Sorry this isn't wow that has been out for 7 years that has a level 600 level cap and countless addons.. this game is still vanilla and a lot of room for enhancement.
Normally I would agree here, but SWTOR is showing this is a BS excuse now. SWTOR devs stated you have to release a game with as much content at launch as a game that has been out for years. And they are, hence the looooong development time and cash they are throwing at it.
Rift has HALF of what WoW did at launch. Literally. Just look at the land size and lack of alt playability.
I think you a tab bit wrong with the numbers, rift might have 1/3rd the content that vanilla wow had at launch. Rift has to add tons of content, otherwise it will be the revolving door for them. In with the new out with the old every couple of months. It is the churn for them some folks will stay, however most who try it leave. ONly the rabid ones who are the die hard rift supporters will stay making it a niche game at best.
I picked up the 7 day trail due to soe's gross mismanagement of their games and were still down. I got one key for me and one for the wife. The wife played 30 minutes and said I would rather go play wow than this. My wife started wow vanilla played 30 days and never re-upped her sub, its been that long. So when she said that I got a good laugh out of it.
Sorry this isn't wow that has been out for 7 years that has a level 600 level cap and countless addons.. this game is still vanilla and a lot of room for enhancement.
Normally I would agree here, but SWTOR is showing this is a BS excuse now. SWTOR devs stated you have to release a game with as much content at launch as a game that has been out for years. And they are, hence the looooong development time and cash they are throwing at it.
Rift has HALF of what WoW did at launch. Literally. Just look at the land size and lack of alt playability.
That's simply not true, you have short memory. Only thing that WOW had more, is size of the world (which might be tied to budged and i would realy love to have much bigger world without invisible walls in Rift). WoW was released without batlegrounds and any pvp system, at release molten core deifnitly wasnt beatable (ragnaros was pretty bugged in first incarnations), onyxia was added in few first patches after release, To be fair Rift has way more end game content than WoW had at its release, its size of the land and replayability where it is lacking (imo speed of leveling is also factor why ppl think rift doesn't have that much content).
Imo there is very little what Trion can do for Rift to keep subscribers when some noncrap next gen mmo comes. If gw2 will realy so good as it looks like, they dont have chance, but im sure that even now game already payed for itself.
Trion just nerfed the crap out of the Dungeons ... I have guildies already talking about going back to wow ... Games are supposed to be challenging.
What does trion have to do to survive ... keep thier niche alive ... GW2 and Knights of the Old Republic will take thier chunk out of this game as well.
I hate when people say "WoW didn't have this much." WoW invented the instanced dungeon. For it's time WoW was offering more than any other game out there. Comparing this game to WoW is obviously unfair because WoW has been around forever. It's like comparing Age of Empires to Chess.
...
Anarchy Online wants to have a word with you, hehe. Seriously though, the only thing WoW invented in the six-seven years of its existence and the billions of dollars accumulated is phasing. Absolutely everything else was copied and assimilated from somebody else, borg style.
so what if they didnt event anything, thats like saying the model t was the best car ever invented ebcuase it was teh first.
WoW on launch had tons more stuff to do then rift and no one got to max level and compelted everything in 4 days like they did in rift.
How's what you quoted relevant to what you posted?
So WoW had (and has) tons more stuff. How's that negate the fact that pretty much everything they added into their game is stolen/copied/plagiarised from somebody else?
And how's WoW relevant to "Rift's surviving"? Considering the negative impact Cataclysm had on WoW, I would surmise that the current developers lost their touch ... or perhaps the game in general started to decompose (it was ageing years ago). So, I wouldn't look to WoW for ideas on "Rift's survival".
Stoping to be a poor wow clone. Every company who made wow clones failed. Maybe a free to play model like Lotro did is a way for Rift to survive. Excuse my english.
That's how it got to where it is now, I doubt they'd change that part. Rift currently gives players the same WoW experience in a slightly altered skin and that's apparently all it takes.
