Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

its the little things....

bebopdrumsbebopdrums Member UncommonPosts: 168

that are starting to wear down my patience. Perfect example: i die in scarlet gorge to be ressed at a place called riverfell. this spot, on the edge of a cliff, appears to have absolutely no way in or out of this location. now granted, it probably DOES...but the fact that after dying, i have to spend 20 minutes figuring out a way to get down the ciiff without dying over and over again is simply maddening. why a game designer feels that running around testing angles on the side of a hill just to see if its scalable is fun, boggles my mind. any one remembering SWG can relate, that any hill is scalable perhaps with a penaalty to your speed. but having to spend 10 extra minutes just to go around a hill or mountain is infuriatring and this is rampant in this game. having no way out of a location except fighting my way through hundreds of mobs gets old SO quickly. on another note, many things appear to missing on the drops, water and consumables would be nice seeing as the out of combat regen is essentially non existant, forcing me to run through drinks like no ones business, having basically to drink after every fight. rift walk doesnt always proc even though the animation happens...anyways....sorry for the flame, but i wonder if anyone else has issue with these things...

Comments

  • Silverthorn8Silverthorn8 Member UncommonPosts: 510

    Punctuation, never start a sentence with a consonant (always use capitals), paragraphs, essential for those attention seekers out there that want to be heard!

    Sorry for the engrish lesson, I agree that mob density is a tad annoying in certain zones. It reminds me somewhat of the nwn persistent worlds where you had to rest every now and then (I loved this feature back then...that was 9 years ago though).

    It also reminds me of vanilla wow, some zones (Un Goro) you took a major risk trying to run through in a straight line.

    This game is definitely for those that are a bit more masochistic or even, dare I say it ....patient!

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    The funny thing is when you take a portal to another zone then you realize you're dead as soon as the zone loads due to the fact that you ported over there during a Rift invasion.

    Really think players should be prevented from porting into areas where there's an invasion going on, yet that would completely block instant travel to entire zones.  Of course, Rift has a pretty crummy fast travel system as it is.

  • Sober55Sober55 Member Posts: 28

    Scarlet Gorge is a very annoying zone, very poor design, very hard to get around. This is where I started to hate this game and eventually quit at early level 40's.

  • marinridermarinrider Member UncommonPosts: 1,556

    Originally posted by Silverthorn8

    Punctuation, never start a sentence with a consonant (always use capitals), paragraphs, essential for those attention seekers out there that want to be heard!

    Sorry for the engrish lesson, I agree that mob density is a tad annoying in certain zones. It reminds me somewhat of the nwn persistent worlds where you had to rest every now and then (I loved this feature back then...that was 9 years ago though).

    It also reminds me of vanilla wow, some zones (Un Goro) you took a major risk trying to run through in a straight line.

    This game is definitely for those that are a bit more masochistic or even, dare I say it ....patient!

    The thread body was a continuation of the subject line, but it is a wall of text regardless.


  • Originally posted by SuperXero89

    The funny thing is when you take a portal to another zone then you realize you're dead as soon as the zone loads due to the fact that you ported over there during a Rift invasion.

    Really think players should be prevented from porting into areas where there's an invasion going on, yet that would completely block instant travel to entire zones.  Of course, Rift has a pretty crummy fast travel system as it is.

    Lol....yeah god forbid they limit instant travel.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    OP, you just outlined ALMOST every single reason I quit the game during one of the last beta weekends.  There are multiple areas where this is a problem, but apparently you and I were the only people to run into them, since I have never seen anyone else complain about this. Either that, or others don't consider their time quite as valuable as I do my own. Either way.....these things were the final straw for me. I don't find trying to figure out how to get out of an area alive over and over and over.....fun. Uhm, no.

     

    Depending on where you die, it also sends you to areas that might be way too high level for you. That was fun. Not.

     

    RIFT was just totally a waste on me. Glad some people enjoy it, but personally I found it annoying and alternately boring. I was either bored or annoyed the ENTIRE time I was playing.

     

    Glad the game is out there....more variety is always good....but it's certainly not the game for me.

    President of The Marvelously Meowhead Fan Club


  • Originally posted by Silverthorn8

    This game is definitely for those that are a bit more masochistic or even, dare I say it ....patient!

    I wonder, where on the 'patience scale' the dungeon queue function is. 

