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Guildwars 2 to have DAoC Styled RvR

ragz45ragz45 Member UncommonPosts: 810

From the little he talks about it in the Pax forum it sounds as though guildwars 2 will have a somewhat DAoC styeld RvR.  But instead of faction vs faction vs faction, it will be server vs server vs server.  Makes me wonder if they will do it right and have the frontier area wide and spread out with a few objectives to take (ala daoc).  Or will they screw it up and make it confined and funneled (ala Warhammer).

Link for part 2 of the interview, where they talk about the 3 way server PvP.

Comments

  • romanator0romanator0 Member Posts: 2,382

    http://wiki.guildwars2.com/wiki/World_PvP

     

    World V World PvP

    World vs World, WvW, World PvP or Casual PvP, is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.

    Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.

    The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.

    These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps.

    Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character.

    World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful.

    http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/287180/Everything-We-Know-about-GW2.html

    image

  • EndDreamEndDream Member Posts: 1,152

    I believe its already confirmed its a large area w/ multiple objectives.. I'm too lazy to find the quote tho

     

    edit: yup above is the quote

    Remember Old School Ultima Online

  • ihatepugsihatepugs Member Posts: 61

    So the options from the video were: 

    Competitive Mini-games (Keg running?)

    Organized PvP 5v5

    Hot joinable games (join list of games available) [Is this 5v5?]

    Server vs. Server vs. Server

  • VhalnVhaln Member Posts: 3,159

    "DAOC style RvR" is has been getting thrown around almost as much as "sandbox" lately.  These terms end up meaning nothing, except to those of us who can remember what they originally meant.

     

    With all the hype these buzz words carry, it's crazy that not one AAA developer has caught on, and actually attempted to design a sandbox game with RvR.  Instead of just making something totally different, and then trying to call it "sandbox" or "RvR," late in development, when they see some vague similarity.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • shawn01shawn01 Member UncommonPosts: 166

    Daoc rvr, for those who dont know, is rvr in persistant zones. The zones are seperate from most of the pve in the game. Anyone can enter the zones at any time, and participate in the various battles going on. Also doac rvr has a conotation of 3 factions, which is a key component to the success of the system.

     

    After playing pretty much every major game that has come since daoc, including WoW, Eve, Guild Wars, Warhammer, Age of Conan, Aion, Rift, and a buncha f2p games, imo daoc has the best pvp of them all, by a mile.

     

    Im excited about the pvp in guildwars, if it has a system similar to Daoc, it may be my home for a long time to come.

  • GravargGravarg Member UncommonPosts: 3,424

    GW2 has nothing to do with DAoC, except there's 3 "factions"  the similarities end there.  It won't be nearly as great, since there won't be any realmpride

     

    P.S. Midgard pwnz joo!

  • shawn01shawn01 Member UncommonPosts: 166

    Yeah i think the most compelling part of daoc rvr was knowing, and hating your enemies. Always fighitng people on different servers is going to take away from that.

     

    I couldnt care less if i die to some guy i have never seen, but if i get killed by my sworn enemy, you better believe im going back out to try to get even.

  • Ozean77Ozean77 Member Posts: 23

    well im excited about the 3 factions THAT alone is a great deal since most MMOs dare not try it, most anyway. 

     

    But i think server pride will exist hopefully i dunno where daoc realm pride really came from, maybe different spells/classes but realm pride was big in daoc and made rvr fun just because it made victory much more sweeter.  i hope it exists in gw2 i havent seen any pride in a while in terms of a faction.

     

    But i think weill like server to server more then you think, itll make for great competition

  • ThaneThane Member EpicPosts: 3,534

    the interesting part of the daoc rvr system was it's persistance.

    gw2's "WvW" sounds more like a huge bg to me than a persistent battlefield.

     

     

    it was interesting coz after some time you got to actually know and fear your enemy.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • VhalnVhaln Member Posts: 3,159

    Originally posted by Gravarg

    GW2 has nothing to do with DAoC, except there's 3 "factions"  the similarities end there.  It won't be nearly as great, since there won't be any realmpride

     

    P.S. Midgard pwnz joo!

     

    Would be interesting if worlds were at least superficially differentiated somehow, and had some elements to foster world pride that could at least kinda sorta resemble realm pride.  

     

    Might also be interesting if there were persistant in-between servers/zones, where players would go to meet these other worlds on an open battle field, fending off whoever happened to show up.  That could at least kinda sorta resemble frontiers.

     

    I'm just trying to think of how this WvW might hold any appeal at all to me, here.  Because without things like the above, not only is it nothing like RvR, it's sounds like it's just going to be mini-game battleground PvP like most other MMOs.  Might be well done, considering the people that are doing it, but in the context of the wide open MMO environment, I just can't see it being all that compelling.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • VesaviusVesavius Member RarePosts: 7,908

    I don't get the negativity here at all, this system sounds very well thought out and amazingly fun to me.

    large scale open world PvP when I want it, and other play options when I don't.