Personally, I'd have some motivation to play it if they:
separate premade and solo queues for warfronts (and possibly segregate by rank at cap),
improve questing so that 1. it's not as abysmally dull and 2. lose the quest chain restrictions (sucks not to be able to quest with a friend and nigh impossible with more than one just because they are further progressed in the quest chains in an area)
give me something other than dungeon/raid grinds for PvE endgame
Or stop playing it and start meeting with real people and go to real places and have fun with your friends
I play Rift 5 - 10 hours a week. I have two toons, one is 14 the other is 26. You are mistaken friend, I leave for Tokyo in a week on business where I am bringing my whole family for two weeks. Last Year I went to Ireland and Spain. I co own a bar/restaurant which I spend most of my time out side of my programming job. I do alot more during the week too. You sir have missed the point
I play just as casual as you do, have 3 toons, 27, 20 and 10. I enjoy the time I play, but I agree, some stuff has to change. Too many people are making it through content too fast.
PvP needs to be deeper in my opinion. I would like to see more, of anything pvp wise really. More things to make pvp interesting, more things to make your character unique with playstyle, more OPEN pvp, Realm Vs Realm Keeps (I can dream cant I?)
At this rate, I am having fun, and I will leave when something better comes along, GW2 possibly.
I find It odd that you are looking for more PvP structure in an mmo yet you set your hopes on GW2 which has no open world pvp with very little structure to it. From what I can tell pvp will be only for fun and server bragging rights but with very little meaning or purpose.
I find it odd that people make sweeping generalisation without actually checking the facts,it just makes people look stupid.
GW2 has two types of PVP, one is in instanced Arenas Structured PVP the other happens in OPEN WORLD pvp area called the Myst which anyone can enter,it's not an instance.
The Myst is more than bragging rights,it's server wide buffs, speeded up xp and speeded up loot drops and that's just what we know so far.
The Myst.
“The other thing that I think is important and this is not a direct answer, but we have World vs. World PvP in Guild Wars 2. I think that will impact PvE as well. Which is your server shard matched up against two other servers in open world PvP. If you like Dark Age of Camelot, this is, in our minds the next evolution of that. It is something that really drove community and you care about what you are doing on a PVE and PvP side. You care about the people on the server. We think we will have those bonds because your server is matched up against two other servers. So it is just that much more important that you become friends and you bond with the players on your server. So the friends you make through PvE and Dynamic Events, those friends will carry over into World vs. World PvP. You may get out of World vs. World PvP and go back to early zones to do events with new people and help encourage them to join you in the fight for your server to take part in battles and beat the other two. We expect large strong communities on each server and I think PvP will end up affecting PvE because people will work together.” -Colin Johanson (Lead Content Designer)
Structured PvP is a Player versus Player mode which will allow competition on an even footing. There will be two primary modes of play; tournament and pick-up play.
Tournament play will be similar to Guild Battles from the original Guild Wars, where pre-organized teams of five fight on a level playing field through bracketed tournament play. Pick-up play allows individuals or groups to join a game based on map, available space, and other settings. It will have variable team sizes, up to five a side, and will be hot-joinable.
A character used to enter structured PvP will retain race and profession. The character will be given a fixed maximum level, and all skills and items will be available without the need to unlock them first. Player statistics will be tracked and used to generate a player ranking.
Guess you really haven't done your homework.
Stay on target..LOL
The Myst
“Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.
The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team’s fortress.
These territories and control points will confer benefits to the world that controls them; “maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate.” Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps.“
Thank you for responding, saved me heaps of time
To add, I think this idea that GW2 doesnt have open world pvp, is funny really. It doesnt have open world pvp in the sense that there are factions I can attack.
But there is an OPEN area where you pvp (Mists, World vs World vs World) that will be huge compared to what many people have become used to.
DAOC I would like to add, by that definition, did not have open world pvp either and it has long been considered by many to have had the best pvp to date.
Stoping to be a poor wow clone. Every company who made wow clones failed. Maybe a free to play model like Lotro did is a way for Rift to survive. Excuse my english.
WoW isnt the first game ever to do what it does. still tired of people calling stuff WoW Clones. MMORPG's are always the same its just preference on which niche you like.
The need to fire the moron responsible for class balancing.
This game has really definined itself with PVE...if your looking for a PVP game I advise to look else where. Balance will always be messed up in PVE games.
I am sorry, you are right.
Because Rift has a very well balanced PvE.
"Only in quiet waters do things mirror themselves undistorted. Only in a quiet mind is adequate perception of the world." Hans Margolius
I like Rift, even with all its genericness, but I personally can't see it surviving unless they:
1. Double the content by early next year (new land masses, alternate dimensions, etc.)
2. Raise level cap to 70+ by early next year
3. Add more souls and races by early next year
4. Create a better PvP experience (open world pvp, objection warfronts, better balance, etc.)
5. Add way more dungeons, at least doubling them
6. Have way more meaningful quests (less grindy)
Sooner than later would be nice, but when the big boy competition comes, they better be ready or there will be a mass exodus of the game. What do you Rift fans think?
Rift will survive regardless, but unless they do some of the above, or something altogether new, it will continue to see quickly declining populations. I play pretty casually, not much time to devote to Rift, and I'm already bored with a been there done that opinion of the game.
The game just has a real bland approach to most of it's design and it lacks a compelling reason to play. The fun and adventure I had exploring dungeons in Vanguard is infinitely more fun that bland generic instance runs in Rift. They really need to do something with dungeons, that was a huge miss for Rift.
Originally posted by naraku209 Originally posted by xcvx73
» What does Rift have to do to Survive? » Stoping to be a poor wow clone. Every company who made wow clones failed. Maybe a free to play model like Lotro did is a way for Rift to survive. Excuse my english.
WoW isnt the first game ever to do what it does. still tired of people calling stuff WoW Clones. MMORPG's are always the same its just preference on which niche you like.
Yes because UO and WOW are so much alike...
You can get tired of hearing people say it all you want, doesn't make it a false statement.
Stoping to be a poor wow clone. Every company who made wow clones failed. Maybe a free to play model like Lotro did is a way for Rift to survive. Excuse my english.
WoW isnt the first game ever to do what it does. still tired of people calling stuff WoW Clones. MMORPG's are always the same its just preference on which niche you like.
Yes because UO and WOW are so much alike...
You can get tired of hearing people say it all you want, doesn't make it a false statement.
Repeating the same recycled shit doesnt make it true either.
Its all a matter of opinion, I dont care for yours. If you disagree with me, fine.
I don't however need to shout RIFT IS NOT A WOW CLONE from the rooftops. The people who think it is, seem to repeat there opinion a whole lot, wherever they can.
Stoping to be a poor wow clone. Every company who made wow clones failed. Maybe a free to play model like Lotro did is a way for Rift to survive. Excuse my english.
WoW isnt the first game ever to do what it does. still tired of people calling stuff WoW Clones. MMORPG's are always the same its just preference on which niche you like.
Yes because UO and WOW are so much alike...
You can get tired of hearing people say it all you want, doesn't make it a false statement.
Repeating the same recycled shit doesnt make it true either.
Its all a matter of opinion, I dont care for yours. If you disagree with me, fine.
I don't however need to shout RIFT IS NOT A WOW CLONE from the rooftops. The people who think it is, seem to repeat there opinion a whole lot, wherever they can.
It is in the sense that it's a Themepark MMO whcih WoW, Rift, AoC...all of em fall under. Rift did exactly what Blizz did...copy the most successful MMO and improve upon it. However Trion didn't improve much...the only improvement was the rifting mechanic but that got stale after a while.
Seems like many in the MMO community are just getting tired of the same old mechanics which WoW has dragged oiut for very long. Myself and may others are wanting something new and different like what SWTOR and GW2 are promising. Rift's only promise was their "dynamic events" of rifts which isn't very dynamic as it's the same thing over n over, besides that....ehh just call it WoW Jr.
Stoping to be a poor wow clone. Every company who made wow clones failed. Maybe a free to play model like Lotro did is a way for Rift to survive. Excuse my english.
WoW isnt the first game ever to do what it does. still tired of people calling stuff WoW Clones. MMORPG's are always the same its just preference on which niche you like.
Yes because UO and WOW are so much alike...
You can get tired of hearing people say it all you want, doesn't make it a false statement.
Repeating the same recycled shit doesnt make it true either.
Its all a matter of opinion, I dont care for yours. If you disagree with me, fine.
I don't however need to shout RIFT IS NOT A WOW CLONE from the rooftops. The people who think it is, seem to repeat there opinion a whole lot, wherever they can.
It is in the sense that it's a Themepark MMO whcih WoW, Rift, AoC...all of em fall under. Rift did exactly what Blizz did...copy the most successful MMO and improve upon it. However Trion didn't improve much...the only improvement was the rifting mechanic but that got stale after a while.
Seems like many in the MMO community are just getting tired of the same old mechanics which WoW has dragged oiut for very long. Myself and may others are wanting something new and different like what SWTOR and GW2 are promising. Rift's only promise was their "dynamic events" of rifts which isn't very dynamic as it's the same thing over n over, besides that....ehh just call it WoW Jr.
I prefer themepark if were just being straight with it. No hate or animosity in the wording. Its just a style.
Besides, I liked WAR and while AOC didn't hold my attention, I dont think they were WoW clones. But then again I am not so quick to jump on thate hate WoW train.
Lol, I am not complaining at all, jeez. What is with you guys. I am constuctivly looking at the game as a whole and seeing how it can stay a float beacuse I enjoy it. Really though, five dungeons( on each factions) is not nearly enough. Plus, at the rate I play I will be maxed by mid summer. I am sure Trion knows this, I just looking to see what you guys think could help it, this topic has nothing to do about me really.
Ow, I see.:)
Well Trion does +- every 30days a content update, so once you hit max level I'm pretty sure you will have enough to do!
(for example: patch 1.2 gives you: More expert rifts/raid rifts/ and a new 10raid instance)
About "only" 5 instances(each faction). Since you can join other faction instances also, it gives you 10instances to do while leveling to "only" lvl50. Which is enough imo.;)
Mmh, ten dungeons and two zones for endgame, plus ~ten zones for solo-leveling, right? Take a look here:
I don't blame Trion, they made a good game for todays standard, but that standard is so much below what we had ten years ago, in really every category beside graphics. It's a shame, that a game like Rift is the best thing that we got in the last years.
Lol, I am not complaining at all, jeez. What is with you guys. I am constuctivly looking at the game as a whole and seeing how it can stay a float beacuse I enjoy it. Really though, five dungeons( on each factions) is not nearly enough. Plus, at the rate I play I will be maxed by mid summer. I am sure Trion knows this, I just looking to see what you guys think could help it, this topic has nothing to do about me really.
Ow, I see.:)
Well Trion does +- every 30days a content update, so once you hit max level I'm pretty sure you will have enough to do!
(for example: patch 1.2 gives you: More expert rifts/raid rifts/ and a new 10raid instance)
About "only" 5 instances(each faction). Since you can join other faction instances also, it gives you 10instances to do while leveling to "only" lvl50. Which is enough imo.;)
Mmh, ten dungeons and two zones for endgame, plus ~ten zones for solo-leveling, right? Take a look here:
I don't blame Trion, they made a good game for todays standard, but that standard is so much below what we had ten years ago, in really every category beside graphics. It's a shame, that a game like Rift is the best thing that we got in the last years.
I am enjoying my very casual time in RIFT but I still agree.
10 Years ago, it seemed like, every mmo that had come out or was coming out had some form of innovation that was exciting. Shadowbane, Dark Age Of Camelot, Star Wars Galaxies---no one could play those three games and compare them to one another. They were mmos, they had classes, they had crafting, they had pvp-----but copies of eachother? No way.
Originally posted by Matt_UK Originally posted by Ender4 Yes because UO and WOW are so much alike... You can get tired of hearing people say it all you want, doesn't make it a false statement.
