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We all know, that in the world of MMO's games like World Of Warcraft are the kings. World of Warcraft is one of the biggest mmo's out there, and has set a standard of the game genra. A huge playerbase, means more choices for the player. Or does it?
Will Guild Wars 2 be a better or worse game with a huge playerbase? What is your concerns about GW2 becoming to popular?
My son. The day you were born the very staff of Blizzard whispered the name, profit.
Comments
I doubt the quantity of players will be an issue (assuming a reasonable minimum). My concern is more the quality of the players and the community they form.
Don't all MMOs need a large playerbase?
Well, i dont think so. Vanguard Saga of Heroes, (correct me if im wrong) has a very small player base. A friend of mine is playing it or played it, and he said it was quite fun except the lack of people to get aid from. I doubt that a MMO needs a realy big playerbase, but a certain amount of people is probably needed to keep players in the game. If you dont see a person for around 6 houres of gameplay, im atleast gonna start feeling like a loner.
I hope that GW2 dosent get an immense playerbase, because with that a lot of theese "wow trolls" come joining along. I want a game with a great community, and desent players that dont sit in the forums yelling at eachother. My time is better spent on playing the game with my friends than standing in Ironforge discussing the loot from last raid.
My son. The day you were born the very staff of Blizzard whispered the name, profit.
Since GW2 is B2P + cash shop and most players will be cheapskates like in GW1 I´d say yes, they need to sell many boxes and add ons. But then again, what game doesn´t want to?
I find this question to be so broadly general in meaning or wording, it's not answerable y/n/unsure OR.
1. Financially lots of boxes need to be sold (y)
2. Any mmo needs a solid playerbase (y)
3. A big playerbase infers that the game is mainstream popular or just damn well made (unsure)
4. A big playerbase is not necessary just a big enough playerbase (n)
5. Quality of the social experience depends on what the devs have done a lot as much as the number of players (n)
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Trying to decide if your being sarcastic or not
But will do the gullible route then and say your not.
On this question I say this is a large misconceptuion. Too many people seem to think that big sub numbers = success/requirement for any game.
ANet seems to be on the right track by developing a high quality product that is genuine unlike other hugely hyped games which seem to bee more flashy fluffy stuff that covers the true medicore quality of their game.
While I do want GW2 to be a raging success, I also don't want it to have an influx of massive amount of players. Already dreading the launch day with all the players flowing in from your typical themepark MMOs and coming to GW2 and expecting another themepark MMO without having the slightest clue about the game.
We've all see how the playerbase can kill a game...at least to me.
If you enjoy playing with your friends, why don't you? Instead of discussing loot in Ironforge? I don't get it. I've played wow for like 7 years now and I have no problems with the wow community. You meet idiots now and then, but with such a large community it would be impossible not to. I play with my guild mates and sometimes with random people. If GW2 get's a large community it will have the same "problem" as wow. People looking for the perfect community will never find it because there will always be people that behave badly or are just jerks in one way or another.
Actually its more of a rhetorical question.
I think building all this hype has a goal to have as big playerbase as posible. Game is being designed for that.
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
Gaming is a passion.
I dont think you understood what i was saying. Maybe it was abit read between the lines, but what i was saying is that i dont want the importance of gear and stats to create arguements and discussions, because thats not what the game should be about. As you said, i want to play a game that i can enjoy with my friends. I want us to be allies, not competetors. I do not know what server you play on, but my server had a great community until the new expansion came out. Now its mostly filled with people complaining in general chat. Every day its a discussion going on thats named why wow sucks. I think this comes with a too large player group of morons. Thats my concern about GW2, that a too large playergroup can make the game worse, and make the community worse.
And why am i wrong looking for the community that fits me? I am aware that it always will be a portion of jerks in a game, but the size of that portion is what im focused on. If you have a game that makes everyone competetors, the communtiy will see the effect of that.
My son. The day you were born the very staff of Blizzard whispered the name, profit.