    It's not persistant but, honestly, in this case I think thats great. A week is persistant enough to make this feel epic and with the matching feature rivalries will def form. Plus the fact that servers of differing abilities/ participation levels will be pitted against each other will avoid the asmo/ elyos complaints of Aion.

    Love it.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by vesavius

    I don't get the negativity here at all, this system sounds very well thought out and amazingly fun to me.

    large scale open world PvP when I want it, and other play options when I don't.

    It's not persistant but, honestly, in this case I think thats great. A week is persistant enough to make this feel epic and with the matching feature rivalries will def form. Plus the fact that servers of differing abilities/ participation levels will be pitted against each other will avoid the asmo/ elyos complaints of Aion.

    Love it.

    Completely agree. None can vouch for the complication of zergs and guilds so far and how performance will be yet, but the game system is very well thought I'd say. I expect WvWvW is a good place for your mains at max level from PvE... ; )

  • ThaneThane Member EpicPosts: 3,534

    as said before, i dont like it because i actually like to know my enemy sooner or later.

    it's fun when you see a certain guild or player and instantly know you are about to get fucked up :)

     

    anonymous fights aint fun.

     

     

     

    "LADIES AND GENTLEMEN! welcome to the world championship in boxing, todays oponents, a randoooooom guy from some  town vs aaaaaaanooooooother random guuuuuuy"  (image a michael buffer voicing here)

     

    does not sound like alot of people are going to pay full price to see the fight, or? :P

    "I'll never grow up, never grow up, never grow up! Not me!"

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by MumboJumbo

    I expect WvWvW is a good place for your mains at max level from PvE... ; )

    Why? Level 1 characters can enter WvWvW and they are then side-kicked up. Although they will still be weaker than true max level characters. However, Anet has stated that even level 1 characters can be effective there. And you can level up your character and even gain loot in WvWvW as well (and probably, although it hasn't been confirmed yet, you can also gain access to skills and traits in WvWvW). So by no means is it just a good place for max level characters ;)

  • VhalnVhaln Member Posts: 3,159

    Originally posted by vesavius

    I don't get the negativity here at all, this system sounds very well thought out and amazingly fun to me.

    large scale open world PvP when I want it, and other play options when I don't.

    It's not persistant but, honestly, in this case I think thats great. A week is persistant enough to make this feel epic and with the matching feature rivalries will def form. Plus the fact that servers of differing abilities/ participation levels will be pitted against each other will avoid the asmo/ elyos complaints of Aion.

     

    Does sound more "persistant" than most instanced PvP, and maybe I'm just a bit vague on how "open world" it is.  I don't mean to be so negative, but after so many MMOs with abysmal PvP, I'm just very skeptical.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Vhaln

    Does sound more "persistant" than most instanced PvP, and maybe I'm just a bit vague on how "open world" it is.  I don't mean to be so negative, but after so many MMOs with abysmal PvP, I'm just very skeptical.

    The thing about GW2s PvP is that the hardcore PvP is Guild Vs Guild and arenas. The Mists seems more casual even if I have to admit that we need to know more to be sure of anything.

    We don't know how large a G Vs G battle will be even, if they gets large enough I think they will be more interesting that the mists, so far have sieges or similar types of PvP been restricted by pretty bad coding or too few players in the same instance.

    GW nailed arenas, a lot of games copied GW in this aspect. 

    The mists wont be a truly open world, there wont be much ganking or similar things. Anyone looking for a game where you camp noobs to kill them should look elsewhere but I have hopes that ANETs focus on other stuff than items and the fact that GW offer the only balanced PvP around will make the mists really fun.

    We wont see that until at least the game goes beta, but I think it at least will be interesting.

  • naraku209naraku209 Member Posts: 226

    Sounds pretty unique and seems to look like it would work. but the thing is you wouldn't want to take away from world PvP than always having to go into some instance based battle field all the time to PvP

    image

  • cali59cali59 Member Posts: 1,634

     The WvWvW combat matches you up against those servers for a signicant amount of time, I've heard a week, I've heard up to two weeks.  I think that's a good amount of time to be seeing the same enemies on the other side without feeling like you're stuck fighting against them forever.

    Also, your server's wins and losses are kept track of, and there are PVE bonuses for the week for the winner.  It's not just a BG that you go fight for yourself and whatever points you rack up while in there.  I can see some serious pride developing about that win/loss record.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • Endo13Endo13 Member Posts: 187

    Originally posted by naraku209

    Sounds pretty unique and seems to look like it would work. but the thing is you wouldn't want to take away from world PvP than always having to go into some instance based battle field all the time to PvP

    GW2 will have no world PvP just as GW didn't. The WvWvW is the closest thing to it that will be in the game. So, no worries about instanced PvP detracting from world PvP.

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