No they aren't, you're right.... but WoW and EQ are. So WoW is a piss poor EQ clone.
Even that is stretching it. The basic gameplay of WoW is to level via questing and instanced dungeons, PvP via e-sport arena and battlegrounds. The classes are very different, the way you built your character was very different (AA vs Talents). EQ had none of these when WoW was in beta, they did add some instancing right before WoW release. WoW did borrow heavily from EQ mostly with the raid and gear grind end game, but it wasn't an EQ clone at all, certainly not in the way that Rift is a WoW clone. When playing WOW I didn't get the feeling I was playing EQ with different graphics at all, I felt I was playing two games with the same general theme. Rift just feels like a re-skinned limited version of WoW with updated graphics.
Now if they had really focused on the Rifts they might have gotten around this some, but instead they are just basically PQs added to the base game of WoW.
The need to fire the moron responsible for class balancing.
This game has really definined itself with PVE...if your looking for a PVP game I advise to look else where. Balance will always be messed up in PVE games.
I am sorry, you are right.
Because Rift has a very well balanced PvE.
Actually....
The Defiants AND the Guardians have EXACTLY the same classes, EXACTLY the same souls, EXACTLY the same quest rewards, and EXACTLY the same tiered gear. They even overlap many of the same zones for quests to neutral NPCs.
So yeah, in PvE - both sides are perfectly balanced against each other. PvP is not balanced class to class, soul to soul - but even it is 100% balanced faction to faction. Any class/soul combination can exist in both factions in a PvP match, right down to the gear they have equipped too. Now I'm not saying each class/soul combo measures up to every other class/soul combination becuase that would be false. But on that I'd love to see some of you try to balance that many possible combinations against each other.
But I can see your point, if you completely discount ALL of this, then you might be right. Then again, balance in PvE is faction to faction for progression purposes only, can they both progress equally under the same static circumstances. And the answer in Rift is 100% yes given the same player participation.
So i guess i'am the only one who thinks Rift can survive even post-SWTOR/GW2? I think Trions got plenty of time to expand on their game.. Even I will probably end up unsubbing near SWTOR's release (AION was suppose to be the game to hold me over till SWTOR so yeah, thats how long i've been waiting) but by then they could have some open world pvp or keeps added to the game by then, shoot, maybe the classes will be balanced..
I know i'am on the braircliff server (one of the most active ones if im not mistaken) but the population is still VERY healthy.. Sure, a lot of RIfts go without being closed but invasions never get left unanswered and ques for dungeons/WF's are never more then a few mins.. Not only that there's still a crowd around the auction house in sanctum (something i use to gauge a games population a lot, it worked with AION so why not Rift lol.) The guild i'am in has 500+ members, 50-100 people atleast are active on at any given time (may dip below 30 at offtimes but i've never seen it get there.)
Not only that Trion has shown they know how to deliver content quickly (albiet a little flawed or broken sometimes.) They're on event #2 only 3-4 months after launch.. Again, i'll go back to referenceing AION, but i played the game for about 7months after launch and the only event I remember was the christmas one and the only content update i remember, is, none...
With that said, i defiantly think theres a ton of room for improvement.. Open world pvp or pvp in general is my #1 complaint, while it is indeed fun to pvp in warfronts it gets boring doing the same ones over and over.. I hope they'll maybe release a few new warfronts like they are doing with these new raids.. I'd also like to see some kind of mass pvp be added, like maybe a keep that Guardians/Defiants can fight over once a day, a race to whoever can claim the soulstone in the middle or something like that.. PvE was i'am very impressed, i'am not usually that much of a pve person but i've enjoyed myself thus far.. Sure the quests are static but theres always something to do to mix it up like Rifts, invasions, artifacts, crafting, wf's, dungeons, ect..
Currently Playing: Rift + Starcraft II + Gears Of War 3 Beta
Rift would be smoking hot 5 years ago, now it just feels and is a stale, mass produced generic MMO, just read on the main boards on the server sections, some servers are ghost towns, people are screaming for server merges.
People are tired of same ol same ol MMO template, this kind of MMOs dont cut it anymore.
I don't think there is any reasons to believe that Rifts will be cancelled anytime soon.
The question is more "what do Rifts need to do to continue being one of the 5 largest MMOs"?
That is possible, but they would have to add a lot more content. Some of it needs to be less classical and more new thinking. They also needs to make the quests in the new content to feel different and more interesting.
Rifts coding is rather good and the graphics is fine enough. The problem is that few things in Rifts surprises you and almost every quest feels like you already done them a zillion times.
Can they fix this before GW2 comes out do I think Rift will regain some of the players that left it.
If they also could add a new endgame feature or 2 (raiding, dungeons and PvP have more or less been the same for many years) it would seriously raise the games points.
I don't think however that they totally succeeds with all this but I think Rift will be the new EQ2, a medium sized MMO with enough faithful fans but not something that can threaten the top games.
Comments
I think you a tab bit wrong with the numbers, rift might have 1/3rd the content that vanilla wow had at launch. Rift has to add tons of content, otherwise it will be the revolving door for them. In with the new out with the old every couple of months. It is the churn for them some folks will stay, however most who try it leave. ONly the rabid ones who are the die hard rift supporters will stay making it a niche game at best.
I picked up the 7 day trail due to soe's gross mismanagement of their games and were still down. I got one key for me and one for the wife. The wife played 30 minutes and said I would rather go play wow than this. My wife started wow vanilla played 30 days and never re-upped her sub, its been that long. So when she said that I got a good laugh out of it.
That's simply not true, you have short memory. Only thing that WOW had more, is size of the world (which might be tied to budged and i would realy love to have much bigger world without invisible walls in Rift). WoW was released without batlegrounds and any pvp system, at release molten core deifnitly wasnt beatable (ragnaros was pretty bugged in first incarnations), onyxia was added in few first patches after release, To be fair Rift has way more end game content than WoW had at its release, its size of the land and replayability where it is lacking (imo speed of leveling is also factor why ppl think rift doesn't have that much content).
Imo there is very little what Trion can do for Rift to keep subscribers when some noncrap next gen mmo comes. If gw2 will realy so good as it looks like, they dont have chance, but im sure that even now game already payed for itself.
Trion just nerfed the crap out of the Dungeons ... I have guildies already talking about going back to wow ... Games are supposed to be challenging.
What does trion have to do to survive ... keep thier niche alive ... GW2 and Knights of the Old Republic will take thier chunk out of this game as well.
Artorus Giltanus - Ranger EQ1 Retired
Arturien - 90 Deathknight WoW
so what if they didnt event anything, thats like saying the model t was the best car ever invented ebcuase it was teh first.
WoW on launch had tons more stuff to do then rift and no one got to max level and compelted everything in 4 days like they did in rift.
How's what you quoted relevant to what you posted?
So WoW had (and has) tons more stuff. How's that negate the fact that pretty much everything they added into their game is stolen/copied/plagiarised from somebody else?
And how's WoW relevant to "Rift's surviving"? Considering the negative impact Cataclysm had on WoW, I would surmise that the current developers lost their touch ... or perhaps the game in general started to decompose (it was ageing years ago). So, I wouldn't look to WoW for ideas on "Rift's survival".
» What does Rift have to do to Survive? »
Stoping to be a poor wow clone. Every company who made wow clones failed. Maybe a free to play model like Lotro did is a way for Rift to survive. Excuse my english.
That's how it got to where it is now, I doubt they'd change that part. Rift currently gives players the same WoW experience in a slightly altered skin and that's apparently all it takes.
Personally, I'd have some motivation to play it if they:
separate premade and solo queues for warfronts (and possibly segregate by rank at cap),
improve questing so that 1. it's not as abysmally dull and 2. lose the quest chain restrictions (sucks not to be able to quest with a friend and nigh impossible with more than one just because they are further progressed in the quest chains in an area)
give me something other than dungeon/raid grinds for PvE endgame
Thank you for responding, saved me heaps of time
To add, I think this idea that GW2 doesnt have open world pvp, is funny really. It doesnt have open world pvp in the sense that there are factions I can attack.
But there is an OPEN area where you pvp (Mists, World vs World vs World) that will be huge compared to what many people have become used to.
DAOC I would like to add, by that definition, did not have open world pvp either and it has long been considered by many to have had the best pvp to date.
WoW isnt the first game ever to do what it does. still tired of people calling stuff WoW Clones. MMORPG's are always the same its just preference on which niche you like.
more races, bumpmapping everywhere and more volume at the trees plz.
I am sorry, you are right.
Because Rift has a very well balanced PvE.
"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius
거북이는 목을 내밀 때 안 움직입니다
Rift will survive regardless, but unless they do some of the above, or something altogether new, it will continue to see quickly declining populations. I play pretty casually, not much time to devote to Rift, and I'm already bored with a been there done that opinion of the game.
The game just has a real bland approach to most of it's design and it lacks a compelling reason to play. The fun and adventure I had exploring dungeons in Vanguard is infinitely more fun that bland generic instance runs in Rift. They really need to do something with dungeons, that was a huge miss for Rift.
Yes because UO and WOW are so much alike...
You can get tired of hearing people say it all you want, doesn't make it a false statement.
Repeating the same recycled shit doesnt make it true either.
Its all a matter of opinion, I dont care for yours. If you disagree with me, fine.
I don't however need to shout RIFT IS NOT A WOW CLONE from the rooftops. The people who think it is, seem to repeat there opinion a whole lot, wherever they can.
It is in the sense that it's a Themepark MMO whcih WoW, Rift, AoC...all of em fall under. Rift did exactly what Blizz did...copy the most successful MMO and improve upon it. However Trion didn't improve much...the only improvement was the rifting mechanic but that got stale after a while.
Seems like many in the MMO community are just getting tired of the same old mechanics which WoW has dragged oiut for very long. Myself and may others are wanting something new and different like what SWTOR and GW2 are promising. Rift's only promise was their "dynamic events" of rifts which isn't very dynamic as it's the same thing over n over, besides that....ehh just call it WoW Jr.
I prefer themepark if were just being straight with it. No hate or animosity in the wording. Its just a style.
Besides, I liked WAR and while AOC didn't hold my attention, I dont think they were WoW clones. But then again I am not so quick to jump on thate hate WoW train.
SWTOR, how is that not a themepark?
No they aren't, you're right.... but WoW and EQ are. So WoW is a piss poor EQ clone.
Mmh, ten dungeons and two zones for endgame, plus ~ten zones for solo-leveling, right? Take a look here:
http://everquest.allakhazam.com/db/zlvlchart.html
Do you see the difference?
I don't blame Trion, they made a good game for todays standard, but that standard is so much below what we had ten years ago, in really every category beside graphics. It's a shame, that a game like Rift is the best thing that we got in the last years.
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
I am enjoying my very casual time in RIFT but I still agree.
10 Years ago, it seemed like, every mmo that had come out or was coming out had some form of innovation that was exciting. Shadowbane, Dark Age Of Camelot, Star Wars Galaxies---no one could play those three games and compare them to one another. They were mmos, they had classes, they had crafting, they had pvp-----but copies of eachother? No way.
No they aren't, you're right.... but WoW and EQ are. So WoW is a piss poor EQ clone.
Even that is stretching it. The basic gameplay of WoW is to level via questing and instanced dungeons, PvP via e-sport arena and battlegrounds. The classes are very different, the way you built your character was very different (AA vs Talents). EQ had none of these when WoW was in beta, they did add some instancing right before WoW release. WoW did borrow heavily from EQ mostly with the raid and gear grind end game, but it wasn't an EQ clone at all, certainly not in the way that Rift is a WoW clone. When playing WOW I didn't get the feeling I was playing EQ with different graphics at all, I felt I was playing two games with the same general theme. Rift just feels like a re-skinned limited version of WoW with updated graphics.
Now if they had really focused on the Rifts they might have gotten around this some, but instead they are just basically PQs added to the base game of WoW.
Actually....
The Defiants AND the Guardians have EXACTLY the same classes, EXACTLY the same souls, EXACTLY the same quest rewards, and EXACTLY the same tiered gear. They even overlap many of the same zones for quests to neutral NPCs.
So yeah, in PvE - both sides are perfectly balanced against each other. PvP is not balanced class to class, soul to soul - but even it is 100% balanced faction to faction. Any class/soul combination can exist in both factions in a PvP match, right down to the gear they have equipped too. Now I'm not saying each class/soul combo measures up to every other class/soul combination becuase that would be false. But on that I'd love to see some of you try to balance that many possible combinations against each other.
But I can see your point, if you completely discount ALL of this, then you might be right. Then again, balance in PvE is faction to faction for progression purposes only, can they both progress equally under the same static circumstances. And the answer in Rift is 100% yes given the same player participation.
So i guess i'am the only one who thinks Rift can survive even post-SWTOR/GW2? I think Trions got plenty of time to expand on their game.. Even I will probably end up unsubbing near SWTOR's release (AION was suppose to be the game to hold me over till SWTOR so yeah, thats how long i've been waiting) but by then they could have some open world pvp or keeps added to the game by then, shoot, maybe the classes will be balanced..
I know i'am on the braircliff server (one of the most active ones if im not mistaken) but the population is still VERY healthy.. Sure, a lot of RIfts go without being closed but invasions never get left unanswered and ques for dungeons/WF's are never more then a few mins.. Not only that there's still a crowd around the auction house in sanctum (something i use to gauge a games population a lot, it worked with AION so why not Rift lol.) The guild i'am in has 500+ members, 50-100 people atleast are active on at any given time (may dip below 30 at offtimes but i've never seen it get there.)
Not only that Trion has shown they know how to deliver content quickly (albiet a little flawed or broken sometimes.) They're on event #2 only 3-4 months after launch.. Again, i'll go back to referenceing AION, but i played the game for about 7months after launch and the only event I remember was the christmas one and the only content update i remember, is, none...
With that said, i defiantly think theres a ton of room for improvement.. Open world pvp or pvp in general is my #1 complaint, while it is indeed fun to pvp in warfronts it gets boring doing the same ones over and over.. I hope they'll maybe release a few new warfronts like they are doing with these new raids.. I'd also like to see some kind of mass pvp be added, like maybe a keep that Guardians/Defiants can fight over once a day, a race to whoever can claim the soulstone in the middle or something like that.. PvE was i'am very impressed, i'am not usually that much of a pve person but i've enjoyed myself thus far.. Sure the quests are static but theres always something to do to mix it up like Rifts, invasions, artifacts, crafting, wf's, dungeons, ect..
Currently Playing:
Rift + Starcraft II + Gears Of War 3 Beta
Rift would be smoking hot 5 years ago, now it just feels and is a stale, mass produced generic MMO, just read on the main boards on the server sections, some servers are ghost towns, people are screaming for server merges.
People are tired of same ol same ol MMO template, this kind of MMOs dont cut it anymore.
If it's not broken, you are not innovating.
I don't think there is any reasons to believe that Rifts will be cancelled anytime soon.
The question is more "what do Rifts need to do to continue being one of the 5 largest MMOs"?
That is possible, but they would have to add a lot more content. Some of it needs to be less classical and more new thinking. They also needs to make the quests in the new content to feel different and more interesting.
Rifts coding is rather good and the graphics is fine enough. The problem is that few things in Rifts surprises you and almost every quest feels like you already done them a zillion times.
Can they fix this before GW2 comes out do I think Rift will regain some of the players that left it.
If they also could add a new endgame feature or 2 (raiding, dungeons and PvP have more or less been the same for many years) it would seriously raise the games points.
I don't think however that they totally succeeds with all this but I think Rift will be the new EQ2, a medium sized MMO with enough faithful fans but not something that can threaten the top games.