When is a playerbase big, and when is it small ?
Besides this, then I don't believe it needs to be big, there just need to be enough
Considering this is a B2P game,many people will return constantly ,so it should be fine.
I prefer good community over big community, where dickwacks are nowhere to be seen, and people don't need to be in the same guild to enjoy the game together (no offence, but some people take guild too seriously) Sometimes, I kinda dislike games that does multiple factions, since faction PvP tends to create enemity between different factions, (due to PvP's competitive nature) and usually splits player groups into multiple divides. But I welcome GW2's RvR much more, since you probably can't play with those guys unless its through RvR.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
If you haven't noticed, we live in a competitive world. No wonder people are going to be competitive. Even if it's just a game. That really has little to do with any game. Of course, devs could try and remove all or most of the competitive parts of a game. But what would be left? You can be competitive in almost everything. Also, you are describing the top layer of wow right now. The elitists whom have done almost everything. Cleared all the raids, topped the pvp charts etc etc. These people are far from the majority of the population. But they make the most noise and of course, that is what most people will base their judgements on.
I'm not saying you are wrong. I'm just giving you my oppinion.
The idea that trolls come from WoW is a myth. I promise there will be trolls in every game regardless of its relation to WoW. Take Rift. Sure, there were many players from WoW, but I can assure you that the vast majority of players who trolled in zone chat, "This game is a WoW clone," or, "WoW was the first TRUE MMO," or even, "This game sucks. At least WoW takes SKILL," were not actual WoW players. I should know.
Players who leave WoW for other games do so because they're tired of WoW and want something different, not because they want to pay money to ruin the competition.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
I understand where your coming from. I want competition in a game, but i dont want to be a competetor to my guild mates or my buddies. I want to compete agianst people i will never see agian. In PVE, i want colaboration to be the main part of the content. I dont want to argue with another player in my guild about he having less DKP than me etc.. I want all players that colaborated the same way that i did to be rewarded on the same line that i will be. With a system like that, the community will be better.
I respect your opinion, and your opinion is very valid. I think we are two players that like different things, but at the same time we want the game to be as best as it can be?
My son. The day you were born the very staff of Blizzard whispered the name, profit.
For PvE to be fun, no.
For PvP to be fun, yes.
WvWvW won't be as much fun if there isn't a large number of people available to participate in it.
Change guild. My guild is nothing like that. We don't even use DKP. If someone needs a piece of loot, they get it. Most people will pass on loot that just gives a small boost while it would yield a greater boost for someone else. People like helping eachother out. If it's just about the loot then change guild.
I don't think that has anything to do with the size of the playerbase. WoW is designed in such a way that even PvE is quite competitive in nature. In GW2, ANet's objective is to encourage teamwork and collaboration. While I don't know what Blizzard's actual goals were with WoW's design, ANet's objectives certainly contrast quite strongly with WoW's reality.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
Well, they certainly need a lot of sales to break even, since there is no subscription...
... and a lot of active players will make the worlds seem more alive, and make the PvP a lot more fun.
While they made it possible to solo a lot of the game, they also made it beneficial to team up with other people and go through the game that way. Therefore, I think it would be beneficial to everyone with a larger playerbase.
http://www.hbo.com/game-of-thrones/index.html
Although I want GW2 to be as successful as possible, my inner self wish the playerbase would be only as big as 3 servers(... ^_^)
The biggest advantage of a big playerbase is that it generates more money and allows a company to invest more money into updates and upgrades..
So content wise its best for the game to have as much playing and money investing players...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The real interesting question to ask about big playerbase isn NOT if GW2 needs a big playerbase.
It is how big does playerbase need to be with the new server structure in GW2.
I really hope that GW2 will come with something real innovative in this area.
Because a B2Pgame can not be server regulated the same way as a P2P, people that doesn't log on for a while will exspect to be able to play on their original server, when new content is availeble and that server might be full!