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After a dry year of very average MMO releases, and no good ones in sight for the remainder of the year, finally something to look forward to.
Only problem is ive heard the stories before of MMO's promising a giant list of features, even showing video of those features but then never delivering said features on release or ever.
Anyone think this is another case of 'promising the Earth and giving a stone?'
Comments
Seems a little overrated to me.
Well I have high hopes they will come through mostly because they pretty much don't have any kind of NDA at all. That shows me that they have nothing to hide and all the stuff we see and read is actually happening.
Time will be the true test though.
It's very highly rated and for good reason I think. Overrated? We won't know until it's released.
A game like AA has been sought after for a long while. This is not a "re-skin" MMO. Unless the game itself is a bust and not released the general functions of the game will make it unique already. As far as all of the functions being available upon release, XLGames has admitted it would like to have as many features available at launch as possible but that it's not a guarantee.
I know the dangers of hyping a game too much but for myself I'll let this one slide
Just not worth my time anymore.
The two factions with their own islands and PvE-content, factional warfare between those two factions in the middle of those two islands, and a third island for territorial warfare where it's all about guild vs guild and FFA PvP.
Sounds alot like EvE Online in it's basics actually, and it isn't particularily hard to do this. You just need the guts to do it.
If they don't screw up with the basics (gameplay, UI, balancing) then it seems rather good to this point, as the beta-tests show alot of the promised stuff to be working allready like announced.
The feature are already in,they all work,they have done it the other way round from western mmo. Ship building,housing, farming,mounts, navel combat and so fourth are already working. This CTB3 is all about getting combat working and animations running smooth.
Their are many vids and reviews from testers showing you it's all working,they are not hard to find.
http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm
Exactly, it's not as if all the videos of house buidling, ship combat/building, and tree planting is from some cgi trailer. It's from actual game footage which is something a lot of games refuse to show at this point in development. They usually show some fancy video trailer that ends up having nothing to show us what the game is actually going to be like.
1. Features appear to be. [tick]
2. How well are they implemented?
3. Most interesting to me: Why have they designed the game this way around?^^
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Their are many vids and reviews from testers showing you it's all working,they are not hard to find.
1. Features appear to be. [tick]
2. How well are they implemented?
3. Most interesting to me: Why have they designed the game this way around?^^
The most likely reason for why XLGames has chosen to work on all the basic features first before start polishing them is, that all these basic features are needed to make the game work the way they want.
If they would've started with a feature-list and work on every feature seperately polishing each of those features one after another, the community would've less opportunities to tell XLGames how they (the players) would like to see those features being made into something enjoyable.
As all the features interact with each other, you need to build all those features up from the beginning to make sure that they interact with each other throughout all the basic code of the game-engine. Tweaking the system later on is far easier then to implement features into a huge code-base.
So now, as all the basics are roughly done and working to a good degree, they fire up the beta-servers and let the players tell them, where each feature needs changes or tweaking and once this is done they can start polishing the features.
This is the only right approach these days to develop a game in a decent way, as you give the players the chance to be heard very early in development without wasting too much time for polishing features that the players don't like the way they are.
I've followed on the general design of the game world eg the game is selling "simulated environments" such as boats with fluid physics and destructable environments etc and that's look fine. But as above, it came across that the combat could suffer, being developed so late as it appears to be stated above? Surely that's part of the game that is core and requires the longest development?
It just made me wonder if the game is selling the simulated features as well as an average combat system? I could understand that the game is trying for an overall more interactive game world than just beating on mobs but I'm curious how the combat has been affected or not and what the devs' aspirations on it will be?
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
I don't really see an issue with the combat-system there tbh. Going by the videos from the beta-tests, the combat is a working feature allready and it's only a question of polishing it now, like anything else they've done so far.
Just watch the two videos from G-Star 2010 Part 1 & Part 2. Ground-combat and naval combat are both displayed in much detail there, aswell as the gathering of materials and buidling of houses and ships.
Sure they can't change the fundamental decision from tab-targeting to FPS-combat suddenly, but lot's of people don't actually have a problem with a tab-targeting-system, if it's done right. And tbh, in a game that is designed for mass-combat a FPS-system is not really that good, as you'll loose the overview there.
Imagine a 100 vs. 100 castle-siege with FPS-controls...it may sound like alot of fun, but I can tell you, that it isn't that enjoyable actually.
I've played DAoC, EvE Online and Darkfall where there's huge battles in these games, and Darkfall with it's FPS-system is horrible in that regard.
So yeah, if they polish it all up what they've shown some six month ago allready I think it'll be quiet OK and attract alot of players who are looking for a game with alot of sandbox-elements and themepark mixed together.
I for one don't want any FPS style combat in any of my MMOs. I was really looking forward for TERA until I found out how the combat worked. Growing up playing games like Chrono Trigger, Grandia, and the Final Fantasy series I've become used to turn based RPG combat. When devs introduce FPS style "Action Combat" it makes me think of hack and slash games which tend to be less about character development.
Also that style of combat can hurt my eyes after a while, when playing FPS games I usually can only play about an hour before my eyes get all gunky and tired. So I have to take a break before playing some more. With tab targeting that's not and issue and the combat becomes more strategic than about who has the best twitch skills. For this reason I am looking forward to combat in AA. Hopefully their will be some massive strategic battles going on all over the place.
Awesome, thanks a lot.
Combat is looking good so far. Whole package seems to have a good standard.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem