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Would some Developer please show how MMORPGs should be done!

UnleadedRevUnleadedRev Member UncommonPosts: 568

IMHO we need some innovative developer to break the MMORPG mold and finally abandon the much modified and somewhat copied models of EQ and moreso WoW.

When you really think about it, even RIFT is just the same old **** with a different wrapper.

I do give them credit for avoiding many of WoWs pitfalls and some of the innovation, but its nothing ground breaking.

At level 50, I am bored to tears, and each world event is just more cookie cutter than the one before it.

Thus, I wish the new young developers of the world...no....I am begging these young lions to please develop something ground breaking and more fun than the current crop of same old same old MMORPGs.

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Comments

  • Loke666Loke666 Member EpicPosts: 21,441

    There are several games like that in the making.

    World of darkness online: CCP have merged with a P&P company and are trying to bring a more P&P feeling into the genre, something severly lacking nowadays.

    Guildwars 2: Anet is also trying a lot of new ideas. Sure, you recognize a lot of things from older MMOs but there are many new things as well and ANET have probably the most experienced team trying something different.

    The secret world: Funcom might not be the most popular company around after 2 really crappy launches but they are actually trying something rather different here, might actually work.

    These 3 are probably the 3 games in development right now that have the best chances of braking any molds, there are a lot of indie games as well, but they generally have inexperienced teams and bad funding. There are also some games like TERA that try to change a certain part of the game (in TERA case combat) but I wouldn't really count that.

  • GrovGrov Member Posts: 5

    Don't think there's that much wrong in EQ style MMORPG. What ground breaking means to you? I'd rather have good, traditional base game, where you can add different flavors. MMORPG's don't need anything ground breqaking really, UO, AC, DAoC, EVE, EQ, SWG etc were released a long time ago already, and now were just trying to get back that what was once lost and maybe mix it up a little, not reinvent the wheel. Most important elements, that are missing, are challenge and sense of mystery and adventure. It's not that hard to incorporate those into WoW, and it could be great game again.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by UnleadedRev

    IMHO we need some innovative developer to break the MMORPG mold and finally abandon the much modified and somewhat copied models of EQ and moreso WoW.

    When you really think about it, even RIFT is just the same old **** with a different wrapper.

    I do give them credit for avoiding many of WoWs pitfalls and some of the innovation, but its nothing ground breaking.

    At level 50, I am bored to tears, and each world event is just more cookie cutter than the one before it.

    Thus, I wish the new young developers of the world...no....I am begging these young lions to please develop something ground breaking and more fun than the current crop of same old same old MMORPGs.

    Your post repeats that you want something different but you do not state what you want different. What do you want developers to create for you. The common answer is "that's not my job. The devs are paid to figure that out," but that's a cop out. Whether someone is paid to create something for you or not, it doesn't change the fact that you need to give them an idea of what you are looking for.

    What do you want changed?

    What do you want expanded on?

    Note: "Immersive" is just as useless as "innovative" when relaying what you want.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • mCalvertmCalvert Member CommonPosts: 1,283

    These forums and the games forums are filled with millions of suggestions on how to make a better MMO that the players want. All devs have to do is listen.

  • christwoodchristwood Member UncommonPosts: 66

    Easy - the answer is Guild Wars 2. It fixes ALL the problems and mistakes of the typical MMO genre and adds a lot of new ideas. Check out the game, it's worth it.

    image

  • firefly2003firefly2003 Member UncommonPosts: 2,527

    Originally posted by UnleadedRev

    IMHO we need some innovative developer to break the MMORPG mold and finally abandon the much modified and somewhat copied models of EQ and moreso WoW.

    When you really think about it, even RIFT is just the same old **** with a different wrapper.

    I do give them credit for avoiding many of WoWs pitfalls and some of the innovation, but its nothing ground breaking.

    At level 50, I am bored to tears, and each world event is just more cookie cutter than the one before it.

    Thus, I wish the new young developers of the world...no....I am begging these young lions to please develop something ground breaking and more fun than the current crop of same old same old MMORPGs.

    Give me 200 million US Dollars and 6 yrs and Ill give you your dream...


  • firefly2003firefly2003 Member UncommonPosts: 2,527

    Originally posted by christwood

    Easy - the answer is Guild Wars 2. It fixes ALL the problems and mistakes of the typical MMO genre and adds a lot of new ideas. Check out the game, it's worth it.

    Somehow I dont' really believe that....


  • christwoodchristwood Member UncommonPosts: 66

    Check the game out. You will not be disappointed.

    image

  • Tabloid42Tabloid42 Member UncommonPosts: 200

    Originally posted by christwood

    Check the game out. You will not be disappointed.

    Is this game out?

    And something tells me the OP's idea of an MMO is not necessarily this instanced stuff,..

    if I remember the original GuildWars,..or am I thinking of Diablo?

     

     


    Originally posted by firefly2003

    Originally posted by UnleadedRev

    IMHO we need some innovative developer to break the MMORPG mold and finally abandon the much modified and somewhat copied models of EQ and moreso WoW.

    When you really think about it, even RIFT is just the same old **** with a different wrapper.

    I do give them credit for avoiding many of WoWs pitfalls and some of the innovation, but its nothing ground breaking.

    At level 50, I am bored to tears, and each world event is just more cookie cutter than the one before it.

    Thus, I wish the new young developers of the world...no....I am begging these young lions to please develop something ground breaking and more fun than the current crop of same old same old MMORPGs.

    Give me 200 million US Dollars and 6 yrs and Ill give you your dream...

    no no,...give me 100million and 6 yrs and I will do it!

     

     

    :p

     

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by Tabloid42

    Originally posted by christwood

    Check the game out. You will not be disappointed.

    Is this game out?

    And something tells me the OP's idea of an MMO is not necessarily this instanced stuff,..

    if I remember the original GuildWars,..or am I thinking of Diablo?

    And World of Warcraft is an RTS and SWTOR is a single player RPG right? (although the later might actually be not far from the truth :p)

    Guild Wars 2 is a persistent MMO.

  • Tabloid42Tabloid42 Member UncommonPosts: 200

    Originally posted by Diovidius

    Originally posted by Tabloid42


    Originally posted by christwood

    Check the game out. You will not be disappointed.

    Is this game out?

    And something tells me the OP's idea of an MMO is not necessarily this instanced stuff,..

    if I remember the original GuildWars,..or am I thinking of Diablo?

    And World of Warcraft is an RTS and SWTOR is a single player RPG right? (although the later might actually be not far from the truth :p)

    Guild Wars 2 is a persistent MMO.

    Ugg,..I think that's the fear many have when it comes to TOR.

    Dofus is more RTS I'd say than WoW.

     

    What I mean by instance( andI suspect you know) is like DDO for example,. Vindictus too,...just a big Lobby with "Price is right" doors to instanced dungeons.  and While I know why they do/did it,..and in fact I am still playing DDO right now as well,  I was just saying that , IMHO, I snobbishly consider 'my prefered MMO' to be open world, EQ, Vanguard,.which only a smattering of Instance for something special.  But I dun wanna derail this thread into the instance vs. non debate.

     

  • elockeelocke Member UncommonPosts: 4,335

    The only thing that needs to change is endgame for the most part.  I like the WoW system of leveling, it's the endgame grind that gets old.  which leads me to saying Look for ArcheAge.  It looks to me like the game I've been wanting, a combo of UO with WoW basically. 

  • NadiaNadia Member UncommonPosts: 11,798

    there are mmos trying new things launching next year and beyond

    (I personally dont think we will see GW2 or SWTOR til 2012)

     

    there also innovative mmos being developed for the console, like Jeff Strains zombie mmo

    they are making both a stand alone game (class 3) and mmo (class 4)

    http://www.bloody-disgusting.com/news/videogames/1389

    The main thing that sets Class3 apart from other zombie titles is its focus on survival. You know that whole “what would you do if you woke up tomorrow and the world were filled with zombies” question that horror fans like to debate? Playing our game will give you the chance to actually live out your answer. It’s all about surviving in a world that’s been completely wrecked by the zombie apocalypse. Rather than just running around and killing zombies, you’ll be doing things like finding and fortifying a home base, going out into infested areas to scavenge for supplies, and rescuing other survivors and bringing them back to your community.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by mCalvert

    These forums and the games forums are filled with millions of suggestions on how to make a better MMO that the players want. All devs have to do is listen.

     

    LOl .. nope .. these forums are filled with hundreds (where do u get millions .. u really think millions will post on a forum like this?) of people who QQIng and have no clue how to implement a MMO.

    You think millions of phone users would be better at designing phones than those at Apple?

    I would much rather listen to developers who have successful track records.

  • tikitiki Member Posts: 395

    I think a big issue with MMO's is that they are too big to be honest.  I feel that an MMO is just such a massive project that they need to not worry about bloating how massive the world is and how much content there is at launch, but worry about making a decent sized world with good replayable content that will hold players attention until the next patch comes out and makes the world a little bit bigger.  The key to MMO's is not about how much content there is, but how replayable that content is.  For instance, if you look at daoc, the battlegrounds are not massive, they do not change, you get the same terrain every time that you enter it.  But the key is that one small battleground is so much more replayable than any amount of different scenarios in WAR or WOW.

     

    I hate when games release too early and are bug ridden and I also hate that MMO's require over a half of a decade to create.  Why not help reduce bugs and development time by just releasing less and better content.

    East Carolina University, Computer Science BS, 2011
    --------------------
    Current game: DAOC

    Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.

    Waiting on: Earthrise

    Names: Citio, Goldie, Sportacus

  • DusntmatterDusntmatter Member Posts: 32

    Originally posted by firefly2003

    Originally posted by christwood

    Easy - the answer is Guild Wars 2. It fixes ALL the problems and mistakes of the typical MMO genre and adds a lot of new ideas. Check out the game, it's worth it.

    Somehow I dont' really believe that....

    Agreed. While Guild Wars 2 will be great and I'll probably play the shit out of it,it won't be the second coming of Jesus like everyone makes it out to be.

  • Tabloid42Tabloid42 Member UncommonPosts: 200

    Originally posted by UnleadedRev

    IMHO we need some innovative developer to break the MMORPG mold and finally abandon the much modified and somewhat copied models of EQ and moreso WoW.

    When you really think about it, even RIFT is just the same old **** with a different wrapper.

    I do give them credit for avoiding many of WoWs pitfalls and some of the innovation, but its nothing ground breaking.

    At level 50, I am bored to tears, and each world event is just more cookie cutter than the one before it.

    Thus, I wish the new young developers of the world...no....I am begging these young lions to please develop something ground breaking and more fun than the current crop of same old same old MMORPGs.

    It is facinating to browse the forums and many blogs on MMO game developement,..there is sooo much info out there,..so many good articles and debates, you are right,..how can they NOT know?!

     

    Answer,..:  They Don't play games.  Or they stopped. Or they were Business majors to begin with and did what they do best, produce, but may not have the 'history' of gaming in mind.  

     

     

    I laugh and cry when I read al lthese new MMO's( please, no more post apocolyptic!)  and they tell you nothing about real game play,..just buzzwords that explain nothing about what sets them apart.

    This game will feature OPen World PvP sandbox classless user-based skill with no levels full looting and permadeath but casual friendly and meaningul combat with dynamic world changing player driven economy, rare and exotic resources and end game raid loot with decay. 

    ok fine,..what does that mean? no levels?  oh but there is a gearscore,?  meaningful combat? what's that mean you grind infamy points?  dynamic world changing? what's that terraforming? to what end?  eng game raid loot sounds like more grinding?

     

     

    I have answers(maybe not yours), sure, we all kinda do,..and I dont wanna say any of these MMO's are "bad". 

    Innovation, as you put it, to me would mean:

    A) take all these existing mechanics and turn them on their ear to put 'Fun" front and center.

    B) take what's out there now and make an effort to NOT copy any of those mechanics to achieve said "Fun"

    C) do the niche thing( as, truthfully some are) and pick a path( PvP, PvE, Sandbox, Thempark, social, solo) and make it the most Fun experience and not water it down to the masses.

     

     

    the common factor here? Fun.  Great game but bored and tired mechanics? not Fun. Watered down Pop Game but new and exciting mechanics? not Fun either.

    I want it as much as the next person,..

    I guess we'll know it when we see it, eh?  Sorry devs,..we can be a cruel and visious lot! he hee

     

    PS,..if anyone has links to good MMO theory gameplay articles I'd like to see some!

  • Tabloid42Tabloid42 Member UncommonPosts: 200

    Originally posted by Dusntmatter

    Originally posted by firefly2003


    Originally posted by christwood

    Easy - the answer is Guild Wars 2. It fixes ALL the problems and mistakes of the typical MMO genre and adds a lot of new ideas. Check out the game, it's worth it.

    Somehow I dont' really believe that....

    Agreed. While Guild Wars 2 will be great and I'll probably play the shit out of it,it won't be the second coming of Jesus like everyone makes it out to be.

    man,..you guys are selling this GuildWars2....how is it compared to guildwars1?

     

    Would I get a good sense of this awesome sequel by playing 1, or is it totally rebuilt from the ground up?

     

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by Tabloid42

    Originally posted by Dusntmatter


    Originally posted by firefly2003


    Originally posted by christwood

    Easy - the answer is Guild Wars 2. It fixes ALL the problems and mistakes of the typical MMO genre and adds a lot of new ideas. Check out the game, it's worth it.

    Somehow I dont' really believe that....

    Agreed. While Guild Wars 2 will be great and I'll probably play the shit out of it,it won't be the second coming of Jesus like everyone makes it out to be.

    man,..you guys are selling this GuildWars2....how is it compared to guildwars1?

     

    Would I get a good sense of this awesome sequel by playing 1, or is it totally rebuilt from the ground up?

     

    The only thing similar is the setting and lore.  GW2 is going to be a persistent open world that you level up through like most MMORPGs.  GW1 is more of an online Co-op RPG with instanced areas.  Very different.

  • AganazerAganazer Member Posts: 1,319

    Originally posted by Dusntmatter

    Originally posted by firefly2003


    Originally posted by christwood

    Easy - the answer is Guild Wars 2. It fixes ALL the problems and mistakes of the typical MMO genre and adds a lot of new ideas. Check out the game, it's worth it.

    Somehow I dont' really believe that....

    Agreed. While Guild Wars 2 will be great and I'll probably play the shit out of it,it won't be the second coming of Jesus like everyone makes it out to be.

    I've read enough on these forums to know that, if everything is to be believed, GW2 is at least as good as the second coming of Jesus. It will solve world hunger, take care of your kids, and whiten your teeth while you sleep. Heck, I don't even think you will need to sleep after this game comes out. Totaly transformative. Imagine everything good, digitize it, and there you go, GW2. This is bigger than sliced bread, elastic denim, and memory foam. At least, this is what the forums have been saying...

    And for the original topic, it will happen, but I doubt it will come from one of these $80,000,000+ MMOG releases from a well known developer. More likely the revolution will be from a smaller company with some new idea almost like what happened with Minecraft.

  • SpandexDroidSpandexDroid Member Posts: 277

    Maybe if Blizzard releases a new MMO lol

  • Tabloid42Tabloid42 Member UncommonPosts: 200

    Originally posted by SpandexDroid

    Maybe if Blizzard releases a new MMO lol

    Yeah,..where is World of StarCraft at?

     

    Sci-fi just in time to Butt heads with TOR!

     

    heheee

    you know they want to!

  • mCalvertmCalvert Member CommonPosts: 1,283

    Originally posted by nariusseldon

    Originally posted by mCalvert

    These forums and the games forums are filled with millions of suggestions on how to make a better MMO that the players want. All devs have to do is listen.

     

    LOl .. nope .. these forums are filled with hundreds (where do u get millions .. u really think millions will post on a forum like this?) of people who QQIng and have no clue how to implement a MMO.

    You think millions of phone users would be better at designing phones than those at Apple?

    I would much rather listen to developers who have successful track records.

     No. I think if developers USED the ideas the players ask for and come up with, THEY would design a better MMO. PLayers know whats good. Developers know how to make it.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Which players do they listen to?  Every decision decision will cut their potential subscriber base AND I swear this is the only genre where no one can agree on a single detail.

    So who do they listen to?

    Venge

    Just because you don't like it doesn't mean it is bad.
  • Tabloid42Tabloid42 Member UncommonPosts: 200

    ArcheAge seems to be getting some good interest,..but I just found this amusing, which kinda goes along what this thread is talking about as far as 'something new "goes,..

    link

    "As we know, there will be no classes in ArcheAge: You can choose 3 out of 10 schools of skills, and this combination defines your character. However, each of this combinations has its own name.

    Yes! 120 different classes."

     

    Now I know it may/may not be simply semantics,..but this is the kinda 'buzzwordy' stuff that makes me a crumudgeny ol 'cane shaker,.hee hee

     

     

    speaking of old,...my memory is fuzzy and all I can think of is the pen&paper GURPS system,...

     

     

     

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