  • Hellfyre420Hellfyre420 Member Posts: 861

    When that happens to me i usually just run back to my body while im still in rez/spirit mode and then go to a healer and heal up later.. Works faster.


    image

    Currently Playing:
    Rift + Starcraft II + Gears Of War 3 Beta

  • SephastusSephastus Member UncommonPosts: 455

    To the OP - First: You died. That means you either 1) Did something wrong, 2) were in an area much too high a level to survive, 3) Tried to rush through the "quickest" route to your destination ignoring the mobs along the way.

    From this, it follows that you would already be angry. At that point, however, instead of just going BACK to where you died in ghostly form, where mobs will not kill you, and you get a speed buff, you instead decided to use the Graveyard res, in an area you OBVIOUSLY hadn't been in before, since you didn't know how to get out of it. This shows that: 2) You were trying, and continue to try to avoid content and just rush to what you want to do.

    The graveyard res is for when you die in a situation that would just be completely pointless to go back to. For example, if your group was doing world epic content and there was a full whipe. Or you reached 0% Soul vitality, and you wont suffer more penalties from the rezzer. You obviously used the rezzer to bypass areas.

    As for your complaint on Scarlet Gorge... its a GORGE... a canyon of sorts... and as such, it has just one direction to go in. Has one way into it, and you have to take a lift out of it.

    In any case, the whining I read here is all the result of the "I want it NOW." mentality that alot of players have today. There is no patience and there is always the desire for instant gratification. What ends up happening is that they grow tired of anything that fails to follow this norm and just move on to the next thing. So I just say, good ridance!

    Unfortunately that means companies get less revenue since most of the players seem to be catered to this because of World of Warcraft. The true MMORPG genre was dealth a death blow from which it will never truly recover. :-(

  • shassshass Member UncommonPosts: 107

    There are lifts in and out of the gorge. Took a couple of minutes to find them.Its a shame they might need sign posting in what I assumed was a game of exploration amongst other things. Think you might want to take a break for awhile if this is annoying you.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Dying should have a cost involved, especially in an area that is a high sided gorge.  You have to get a bit immersive and enjoy the fact that the map is not straight forward.   The other side of the coin is that you die and spawn in a nice convenient spot and carry on trucking as if nothing happened, turing the game into a simplistic arcade game in effect.   I had a similar problem after leaving an instance in that area and it was annoying, especially the spawns but i learned to be more cautious (in fact i ported back to the city then back to the zone :)

    Same principle as deep caves with lots of mobs,you need to be careful and not pull too many mobs or you may have a fight on your hands to get back to your corpse - made the cave much more exciting in the end.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • NeoptolemusNeoptolemus Member Posts: 242

    WoW helped launch MMOs into the mainstream which has had its good and bad effects. Budgets and dev teams have increased in size massively, providing more possibilities and ambition.

     

     

    On the other hand, bigger budgets also require bigger consumer bases to sustain them and continue making a profit. While the influx of casual gamers can provide this increased demand, you need to cater for that audience. Hence more instant gratification.

     

    Are they right to do this? Absolutely, from a business perspective, but from any other perspective it becomes less certain. As a casual gamer myself, i get maybe an hour every other night to play some Rift. Do i want to spend half of that precious hour running up against a cliff-face trying to figure out how to get somewhere? No, and i doubt anyone would in my situation. Believe me, i like to work for my rewards, but Im not going to pay for a game that requires more time than I can spare to play.

     

    So you could say "this isn't the game for you, go play another game" and you'd have a valid point, i don't expect every product to be made with me in mind. But then you'll have to accept the hit in server population and revenue that comes when the more casual playerbase leaves. When you have a budget of millions that have to be recouped, can you risk losing a significant chunk of income? Unlikely.

     

    In short, big budget MMOs are always going to cater for those with limited time or interest because they need their money. This is, for better or worse, a situation that is here to stay.

  • SignusMSignusM Member Posts: 2,225

    Originally posted by Neoptolemus

    WoW helped launch MMOs into the mainstream which has had its good and bad effects. Budgets and dev teams have increased in size massively, providing more possibilities and ambition.

     

     

    Except that no one used that ambition, and MMOs have less and less features as they go along. MMos were more ambitious with small teams and limited funds. They didn't need 5 million subs to make their money back.

    I can see almost no good effects from becoming "mainstream". Non MMO gamers now attract the interest of MMO companies, and the core MMO gamers get nothing, and the non MMO gamers just get the same thing over and over.

  • NeoptolemusNeoptolemus Member Posts: 242

    Originally posted by SignusM

    Originally posted by Neoptolemus

    WoW helped launch MMOs into the mainstream which has had its good and bad effects. Budgets and dev teams have increased in size massively, providing more possibilities and ambition.

     

     

    Except that no one used that ambition, and MMOs have less and less features as they go along. MMos were more ambitious with small teams and limited funds. They didn't need 5 million subs to make their money back.

    I can see almost no good effects from becoming "mainstream". Non MMO gamers now attract the interest of MMO companies, and the core MMO gamers get nothing, and the non MMO gamers just get the same thing over and over.

     True. I guess large budgets are something of a double edged sword. If Dwarf Fortress had £10m invested in it, you could expect a fully-realised 3D world and a much-improved interface, but you could bet your bottom dollar that many features will be radically changed to encourage more players to try it. Ah well.

  • GravargGravarg Member UncommonPosts: 3,424

    Originally posted by Silverthorn8

    I agree that mob density is a tad annoying in certain zones.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by just1opinion

    OP, you just outlined ALMOST every single reason I quit the game during one of the last beta weekends.  There are multiple areas where this is a problem, but apparently you and I were the only people to run into them, since I have never seen anyone else complain about this. Either that, or others don't consider their time quite as valuable as I do my own. Either way.....these things were the final straw for me. I don't find trying to figure out how to get out of an area alive over and over and over.....fun. Uhm, no.

     

    Depending on where you die, it also sends you to areas that might be way too high level for you. That was fun. Not.

     

    RIFT was just totally a waste on me. Glad some people enjoy it, but personally I found it annoying and alternately boring. I was either bored or annoyed the ENTIRE time I was playing.

     

    Glad the game is out there....more variety is always good....but it's certainly not the game for me.

    So.. you quit because there were mobs in the way?  Or because for some odd reason, you couldn't figure out how to get out of an area that you rez/d from?  Interesting.  I believe that this has happened to me zero times in my 14 years of playing MMO's.  Maybe it's not the game, and as you've explained.. almost no one else has complained, so maybe this is just you.  Well, and the other person in this thread too I guess.  Actually, the one time I got lost was in LoTR, in the old forest.  And that actually was one of the most amazing moments for me in a video game, as I've never actually been lost before.  I found that as a good thing, it's now one of my top moments from playing MMO's.  I guess some people want ZERO challenge.  I'd suggest staying away from any competitive activity for the rest of your life.

  • BeerheadBeerhead Member Posts: 8

    Originally posted by Sober55

    Scarlet Gorge is a very annoying zone, very poor design, very hard to get around. This is where I started to hate this game and eventually quit at early level 40's.

    Besides my unexplained fondness of Gloamwood (maybe it was the hags quest and listening to everyone whine about the curse) SG was the ONLY zone I actually enjoyed and mostly for the reasons you mentioned. I enjoyed trying to make my way around that zone. Felt very accurate. Also, finding the puzzle was extrememly satisfying. I don't know why people continue to think that a straight linear path with no sense of exploration is good design. Probably why we find ourselves with stale mmo's right now. At least themepark wise.

  • Lathander81Lathander81 Member Posts: 611

    OP I'm sorry but I think that your arguement is kinda silly. The zone is called Scarlet Gorge not Scarlet flat lands. That mean there are cliffs, valley and area that are hard to get to. Its apart of the game and I'm not sure why you would get annoyed.

    Mmos are suppose to have exploration and I think Rift did a great job making you work to get to that puzzle or artifact. The level design in Rift is very realistic and make use of all the space. Also the map is very useful becasue it shows hills, mountains,  deppressions, and bodies of water. In my opinion Rift design was very well thought out and I commend them on making you open a thread due to your fustration. If no one is making hate posts about your game your doing something wrong :)

  • XasapisXasapis Member RarePosts: 6,337

    Am I a minority? Because I run back to my body instead of using the spirit healer. Yes, sometimes it is hard to navigate the terrain, but ghosts have the added bonus that can't die from falls or anything else really.

Sign In or Register to comment.