like WoW or Rift were dps, tanking and healing are akin to playing a spreadsheet, Mortal Online and Darkfall are more along the lines of a first or third person shooter or mount and blade type of game.
If you absolutely can't stand playing in first person then you'll have to play Darkfall. Mortal Online is first person only and designed like that so you can't see behind yourself for more realistic tactical fealing.
I can go on and on about other features of these games, but the previous posts cover that for the most part. All in all I would say Mortal Online is the way to go, because Darkfall requires way to much grinding to be viable in PVP, were as MortalOnline you can be viable in PVP in less then a day.
Never trust a screenshot or a youtube video without a version stamp!
What do you mean with the term "placeholder"? (Sorry but english is not my native language)
sorry bro but you should have played darkfall in the past two years instead of just beta and before the NA server, combat is absolutely different, melee is how you end a figth quickly but magic is how you use superior skill to out maneuver and twitch an opponent down. melee is by far the biggest dps... a comment that just shows how you should play the game again, its amazingly different
tl dr, stop talking about combat in a game which has evolved for 2 years since you last played it
Placeholder means a system that is not finished. Just something to use while the real system is being made. We have been promised that DAWN will end the placeholder systems and bring fully functional and fully tested systems. Something we can all agree is a good development!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
DF has a hybrid combat system with first person magic/ archery and 3rd person melee. MO has ONLY first person view all the time.
DF has a huge ammount of spells. MO has very few spells.
DF has a very basic melee system with a hit and a block button. MO has a much more in depth melee combat with directionaly hitts/blocking and counters.
DF has a huge map. MO has maybe 1/4 of the map.
DF lets you learn every single skill possible on your 1 character. MO has very tight restrictions on how many skills you can have on each character making you have to pick and choose. of course you get 3 characters per accoung so lots of character hopping.
DF has a lenghty skill grind. MO has a very short skill grind.]
because of the grind DF has a very big power gap between vets and nubes. MO doesnt, if you can get good armor/weappons you are just as powerful 2 weeks in as any vet.
DF has a very solid guild sytem and territory control. MO has a framework for it but in reality it's very weak in it's current state.
DF is incredibly more smooth and polished. MO has many many glitches and things that don't work as they should.
DF has quests. MO doesn't.
DF has an "in your bag" mount system. MO has a "real life" mount system.
DF has no pets. MO has pets as well as a taming system.
DF has in game help for just about anything you want to know. MO does not, you are supposed to learn by trial and error or by asking people.
DF has a very "busy" world with lost of npcs, animals, towns, random structures, resources, random castles, etc etc. in comparison MO is quite empty at the moment.
DF doesnt have thief system. MO does, and you can steel any time, any place,and from any one.
DF has boats and naval combat. MO doesnt.
DF has fast travel with teleporting. MO doesnt, you have to run or ride.
DF has a "world wide" storage system. MO has a separate storage for each town.
And it would take a year for anyone who hasn't played in that time to catch up...
No thanks.
yeah but if you know what you're doing you can make a chacter better than 90% of the server in 2 months. just gotta have friends in the right places
for people who enjoy the combat enough, the grind is worth it because the pvp cant be found anywhere else.. most vets all hate the grind but do it because they have seen pvp early enough to find it cost worthy
One of the aspects that sums up the different things each game is trying to do is this: Mortal Online has a skill cap, Darkfall does not.
It may not seem like a huge difference, but it is. In DF, is ok for a single character to be able to do everything, and there is a substantial grind to control it. Because DF's primary focus is clan warfare, that's fine.
In MO, characters are not supposed to be a "jack of all trades, and master of all". The skill cap means you have to make choices on what your character will be able to do, and what he/she won't be able to do. This sets the foundation for what MO wants to be, more of a virtual world, complete with a division of labor that makes other playstyles (i.e. non-combat ones) meaningful within the context of the game world.
There are other touches as well. In DF, taming is essentially creating a mount figurine that you can summon and unsummon. In MO, you can tame a wide assortment of mobs that are in the world and control them, including mounts. When you dismount your horse, you cannot despawn it and put it in your backpack - it stays in the world, will follow you, can fight for you, etc. It'll only despawn when you take it to a stable where you get a receipt for it that can be bought, sold, stolen, looted, etc. You have to feed your pets or they lose loyalty and will abandon you.
Same thing with thieving. Though the thieving skills are not robust currently, their inclusion even in a simple form helps to illustrate the type of game MO is - one where more diverse playstyles are desired.
The same can be said with fishing. They've made a mini-game of fishing that is pretty robust right now, and will get better with the Dawn expansion. It's supposed to be something that people actually enjoy doing in the game, and it is, in an attempt to support yet another style of play.
The TL;DR version: DF is focused on clan warfare, though it does other things. MO is focused on presenting a virtual world, but also does other things.
Hell hath no fury like an MMORPG player scorned.
i dunno why DF players insist in the 2month thing.... this is JUST NOT TRUE.
If you are a totally new to the game you'll never catch up, nor be viable in 2 months, unless you play 24/7.
In DF you must grind EVEN TO GET MOUNTS !!!! or for the money to buy them or in the bushes.. and you can dry 2 bushes without getting a steedgrass (the plant used to craft mounts) .
In df you grind for EVERYTHING, equipments, money, skills , mounts....
unless you have a Rich Friend giving you all the stuff and paying for your progression, you'll never be viable in 2 months.
Unless you use macro.
its possible but not if youre a new player on your own, if you love the game, and demonstrate you have potential as a pvp'er clans will take you in and teach you how to power level and use mobs in debatably exploiting ways....
yeah its not possible for someone to farm goblins for 2 months, but ive seen my friend personally level a character better than mine, which ive been playing on for over a year
its all about showing what kind of player you can be, and being outward and friendly. you could be surprised but you probably will never try it
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I played DF from about 4 months after release, to about 4 months after NA servers went live. I also played the trial again about 3 months ago to see how things changed, and frankly combat really hasn't significantly changed since I left.
My experiance with large siege battles, and large other large battle were a raid group of 10 or more players meets another enemy group of 10 or more players have always been majority ranged combat. Melee combat was usually only used in the final moments of a battle to "clean up" the last remaining enemy players, and this was only done when one side was absolutely sure they wouldn't die in the melee attack because by that time they hugely outnumbered the enemy.
Yes, I agree with you Melee was by far the biggest dps, but players have so much stamina in Darkfall that they just run around in circles swinging trying to hit something or someone. It is twitch based, but more in the sense of a Micheal J Fox twitch and less in the sense of a first person shooter twitch. Even after they nerfed stamina Darkfall melee is just running around in circles trying to hit each other. Seriously it looks like a mentally handicapped boxing match.
In Mortal Online stamina is a huge factor in PVP. People only swing when they think that there swing will hit there target. They use shields. They block, they dodge, they jump out of the way. Fights last a little bit longer longer in MortalOnline then in Darkfall because of this. There's simply more tactics involved.
If you grinded for 2 months to be viable in PVP, I feel bad for you son.
I quit Darkfall because people were bragging about how many books they read while semi afk swimming to grind there stats up. You never saw this kind of BS in Mortal Online, and you never will.
Never trust a screenshot or a youtube video without a version stamp!
Exacty.
And therein lies the most important difference between the two games for someone like myself...
Don't want this post to get lost in the shuffle... I was glancing through the thread and thought of a few things to add, this list had them all.